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Author |
Thread Statistics | Show CCP posts - 42 post(s) |
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CCP Rise
C C P C C P Alliance
4047
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Posted - 2014.04.14 15:04:00 -
[121] - Quote
I'm not sure how much time I'll be able to be in the thread today guys but I wanted to get it posted anyway.
The only thing I have to respond to at the moment is to confirm that the warp speed increase for the mach is exactly 50% (going up to 3). We'll probably go ahead and list this in the ship traits somehow even though it's just a base attribute since it's so unusual.
@ccp_rise |
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Marc Callan
Interstellar Steel Templis CALSF
437
|
Posted - 2014.04.14 15:05:00 -
[122] - Quote
From what I can tell, the Rattlesnake's missile velocity bonus was pretty much worthless, especially for cruise missiles, since those missiles have always been secondary weapons on the Rattler, and cruise missiles would shoot out beyond the Rattler's lock range even without the velocity bonus, while torpedoes would be short-range secondary weapons in either case, and no other missiles would have that bonus.
Now, any kinetic or thermal missile you launch from a Rattler will have added punch, and it'll throw more of them at a time, so the Rattlesnake is no longer a less-well-bonused shield-tank Dominix, but a respectable missile platform as well as a hard-hitting drone boat. And tracking amps in the lows will free up those seven mids for other interesting things as well... "We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt |
Hannott Thanos
Notorious Legion
823
|
Posted - 2014.04.14 15:06:00 -
[123] - Quote
windowsbutton - calc - "2 + 275%, enter = 7,5"
How hard was that? |
a newbie
Dissidence Dawn C.L.O.N.E.
46
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Posted - 2014.04.14 15:06:00 -
[124] - Quote
Johann Rascali wrote:a newbie wrote:but at 275% for 2 drones, your getting 4-3/4 drones which is less than the base effective 5 drones it could deploy more. Funny you mention that directly below an argument detailing it as being 7.5 effective drones. Obviously the Nightmare idea is popular as Gist X-Type 100MN ABs have already been practically swept off the market; really glad I nabbed one for 105mil before the madness.
Already edited the post, I had just read it. ...um.. fire? |
Mira Taras
IonTek LLC
8
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Posted - 2014.04.14 15:06:00 -
[125] - Quote
The nightmare looks fantastic. But i am not that fond of the 2 drone style on the guristas ship line. Really need to test that out. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
623
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Posted - 2014.04.14 15:06:00 -
[126] - Quote
Marc Callan wrote:From what I can tell, the Rattlesnake's missile velocity bonus was pretty much worthless, especially for cruise missiles, since those missiles have always been secondary weapons on the Rattler, and cruise missiles would shoot out beyond the Rattler's lock range even without the velocity bonus, while torpedoes would be short-range secondary weapons in either case, and no other missiles would have that bonus.
Now, any kinetic or thermal missile you launch from a Rattler will have added punch, and it'll throw more of them at a time, so the Rattlesnake is no longer a less-well-bonused shield-tank Dominix, but a respectable missile platform as well as a hard-hitting drone boat. And tracking amps in the lows will free up those seven mids for other interesting things as well...
missile velocity is not just a range bonus. but yes, it was pretty useless on 4 launchers. just like hybrid tracking bonuses are useless on drone ships. |
Arthur Aihaken
Perkone Caldari State
3298
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Posted - 2014.04.14 15:06:00 -
[127] - Quote
CCP Rise wrote:I'm not sure how much time I'll be able to be in the thread today guys but I wanted to get it posted anyway.
The only thing I have to respond to at the moment is to confirm that the warp speed increase for the mach is exactly 50% (going up to 3). We'll probably go ahead and list this in the ship traits somehow even though it's just a base attribute since it's so unusual. 6 turrets, 37.5% ROF, one less high - one more midGǪ (hint, hint) Thanks for the confirmation on the warp speed. I am currently away, traveling through time and will be returning last week. |
aeoluse
The Capitalist Protectorate Mad Scientists
0
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Posted - 2014.04.14 15:08:00 -
[128] - Quote
CCP Rise wrote:I'm not sure how much time I'll be able to be in the thread today guys but I wanted to get it posted anyway.
The only thing I have to respond to at the moment is to confirm that the warp speed increase for the mach is exactly 50% (going up to 3). We'll probably go ahead and list this in the ship traits somehow even though it's just a base attribute since it's so unusual.
Could you confirm what the effective drones of the Rattlesnake is now? |
Vinyl 41
Perkone Academy
46
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Posted - 2014.04.14 15:09:00 -
[129] - Quote
Arthur Aihaken wrote:CCP Rise wrote:I'm not sure how much time I'll be able to be in the thread today guys but I wanted to get it posted anyway.
The only thing I have to respond to at the moment is to confirm that the warp speed increase for the mach is exactly 50% (going up to 3). We'll probably go ahead and list this in the ship traits somehow even though it's just a base attribute since it's so unusual. 6 turrets, 37.5% ROF, one less high - one more midGǪ (hint, hint)Thanks for the confirmation on the warp speed. 1 more low for armor mach ^_^ |
Hannott Thanos
Notorious Legion
823
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Posted - 2014.04.14 15:10:00 -
[130] - Quote
aeoluse wrote:CCP Rise wrote:I'm not sure how much time I'll be able to be in the thread today guys but I wanted to get it posted anyway.
The only thing I have to respond to at the moment is to confirm that the warp speed increase for the mach is exactly 50% (going up to 3). We'll probably go ahead and list this in the ship traits somehow even though it's just a base attribute since it's so unusual.
Could you confirm what the effective drones of the Rattlesnake is now?
Hannott Thanos wrote:windowsbutton - calc - "2 + 275%, enter = 7,5"
How hard was that?
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Harvey James
The Sengoku Legacy
744
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Posted - 2014.04.14 15:10:00 -
[131] - Quote
Arthur Aihaken wrote:CCP Rise wrote:I'm not sure how much time I'll be able to be in the thread today guys but I wanted to get it posted anyway.
The only thing I have to respond to at the moment is to confirm that the warp speed increase for the mach is exactly 50% (going up to 3). We'll probably go ahead and list this in the ship traits somehow even though it's just a base attribute since it's so unusual. 6 turrets, 37.5% ROF, one less high - one more midGǪ (hint, hint)Thanks for the confirmation on the warp speed.
well considering ISIS says angel ships are shield tanked its amazing it has 7 lows and only 5 mids ... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Arthur Aihaken
Perkone Caldari State
3298
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Posted - 2014.04.14 15:10:00 -
[132] - Quote
Vinyl 41 wrote:1 more low for armor mach ^_^ I'm not opposed to another low, either (another nano for shield mach)GǪ although I'd still prefer another mid. I am currently away, traveling through time and will be returning last week. |
Little Blackjack
Money Savers Inc
10
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Posted - 2014.04.14 15:11:00 -
[133] - Quote
CCP Rise wrote:Finally we get to the battleships!
NIGHTMARE
Amarr Battleship Bonus: 7.5% bonus to Large Energy Turret tracking speed
Caldari Battleship Bonus: 30% bonus to Afterburner velocity bonus (was 5% energy turret damage)
Role Bonus: 150% bonus to Large Energy Turret damage (was 100% energy turret damage)
Slot layout: 6H, 7M, 6L(+1); 4 turrets, 0 launchers Fittings: 14500 PWG, 710 CPU Defense (shields / armor / hull) : 10550(+815) / 8650(-45) / 8200(-60) Capacitor (amount / recharge / cap per second) : 6950 / 1154000ms(-875) / 6.0 Mobility (max velocity / agility / mass / align time): 114(+20) / .122(-.014) / 99300000 / 17.76s(-1.9) Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets):80km / 110(+10) / 7 Sensor strength: 28 Signature radius: 370(-30)
=========================
FInally!!! 25% DPS plus for NM. Well done with +1L! I might test the AB even though Im used to play this as POS for cap reasons.
But honestly, dont really care for AB Bonus. DPS bonus was a must. THX.
Only thing missing ist 150m3 drone bay. Could then bring 3 sentries and a flight or two of smalls and a flight of salv.. but thats for summer 2016.. .lol
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
623
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Posted - 2014.04.14 15:11:00 -
[134] - Quote
Arthur Aihaken wrote:CCP Rise wrote:I'm not sure how much time I'll be able to be in the thread today guys but I wanted to get it posted anyway.
The only thing I have to respond to at the moment is to confirm that the warp speed increase for the mach is exactly 50% (going up to 3). We'll probably go ahead and list this in the ship traits somehow even though it's just a base attribute since it's so unusual. 6 turrets, 37.5% ROF, one less high - one more midGǪ (hint, hint)Thanks for the confirmation on the warp speed.
5 mids is already a good amount for a flexible armour bs. |
Dinsdale Pirannha
Pirannha Corp
2629
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Posted - 2014.04.14 15:12:00 -
[135] - Quote
AleAlejandro wrote:Straight up buff to the NM <3
Shield incursion runners are dancing in the streets. Armour incursion runners are now looking at dumping any laser boat but the Nightmare. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Ralph King-Griffin
Var Foundation inc.
731
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Posted - 2014.04.14 15:14:00 -
[136] - Quote
Dinsdale Pirannha wrote:AleAlejandro wrote:Straight up buff to the NM <3 Shield incursion runners are dancing in the streets. Armour incursion runners are now looking at dumping any laser boat but the Nightmare. I can't tell, are you pleased or not? Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á-á-á-á-á-á-á-áIf In Doubt....Do....Excessively. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
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Little Blackjack
Money Savers Inc
10
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Posted - 2014.04.14 15:14:00 -
[137] - Quote
Harvey James wrote:surely the Nightmare needs a lot more agility .. you expect it be using a AB so surely it needs to turn a bit ... 13 secs maybe??
U got +1L.. use tracking enhancer. |
Harvey James
The Sengoku Legacy
744
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Posted - 2014.04.14 15:15:00 -
[138] - Quote
on NM .. perhaps reduce its mass aswell as improve its agility and increase base speed .. then you could lower the AB bonus and the NM could get a 13sec align time.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Gustav Mannfred
the bring back canflipping corp
95
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Posted - 2014.04.14 15:18:00 -
[139] - Quote
CCP Rise wrote:Finally we get to the battleships!
========================================================================================
VINDICATOR
Gallente Battleship Bonus: 7.5% bonus to Large Hybrid Turret tracking speed
Minmatar Battleship Bonus: 10% bonus to Large Hybrid Turret falloff
Role Bonus: 37.5% bonus to Large Hybrid Turret damage
Slot layout: 8H, 5M, 7L; 8 turrets, 0 launchers(-2) Fittings: 17500 PWG, 630 CPU Defense (shields / armor / hull) : 8750(+55) / 9300 / 10500 Capacitor (amount / recharge / cap per second) : 6330 / 1154000ms(-875) / 5.48 Mobility (max velocity / agility / mass / align time): 132(+6) / .083(-.005) / 105200000 / 12.10s(-.7) Drones (bandwidth / bay): 125 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km(+22.5) / 100 / 7 Sensor strength: 28 Signature radius: 400
========================================================================================
MACHARIEL
Gallente Battleship Bonus: 10% bonus to Large Projectile Turret falloff
Minmatar Battleship Bonus: 10% bonus to Large Projectile Turret damage
Role Bonus: 25% bonus to Large Projectile Turret rate of fire note: This ship has increased warp speed and warp acceleration
Slot layout: 7H, 6M, 7L; 6 turrets, 0 launchers Fittings: 17950 PWG, 600 CPU Defense (shields / armor / hull) : 9320 / 9250 / 8260 Capacitor (amount / recharge / cap per second) : 5800 / 1154000ms(-875) / 5.02 Mobility (max velocity / agility / mass / align time): 161 / .096(+.012) / 94680000 / 12.60(+1.5) Drones (bandwidth / bay): 100 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7 Sensor strength: 26 Signature radius: 350(+10)
The bold and underlined stuff are things, that i would like to see changed:
I think, a web bonus on the vindicator is useless and too powerfull in pvp. With minmatar BS 5, you can get -90% speed from the webs, that allows you to easly track frigs with the tracking bonus. So, my suggestion is to replace it with a falloff bonus, like the vigilant and the daredevil has.
I find(and some other peoples too), that the turrets on the machariel needs symmetrie:
So remove one turret and one hi-slot, add one med slot and increase the damage bonus from the minnmatar Bs skill to 10% This means, that the number of effective turrets goes from 11.6666 to 12, but that is just an increase of about 2.75%. But anyways, nice changes and thank you for not nerfing the machariel.
i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183 |
Cassandra Aurilien
Imperial Academy Amarr Empire
5
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Posted - 2014.04.14 15:18:00 -
[140] - Quote
Little Blackjack wrote:CCP Rise wrote:Finally we get to the battleships!
NIGHTMARE
Amarr Battleship Bonus: 7.5% bonus to Large Energy Turret tracking speed
Caldari Battleship Bonus: 30% bonus to Afterburner velocity bonus (was 5% energy turret damage)
Role Bonus: 150% bonus to Large Energy Turret damage (was 100% energy turret damage)
Slot layout: 6H, 7M, 6L(+1); 4 turrets, 0 launchers Fittings: 14500 PWG, 710 CPU Defense (shields / armor / hull) : 10550(+815) / 8650(-45) / 8200(-60) Capacitor (amount / recharge / cap per second) : 6950 / 1154000ms(-875) / 6.0 Mobility (max velocity / agility / mass / align time): 114(+20) / .122(-.014) / 99300000 / 17.76s(-1.9) Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets):80km / 110(+10) / 7 Sensor strength: 28 Signature radius: 370(-30)
========================= FInally!!! 25% DPS plus for NM. Well done with +1L! I might test the AB even though Im used to play this as POS for cap reasons. But honestly, dont really care for AB Bonus. DPS bonus was a must. THX. Only thing missing ist 150m3 drone bay. Could then bring 3 sentries and a flight or two of smalls and a flight of salv.. but thats for summer 2016.. .lol
The DPS hasn't changed... It still has 10 effective turrets. (Before 4*2*1.25=10, now 4*2.5=10) |
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Alim Omaristos
Fweddit I Whip My Slaves Back and Forth
13
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Posted - 2014.04.14 15:19:00 -
[141] - Quote
Dinsdale Pirannha wrote:AleAlejandro wrote:Straight up buff to the NM <3 Shield incursion runners are dancing in the streets. Armour incursion runners are now looking at dumping any laser boat but the Nightmare. But what about it's impact on null sec... where is all your Grr everything except Highsec drivel. What is going on in this world.
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l0rd carlos
Friends Of Harassment The Camel Empire
908
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Posted - 2014.04.14 15:19:00 -
[142] - Quote
THANK YOU!
The Mach (my mach <3 ) looks good. Everytime I want to do some stuff with my mach that is more than 3 jumps out in lowsec, I use my Tornado. With the warp speed buff I will lose .. eh use it some more. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |
Ralph King-Griffin
Var Foundation inc.
731
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Posted - 2014.04.14 15:20:00 -
[143] - Quote
Alim Omaristos wrote:Dinsdale Pirannha wrote:AleAlejandro wrote:Straight up buff to the NM <3 Shield incursion runners are dancing in the streets. Armour incursion runners are now looking at dumping any laser boat but the Nightmare. But what about it's impact on null sec... where is all your Grr everything except Highsec drivel. What is going on in this world. I'm scared! Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á-á-á-á-á-á-á-áIf In Doubt....Do....Excessively. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
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Fabulous Rod
Darkfall Corp
35
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Posted - 2014.04.14 15:22:00 -
[144] - Quote
Marc Callan wrote:From what I can tell, the Rattlesnake's missile velocity bonus was pretty much worthless, especially for cruise missiles,
Wrong. Torpedoes on a rattlesnake worked very well and my range with Javelins was up to 48km without implants or rigs. The velocity bonus is one of the main reasons I chose rattlesnake. Cruise missile velocity sped up the impact when sniping, allowing faster target switches and thus better overall dps.
I don't understand why the devs think its OK to take away play styles from these extremely skill intensive pirate battleships. |
Usagi Lunar
Triton Industries.
0
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Posted - 2014.04.14 15:22:00 -
[145] - Quote
I feel as though the Gurista ship line changes hurt them as pve ships. The Gila especially as now its drones just get shot down otw to targets. |
Harvey James
The Sengoku Legacy
745
|
Posted - 2014.04.14 15:24:00 -
[146] - Quote
MACHARIEL
Gallente Battleship Bonus: 12.5(+2.5)% bonus to Large Projectile Turret falloff
Minmatar Battleship Bonus: 7.5(+2.5)% bonus to Large Projectile Turret damage 7.5% mwd sig pen reduction per level
Role Bonus: 25% bonus to Large Projectile Turret rate of fire note: This ship has increased warp speed and warp acceleration
Slot layout: 8H, 6M(+1), 6L(-1); 7 turrets, 0 launchers Fittings: 17950 PWG, 600 CPU Defense (shields / armor / hull) : 9320 / 7250(-2000) / 7260(-1000) Capacitor (amount / recharge / cap per second) : 5800 / 1154000ms(-875) / 5.02 Mobility (max velocity / agility / mass / align time): 145 / .096(+.012) / 94680000 / 12.60(+1.5) Drones (bandwidth / bay): 50(-50) / 75 (-50) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7 Sensor strength: 26 Signature radius: 320(-300) Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
War Kitten
Panda McLegion
5180
|
Posted - 2014.04.14 15:24:00 -
[147] - Quote
Gustav Mannfred wrote:I think, a web bonus on the vindicator is useless and too powerfull in pvp.
Tell us more about useless yet overpowered bonuses.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
624
|
Posted - 2014.04.14 15:24:00 -
[148] - Quote
Harvey James wrote:MACHARIEL
nice nerfs there bro |
KiithSoban
Big Johnson's Red Coat Conspiracy
42
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Posted - 2014.04.14 15:25:00 -
[149] - Quote
All looks good to me. I want to see logi appear on killmails! (by just repping)-á See CSM "reasonable things" |
Fabulous Rod
Darkfall Corp
36
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Posted - 2014.04.14 15:26:00 -
[150] - Quote
Usagi Lunar wrote:I feel as though the Gurista ship line changes hurt them as pve ships. The Gila especially as now its drones just get shot down otw to targets.
right. It is preferable to have multiple drone because it takes longer to kill them all in pvp as well. Damaging one and forcing a pullback or webbing one of them won't remove 50% of Guristas drone DPS.
Bring back the large drone bay and missile velocity bonus. The Guristas need this versatility if they are to be gimped in such a manner.
We picked rattlesnake because of its versatility. |
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