Pages: 1 2 3 4 5 6 7 8 [9] 10 20 30 40 50 60 70 80 90 100 .. 171 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 42 post(s) |
chaosgrimm
Universal Production and Networking Services
85
|
Posted - 2014.04.14 16:54:00 -
[241] - Quote
Mach steps on the vargur's toes too much IMO.
In the marauder rebalancing thread, we were told that compared to pirates, marauders would have a better tank and project dmg better, while pirates were faster and had higher dps
Why does the mach keep a f/o bonus matching the vargur while maintaining its speed and dps advantages. |
Ranger 1
Ranger Corp
5574
|
Posted - 2014.04.14 16:56:00 -
[242] - Quote
Last Wolf wrote:Kitty Bear wrote:Callic Veratar wrote:I'm a little disappointed that the rattlesnake stays at 7.5 effective drones, though 375% of a heavy drone is pretty nasty. I can understand the reasoning with sentries included, since anything bigger would have just wiped everything off grid.
Hooray for the extra launcher and damage bonus to missiles, that should improve it's presence some. but less range on them - the velocity bonus is gone. and once again, the versatility of 5 utility/support drones is GONE 275% of 2 is not 7.5, it's 5.5 No it is 7.5 100% = 4; 200% = 6; 300% = 8; Also, Range bonus + tank bonus is dumb. I wish they would remove it on the Eagle, vulture, rohk line up and add something useful. Range bonus plus tank works well when you are using short range weapons. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ralph King-Griffin
Var Foundation inc.
738
|
Posted - 2014.04.14 16:57:00 -
[243] - Quote
chaosgrimm wrote:Mach steps on the vargur's toes too much IMO.
In the marauder rebalancing thread, we were told that compared to pirates, marauders would have a better tank and project dmg better, while pirates were faster and had higher dps
Why does the mach keep a f/o bonus matching the vargur while maintaining its speed and dps advantages. this is true Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á-á-á-á-á-á-á-áIf In Doubt....Do....Excessively. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
|
Alim Omaristos
Dont Pod Me Bro
16
|
Posted - 2014.04.14 16:58:00 -
[244] - Quote
chaosgrimm wrote:Mach steps on the vargur's toes too much IMO.
In the marauder rebalancing thread, we were told that compared to pirates, marauders would have a better tank and project dmg better, while pirates were faster and had higher dps
Why does the mach keep a f/o bonus matching the vargur while maintaining its speed and dps advantages. I hadn't really thought about this and dont' have the numbers infront of me but this is something that should be thought about. |
Reppyk
The Black Shell Ninja Unicorns with Huge Horns
552
|
Posted - 2014.04.14 16:59:00 -
[245] - Quote
chaosgrimm wrote:Mach steps on the vargur's toes too much IMO.
In the marauder rebalancing thread, we were told that compared to pirates, marauders would have a better tank and project dmg better, while pirates were faster and had higher dps
Why does the mach keep a f/o bonus matching the vargur while maintaining its speed and dps advantages. Show me where the machariel has the tracking bonus of the vargur and the range bonus from the bastion module... I AM SPACE CAPTAIN REPPYK. -áI AM A LOWSEC GANKER, HIGHSEC SCUM, NULLSEC BASTARD, WORMHOLE INVADER. Welcome to, welcome to, welcome to my scramble. GÖÑ |
Sirinda
Ekchuah's Shrine Comporium
317
|
Posted - 2014.04.14 17:00:00 -
[246] - Quote
CCP Rise wrote:Finally we get to the battleships!
This class is by far the most healthy of the three and so we aren't making as many big changes as we did with the frigates and cruisers. We are extending all of the new faction theme elements up to the battleships, which should range from having minimal impact to being a pretty significant buff.
Here's the details (if you see something that seems really weird, it may be a mistake/typo so just let me know and I'll check it out):
NIGHTMARE
Amarr Battleship Bonus: 7.5% bonus to Large Energy Turret tracking speed
Caldari Battleship Bonus: 30% bonus to Afterburner velocity bonus (was 5% energy turret damage)
Role Bonus: 150% bonus to Large Energy Turret damage (was 100% energy turret damage) NOTE: it's been requested that I point here that this is the same total damage bonus as the ship had prior to the change. (1.25 (25% bonus) * 2.00 (100% bonus) = 2.50 (150% bonus))
Slot layout: 6H, 7M, 6L(+1); 4 turrets, 0 launchers Fittings: 14500 PWG, 710 CPU Defense (shields / armor / hull) : 10550(+815) / 8650(-45) / 8200(-60) Capacitor (amount / recharge / cap per second) : 6950 / 1154000ms(-875) / 6.0 Mobility (max velocity / agility / mass / align time): 114(+20) / .122(-.014) / 99300000 / 17.76s(-1.9) Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets):80km / 110(+10) / 7 Sensor strength: 28 Signature radius: 370(-30)
Rise, would it be feasible to add a fifth gun to the Nightmare and keep the 100% damage bonus with PG, CPU, cap and possibly the number of high slots adjusted to compensate for that?
(I just like my ships with as many guns as possible, that's why I'm asking...) |
Harvey James
The Sengoku Legacy
747
|
Posted - 2014.04.14 17:00:00 -
[247] - Quote
Alim Omaristos wrote:chaosgrimm wrote:Mach steps on the vargur's toes too much IMO.
In the marauder rebalancing thread, we were told that compared to pirates, marauders would have a better tank and project dmg better, while pirates were faster and had higher dps
Why does the mach keep a f/o bonus matching the vargur while maintaining its speed and dps advantages. I hadn't really thought about this and dont' have the numbers infront of me but this is something that should be thought about.
bastion module is the answer... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Dinsdale Pirannha
Pirannha Corp
2636
|
Posted - 2014.04.14 17:01:00 -
[248] - Quote
Mr Ignitious wrote:Sintiar Loffwagea wrote:
7.5 effective drone as before. formula before balance 5*50% = 7.5 (5*1.25) / new 2*275% = 7.5 (2*3.75)
But that's ONLY true for heavies and sentries. It's now worse with mediums and lights. Heavies won't get used because heavies suck (they are too slow and have poor tracking - even with proposed changes) and sentries are only put to good use from domi's and ishtars. People also keep losing their **** over the missile damage it's getting now. They're missiles, creating an environment where a torp will hit for full damage is about as difficult as it is to get a dread to hit for full. This rattlesnake may have great paper dps, but in practice it's going to be ****.
Elite frigs will dance around it, and nothing can be done. Welcome to the world of the Gila. There is always room for more people who PvE and got screwed. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Angsty Teenager
Broski North
293
|
Posted - 2014.04.14 17:01:00 -
[249] - Quote
chaosgrimm wrote:Mach steps on the vargur's toes too much IMO.
In the marauder rebalancing thread, we were told that compared to pirates, marauders would have a better tank and project dmg better, while pirates were faster and had higher dps
Why does the mach keep a f/o bonus matching the vargur while maintaining its speed and dps advantages.
You're dumb, and you're the reason we get such ****** balance changes. Stop spreading stupidity. |
chaosgrimm
Universal Production and Networking Services
85
|
Posted - 2014.04.14 17:03:00 -
[250] - Quote
Reppyk wrote:chaosgrimm wrote:Mach steps on the vargur's toes too much IMO.
In the marauder rebalancing thread, we were told that compared to pirates, marauders would have a better tank and project dmg better, while pirates were faster and had higher dps
Why does the mach keep a f/o bonus matching the vargur while maintaining its speed and dps advantages. Show me where the machariel has the tracking bonus of the vargur and the range bonus from the bastion module...
Show me where a tracking advantage was ever promised to distinguish the ship, or where the mach's dps advantage can't overshadow bastion's projection bonus.
|
|
|
CCP Rise
C C P C C P Alliance
4066
|
Posted - 2014.04.14 17:03:00 -
[251] - Quote
I'm heading home - will check in again tomorrow morning.
I must say I didn't realize the magnitude of the turret asymmetry problem. Not sure what to say really, doubt it will change but I'll bring it up with some folks here tomorrow and get back to you. @ccp_rise |
|
Jenn aSide
STK Scientific Initiative Mercenaries
5863
|
Posted - 2014.04.14 17:08:00 -
[252] - Quote
Dinsdale Pirannha wrote:Mr Ignitious wrote:Sintiar Loffwagea wrote:
7.5 effective drone as before. formula before balance 5*50% = 7.5 (5*1.25) / new 2*275% = 7.5 (2*3.75)
But that's ONLY true for heavies and sentries. It's now worse with mediums and lights. Heavies won't get used because heavies suck (they are too slow and have poor tracking - even with proposed changes) and sentries are only put to good use from domi's and ishtars. People also keep losing their **** over the missile damage it's getting now. They're missiles, creating an environment where a torp will hit for full damage is about as difficult as it is to get a dread to hit for full. This rattlesnake may have great paper dps, but in practice it's going to be ****. Elite frigs will dance around it, and nothing can be done. Welcome to the world of the Gila. There is always room for more people who PvE and got screwed.
You mean the elite frigs that will pop to the 5 launchers worth of bonused precision crusies backed up by a TB and 5 light drones?
That is of course for peopel not smart enough to just MJD away and pop them with sentries as they approach.
I'm serious in asking this: Do you PVE at all? |
Ashley Animus
7th Temporal Lounge
1
|
Posted - 2014.04.14 17:08:00 -
[253] - Quote
CCP Rise wrote:I'm heading home - will check in again tomorrow morning.
I must say I didn't realize the magnitude of the turret asymmetry problem. Not sure what to say really, doubt it will change but I'll bring it up with some folks here tomorrow and get back to you.
And please consider giving the Rattlesnake the super drones that everyone likes on the Worm and Gila. It is going too much in the direction of missiles. Missiles should probably be used as a replacement for losing the ability to field light drones effectivly. |
Alim Omaristos
Dont Pod Me Bro
16
|
Posted - 2014.04.14 17:09:00 -
[254] - Quote
CCP Rise wrote:I'm heading home - will check in again tomorrow morning.
I must say I didn't realize the magnitude of the turret asymmetry problem. Not sure what to say really, doubt it will change but I'll bring it up with some folks here tomorrow and get back to you. I'm just curious why does this bother people? Is it just the graphics or something more? |
Elise Randolph
Habitual Euthanasia Pandemic Legion
1189
|
Posted - 2014.04.14 17:10:00 -
[255] - Quote
The Dream lives.
~ |
Naomi Anthar
323
|
Posted - 2014.04.14 17:11:00 -
[256] - Quote
Ralph King-Griffin wrote:chaosgrimm wrote:Mach steps on the vargur's toes too much IMO.
In the marauder rebalancing thread, we were told that compared to pirates, marauders would have a better tank and project dmg better, while pirates were faster and had higher dps
Why does the mach keep a f/o bonus matching the vargur while maintaining its speed and dps advantages. this is true
Actually completly false. If you cannot fit Vargur to tank more than Mach then yeah ... you are bad . YES include bastion. Because why not ? And yeah projecting damage is same story - i also would like to add that Bastion save you from EWAR like TD/damp aswell.
Seriously i see no problem on line Mach/Vargur.
Vargur can shoot at longer ranges and tank WAY more. But is going to be slower/less agile/warps slower.
Working as intended.
I'm afraid you were just trying to get unjustified buff to Vargur out there... not a chance. Not even small. |
Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
68
|
Posted - 2014.04.14 17:14:00 -
[257] - Quote
HAHAHA! TIME FOR MACHARIEL NER-
oh wow that wasn't so bad
Thank you! |
Arthur Aihaken
Perkone Caldari State
3307
|
Posted - 2014.04.14 17:15:00 -
[258] - Quote
CCP Rise wrote:I must say I didn't realize the magnitude of the turret asymmetry problem. Not sure what to say really, doubt it will change but I'll bring it up with some folks here tomorrow and get back to you. If aesthetics weren't important, would we care about painting our ships?
GÇó 7 turrets x 25% damage / .75 ROF = 11.66 effective turrets GÇó 6 turrets x 25% damage / .625 ROF = 12.00 effective turrets (2.9% increase)
The Machariel is primarily a shield-based ship, so it could stand to benefit from an extra mid slot at the expense of a spare high slot (this arrangement still leaves one utility high slot). And please un-nerf the agility changes. I am currently away, traveling through time and will be returning last week. |
Ralph King-Griffin
Var Foundation inc.
738
|
Posted - 2014.04.14 17:15:00 -
[259] - Quote
Naomi Anthar wrote:Ralph King-Griffin wrote:chaosgrimm wrote:Mach steps on the vargur's toes too much IMO.
In the marauder rebalancing thread, we were told that compared to pirates, marauders would have a better tank and project dmg better, while pirates were faster and had higher dps
Why does the mach keep a f/o bonus matching the vargur while maintaining its speed and dps advantages. this is true Actually completly false. If you cannot fit Vargur to tank more than Mach then yeah ... you are bad . YES include bastion. Because why not ? And yeah projecting damage is same story - i also would like to add that Bastion save you from EWAR like TD/damp aswell. Seriously i see no problem on line Mach/Vargur. Vargur can shoot at longer ranges and tank WAY more. But is going to be slower/less agile/warps slower. Working as intended. I'm afraid you were just trying to get unjustified buff to Vargur out there... not a chance. Not even small. to clarify ^^ Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á-á-á-á-á-á-á-áIf In Doubt....Do....Excessively. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
|
Sentenced 1989
Quantum Anomaly Corporation
46
|
Posted - 2014.04.14 17:16:00 -
[260] - Quote
Naomi Anthar wrote: I'm afraid you were just trying to get unjustified buff to Vargur out there... not a chance. Not even small.
Yep, same here, i've flown nothing but mach for 2 years in PVE and I haven't undocked it after marauder changes. You simply can't ignore the fact that Vargur can't be messed around with tracking disruption, damps or jams and it can tank the same, fit an MWD between bastion and does like 100 less damage in total maybe on paper, but in reality beats my machariel times hands down.
So right now I would say the line is fine between pirate ships and marauders, Marauders are station platforms, do the job much better, pirate ships are more fun and can do the job as good as marauder if you take ewar out.
|
|
TheButcherPete
Incompertus INC Fatal Ascension
417
|
Posted - 2014.04.14 17:17:00 -
[261] - Quote
I'm really disappointed that you gave the Rattlesnake the same awkward bonus as the Worm / Gila. It's a drone based ship but at the same time it's really really different. People won't start suddenly using Rattlesnakes for PVP because you nerfed drone assist and then had a circlejerk over the fact that now Guristas ships (who in NPC don't have anything to do with drones), are geared to work with the new drone assist.
I had hoped you guys had more imagination. THE KING OF EVE RADIO
ElQuirko is my son |
chaosgrimm
Universal Production and Networking Services
89
|
Posted - 2014.04.14 17:17:00 -
[262] - Quote
Naomi Anthar wrote:Ralph King-Griffin wrote:chaosgrimm wrote:Mach steps on the vargur's toes too much IMO.
In the marauder rebalancing thread, we were told that compared to pirates, marauders would have a better tank and project dmg better, while pirates were faster and had higher dps
Why does the mach keep a f/o bonus matching the vargur while maintaining its speed and dps advantages. this is true Actually completly false. If you cannot fit Vargur to tank more than Mach then yeah ... you are bad . YES include bastion. Because why not ? And yeah projecting damage is same story - i also would like to add that Bastion save you from EWAR like TD/damp aswell. Seriously i see no problem on line Mach/Vargur. Vargur can shoot at longer ranges and tank WAY more. But is going to be slower/less agile/warps slower. Working as intended. I'm afraid you were just trying to get unjustified buff to Vargur out there... not a chance. Not even small.
Take a looks at the nightmare and vindi compared to thepally and kronos. Those marauders get clear projection advantages over their pirate counterparts. This isn't about a buff/nerf its about making increasing the number of differences between the hulls.
|
Vinyl 41
Perkone Academy
47
|
Posted - 2014.04.14 17:18:00 -
[263] - Quote
Arthur Aihaken wrote:CCP Rise wrote:I must say I didn't realize the magnitude of the turret asymmetry problem. Not sure what to say really, doubt it will change but I'll bring it up with some folks here tomorrow and get back to you. If aesthetics weren't important, would we care about painting our ships? GÇó 7 turrets x 25% damage / .75 ROF = 11.66 effective turrets GÇó 6 turrets x 25% damage / .625 ROF = 12.00 effective turrets (2.9% increase) The Machariel is primarily a shield-based ship, so it could stand to benefit from an extra mid slot at the expense of a spare high slot (this arrangement still leaves one utility high slot). And please un-nerf the agility changes. mach was and still is 1 of the most flexible ship tank wise fixing it to just 1 type would feel like a nerf |
Harvey James
The Sengoku Legacy
749
|
Posted - 2014.04.14 17:19:00 -
[264] - Quote
Alim Omaristos wrote:CCP Rise wrote:I'm heading home - will check in again tomorrow morning.
I must say I didn't realize the magnitude of the turret asymmetry problem. Not sure what to say really, doubt it will change but I'll bring it up with some folks here tomorrow and get back to you. I'm just curious why does this bother people? Is it just the graphics or something more?
i know its not like there are 10's of ships in eve that bug me for there stupid wonky ways or the enyo's pointy lance.. that pissses me off more than turrets ... oh and the fact that some of these changes are just odd and inconsistent .. with blatant obvious things to change has been ignored.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Jenn aSide
STK Scientific Initiative Mercenaries
5866
|
Posted - 2014.04.14 17:20:00 -
[265] - Quote
Pertuabo Enkidgan wrote:HAHAHA! TIME FOR MACHARIEL NER- oh wow that wasn't so bad Thank you!
I was preparing to 'One-Man Revolution' the monument in Jita with my mach if they nerfed it too much but now I don't have to. Thank you CCP for saving me a cargohold full of tech1 ammo!
|
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
635
|
Posted - 2014.04.14 17:22:00 -
[266] - Quote
Arthur Aihaken wrote: The Machariel is primarily a shield-based ship
again with the opinions |
Arthur Aihaken
Perkone Caldari State
3307
|
Posted - 2014.04.14 17:23:00 -
[267] - Quote
Vinyl 41 wrote:mach was and still is 1 of the most flexible ship tank wise fixing it to just 1 type would feel like a nerf Gaining a mid is actually good for an armor Mach, as you can run more capacitor or tracking in the mids instead of the lows. I am currently away, traveling through time and will be returning last week. |
Tau Cabalander
Retirement Retreat Working Stiffs
3438
|
Posted - 2014.04.14 17:26:00 -
[268] - Quote
CCP Rise wrote:RATTLESNAKE
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
Drones (bandwidth / bay): 50(-75) / 175(-225) Maybe I'm missing something, but you are reducing to two heavy / sentry drones.
Why?
To me this is a nerf, as instead of recalling one drone that is being attacked and losing 1/5 damage, now we lose 50%. |
AleAlejandro
Dirt 'n' Glitter I Whip My Slaves Back and Forth
2
|
Posted - 2014.04.14 17:27:00 -
[269] - Quote
Dinsdale Pirannha wrote:AleAlejandro wrote:Straight up buff to the NM <3 Shield incursion runners are dancing in the streets. Armour incursion runners are now looking at dumping any laser boat but the Nightmare.
God I remember the days when I used to logi with you, those were the days... |
Kaarous Aldurald
ROC Deep Space The ROC
4668
|
Posted - 2014.04.14 17:29:00 -
[270] - Quote
Tau Cabalander wrote:CCP Rise wrote:RATTLESNAKE
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
Drones (bandwidth / bay): 50(-75) / 175(-225) Maybe I'm missing something, but you are reducing to two heavy / sentry drones. Why? To me this is a nerf, as instead of recalling one drone that is being attacked and losing 1/5 damage, now we lose 50%.
Read the "and hitpoints" thing.
It's not a nerf, the Rattlesnake is going to be able to put more than 1400 dps on a target at an enormous range. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 20 30 40 50 60 70 80 90 100 .. 171 :: one page |
First page | Previous page | Next page | Last page |