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Rain6637
Team Evil
14103
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Posted - 2014.04.14 16:19:00 -
[1] - Quote
There is a thread on Reddit about what aspect of the game is scaring off new players. That the game is difficult to comprehend is a repeating comment. One redditor mentioned the lack of turret information in the UI, and something clicked.
This is a suggestion for how to visualize the tracking formula (the one players have worked out unofficially, anyway)
Tracking Formula visualization in Tactical Overlay
The components of the tracking formula cone are relative to the components of the tracking formula.
This is data the client already has, as far as I know. angular velocity, tracking speed, signature radius, and signature resolution.
The most basic purpose of the visualization is showing how well the left side of the formula is reconciled against the right side, which affects the damage applied to a target.
The tip of the target's heading arrow, whether inside or outside the cone, is relative and can be affected by its speed, its signature, and change after boosting the turret's tracking with a tracking computer, applying a web, or a target painter...
The tracking formula is simple, and I think this... yeah, is a good way to close the gap between numbers in overlay and the player. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
Nolen Cadmar
Nexus Ore Technologies and Excavations Surely You're Joking
165
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Posted - 2014.04.14 18:10:00 -
[2] - Quote
That would make an interesting addition. Are those graphics yours? If so, excellent job. Going to save them for explanatory uses in the future. Nolen's Spreadsheet Guru Services: Need a spreadsheet created, maintained, updated or repaired? Learn more about my services at:-á https://forums.eveonline.com/default.aspx?g=posts&m=3865379 |
Commissar Kate
Team Evil
57134
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Posted - 2014.04.14 19:16:00 -
[3] - Quote
Easier UI and game mechanics explanations is always welcome. People, who talk, don't know. People, who know, don't talk.
Unlocking All Racial Clothing || My Fanclub |
Rain6637
Team Evil
14108
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Posted - 2014.04.15 01:40:00 -
[4] - Quote
Yessir, Nolen, I made the mockup this morning. thank you. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
Keith Planck
Sky Fighters Sky Syndicate
726
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Posted - 2014.04.15 01:54:00 -
[5] - Quote
a visual indicator for tracking is something eve has needed for a LONG long time aka Pony Lord Planck |
Rain6637
Team Evil
14113
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Posted - 2014.04.15 10:30:00 -
[6] - Quote
updating with more info on how the heading arrow can give a useful representation of the tracking situation
o7 o7 President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
Chris Slayter
Baitfire Allibaitors
26
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Posted - 2014.04.15 15:18:00 -
[7] - Quote
Looks really promising and would make a great addition to the tactical overlay. Hopefully CCP will notice your efforts. *thumbsup* |
Carmen Electra
Drunk Chaos
336
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Posted - 2014.04.15 15:31:00 -
[8] - Quote
Heading indicator would also be nice for FCs who need to see who's not aligned.
+1 |
HTC NecoSino
Blackstar Privateers Disavowed.
74
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Posted - 2014.04.15 15:37:00 -
[9] - Quote
Nerd.... <3
+1'd |
Alundil
Sky Fighters Sky Syndicate
464
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Posted - 2014.04.15 16:11:00 -
[10] - Quote
+1 bump because this is a really good idea and presentation. Clone mechanics enchancements Deep Space Probe Revival |
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Anariasis
Mind Games. Suddenly Spaceships.
44
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Posted - 2014.04.15 16:49:00 -
[11] - Quote
Like it! Want it! Should only display when you have the tactical overview on and only for the selected target. |
Rain6637
Team Evil
14125
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Posted - 2014.04.16 09:38:00 -
[12] - Quote
I messed up a bit with that scale of 0 - 1 - GêP
I meant the result of
0.5 ^ ( [ angular V/tracking ] * [ sig res/sig rad ] )^2
perfectly still the result is 1
as the situation gets worse it approaches 0
the proper scale would be (from ideal to worst) 1 - .5 - 0
sorry about that President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
Humang
Sefem Velox Swift Angels Alliance
60
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Posted - 2014.04.16 09:43:00 -
[13] - Quote
+ Supported AFK Cloaking Thread summary - Provided by Paikis
-á-á-á-á-á - Witty Comment Here - |
Xe'Cara'eos
A Big Enough Lever
142
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Posted - 2014.04.16 10:12:00 -
[14] - Quote
I don't like your choice of a yellow triangle for heading arrow - to me it seems they should be heading away from that - maybe just use a standard arrow for it - and as long as these can be turned off when one is experienced enough (but keeping the tactical overlay) that would be lovely, I'd probably even use it no relatively new ships - so make it a button on the HUD
edit - also +1 for excellent mockups - they look almost good enough to put into use For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |
Rain6637
Team Evil
14126
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Posted - 2014.04.16 10:23:00 -
[15] - Quote
ty sirs for the reception o7
the colors were picked mostly for contrast and clarity...
I've updated the links in the OP, and just to clarify again the *fixed* links with some added info are here: 123 President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
Noxisia Arkana
Deadspace Knights
315
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Posted - 2014.04.16 16:44:00 -
[16] - Quote
Very good idea. Anything to make this game more accessable. +1 |
Rahh Serves
Collective Industrial Confederation Silent Forge
3
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Posted - 2014.04.16 16:47:00 -
[17] - Quote
+1
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TheMercenaryKing
StarFleet Enterprises StarFleet.
160
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Posted - 2014.04.16 17:05:00 -
[18] - Quote
I got to admit, it is cool. Personally though, I just use the Radial velocity and compare it to my turrets tracking, range is easy enough to understand, and due to the way the calculation is applied, sig radius of the target is minor except when using missiles. |
Xe'Cara'eos
A Big Enough Lever
148
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Posted - 2014.04.16 17:44:00 -
[19] - Quote
maybe aura should link to these? For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |
HTC NecoSino
Blackstar Privateers Disavowed.
77
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Posted - 2014.04.16 19:07:00 -
[20] - Quote
TheMercenaryKing wrote:I got to admit, it is cool. Personally though, I just use the Radial velocity and compare it to my turrets tracking, range is easy enough to understand, and due to the way the calculation is applied, sig radius of the target is minor except when using missiles.
That requires thought, this is a split-second recognition |
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Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
110
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Posted - 2014.04.16 19:16:00 -
[21] - Quote
+1 excellent |
Rain6637
Team Evil
14133
|
Posted - 2014.04.16 22:23:00 -
[22] - Quote
came to features & ideas expecting to get murdered President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
Xe'Cara'eos
A Big Enough Lever
149
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Posted - 2014.04.16 22:25:00 -
[23] - Quote
it's be nice wednesday :D seriously - once in a while something genius comes along - that'd be brilliant - maybe once every couple of months - and the forum just seems to band together to declare something amazing - bet those are the threads that CCP doesn't bother to read.... For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |
Rain6637
Team Evil
14133
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Posted - 2014.04.17 04:00:00 -
[24] - Quote
Surely you mean some other thread...
How'm I supposed to follow that
o7 o7 President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
Gothikia
Regeneration
270
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Posted - 2014.04.17 09:39:00 -
[25] - Quote
Holy crap, a good thread in F&I. LIKE <3 Gothie |
Xe'Cara'eos
A Big Enough Lever
156
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Posted - 2014.04.17 11:30:00 -
[26] - Quote
that's a good point - did I even like the OP? For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |
Egravant Alduin
Sebiestor Tribe Minmatar Republic
136
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Posted - 2014.04.17 11:36:00 -
[27] - Quote
+1 great idea and graphics of yours.Agree in all aspects that the game must be more simple and then new players will come.A game should be simple and fun and not have to read unlimited guides be good at maths etc.
I really like especially the cross that indicates if you will hit good or bad something. |
Koz Katral
Sanctuary of Shadows
5
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Posted - 2014.04.17 11:47:00 -
[28] - Quote
This would be a fantastic idea and I would really like to see the devs run with it
- Makes the tactical overlay more visually appealing and gives newer players more incentive to use it - Makes it feel like flying your ship is more reactive and piloting decisions have impact (obviously we know they do, but this would give a more HUD combat style feel to the tactical overlay that really rewards manual piloting) - Draws back the curtain surrounding tracking mechanics and helps new aspiring pvper's without having to understand all the numbers behind the scenes.
Make it so! |
Jezza McWaffle
Blackstar Privateers Disavowed.
92
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Posted - 2014.04.17 12:10:00 -
[29] - Quote
+1 here. Love it! C6 Wormhole blog http://holelotofwaffle.wordpress.com/ |
Sabriz Adoudel
Mission BLITZ
2628
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Posted - 2014.04.17 12:20:00 -
[30] - Quote
Rain6637 wrote:came to features & ideas expecting to get murdered
You need to post worse ideas then.
Seriously I support this and I'm one of the few people that can do these calculations in my head within a second.
It doesn't generalise for missiles sadly. https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
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