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Diivil
Magellanic Itg Goonswarm Federation
255
|
Posted - 2014.04.16 00:42:00 -
[61] - Quote
Dynamiittiukko wrote:
A lot of what you wrote above sounds nice and all, and I may even generally agree with a lot of it but this last bit is such an easy thing to say by someone in the biggest independent entity in game. "Just fight us. C'mon, we only outnumber you by 247:1 against, that's like almost fair".
One of the reasons (AFAIK) for the whole inty gang concept was to make your fleet size as irrelevant as possible. For once, CFC is not able to win through sheer number of pilots present. That, IMO, is much more balanced than what you suggest above.
You should not be any more safe than any other pilot in the Eve universe and, currently, you are not.
Fleet size and numbers are irrelevant. People would fight a 10 man interceptor gangs alone in cruisers if they could. The problem is that they can't because they can't catch them.
Dynamiittiukko wrote: PPS. I'll have to agree with the "fight in the anomalies" stuff above. I've been on at least 3 inty roams where CFC had an instalock camp at a gate, we avoided it and killed an Ishtar or two in the anomalies in the same system while your instalock camp just instalock camped at the gate. Maybe if they'd actually warped to the anomalies the Ishtars would have lived. I don't know, maybe not, but it's a possibility your Ishtars never had because it was more important to instalock camp the gate. You know, defending your space.
Hydro Gen wrote:well the repsonse fleet could just warp in to anomalies where the ratters are tackled.
Are you both suggesting that the only way to fight roaming interceptors should be to put a defensive fleet in every single system? Sounds quite excessive just to deal with roamers now doesn't it? |
Born2beSlut
Hedion University Amarr Empire
0
|
Posted - 2014.04.16 00:45:00 -
[62] - Quote
Diivil wrote:
First of all I have made my opinions on 2.0s interceptors very clear from day one. While that was in more regarding using them as cyno platforms that still stands. Uncatchable ships are not fun to me and I think they take a lot away from this game.
Eve in nullsec is based on communities. In communities we help each other. Corporations in your alliance may hate each other and do stuff behind each others' back but I want to help the fellow goon. Unfortunately, as it has often been advertised over the years, the fellow goon happens to be rather slow and not very good at playing this game. So I want to assist him to gather ISK for his battleship so that he can continue making money by losing that battleship and getting 200% reimbursement every time. And as it happens the best way of dealing with roaming gangs is to kill them. The worst way of dealing with roaming gangs is to ignore them.
You realise it just as well as anyone else that there are pointing rats in pretty much every anomaly nowadays. Do you really suggest that the only workable tactic against roaming fleets should be getting safe whenever one gets within 3 jumps from you. What about if they log out somewhere and come back unscouted after some time?
You are suggesting that the only working tactic against roamers should be ignoring them. I shouldn't have to tell you just how stupid that whole notion is.
Ratters died just as much before these changes were introduced as they do now. People like wheniaminspace and that lazerspewpew guy from BL were extremely successful at killing ratters solo. I'm sorry you didn't manage to do the same as them then.
hate to break to you buddy but for every ratter they catch they are at least 5 ratters that get away and all they find are wrecks in the anomalies . The ceptors have so little dps that earlier today a Myrmi with two guardian spider tanking were making fun of us cause we couldnot break their tank with 10 ceptors . Also if you have ship with long web/points Loki/huggin/Proteus/Lachesis and decent tank etc they will get dumpstered or run away so you can continue to do AFK ratting . Many times the ceptors are vollyed if the pilot is not careful , there is no room for mistakes with so little tank . Bottom line deal with it untill the mittani makes a campaign to nerf them . |
Hydro Gen
Rionnag Alba Triumvirate.
1
|
Posted - 2014.04.16 00:46:00 -
[63] - Quote
keep going with the spin. Everyone knows that if you are not in goons, you and your corp are illoyal to both alliance and even your own corp.
Also you cant praise BL anymore, you know how they went from being OMGWTFAWSOME to being nothing, about the excact time they broke with goons. |
Reppyk
The Black Shell Ninja Unicorns with Huge Horns
555
|
Posted - 2014.04.16 00:57:00 -
[64] - Quote
Cardano Firesnake wrote:Where is the fun? You dieing in a warpcored ****-fit ishtar to an inty fleet : https://zkillboard.com/detail/37773002/
My guess. I AM SPACE CAPTAIN REPPYK. -áI AM A LOWSEC GANKER, HIGHSEC SCUM, NULLSEC BASTARD, WORMHOLE INVADER. Welcome to, welcome to, welcome to my scramble. GÖÑ |
Diivil
Magellanic Itg Goonswarm Federation
255
|
Posted - 2014.04.16 01:00:00 -
[65] - Quote
Born2beSlut wrote:
hate to break to you buddy but for every ratter they catch they are at least 5 ratters that get away and all they find are wrecks in the anomalies . The ceptors have so little dps that earlier today a Myrmi with two guardian spider tanking were making fun of us cause we couldnot break their tank with 10 ceptors . Also if you have ship with long web/points Loki/huggin/Proteus/Lachesis and decent tank etc they will get dumpstered or run away so you can continue to do AFK ratting . Many times the ceptors are vollyed if the pilot is not careful , there is no room for mistakes with so little tank . Bottom line deal with it untill the mittani makes a campaign to nerf them .
It is your own fault that you engage a Myrmidon that has 2 guardians assisting. That's just basic decision making. Can our fleet break Guardian reps on a ship that has tech 2 resist? No? Well don't engage it then. You willingly went in to a situation you must have known you can't win and give this as an example how interceptors are balanced. Convincing argument.
I mean you absolutely have to be an idiot to engage anything except ratters in a fleet doctrine that is designed to kill ratters and nothing else. Or do you really claim that if I sit in an anomaly with my Loki and 2 Guardians you would come running and started shooting at me?
Oh and I only need to dedicate another account to babysit my ratting alt in nullsec nowadays? |
Dynamiittiukko
Fistful of Finns Triumvirate.
16
|
Posted - 2014.04.16 01:02:00 -
[66] - Quote
Diivil wrote:Fleet size and numbers are irrelevant. People would fight a 10 man interceptor gangs alone in cruisers if they could. The problem is that they can't because they can't catch them.
Again, a comment that can pretty much only originate from a member of CFC. I don't mean to attack the coalition with these comments per se but numbers are only irrelevant to those who know they can overpower practically any enemy anytime (comparison: "money is irrelevant" basically only true to those who have more than they can spend).
We fly outnumbered 8/10 times. To us the numbers usually matter. The interceptor roams are just a way of diminishing the effect as much as we can and this forum thread alone proves its working.
However, that's no reason to do any kind of nerfing. Even if for no other reason than that it would be the cheap, lazy way out.
The results of recent couple of weeks should be a wake-up call. Those sleepy ratters should be more alert (because currently they get what they deserve - a pod express back home), intel should be more active and those so-called defense fleets should actually help out their fellow ratters which, so far, they have not done (see the PPS. part above again).
As Ugly Eric wrote, I'm pretty sure we haven't caught a single pilot who was actually awake. We've seen so many Ishtar and Navy Vexor tail lights with only wrecks and drones left behind. Those ships should never be within point range of the rats anyway.
Diivil wrote:Are you both suggesting that the only way to fight roaming interceptors should be to put a defensive fleet in every single system? Sounds quite excessive just to deal with roamers now doesn't it?
Nah. I do have some ideas but damned if I'll tell my enemy how to defeat me. Figure it out yourself. In the meantime, we will keep harvesting the sleepy ratters like there's no tomorrow. Because they deserve nothing less. |
Xequecal
GoonWaffe Goonswarm Federation
175
|
Posted - 2014.04.16 01:08:00 -
[67] - Quote
A big issue with removing interdiction nullifiers is it makes it impossible to safely move stuff into nullsec without the use of a second account. While making it harder/less safe to transport into nullsec isn't necessarily bad, the fact that it would remain just as trivial to do so with a second account (the second account is either a scout or cyno alt for your carrier) means it's a stupid idea. It just reinforces pay to win to an extreme degree. It's already way too easy to completely avoid various forms of PvP in Eve by just buying a second account. Worried about suicide ganking in high sec? Use a daredevil on a second account to web your freighter into warp. Can't mission because you have a bunch of outstanding wardecs? Train up a mission alt on a second account. |
Icewolf7
Anomalous Existence
4
|
Posted - 2014.04.16 01:15:00 -
[68] - Quote
The problem is, they cant be caught in any normal typical fit, hell even naked they an almost get through, We found a counter in wh's which I wont share here but its to time consuming to setup.
So if a Ceptor jumps through a wh there is no stopping him unless he gets an extra second of lag.
A simple script for Hics that create a bubble that only effects ceptors when they attempt to start warp and NO other ships would be more than fair for all parties involved. |
Ugly Eric
Fistful of Finns Triumvirate.
20
|
Posted - 2014.04.16 02:12:00 -
[69] - Quote
Icewolf7 wrote:The problem is, they cant be caught in any normal typical fit, hell even naked they an almost get through, We found a counter in wh's which I wont share here but its to time consuming to setup.
So if a Ceptor jumps through a wh there is no stopping him unless he gets an extra second of lag.
A simple script for Hics that create a bubble that only effects ceptors when they attempt to start warp and NO other ships would be more than fair for all parties involved.
Naah. I do not agree. That would just mean, ever gatecamp would need not one, but two different bubblemachines. This again is no problem for any big entity, but will totally kill all the roming pvp alltogether. The effect of that is just as to remove the nullification alltogether. Or even just one hic with two bubblemachines, as they already now often are fitted.
I suggest you use your brains a bit before posting. |
Diivil
Magellanic Itg Goonswarm Federation
255
|
Posted - 2014.04.16 02:34:00 -
[70] - Quote
Ugly Eric wrote:
- There is no way whatsoever you can fit a interceptor to warp in less than 2s with a cyno fitted and the LO needed to light the cyno. Just no way.
I'm just quoting this part riiiight here.
Ugly Eric wrote: - All of you yay sayers seems to think, that all the ceppies need to do is to warp from gate to gate and kill ratters in every system. Wrong. Every single ishtar with ec-300's or warriors in it can already kill a careless ceppiepilot. When the fit is so specialized to warp as fast as possible, they are not exactly very tanky ships. Any cruisersize pvp fitted ship will 2 volley them ceppies, if the pilots makes the slightest error. I know, I have lost a ton of them. Ever single time I lost a ceppie there was 2 reasons to it 1) my target was prepared to be tackled and to fight us of 2) I made piloting error and thus ended up not being able to GTFO in time
So once again. Buy a ceppie, and go roaming with it, and you can see, its not very easy to stay alive with them. Our lads have now hundreds of hours of practice to stay alive. Every time we get new dudes to fleet they die. It takes practice to stay alive.
You are fully aware just how little warriors hurt interceptors. Meaning there is no way in hell warriors drive away a Malediction before his buddies arrive to secure the tackle. EC-300s might work but it's entirely random especially considering how drastic the sensor strength buffs have been lately. Miss the first jam and you are dead in any case.
I'm sure you tackle many cruiser sized non-drone boats. Yeah, that happens. There is a lonely Cynabal in a belt, will you engage? Of course not. You are presumably not an idiot. The fact that the Cynabal would kill you doesn't matter when you can decide if you want to engage or not.
Quite honestly there are only two ways to lose these interceptors, getting baited or bad FCing (mostly target selection). If it takes hundreds of hours to train your guys to stay alive and they still die to things that aren't baits then quite clearly the issue is with the FCing.
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Ugly Eric
Fistful of Finns Triumvirate.
20
|
Posted - 2014.04.16 03:14:00 -
[71] - Quote
Diivil wrote:
You are fully aware just how little warriors hurt interceptors. Meaning there is no way in hell warriors drive away a Malediction before his buddies arrive to secure the tackle. EC-300s might work but it's entirely random especially considering how drastic the sensor strength buffs have been lately. Miss the first jam and you are dead in any case.
I'm sure you tackle many cruiser sized non-drone boats. Yeah, that happens. There is a lonely Cynabal in a belt, will you engage? Of course not. You are presumably not an idiot. The fact that the Cynabal would kill you doesn't matter when you can decide if you want to engage or not.
Quite honestly there are only two ways to lose these interceptors, getting baited or bad FCing (mostly target selection). If it takes hundreds of hours to train your guys to stay alive and they still die to things that aren't baits then quite clearly the issue is with the FCing.
and now you are assuming we are killing nothing but ratters. Actually we would engage the cynbal, unless a clear tarp. It is killable, however not an easy task.
Warrior II's actually does hurt the malediction. The pilot needs to have proper implants and eat a quafe for them not to do very much dmg. set of 3% hardwires and quafe close to triples the value of the ceppie. And as I said, it needs piloting skills to stay alive. If you fly like a average eveplayer and press orbit and f1 and wait, you sill get annihilated.
I am by no mean trying to say that we are superior pilots, we just have trained this one thing quite a bit. Like all actions in eve, you can get some level of success with casual playing and just pressing orbit + f1. However if you practice it, and focus on how things work and how you do them, you get more success. In the end the numbers always wins. I'm sure you know it very well. Not a single ceppieroam have gone by without us seeing a responsefleet outnumbering us by many times. Then we just haveto GTFO. JUST like you guys push the IWIN button in fleetwarfare by dropping 100 carriers on everything nowdays. We just burn out. Deal with it. |
Dynamiittiukko
Fistful of Finns Triumvirate.
16
|
Posted - 2014.04.16 03:43:00 -
[72] - Quote
Diivil wrote:Quite honestly there are only two ways to lose these interceptors, getting baited or bad FCing (mostly target selection). If it takes hundreds of hours to train your guys to stay alive and they still die to things that aren't baits then quite clearly the issue is with the FCing.
It would seem to me that you are now mixing together two very distinctly different things:
1. The core group of people who have by now flown hundreds of hours of inty roams 2. The new people joining those roams who have maybe a few hours under their belt
The former group is the one that tends to stay alive. The latter group is the one where people tend to die more often.
The issue is not FCing because people operate mostly independently. The ones who don't have the experience may not always know what the right thing to do is and they may make a mistake and die. That's how they learn. That's how anyone learns.
.d |
Darling Hassasin
Imperial Academy Amarr Empire
29
|
Posted - 2014.04.16 05:23:00 -
[73] - Quote
The goon tears in this thread are exquisite...
I have seen almost every game mechanic I have used beeing nerfed at some point, 8 heat sink Geddon, 8 Ogre Thorax, precision cruise Raven, nano-Phoon, Blastethron, Masterplan BS TM, Capital nerfs, sentry drone assist Ishtar nerf, and now reliably ceptor nerf.
You know what? it matters not one little bit. No matter what is nerfed the same people woll be griefing goons with the next Fotm. Let's face it the problem is noobness and a certain non-combativeness in the way manypeopleapproach the game. No matter what mechanic is nerfed you ll always end up shafted. What can you do? |
Amarant'h
Fistful of Finns Triumvirate.
16
|
Posted - 2014.04.16 06:09:00 -
[74] - Quote
In my mind I find dosens of ways to be ratting safely if thats the case. 1. Be awake 2. Read intel (Only by doing this youll be perfectly safe)
If you want to fight inties, dont camp at the gate. Why to do so, If you know its almost impossible? This is not a WoW... Be creative, adaptive. If you want to fight inty blobs, bring curse and/or huginn with logistics and thats it.
Even by using dampers you can simply make inties useless and pop em one by one. Use your brains instead trying to change the game by making it dull.
I could keep on talking about ways to kill inties for rest of the day, but not gonna do that. |
Rivr Luzade
Coreli Corporation Ineluctable.
392
|
Posted - 2014.04.16 06:35:00 -
[75] - Quote
Diivil wrote:Hydro Gen wrote:So basicly you just want to be able to gatecamp ?
What about bringing the fight in to the anoms like today?
yeah i know you lost a couple of carriers and some navy ships, but you also killed quite a few ceptors. I want to be able to defend my space against a threat. Is that too much to ask? I know your alliance can't hold space or moons so maybe you don't know much about that. I have no problems seeing an actual fight. I don't know which one you are talking about but if carriers died then your must have escalated which is exactly how it should go. However one fight out of a few hundred Ishtar/VNI kills is not a very good ratio wouldn't you agree?
I posted 9 possible counters to 1 fleet type. Do you expect more counter choice against just ONE single fleet type?
Funnily enough, on Page 2 a CFC renter complained that Inty gangs don't fight and just run away when they undock 50 people and they can't get them to fight their fleet (which is hilarious in itself), and here we have a CFC member complaining that Inty gangs fight and they can't handle them... |
petition altternate
Med-Coy
0
|
Posted - 2014.04.16 06:48:00 -
[76] - Quote
Is this the Burn jita thread ?? |
Amarant'h
Fistful of Finns Triumvirate.
16
|
Posted - 2014.04.16 06:53:00 -
[77] - Quote
petition altternate wrote:Is this the Burn jita thread ??
This is SPART.... No.. This is goons trying to change game mechanics instead of using their brains. Well, in this case as normal, trying to change the game mechanics. |
Jurgen Strottenpotten
Imperial Shipment Amarr Empire
5
|
Posted - 2014.04.16 06:57:00 -
[78] - Quote
petition altternate wrote:Is this the Burn jita thread ??
It surely looks like one, talking about un-counterable ways to die. It might as well be the wrecking ball thread.
How about we start copy-pasting Goon replies to the nerf suicide ganking thread, where high sec dwellers complain that goons' suicide ganks in high-sec can't be countered. You know, those threads where Goons tell the victims to HTFU, "Eve is not supposed to be safe", and "Your tears are delicious". |
Jurgen Strottenpotten
Imperial Shipment Amarr Empire
5
|
Posted - 2014.04.16 07:06:00 -
[79] - Quote
Cardano Firesnake wrote:Where is the fun?
Inty gangs don't destroy the game, they destroy YOUR game (paraphrasing The Mittani and Darius JOHNSON). |
Luwc
Biohazard. WINMATAR.
93
|
Posted - 2014.04.16 07:07:00 -
[80] - Quote
- Find max 20man ceptor roam on Intel Channel - No_ECM.jpg - Fit pure tanky frig killer [cheap] i.e. Caracal, Stabber, Rupture, Thorax - Welp into inty fleet. Kill two , loose one - Isk and killwar won. - Howtokillinties.jpg
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Jurgen Strottenpotten
Imperial Shipment Amarr Empire
5
|
Posted - 2014.04.16 07:48:00 -
[81] - Quote
Luwc wrote:- Find max 20man ceptor roam on Intel Channel - No_ECM.jpg - Fit pure tanky frig killer [cheap] i.e. Caracal, Stabber, Rupture, Thorax - Welp into inty fleet. Kill two , loose one - Isk and killwar won. - Howtokillinties.jpg
You forgot to add, "also know how to fly them." Here's what happened to the last frig killer composition who didn't know how to fight. And of course, regarding whether the inty gangs don't take fights, they do. Sometimes those fights escalate. Seriously speaking, if you can field fleets like the cfc fleets above, but can't come out as a winner, you're doing something horribly wrong. |
Sean Parisi
Fugutive Task Force A T O N E M E N T
562
|
Posted - 2014.04.16 08:02:00 -
[82] - Quote
Arazu. Curse. Lachesis. Maulus, Celestis, Rapier. These are the solutions to your issue. Oh yeah - armageddon |
PUIU
Fistful of Finns Triumvirate.
9
|
Posted - 2014.04.16 09:01:00 -
[83] - Quote
Cardano Firesnake wrote:They roam across all systems in total (near total) impunity they engage lone targets and run if something able to kill them arrive. Are you actually crying that our 5 guys don't fight your 50-man defense fleet? Please note that when there are somewhat even odds, like the ones linked above, we grant you your fights. There's been plenty of fights between your response fleets and our inty gangs.
Cardano Firesnake wrote:It is nearly impossible to protect your SOV against these fleets. It is as boring as afk cloakers to hunt. Yes, next thing those 5-man gangs start to do is take your sov.
Cardano Firesnake wrote:Where is the fun? Ask any interceptor pilot and they can tell you. In a Goon fashion, I'd like to say that it's not our job to provide you fun, but to provide us fun.
Cardano Firesnake wrote:I always thought that each type of fleet should have an appropriate response. Pretty ironic coming from a goon.
Cardano Firesnake wrote:But as for the AFK cloakers the only appropriate response is docking or moving away... Did ever cross your mind that maybe that's what we want? Please don't give us the pleasure of thinking that we achieved that. |
Burneddi
Love Squad Pasta Syndicate
32
|
Posted - 2014.04.16 09:45:00 -
[84] - Quote
Have you Goonswarm bears ever been to Providence? I mean in a roaming gang, not in a blob doctrine. If you were, you might realise it's entirely possible to defeat roaming ceptor gangs.
They tend to have dozens-strong defense fleets with instalocking stuff on standby even if there's no one roaming their space. When someone does show up their ratters get alerted of it through intel channels or local intel, and generally stop dying to the gang, while their defence fleets corners the roamers into some pocket and camps them there. If you're in "uncatchable" ceptors they'll still chase you around, and if you catch anything they're going to show up and help them.
They rat in easier-to-catch stuff than just Vexor Navy Issues and Ishtars, too, yet don't turn to the forums to cry for nerfs when they do get killed. Truly they're a great example of how to maintain your space empire.
As for "uncatchable" ceptors being OP, they're not. They were nerfed once already to prevent the hulls from easily gaining 2sec align without implants/gimping their fit too much. Nowadays anyone flying one has taken enough steps to achieve it that they've definitely earned their beans. |
Tchulen
Trumpets and Bookmarks The Volition Cult
738
|
Posted - 2014.04.16 09:57:00 -
[85] - Quote
Cardano Firesnake wrote:The idea of a scout able to pass though hostile barrages and tackle something seemed really cool.
But in fact we see now only fleets of inties.
They roam across all systems in total (near total) impunity they engage lone targets and run if something able to kill them arrive.
If the goal was to find a way to reduce farming, I think there was other options.
It is nearly impossible to protect your SOV against these fleets. It is as boring as afk cloakers to hunt. In large enough quantities to threaten your sov, a few smart bombing battleships would kill a lot of them. In small enough numbers that smart bombing battleships aren't much use they won't be threatening sov. You're being sensationalist with that sov statement which undermines your entire argument.
They are annoying, I grant you, but there are counters to inties as has been explained elsewhere in this and most other anti-inti threads. We've fought inti gangs a lot. We have to reship into specific anti-inti fits in order to have a chance of catching them but once you can catch them they die so easily it's silly. It's the catching that's the trick. Usually we kill a few on each engagement then they run and reengage and we kill some more etc. Eventually they realise they're losing and leave. You've just got to play smart.
Cardano Firesnake wrote:Where is the fun? If the inti gang comes across people like you I guess the fun is entirely one sided as they do hit and run after hit and run and watch their targets whining on the forums about how CCP need to fix something that they can't think around even though most others have already figured out ways to combat the tactic. If they come across others, the fun can be on the other foot. Fun is what you make it. Claiming that something isn't fun for you specifically and so it needs to change indicates a lack of comprehension on your part, not necessarily an issue with the game itself.
Cardano Firesnake wrote:I always thought that each type of fleet should have an appropriate response. But as for the AFK cloakers the only appropriate response is docking or moving away...
I don't see the point.
EDIT: Heavy dictors bubble should be able to catch nullified ships... Perharps with a special script. Again, it seems the issue here is a lack of understanding on your part rather than an issue with the game. The situation you're discussing has very little to do with AFK cloaky campers in as much as there are definite tactics to fight interceptors whereas there are no game mechanics that allow you to fight cloaky campers. There really doesn't need to be any more counter to interceptors than there already is.
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Tung Yoggi
SnaiLs aNd FroGs
25
|
Posted - 2014.04.16 09:59:00 -
[86] - Quote
lrn2rat |
Burneddi
Love Squad Pasta Syndicate
33
|
Posted - 2014.04.16 10:35:00 -
[87] - Quote
Tchulen wrote:In large enough quantities to threaten your sov, a few smart bombing battleships would kill a lot of them. In small enough numbers that smart bombing battleships aren't much use they won't be threatening sov. You're being sensationalist with that sov statement which undermines your entire argument.
His argument actually isn't "They're here to kill our ihubs", it's "This space has OUR name on it and these people are in here and we don't want them here, so they shouldn't be allowed to be here and we shouldn't have to go through all this effort to remove them", which is a common fallacy made by sov empires. |
Tchulen
Trumpets and Bookmarks The Volition Cult
739
|
Posted - 2014.04.16 10:42:00 -
[88] - Quote
Burneddi wrote:Tchulen wrote:In large enough quantities to threaten your sov, a few smart bombing battleships would kill a lot of them. In small enough numbers that smart bombing battleships aren't much use they won't be threatening sov. You're being sensationalist with that sov statement which undermines your entire argument.
His argument actually isn't "They're here to kill our ihubs", it's "This space has OUR name on it and these people are in here and we don't want them here, so they shouldn't be allowed to be here and we shouldn't have to go through all this effort to remove them", which is a common fallacy made by sov empires.
I figured that was the case but was giving him the benefit of the doubt considering there were multiple potential interpretations for what he wrote.
You're quite correct. If he meant what you said he's talking out of his posterior. If you can't defend your space it's only your space in name. |
Burneddi
Love Squad Pasta Syndicate
35
|
Posted - 2014.04.16 11:20:00 -
[89] - Quote
Diivil wrote:A single 2.0s align time interceptor has no problems of killing stuff like Ishtar/VNI ratters which are popular enough that probably 30-40 die every day in Deklein. Peaceful ratting realm attacked by interceptor.
Truly it's a travesty that people can't AFK rat in drone cruisers anymore and have to instead actually pay attention to the game. What has Eve become?
In all seriousness, solokilling ratters is nothing new. It existed well before ceptor buffs, people used to solo ratting battleships in Thrashers. Then rat AI changes made it more difficult to do in something like the Thrasher, and dropping 50 bubbles on ratting system gates made it nigh impossible to actually catch anything since having to burn out of the bubbles gave even the slowest of ratters plenty of time to alt-tab back to the game, notice there's someone in local and warp out.
If you don't want to be soloed by a ceptor, how about you rat in less crappy ships? An assault frigate will probably wreck any ceptor 1v1 and doesn't cost much to lose, and is also nimble enough to align and warp out before you get pointed, so maybe Mr. Risk-averse should try those. Alternatively you could fit some omnitank on your AFK droneboats instead of leaving a gaping resist hole and not get shrekt instantly. Or rat in sniping ships, be far away from the anomaly warp-in point and take a few pot shots at anyone landing in your anom before warping out.
There's so many ways not to die to roaming ceptor gangs, but instead of using them you're sitting here whining about how you can't beat them by camping gates and ratting in Afktars. |
Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
131
|
Posted - 2014.04.16 11:25:00 -
[90] - Quote
Happy to see the subject have some echoes in minds.
I am sure that flying a fleet of interceptors is funny. The problem is that it is so easy that there is nothing else now.
It is true that as my favorite gameplay is hunting intruders in Goon SOV, the interceptor fleets are a problem to me more than for ather players.
It doesn't change the fact that it could be cool to have a response for this type of fleet.
I like the Idea of the Heavy Dictor script because the Dictor alone will not be able to catch the interceptors. But in a synergy with fast ships it will be interestening. |
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