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Burneddi
Love Squad Pasta Syndicate
35
|
Posted - 2014.04.16 11:38:00 -
[91] - Quote
Cardano Firesnake wrote:I am sure that flying a fleet of interceptors is funny. The problem is that it is so easy that there is nothing else now.
No, the problem is that every other way of roaming is so hard that there's nothing else now.
If not for ceptor nullification, roaming gangs would be nigh dead. You might see some nullified roaming T3 cruisers with depots and alternate fittings in their cargo so that they can refit according to whatever they need, but that's about it. Bubbles give the home team such a ridicilous advantage for their defence that any non-nullified roaming gang will inevitably end up getting blobbed and camped sooner or later, probably sooner.
This isn't just guesswork either, that actually happens practically 100% of the time you go roaming in non-nullified ships: just yesterday when roaming through Branch in Talwars we got blobbed by a bigger fleet than us flying a hard counter who then proceeded to camp us into a pocket. Thankfully a gang of neutral wormholers happened to pass by and helped us out.
Ceptors can be nerfed as soon as other forms of roaming are buffed, or home defense blobs are nerfed. |
Tchulen
Trumpets and Bookmarks The Volition Cult
740
|
Posted - 2014.04.16 11:43:00 -
[92] - Quote
Cardano Firesnake wrote:The problem is that it is so easy that there is nothing else now. If this is true in your space it's because you've never actually countered any of the interceptor fleets who cause you and your corp/alliance/coalition trouble. Trust me, you start bloodying their noses and they'll try other ships but whilst they feel like they're invincible in interceptor fleets they'll simply keep using interceptor fleets.
Cardano Firesnake wrote:It is true that as my favorite gameplay is hunting intruders in Goon SOV, the interceptor fleets are a problem to me more than for ather players. Well, it seems that most of the complaints I read about interceptors come from Goons. I guess they're a problem for Goons more than anyone else. I wouldn't like to state the reason for that but one theory is that Goons aren't all that good at thinking of ways around problems having become accustomed to CCP changing game mechanics when they whine loudly enough.
Cardano Firesnake wrote:It doesn't change the fact that it could be cool to have a response for this type of fleet. It also doesn't change the fact that there are already counters to it in the game which you and your compatriots seem incapable of using.
Cardano Firesnake wrote:I like the Idea of the Heavy Dictor script because the Dictor alone will not be able to catch the interceptors. But in a synergy with fast ships it will be interestening. I like the fact that interceptors can, you know, intercept. I like the fact that they're a great counter to large numbers of mindless drone-like people. I like the fact that you've actually got to work at catching them. I like the fact that they allow for excellent scouting specifically because they're hard to catch. Whilst I don't have a problem with the Goons, I do love the fact that it's them that seem to have a problem with it, or more accurately their ratting carebears
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Tchulen
Trumpets and Bookmarks The Volition Cult
741
|
Posted - 2014.04.16 11:48:00 -
[93] - Quote
Burneddi wrote:Cardano Firesnake wrote:I am sure that flying a fleet of interceptors is funny. The problem is that it is so easy that there is nothing else now.
No, the problem is that every other way of roaming is so hard that there's nothing else now. If not for ceptor nullification, roaming gangs would be nigh dead. You might see some nullified roaming T3 cruisers with depots and alternate fittings in their cargo so that they can refit according to whatever they need, but that's about it. Bubbles give the home team such a ridicilous advantage for their defence that any non-nullified roaming gang will inevitably end up getting blobbed and camped sooner or later, probably sooner. This isn't just guesswork either, that actually happens practically 100% of the time you go roaming in non-nullified ships: just yesterday when roaming through Branch in Talwars we got blobbed by a bigger fleet than us flying a hard counter who then proceeded to camp us into a pocket. Thankfully a gang of neutral wormholers happened to pass by and helped us out. Ceptors can be nerfed as soon as other forms of roaming are buffed, or home defense blobs are nerfed. That's a real shame. It must suck to be where you are. We regularly see fleets of lots of different ships. Interceptor fleets are not massively common but then that's probably because they get butchered and/or driven off when they come round our way
We very rarely ever go out in interceptor fleets either. We get loads of fun fleets in without the need to only use interceptors. I guess it all depends on your FCs and roaming areas.
BTW - corebloodbrothers for CSM for all those that want a more vibrant and fun nullsec and an even hand where high sec is concerned. |
Tung Yoggi
SnaiLs aNd FroGs
25
|
Posted - 2014.04.16 11:49:00 -
[94] - Quote
Cardano Firesnake wrote:Happy to see the subject have some echoes in minds.
I am sure that flying a fleet of interceptors is funny. The problem is that it is so easy that there is nothing else now.
You forgot to say "in Deklein". And this wouldn't even be true.
Cardano Firesnake wrote: It is true that as my favorite gameplay is hunting intruders in Goon SOV, the interceptor fleets are a problem to me more than for ather players.
Please try to adapt before rushing to forums, advocating for your own niche gameplay, for a change that will affect the whole game. This seems incredibly narrow-minded to me, I'm sorry.
Cardano Firesnake wrote:It doesn't change the fact that it could be cool to have a response for this type of fleet.
There are tons of possible responses, what do you really want ? Some way to reliably kill interceptors most of the time, like a instalock setup ? Seems to me that the issue is not ceptors fleets, but <2sec align time ceptors you can hardly catch at gates.
Inty fleets are an issue to ratters, if you encounter them often in Deklein, it's because the systems are packed with ratters, some of them priding on being afk while ratting. If suddenly people start to have interceptors counters in their hangars, and pay attention to local channels, what would happen ? It's highly possible that players will think twice before gimping their capabilities by flying 90 DPS, 4k ehp ships.
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Rivr Luzade
Coreli Corporation Ineluctable.
394
|
Posted - 2014.04.16 11:50:00 -
[95] - Quote
Cardano Firesnake wrote:Happy to see the subject have some echoes in minds.
I am sure that flying a fleet of interceptors is funny. The problem is that it is so easy that there is nothing else now.
It is true that as my favorite gameplay is hunting intruders in Goon SOV, the interceptor fleets are a problem to me more than for ather players.
It doesn't change the fact that it could be cool to have a response for this type of fleet.
I like the Idea of the Heavy Dictor script because the Dictor alone will not be able to catch the interceptors. But in a synergy with fast ships it will be interestening.
I am not sure where you live, but in Syndicate there are still lots of other options flying around, ranging from Assault Frigate fleets, to T1/2 Cruiser fleets and even the occasional BS fleet or solo PVPer. If those options don't drop by in your space, then you should maybe have a look at your responses and attitude towards these fleet setups. Or are you going to ignore what Burneddi just said?
Ceptors have enough counters, they don't need more. What is needed, however, is a reduction in complacency and feeling entitled to a different treatment in the game. |
Burneddi
Love Squad Pasta Syndicate
39
|
Posted - 2014.04.16 11:59:00 -
[96] - Quote
Tchulen wrote:That's a real shame. It must suck to be where you are. Well, it does depend on where you go, sure. Residents in some areas are less anal about people being in "their space" and don't tend to blob them 100:1, but people who like having peaceful ratting realms usually also like blobbing any intruders.
Don't get me wrong, I don't really mind it at all. Active defense of your space is great. However, the way bubbles work makes small gang roaming really difficult when you're going to be fighting outnumbered. When every system has guaranteed easy chokepoints at gates, and you have easy ways of camping those with bubbles, the odds are quite heavily stacked in the defender's favour and performing "hit-and-run" operations becomes quite tricky.
Interceptor gangs weren't born from ceptors being overpowered, they were born out of necessity. There is no other good counter for home defense blobs bubble camping you in. As I said before, I don't hate bubbles, and on medium to large fleet scale they're a great mechanic, but against individuals and small gangs they're very unfair, and thus roaming ceptors fill a very necessary niche. |
Diivil
Magellanic Itg Goonswarm Federation
255
|
Posted - 2014.04.16 12:44:00 -
[97] - Quote
So many people have said how Provi block easily deals with these 2.0s interceptors so I checked on that. Turns out they don't. What a surprise.
Out of the last 350 interceptor kills in Providence there were only a bare handful of 2.0s interceptor losses and around half of those were stuff like Stilettos so clearly Providence is very different when compared to Deklein in this regard.
Oh and how many smartbombing kills were there in Providence within those 350 kills? Almost none at all. it makes sense because that tactic is not an effective one since they can be passed so easily with bookmark packs and because 2.0s interceptors are not flown in Providence then why even try?
This is the reason why I so rarely post on this forum or any other Eve related forum except gf.com of course. Most people either straight out lie or don't know what they are talking about or are unwilling to do basic research to find out if they are right. All of this can clearly be seen in this very thread.
Many of you are also still arguing how active defending of your space against roaming gangs should not be able to actually defend your space. This is totally bizarre to me. I hold sov in this region. My fellow goons live in this region. Am I truly not "allowed" to stop roaming gangs that come to my sov space?
And ratters died by the thousands before these interceptors came along. Deklein and whatever region Test happened hold at the time were farmed day and night by anything from Thrashers to stealth bombers to whatever else. I had absolutely no problems with that. All of those can be combated with active defending of your space and they chose not to do that at the time. This is not the case with 2.0s interceptors as they can only be caught if they make a mistake. Your own skill doesn't matter when fighting these because they have 100% control of every single engagement. It blows my mind how many of you just don't realise what being in control of engagements actually means in game. You can't counter 2.0s interceptor with stuff like Cruisers, AFs, insta locking camps because the interceptors can choose to engage or not. If you look even remotely threatening they can simply ignore you and there is not a single damn thing you can do about it. That is the problem with these gangs.
I do agree that bubbles on gate as a passive defense is annoying and that's why I also, like many others in this thread, suggested that an active counter to nullification. Be it a special DIC/HIC bubble or a time limited mobile structure. Active defending of your space should be able to deal with roaming gangs. |
Rivr Luzade
Coreli Corporation Ineluctable.
395
|
Posted - 2014.04.16 13:03:00 -
[98] - Quote
Ceptors can be combated with actively defending of your space. |
Tchulen
Trumpets and Bookmarks The Volition Cult
744
|
Posted - 2014.04.16 13:06:00 -
[99] - Quote
Diivil wrote:So many people have said how Provi block easily deals with these 2.0s interceptors so I checked on that. Turns out they don't. What a surprise.
You obviously can't read. I didn't say anything of the sort. I said that we didn't have a problem with interceptor gangs. I certainly didn't state that we kill <2.0s interceptors with ease nor did I say we slaughter >2.0s interceptor gangs. What I did say is we kill interceptor gangs that come to Provi and we do. In each engagement with each fleet we kill a few at most but we persist in engaging and chasing them which, in the long run, makes it less fun for them so they don't keep doing it.
Diivil wrote:Many of you are also still arguing how active defending of your space against roaming gangs should not be able to actually defend your space. This is totally bizarre to me. I hold sov in this region. My fellow goons live in this region. Am I truly not "allowed" to stop roaming gangs that come to my sov space? lol, what? That only just about makes sense. In answer to your last question, only if you can. If you can't then no. Just because you have sov it doesn't mean you actually control the space unless you control it. As many have said, this isn't as much of a problem as you and other goons seem to be making out it is but hell, whining to CCP to change things because you can't use skill and tactics like others do has served you well in the past so go right on whining. You never know, CCP might listen to you this time as well.
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Jaric Taron
Euphoria Released Triumvirate.
0
|
Posted - 2014.04.16 14:56:00 -
[100] - Quote
In lieu of the problems some sov-holding entities seem to be having with small marauding gangs of 60-dps interceptors and afk cloakers, i propose the following changes.
Remove cov-op cloaks - the ability to warp cloaked is way too overpowered.
Remove nullification, including the T3 Sub-systems - I personally just can't seem to catch things immune to bubbles. That means that the mechanic it is broken.
I also propose that the ability to make bookmarks on the same grid as a gate should be removed, and please remove subcap safe log off in space while we're at it. The fact that subcaps disappear from space when logged off means i can't probe them down.
Also, no ship flown by a pilot in a non-sov alliance should be able to choose when, where, what and how to fight in SOV-Nullsec.
Actually, I don't think any ship should be able to initiate warp when on grid with a SOV holding alliance member while flying in their SOV, regardless if pointed or not. It's simply too unbalanced in favor of small roaming gangs and solo pvp pilots.
TCUs should also act as a system cynojammer, including covert cyno.
If we can't have any of these changes, can we at least get some CONCORD equivalent to SOV-Nullsec, the cost of maintaining this NPC police could be added to the SOV bill?
The lower the system security status, the faster the NPC police respond.
If we could get this into the winter expansion, it'd be great!
Also nerf all the things plz k, thx
Anyway!
As already stated by several people in this thread, there are counters, even to 2 second interceptors. Just because your camps can't lock them on gates, doesn't mean there aren't ways to catch or kill them within a system. |
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Phaade
Perimeter Defense Systems Templis CALSF
157
|
Posted - 2014.04.16 15:28:00 -
[101] - Quote
Carmen Electra wrote:Gizznitt Malikite wrote: 3.) Interdiction Nullification is a terrible mechanic
No, bubbles are a terrible mechanic.
QFT
Bubbles are really, really dumb. |
Phaade
Perimeter Defense Systems Templis CALSF
157
|
Posted - 2014.04.16 15:37:00 -
[102] - Quote
ctrlc ctrlv wrote:Lilith Velkor wrote:Actually, I'd like to see the bubble immunity expanded to assault frigates and electronic attack frigates as well.
They could act as spearhead forces in warfare, constantly putting on pressure that the defender has to deal with.
Couldn't agree more it will help new players and new entities to be effective in fleet fights and small scale pvp.
Couldn't agree more part deux |
X Gallentius
Justified Chaos
2146
|
Posted - 2014.04.16 15:47:00 -
[103] - Quote
Cardano Firesnake wrote:It is nearly impossible to protect your SOV against these fleets. It is as boring as afk cloakers to hunt. We've been using 10,000 man interceptor fleets to take down IHUBS and large POSes. It's worked out really well so far.
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SFM Hobb3s
Vanguard Frontiers Black Legion.
73
|
Posted - 2014.04.16 16:26:00 -
[104] - Quote
Inty fleets are the penance for having such big space I guess, goons. I guess you are not liking the sprinkles on your blue donut but tough love, now you have to eat it.
Might be time to stop afk ratting...something you can't even do in VFK anymore. |
Tetsuo Tsukaya
Doom Generation THE H0NEYBADGER
359
|
Posted - 2014.04.16 16:26:00 -
[105] - Quote
Maybe all the terrible pilots who can't wrap their heads around countering intie gangs should take an intie roam down to providence to see how people who aren't useless shitlords manage to actually defend their space and do a pretty solid job of it too. |
Lin Fatale
Mechanized Industrial Warfare Greater Western Co-Prosperity Sphere
26
|
Posted - 2014.04.16 16:46:00 -
[106] - Quote
did you see the drag bubble? and guess what cant be draged by bubbles anymore |
theman428
Twist Industry Unlimited
6
|
Posted - 2014.04.16 16:57:00 -
[107] - Quote
friend i guess trying to theory craft a way to counter ceptos by all mean keep on like cfc and goons usually do and cry till u nerf it... GG
and btw if u cant defend ur space against interceptors... u have issues |
jangofett76
SnaiLs aNd FroGs
0
|
Posted - 2014.04.16 19:31:00 -
[108] - Quote
Quote:The idea of a scout able to pass though hostile barrages and tackle something seemed really cool.
But in fact we see now only fleets of inties.
They roam across all systems in total (near total) impunity they engage lone targets and run if something able to kill them arrive.
If the goal was to find a way to reduce farming, I think there was other options.
It is nearly impossible to protect your SOV against these fleets. It is as boring as afk cloakers to hunt.
Where is the fun?
I always thought that each type of fleet should have an appropriate response. But as for the AFK cloakers the only appropriate response is docking or moving away...
I don't see the point.
He cry because http://kb.eve-odn.fr.nf/?a=kill_detail&kll_id=102300
And you can make thrasher arty fleet that works fine to counter. Inties can be stopped so stop farmn, stop cry. It's not because trium kill so much of you in deklein that we have to nerf inties. We are also happy when goon spam with their all noobs in inties.
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Georgik Sojik
SniggWaffe WAFFLES.
1
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Posted - 2014.04.16 22:21:00 -
[109] - Quote
Cardano Firesnake wrote:The idea of a scout able to pass though hostile barrages and tackle something seemed really cool.
But in fact we see now only fleets of inties.
They roam across all systems in total (near total) impunity they engage lone targets and run if something able to kill them arrive.
If the goal was to find a way to reduce farming, I think there was other options.
It is nearly impossible to protect your SOV against these fleets. It is as boring as afk cloakers to hunt.
Where is the fun?
I always thought that each type of fleet should have an appropriate response. But as for the AFK cloakers the only appropriate response is docking or moving away...
I don't see the point.
EDIT: Heavy dictors bubble should be able to catch nullified ships... Perharps with a special script.
-AN OPEN LETTER TO CFC AND GOONS; From A lowly Sniggwaffle.-
Dear CFC and Goons,
As an unofficial, but highly sympathetic, representative of Sniggwaffe, and Waffles. Alliance, I would like to sincerely apologize for our 200 man corp ruining your EVE experience. Our brazen acts of ruining your "fun" and harassing your miners and AFKTars is not what we had originally hoped to do so many months ago. The continued use of these tactics is completely cowardly and is ruining the game.
To this end, I have petitioned the leadership of our much-too-powerful Alliance to ban all use of Interceptors in null sec as it is not E-honourable. I have also written a report documenting why the use of AFK 'Cloaky' camping is a game-breaking exploit. I am sure many of my fellow Sniggwaffe members, and the Alliance directors will come to see that this type of tactic should be banned throughout eve as being "not very fun."
We, specifically myself, hope that the weak and defenseless CFC, especially the Goons, get the retribution they deserve. EVE should not be a place where anyone in High, Low, or Null sec should be forced to PVP in unbalanced and unfair situations. An EVE where pilots are left without a way to defend themselves, are forced to die alone, and have no recourse against the aggressors is not an EVE I would want to play in. Perhaps one day CCP will wake-up and realize that this 'sandbox' they've created is a place where people are free to do whatever they want willy-nilly much to the detriment of the players who wish to ignore the social structure that EVE is supposedly based on.
Sincerely, Georgik Sojik.
PS - Good Luck with Burn Jita III
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Tarmaniel
State War Academy Caldari State
18
|
Posted - 2014.04.17 00:50:00 -
[110] - Quote
I feel like I really should point out that nullsec ratting in general is completely pointless if there's more than an outside chance of getting ganked. The income from them is only slightly higher than highsec L4s. I'm not going to claim it's impossible to stop ceptor gangs, but it's more trouble than it's worth. The correct response is to go back to highsec level fours where they can't touch you. It's not like they're going to contest sov in ceptors.
Ratter protection patrol fleets? Seriously? Hey, anyone remember how much fun freighter ops were before we had jump freighters? Let's subject hundreds of players to something that's even worse, that's great for gameplay. |
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Sabine Vynneve
Love Squad Pasta Syndicate
4
|
Posted - 2014.04.17 01:33:00 -
[111] - Quote
Mandatory topical viewing material https://www.youtube.com/watch?v=6koD51BkMT8 |
Dynamiittiukko
Fistful of Finns Triumvirate.
20
|
Posted - 2014.04.17 02:59:00 -
[112] - Quote
Diivil wrote:Many of you are also still arguing how active defending of your space against roaming gangs should not be able to actually defend your space. This is totally bizarre to me. I hold sov in this region. My fellow goons live in this region. Am I truly not "allowed" to stop roaming gangs that come to my sov space?
I don't believe anyone has said that you shouldn't be allowed. What has been said multiple times, though, is that you don't seem to be able to. Those are, again, two very distinctly different things.
Diivil wrote:I do agree that bubbles on gate as a passive defense is annoying and that's why I also, like many others in this thread, suggested that an active counter to nullification. Be it a special DIC/HIC bubble or a time limited mobile structure. Active defending of your space should be able to deal with roaming gangs.
Wait, let me get this straight: You are seriously suggesting that because bubbles are annoying, they should be made more effective than they now are by also being able to remove interdiction nullification? So not instead of bubbles but in addition to them. This has got to be some sick, twisted Goon logic. Let me answer that: NO.
.d
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Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
131
|
Posted - 2014.04.17 03:58:00 -
[113] - Quote
X Gallentius wrote:Cardano Firesnake wrote:It is nearly impossible to protect your SOV against these fleets. It is as boring as afk cloakers to hunt. We've been using 10,000 man interceptor fleets to take down IHUBS and large POSes. It's worked out really well so far.
In fact I did not talk about really losing the SOV, but the fact that we were not able to stop hostiles to go through our SOV. There is nearly no way even with a good fleet to stop a inty fleet.
Perharps it is a good thing but I don't like the idea that someone can fly a ship and dumbly fly gate to gate in all Eve with no risk. |
Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
131
|
Posted - 2014.04.17 04:19:00 -
[114] - Quote
Georgik Sojik wrote:Cardano Firesnake wrote:The idea of a scout able to pass though hostile barrages and tackle something seemed really cool.
But in fact we see now only fleets of inties.
They roam across all systems in total (near total) impunity they engage lone targets and run if something able to kill them arrive.
If the goal was to find a way to reduce farming, I think there was other options.
It is nearly impossible to protect your SOV against these fleets. It is as boring as afk cloakers to hunt.
Where is the fun?
I always thought that each type of fleet should have an appropriate response. But as for the AFK cloakers the only appropriate response is docking or moving away...
I don't see the point.
EDIT: Heavy dictors bubble should be able to catch nullified ships... Perharps with a special script. -AN OPEN LETTER TO CFC AND GOONS; From A lowly Sniggwaffle.- Dear CFC and Goons, As an unofficial, but highly sympathetic, representative of Sniggwaffe, and Waffles. Alliance, I would like to sincerely apologize for our 200 man corp ruining your EVE experience. Our brazen acts of ruining your "fun" and harassing your miners and AFKTars is not what we had originally hoped to do so many months ago. The continued use of these tactics is completely cowardly and is ruining the game. To this end, I have petitioned the leadership of our much-too-powerful Alliance to ban all use of Interceptors in null sec as it is not E-honourable. I have also written a report documenting why the use of AFK 'Cloaky' camping is a game-breaking exploit. I am sure many of my fellow Sniggwaffe members, and the Alliance directors will come to see that this type of tactic should be banned throughout eve as being "not very fun." We, specifically myself, hope that the weak and defenseless CFC, especially the Goons, get the retribution they deserve. EVE should not be a place where anyone in High, Low, or Null sec should be forced to PVP in unbalanced and unfair situations. An EVE where pilots are left without a way to defend themselves, are forced to die alone, and have no recourse against the aggressors is not an EVE I would want to play in. Perhaps one day CCP will wake-up and realize that this 'sandbox' they've created is a place where people are free to do whatever they want willy-nilly much to the detriment of the players who wish to ignore the social structure that EVE is supposedly based on. Sincerely, Georgik Sojik. PS - Good Luck with Burn Jita III
Even if I was not a Goon that would change nothing of my point of view. It is funny to see that because I have the goon tag I must be a sort of evil insect that going to burn Eve commanded by our vicious mastermind that I would follow blindly...
I don't have any problem about fleets or solo hunters coming in our regions to kill some farmers that are not paying attention. But I am not ok with the fact that even with a motivated bunch of guys it is impossible to protect our regions against intruders.
In fact I like intrudres. I fly solo most of the time hunting them. It is what I like the most to do.
I like the fact that this a sandbox where you can do what you want. But every game play in the game should have an adequate response. If someone fly a interceptor he should have the pressure of a risk to be catch if he do it wrong. Cloakers should not be totally safe while cloaked for hours.
Empire Gankers should have more difficulties to kill Freighters and Indus. Because it is simply too easy for the moment. It is so easy that I don't use my freighter anymore (with my alt of course). I nearly don't use my Transport ship, and never fly an indus.
It is not because I am a Goon that I cannot be against the Idea of Burn Jita. Or against High Sec Miner gankers.
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Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
131
|
Posted - 2014.04.17 04:55:00 -
[115] - Quote
Edited: double post |
Dynamiittiukko
Fistful of Finns Triumvirate.
20
|
Posted - 2014.04.17 05:30:00 -
[116] - Quote
Please, allow me to summarize our experiences regarding the defenses we have come across on our inty roams in the last 3 or so weeks:
Active Defending 01 Active Defending 02
.d |
Rivr Luzade
Coreli Corporation Ineluctable.
398
|
Posted - 2014.04.17 06:11:00 -
[117] - Quote
Very adequate depiction of the situation. Not just for CFC, but for a lot of Sov Holders.
And by the way, my alliance recently had a ceptor roam through Drone Lands. We landed in Spears of Destiny space and they managed to muster a good defensive fleet in minutes and cause us some trouble. We also have had a couple of Ceptor fleets though Guri Land and even there they managed muster a defensive fleet with Talwars and fast locking ceptors. ALL your points against Nullification of ceptors and T3 are moot. Absolutely invalid. Now learn to play or leave Syndicate and go back to Deklein under the cover of your intel network. |
Bezdar22
0utLaw. Northern Coalition.
3
|
Posted - 2014.04.17 12:38:00 -
[118] - Quote
Cardano Firesnake wrote:jangofett76 wrote:He cry because http://eve-kill.net/?a=kill_detail&kll_id=22593064And you can make thrasher arty fleet that works fine to counter. Inties can be stopped so stop farmn, stop cry. It's not because trium kill so much of you in deklein that we have to nerf inties. We are also happy when goon spam with their all noobs in inties. No jango, I don't mind losing some Ishtars while farming I lost them because I was not paying attention or because I took to much risks. But I farm far more ISK than I lose while farming. Here is my killboard because your link doesn't work http://eve-kill.net/?a=pilot_detail&plt_id=444093And it is only one of my 5 pvp characters ;-) My problem is the fact that it is impossible to force inty fleets to engage. You must bait them. If you are cautious there is no risk to fly an inty fleet. You just have to engage ships that cannot fight back. A thrasher fleet will just have no way to engage... The inties will see them and move away... Perharps it is a good thing for this game. But I don't think that a gameplay that is so easy is ok. There is nearly nothing else today. Goons are roaming in inties too. No fight only ganks of farmers everywhere... So Eve it is that?
i dont see whats ur actual problem apart from geting killed by inties,, if u say they are impossible to cath thats wrong .. coz i have seen and lost inties by bunch of goonies who camp gates with daredavil , ashimu , falcon , sabre , couple other inties with another ship for remote sensor boosting ,,
dont complain they are impossible to catch ,, ur just too lazy to do it ... i found ppl afk in tengu in anom in deklain multiple time.. one time i even manage to kill a afk tengu with a purifier...
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Bezdar22
0utLaw. Northern Coalition.
3
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Posted - 2014.04.17 12:46:00 -
[119] - Quote
i found ppl afk in tengu in anom in deklain multiple time.. one time i even manage to kill a afk tengu with a purifier...
there are hundreds of ishtar and vexor navy issue with caldari navy wasp drones fitted with 100 mn ab rating guristas forsaken hub every where in dekalain .. some ppl rat with carriers and they even bother to warp to a pos or stataion even they see u in local i even has screen shots..
its not the inties fault .. they ment to be catch target , its the pilots faults who goes afk while rating...
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Bezdar22
0utLaw. Northern Coalition.
3
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Posted - 2014.04.17 13:13:00 -
[120] - Quote
Bezdar22 wrote:i found ppl afk in tengu in anom in deklain multiple time.. one time i even manage to kill a afk tengu with a purifier...
there are hundreds of ishtar and vexor navy issue with caldari navy wasp drones fitted with 100 mn ab rating guristas forsaken hub every where in dekalain .. some ppl rat with carriers and they even bother to warp to a pos or stataion even they see u in local i even has screen shots..
its not the inties fault .. they ment to be catch target , its the pilots faults who goes afk while rating...
may be try with multiple artie cyna to pop ceptors at gate use sensorbooster scan res and a signal amp and another ship with remote sensor boost and yah use quafe zero for cyna |
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