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Author |
Thread Statistics | Show CCP posts - 56 post(s) |
Zappity
Stay Frosty. A Band Apart.
992
|
Posted - 2014.04.15 21:18:00 -
[541] - Quote
Excellent! Thank you CCP - I thoroughly approve of this expansion theme! Zappity's Adventures for a taste of lowsec. |
Biterno Sintaph
Future Corps Sleeper Social Club
70
|
Posted - 2014.04.15 21:20:00 -
[542] - Quote
You have already stated that nullsec stations with slot bonuses will be reworked. Can I also assume the Faction Warfare bonus of extra slots per station will be equivalently reworked? |
Vaerah Vahrokha
Vahrokh Consulting
5346
|
Posted - 2014.04.15 21:20:00 -
[543] - Quote
Mara Pahrdi wrote:gifter Penken wrote:The change is NOT going to have the intended consequenc (BPOs getting destroyed/captured in POS bash). It will just be a major pain in the rear to supply the BPCs that will be used for the actual construction.
This is the Bad Complexity that the dev blog mentions they want to get rid of. Instead, they create a basket load of it..
Yeah. That's my feeling too. The just replace on silly thing by another. But let's wait and see what the other dev blogs have to tell us.
No, you are both right.
It's now an established hi sec custom, to always go for the maximum AFK possibly coupled with the maximum safety.
The new changes impact on both, players will fear to lose the valuable BPOs so everything that has some value will be subject to a copy => produce process, adding 1 more step to the process.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Zappity
Stay Frosty. A Band Apart.
992
|
Posted - 2014.04.15 21:23:00 -
[544] - Quote
Cod oil is very good for you - lots of long-chain omega-3 fatty acids. But remove extra materials anyway. Zappity's Adventures for a taste of lowsec. |
Gilbaron
Free-Space-Ranger Nulli Secunda
1336
|
Posted - 2014.04.15 21:25:00 -
[545] - Quote
alright
i had the time to read a bit deeper into this
i am VERY excited to say the least. those changes go exactly in the direction i want eve and indu to go.
most of the actual consequences are highly dependand on actual numbers. so yeah, gief numbers plx
i also REALLY want to see more information on the idea behind the team thingy. gief plx.
also dinsdale. GRRR Goons |
Ranger 1
Ranger Corp
5583
|
Posted - 2014.04.15 21:27:00 -
[546] - Quote
Vaerah Vahrokha wrote:Mara Pahrdi wrote:gifter Penken wrote:The change is NOT going to have the intended consequenc (BPOs getting destroyed/captured in POS bash). It will just be a major pain in the rear to supply the BPCs that will be used for the actual construction.
This is the Bad Complexity that the dev blog mentions they want to get rid of. Instead, they create a basket load of it..
Yeah. That's my feeling too. The just replace on silly thing by another. But let's wait and see what the other dev blogs have to tell us. No, you are both right. It's now an established hi sec custom, to always go for the maximum AFK possibly coupled with the maximum safety. The new changes impact on both, players will fear to lose the valuable BPOs so everything that has some value will be subject to a copy => produce process, adding 1 more step to the process. Yes, you gain one step (if you chose to) to work from a POS, but will lose countless other steps and time sinks.
We'll see what the other blogs hold, but I'm pretty confident the end result will be the ability to manage all of your research and production related jobs from where ever you happen to be, and with a minimum number of mouse clicks (read batches of jobs)... all of which start immediately without waiting for a slot to open. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Marsha Mallow
223
|
Posted - 2014.04.15 21:29:00 -
[547] - Quote
Vaerah Vahrokha wrote:Imiarr Timshae wrote:The annoying part about posting with you is that in every other thread I read with you in I say "Tippia is so right."
I've literally been doing that for years.
Maybe you have been wrong in your beliefs for years? Tippia is a posting machine made to self promote as The Prophet of Being Right. Of course (s)he chooses obvious arguments, usually agrees with the established groupthink (because doing so, won't go against smart and powerful opponents) and generally with the currently winning train of thought. You have been used. So are you, tbf - but both of you are quite nice so no need to get uppity about it :P One day, Trippia is going to drunkpost and cartwheel naked across the forums, just randomly making stuff up. Telling you.
In the meantime, it's entirely permissable to shuffle your feet and mutter "Whatever, mother". I bet even the devs do it. - |
Corraidhin Farsaidh
Hello-There
362
|
Posted - 2014.04.15 21:29:00 -
[548] - Quote
I have a feeling that the indy management is moving to a similar method to PI in that once you have your stations somewhere you will be able to manage them from anywhere. |
Zappity
Stay Frosty. A Band Apart.
994
|
Posted - 2014.04.15 21:30:00 -
[549] - Quote
Can we please have a blueprint silo for POS instead of having to muck around with putting them in each lab? Zappity's Adventures for a taste of lowsec. |
Ekaterina 'Ghetto' Thurn
Department 10
143
|
Posted - 2014.04.15 21:30:00 -
[550] - Quote
It sounds like there may no longer be a need to have high sec research POSes anymore ?
I'm not sure removing the standings requirement is a good idea. I expect NPC corps are next on the list to be removed ? |
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Ranger 1
Ranger Corp
5583
|
Posted - 2014.04.15 21:30:00 -
[551] - Quote
Marsha Mallow wrote:Vaerah Vahrokha wrote:Imiarr Timshae wrote:The annoying part about posting with you is that in every other thread I read with you in I say "Tippia is so right."
I've literally been doing that for years.
Maybe you have been wrong in your beliefs for years? Tippia is a posting machine made to self promote as The Prophet of Being Right. Of course (s)he chooses obvious arguments, usually agrees with the established groupthink (because doing so, won't go against smart and powerful opponents) and generally with the currently winning train of thought. You have been used. So are you, tbf - but both of you are quite nice so no need to get uppity about it :P One day, Trippia is going to drunkpost and cartwheel naked across the forums, just randomly making stuff up. Telling you. In the meantime, it's entirely permissable to shuffle your feet and mutter "Whatever, mother". I bet even the devs do it. Tippia better never do that... that's MY job... To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Gilbaron
Free-Space-Ranger Nulli Secunda
1336
|
Posted - 2014.04.15 21:34:00 -
[552] - Quote
some things that i don't like:
BPCs:
some of them have really bad numbers that need to be adressed. restarting jobs every few hours in not acceptable. i can live with some kind of small penalty for combining BPCs or queuing them up (without requiring extra slots) but low run BPCs are not cool.
Removal of Standings:
You increased the importance of standings to the refinery formula but removed them from the POS completely ? meh. they should be relevant, but not for the actual pos, but for the upkeep cost (maybe more charters with lower standings ?)
BPCs part II:
I don't like the fact that working with BPC is better than working with BPOs. i really want to see a POS being killed for its blueprints. please reconsider this. maybe a small ME/PE penalty on BPCs ? GRRR Goons |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3049
|
Posted - 2014.04.15 21:34:00 -
[553] - Quote
If it's possible, I'd like to see the following added:
All stations with rookie industry agents are limited to 'civilian' blueprints.
That way, the cost for rookies shouldn't be too bad, when they're going through their tutorials, rather than the stations being constantly jam packed.
Then just make sure the free venture bpc is tagged civilian. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Vaerah Vahrokha
Vahrokh Consulting
5349
|
Posted - 2014.04.15 21:38:00 -
[554] - Quote
Ranger 1 wrote:Vaerah Vahrokha wrote: The new changes impact on both, players will fear to lose the valuable BPOs so everything that has some value will be subject to a copy => produce process, adding 1 more step to the process.
Yes, you gain one step (if you chose to) to work from a POS, but will lose countless other steps and time sinks. We'll see what the other blogs hold, but I'm pretty confident the end result will be the ability to manage all of your research and production related jobs from where ever you happen to be, and with a minimum number of mouse clicks (read batches of jobs)... all of which start immediately without waiting for a slot to open.
My thought was focused on the quoted text talking about how the changes will basically push hi seccers into taking 1 step more. Nothing more, too little details know as of now to form a focused opinion. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Tarikla
Projet Aurora
39
|
Posted - 2014.04.15 21:40:00 -
[555] - Quote
I have ONE major grip about all this :
Quote: Allow Starbases to be anchored anywhere in high-security space and without standing requirements (minus some protected solar systems, like Jita or new player starting systems of course).
This change is killing the whole point of faction standings. The system was already not really great, for standings that takes weeks or even months of farming missions, all you had was the privilege of anchoring POS in High-Sec, and the 1 time BPC with very high standings.
There is an whole economy revolving around standing boosts and selling of corps with high standings. And you are throwing that out of the window completly. It wasn't hard to find someone with high standings to get you a corp or a boost, with a fee of course.
But now, you can anchor POS all the way up to 1.0 with no effort and an almost blank alt in a corp. What's the point of faction standings then ? Only some BPC, and the usual "if you go below -5 navy chase you" & "can't go higher than l1 mish if below -2" ? Both those things are easily avoided with the Diplomacy skill if you want. So basically, doing storyline missions, who requires an lenghty amount of time to get, only means that you gonna get a small goodie at the end. by the time you reach a BPC, you will certainly got *100 or even more it's value in regular missions.
I don't see any reasons now to do Storyline missions. Factions Standings are utterly useless right now, just for the sake of banalizing POS Usage. The already poor PVE side of Eve got dumbed down a little more. |
Patri Andari
Thukker Tribe Antiquities Importer
163
|
Posted - 2014.04.15 21:40:00 -
[556] - Quote
Vaerah Vahrokha wrote:
Maybe you have been wrong in your beliefs for years?
Tippia is a posting machine made to self promote as The Prophet of Being Right. Of course (s)he chooses obvious arguments, usually agrees with the established groupthink (because doing so, won't go against smart and powerful opponents) and generally with the currently winning train of thought.
You have been used.
Been saying this literally for years although less eloquently. My faith in the mankind is restored.
Thank you VV
Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown |
Vaerah Vahrokha
Vahrokh Consulting
5349
|
Posted - 2014.04.15 21:41:00 -
[557] - Quote
Marsha Mallow wrote: So are you, tbf - but both of you are quite nice so no need to get uppity about it :P One day, Trippia is going to drunkpost and cartwheel naked across the forums, just randomly making stuff up. Telling you.
In the meantime, it's entirely permissable to shuffle your feet and mutter "Whatever, mother". I bet even the devs do it.
I am not a compulsive poster nor I care for "likes" nor I go with the river flow. Actually you may easily verify I usually go completely contrarian. I do like to be right, but I am not into rethorics. English IS my third tongue to begin with, and I prefer the "I sit at the river shore and wait for the enemy corpse to pass" approach. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Ranger 1
Ranger Corp
5583
|
Posted - 2014.04.15 21:42:00 -
[558] - Quote
Steve Ronuken wrote:If it's possible, I'd like to see the following added:
All stations with rookie industry agents are limited to 'civilian' blueprints.
That way, the cost for rookies shouldn't be too bad, when they're going through their tutorials, rather than the stations being constantly jam packed.
Then just make sure the free venture bpc is tagged civilian. Hmmm, interesting.
By the time they realize that they are paying more in a busy rookie system to build they are old enough to be encouraged to leave the nest.
I think it is a good thing for rookies to realize that stepping out into the larger world can have distinct benefits. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3052
|
Posted - 2014.04.15 21:43:00 -
[559] - Quote
In case people are interested, that's around 13400 new moons added to the pool of highsec anchorable moons (currently around 33000) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Zifrian
Licentia Ex Vereor Black Core Alliance
1462
|
Posted - 2014.04.15 21:43:00 -
[560] - Quote
First I'd like to give a big thank you to the devs focusing on industry. As someone who basically has done industry for the eight years I've played, this is so exciting to see your focus and enthusiasm towards reworking the entire system. While I am scared to think of all the updates I'll have to make in EVE IPH, this is very good to see.
On the remaining of categories, good and needed change for clarity.
On the removal of extra materials, also good. It didn't bother me much since I have it built into IPH but it is a frequent question from players. It is also kind of moot now after the refining changes so glad you did this.
On the RAMs, thank god you did this. I have been asking for this change for years.
The last two changes, industry lines at stations and pos changes, may have angered some but I think they are 100% in the right direction. Industry has become a tedious but largely low-risk monotonous process. I know because I do it. While I live in nullsec, my high sec alts constantly pump out items in a risk free production chain that costs me very little to do outside of materials. With these changes, you walked right up to my beautiful sand castle, kicked it over, showed me your plans and I'm smiling because of it. Why? Because I want more interesting gameplay and right now we don't have it. Others here obviously disagree because they like their nice, organized, risk free castle building. Keep kicking I say. If they don't want to change to a more interesting industry system, more profit for those (aka me) that do.
I do have a few ideas and comments though.
On the pos placing anywhere without standings, as someone who maintains two one-man corps to keep standings for poses, I'm fine with the removal of these restrictions. However, there needs to be better balance on abandoned poses. Instead of all these new requirements and such, I suggest letting abandoned poses be attacked with suspect flags and remove shields from the hps to kill them. Maybe some further adjustments are needed but the wardec system is a slow and painful way to get an industry result. Plus, it adds more conflict...oh and helps the pos tower market. :)
On the lock down issue, I think you are saying that you aren't going to allow this? If you are banking on the reduced copy times an changes to runs for capital components, the. I think that's fine. Coupled with cost reductions through teamwork in a station, there shouldn't be any issues. Just keep capital production in mind.
On T2 BPOs, please don't reduce copy times here without a real balancing effect for invention. The status quo is ok but changing copy times would make it worse.
Finally, I'm very interested in new APIs from this overhaul that support third party development. One of the longest standing issues is having me/PE information for owned bps. Other ideas that come to mind now are production costs per station, etc. looking for more on this later.
I said to myself the other day that I wish I had more time to play the game...all while doing industry. Sure I could so something else but I like to maximize my isk per hour (kinda obvious though right?) so I do industry. The changes you hinted at seem to be completely in line with my expectations. Can't wait to see more. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |
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Dinsdale Pirannha
Pirannha Corp
2658
|
Posted - 2014.04.15 21:43:00 -
[561] - Quote
Ranger 1 wrote:Halia Thorak wrote:Niko Lorenzio wrote:Adellle Nadair wrote:Quote:Remove the ability for players to use stations to safely store their blueprints without putting them at risk in Starbase structures. Players will still be able to start their jobs remotely (via the use of Supply Chain Management and Scientific Networking skills), but will now have to move their blueprints directly into the starbase structures that require it, like other materials. This is the worst single idea I have ever seen from a dev. DO NOT DO THIS CHANGE!!!!!!!!!! We already risk a large amount of isk in just having the labs/datacores/decryptors and all of the copies needed out at a pos. Forcing us to either risk a huge amount more than that, or move the bpos to other much more populated stations that are already overpopulated (that don't have corp offices available or available for anywhere near a reasonable price) and incur a high cost that will greatly reduce production profit or negate it all together, is a horrible change. You as devs do not understand the amount of bpos required to make copies for t2 invention. And you clearly don't understand the organization and the necessity of being able to efficiently access bpos and the time commitment that industry already takes. It is incredibly shortsighted and ignorant of you to assume that it is only a slight amount of isk that we will be risking. We use and need easy access to hundreds of bpos to make the copies we need to be able to do invention. Asking us to risk multiple billions in bpos is insane. And no, I know I don't have to keep all of the bpos I am not using at the pos. However, the addition of moving around the needed bpos from the station to the pos adds an additional step and organizational nightmare to an already complicated system. Because of the nature of industry NOTHING you do with the UI and other new features will change this. This change will also create an additional hassle organizational nightmare for players who need to find or move bpos around. Industry is already complicated enough without having to deal with moving all of the bpos around. DO NOT take away our ability to organize bpos in one central station corp office so multiple characters can easily have access to them and can quickly and efficiently install jobs. DO NOT make us do more work and take more time to do industry jobs. Another severely overlooked issue that this creates: This removes the ability of safely sharing bpos by locking them down in corp hanger in a station. BPOs can't be locked down at a pos. This change will limit how and where we can play severely. It forces people who want to play together to use certain systems and certain stations, to pay for spots at those stations and it practically makes setting up a pos a waste of time and effort, because it limits its usefulness. In the culture of eve (griefers/corp thieves/all) this change removes several much needed elements of safety that allow us to enjoy playing and interacting with a larger player base. If you have decided to do this, as is suggested by other statements in this dev blog, because you haven't worked out how to deal how the slot change affects pos mods, then DO NOT make this change until you come up with a better solution. Because this is NOT the way to make this change happen. POSes are expensive, take time, effort and a good amount of isk to maintain already. Forcing us to risk a considerable amount more and in doing so increase the amount of busy work that is required for doing industry is not a good change. I personally have been playing Eve for 5 and a half years. Industry is one part of the game that I greatly enjoy doing. If this change does go through I will have to seriously consider if it is worth it to keep paying for my 4 accounts. Many of my friends who like this element of the game are already talking about leaving because of this. I sincerely hope that you will not go through with this change and that the other forthcoming industry changes are much more intelligently and thoughtfully crafted than this. If not, you will be losing a large group of your paying customers. This. I'm not planning to quit but if this change goes through you can bet your ass you will be shutting down most of the REAL industry corporations with REAL members as well as mass producers as the risk and effort will no longer be worth it. I have to agree if the profits dive as much as they will with this change, I can see a lot of the long time producers shutting shops as their isk/hour vs invested time will just plummet to a figure not worth their time. Or market prices will adjust (as they always do) to keep the activity just as profitable as it is now....
Or...as the next 4 dev blogs will reveal, this is just the first step in eviscerating high sec industry and null sec industry will be given even MORE advantages that make it impossible to run either a casual high sec indy corp or a large scale dedicated industrial corp. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Gilbaron
Free-Space-Ranger Nulli Secunda
1338
|
Posted - 2014.04.15 21:44:00 -
[562] - Quote
Steve Ronuken wrote:If it's possible, I'd like to see the following added:
All stations with rookie industry agents are limited to 'civilian' blueprints.
That way, the cost for rookies shouldn't be too bad, when they're going through their tutorials, rather than the stations being constantly jam packed.
Then just make sure the free venture bpc is tagged civilian.
you can always simply make sure the rookie systems are uneffected by the congestion charges. or make sure the charge formula takes the length of the job into account. GRRR Goons |
Bad Bobby
Bring Me Sunshine In Tea We Trust
353
|
Posted - 2014.04.15 21:44:00 -
[563] - Quote
Come on. Post the next blog already. |
Ranger 1
Ranger Corp
5583
|
Posted - 2014.04.15 21:45:00 -
[564] - Quote
Quote:On T2 BPOs, please don't reduce copy times here without a real balancing effect for invention. The status quo is ok but changing copy times would make it worse.
Inventors would benefit far more than T2 BPO owners from reduced copy times. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Zappity
Stay Frosty. A Band Apart.
994
|
Posted - 2014.04.15 21:45:00 -
[565] - Quote
Please lower resists on offline POS. There should be a more significant risk to letting them run out of fuel. At the moment I just put it offline when I have finishes my jobs because it is perfectly safe. Zappity's Adventures for a taste of lowsec. |
Vaerah Vahrokha
Vahrokh Consulting
5349
|
Posted - 2014.04.15 21:46:00 -
[566] - Quote
Steve Ronuken wrote:In case people are interested, that's around 13400 new moons added to the pool of highsec anchorable moons (currently around 33000)
Hello, Steve, who I will vote for CSM.
I would not really make too many calculations over spare moons or similar, EvE has this excellent feature called (almost) "free market" that settles down these things. And ISK shall still be ridicolously easy to make to pay for added costs. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3054
|
Posted - 2014.04.15 21:46:00 -
[567] - Quote
Gilbaron wrote:Steve Ronuken wrote:If it's possible, I'd like to see the following added:
All stations with rookie industry agents are limited to 'civilian' blueprints.
That way, the cost for rookies shouldn't be too bad, when they're going through their tutorials, rather than the stations being constantly jam packed.
Then just make sure the free venture bpc is tagged civilian. you can always simply make sure the rookie systems are uneffected by the congestion charges. or make sure the charge formula takes the length of the job into account.
Problem with the removal of the congestion charge in rookie systems is: Everyone manufactures in a rookie system. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Ranger 1
Ranger Corp
5583
|
Posted - 2014.04.15 21:47:00 -
[568] - Quote
Gilbaron wrote:Steve Ronuken wrote:If it's possible, I'd like to see the following added:
All stations with rookie industry agents are limited to 'civilian' blueprints.
That way, the cost for rookies shouldn't be too bad, when they're going through their tutorials, rather than the stations being constantly jam packed.
Then just make sure the free venture bpc is tagged civilian. you can always simply make sure the rookie systems are uneffected by the congestion charges. or make sure the charge formula takes the length of the job into account. Well, making rookie systems unaffected would simply serve to make them the new industry hubs. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
El 1974
Freedom For Fantasy The Unthinkables
139
|
Posted - 2014.04.15 21:47:00 -
[569] - Quote
No need to remove offline POSses. Allow players to shoot them without a wardec and they will clear them. Perhaps make attackers suspect, but keep concord out. Give players a chance, you can always remove POSses later if that doesn't work. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3054
|
Posted - 2014.04.15 21:47:00 -
[570] - Quote
Vaerah Vahrokha wrote:Steve Ronuken wrote:In case people are interested, that's around 13400 new moons added to the pool of highsec anchorable moons (currently around 33000) Hello, Steve, who I will vote for CSM. I would not really make too many calculations over spare moons or similar, EvE has this excellent feature called (almost) "free market" that settles down these things. And ISK shall still be ridicolously easy to make to pay for added costs.
Heh. Just thinking it'll take a wee while to fill up. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
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