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Author |
Thread Statistics | Show CCP posts - 56 post(s) |
Messiene
Imperial Academy Amarr Empire
1
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Posted - 2014.04.15 15:02:00 -
[31] - Quote
CCP Ytterbium wrote:Garth of Izar wrote:how does this effect locked down BPOs? Can't lock down at a POS AFAIK Yes, we had a look at that as well. Allowing people to lock blueprints down in Starbases with current vote / lock mechanics would not be a good idea, so it won't be possible for now.
This sounds almost as well thought through as ...
...World of Darkness. |
Pycon
White Raven Industries Brothers of Tangra
0
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Posted - 2014.04.15 15:02:00 -
[32] - Quote
So capital and super bpo's give us some idea around how they will work? |
Grarr Dexx
Snuff Box
352
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Posted - 2014.04.15 15:02:00 -
[33] - Quote
Canine Fiend wrote:I feel like there will now be even more High Sec POSes due to the removal of the standings requirement. This will inevitably lead to more people setting up and abandoning towers. Will there be any consideration for how to remove these large high sec towers that have been abandoned? It can be pretty disheartening to go set up a new tower only to find out that most moons are occupied by abandoned towers that would take a massive BS fleet hours to take out.
Not just in high-sec, low-sec as well. It takes far too much effort to take down a large caldari tower compared to the minimal expenditure in putting it up. |
Aliventi
Southern Cross Empire Flying Dangerous
675
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Posted - 2014.04.15 15:03:00 -
[34] - Quote
Quote:Reduce copy time on all blueprints to be less time consuming than manufacturing something out of it. This gives the option to use blueprint copies to build items at Starbases without risking the original. Any chance this would also apply to T2 BPOs? Right now it takes longer to make a copy than to just manufacture from the BPO. It would be a great way for a new market to spring up around T2 BPO BPCs and make it easier for new people to get in to T2 manufacturing without having to get in to invention. "tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through the gate. Effortless intel is bad." ~Me |
Sarin Gaston
Alpha Strategy The Unthinkables
1
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Posted - 2014.04.15 15:03:00 -
[35] - Quote
"Allow Starbases to be anchored anywhere in high-security space and without standing requirements " Not to be rude but i think removing the standing requirement is stupid. You're basically telling those that actually grinded for the standings "Thanks but it was a waste of your time!" I hope there is some form of a return or something for this because you're about to put the last nail in the coffin for missions/epic arcs and so forth. |
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CCP Phantom
C C P C C P Alliance
4231
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Posted - 2014.04.15 15:04:00 -
[36] - Quote
Aerieth wrote:I am not seeing the market group icon screen shot and instead am only seeing a duplicate of the removal of Extra Materials screen shot?
Only me or issue? Thank you for the notification, this (and a typo) has been fixed now. CCP Phantom - Senior Community Representative - Volunteer Manager |
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Weaselior
GoonWaffe Goonswarm Federation
6877
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Posted - 2014.04.15 15:04:00 -
[37] - Quote
Sarin Gaston wrote:"Allow Starbases to be anchored anywhere in high-security space and without standing requirements " Not to be rude but i think removing the standing requirement is stupid. You're basically telling those that actually grinded for the standings "Thanks but it was a waste of your time!" I hope there is some form of a return or something for this because you're about to put the last nail in the coffin for missions/epic arcs and so forth. it was a waste of your time
the correct solution is an apology and axing that atrocious mechanic forever not "well sarin gaston had to do it once so we must have everyone suffer equally" Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
363
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Posted - 2014.04.15 15:06:00 -
[38] - Quote
Sarin Gaston wrote:"Allow Starbases to be anchored anywhere in high-security space and without standing requirements " Not to be rude but i think removing the standing requirement is stupid. You're basically telling those that actually grinded for the standings "Thanks but it was a waste of your time!" I hope there is some form of a return or something for this because you're about to put the last nail in the coffin for missions/epic arcs and so forth. I bet you complained when they removed learning skills too |
Soldarius
Deadman W0nderland Test Alliance Please Ignore
626
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Posted - 2014.04.15 15:07:00 -
[39] - Quote
Aelisha wrote:CCP Ytterbium wrote:Aelisha wrote:How will this affect Outposts in null-sec? Will they retain slot cap or gain some other feature? We've plans for this, and this will be mentioned in the job cost scaling blog. Your rapid feedback is appreciated and I look forwards to it. As a small corporation/alliance working towards null-industry we are eager to be a part of this renovation of a long-ailing system. Keep up the good work.
Not empty quoting.
Also, industrial expansion is a go!
Free Ripley Weaver! |
Mashie Saldana
BFG Tech
995
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Posted - 2014.04.15 15:08:00 -
[40] - Quote
This seems nice.
So we can fnally do batch installation of blueprints???? Mashie Saldana Dominique Vasilkovsky
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Xaniff
The Redneck Gun Club Grumpy Oldmen
5
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Posted - 2014.04.15 15:08:00 -
[41] - Quote
1. Please say those new images in the blueprint Get Info aren't here to stay. I rather like the text-driven tabs.
2. I predict there will be even more abandoned POSes out hogging all the spaces next to the moons. There needs to be some mechanic for these to be abandoned and destroyed in a reasonable amount of time after running out of fuel and failing to be maintained (like the secure containers that are lost, whether they hold goods or not).
3. If there's no lockdown available for blueprints, that's going to seriously up the risk of hauling out stuff like capital component BPOs to the station that are pretty much required non-stop in ship production.
4. While you're redoing the arrays and research facilities, could you add in folders or some sort of container so we can better sort through whose stuff is whose instead of having to rely on a complicated shell game of corporate divisions? Edit: Though judging by that screenshot, it looks like that might have already been considered. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
284
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Posted - 2014.04.15 15:11:00 -
[42] - Quote
One artifact from this change: where does this leave Amarr Outposts? Currently, their advantage, compared to other outpost types, is that they have the largest number of raw manufacturing slots available for use. Does the new system have plans for mutating that advantage somehow to gel with the new system?
Could I be asking for information that's coming in a later devblog? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Weaselior
GoonWaffe Goonswarm Federation
6879
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Posted - 2014.04.15 15:12:00 -
[43] - Quote
What happens to a BPO in research/build in a pos when this change goes live? Is it moved to the POS, or does it remain in the station? Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
Sir HyperChrist
Persnickety Pilots
47
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Posted - 2014.04.15 15:14:00 -
[44] - Quote
I see a lot of improvements, most are just graphical clarifications, which is always great.
But also my "extra hassle" alarm goes off: I now have to make copies of my battleship-and-up (T2) bpo's in a station, then move those to a pos, for added buildspeed, or set those bpc's to build directly in station. It's more clicks than I have to do now, building in a pos, with the bpo in station, directly.
Will standing with the corp owning an empire station lower the fees on manufacturing and research? Adding some optimisation mechanic there would add gameplay for otherwise passive industry alts. Maybe an idea....
Part of problems I saw come up after the reprocessing blog, about compressed ores becoming the new default material unit for transport, but those only being built in Rorquals in null-sec, are solved. Mining corps can now easily put up pos for compression, providing steady market supply of compressed ore in empire. Thankyou for that :)
Still, allowing industrial cores on Orca's would even be easier: Compress during the mining op, instead of afterwards.
I'm really curious bout what you're planning with "Teams" !
Keep up the good work, see you in 2 weeks
-SHC |
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CCP Phantom
C C P C C P Alliance
4232
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Posted - 2014.04.15 15:16:00 -
[45] - Quote
Please refrain from personal attacks, trolling and off topic posts - thank you. CCP Phantom - Senior Community Representative - Volunteer Manager |
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Paul Otichoda
Mine Your 0wn Business Brothers of Tangra
228
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Posted - 2014.04.15 15:17:00 -
[46] - Quote
So those 6 months grinding standings for a high sec POS has been wasted?
I must say this rather does remove much need to have high standings with a faction and not a corporation now |
ChromeStriker
Sebiestor Tribe Minmatar Republic
716
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Posted - 2014.04.15 15:18:00 -
[47] - Quote
Hmm always wondered what these blue blueprint things were... must of saved hundreds of the damn things from all the exploring...
Nulla Curas |
David Magnus
240
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Posted - 2014.04.15 15:19:00 -
[48] - Quote
I sincerely hope that you have fully thought through the BPO changes.
Having to move BPOs around and not being able to leave them locked down, or lock them down in a POS is an open invitation to corp theft.
Removing the usefulness of this basic protection will only encourage people to make 1-man corps and discourage anyone from working together once they have any BPO of significant value. BPOs are one of the only assets that have lasting, significant, and appreciating value. You may think think that adjusting the risk/reward on these will spark more gameplay, but it will only encourage people to play solo. http://soundcloud.com/davidkmagnus/fight-us-maybe http://soundcloud.com/davidkmagnus/winterupdate http://soundcloud.com/davidkmagnus/supercaps http://soundcloud.com/davidkmagnus/pandemiclegion |
Weaselior
GoonWaffe Goonswarm Federation
6881
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Posted - 2014.04.15 15:19:00 -
[49] - Quote
also, w/r/t this:
Quote:Reduce copy time on all blueprints to be less time consuming than manufacturing something out of it. This gives the option to use blueprint copies to build items at Starbases without risking the original.
will you be looking at runs as well? for example, bpcs of capital ship components are hilariously useless as they're capped at 5 runs, so you need to reinstall every eight hours or so if you wanted to use them, a huge slowdown unless you can reinstall like clockwork Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
Corraidhin Farsaidh
Hello-There
361
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Posted - 2014.04.15 15:20:00 -
[50] - Quote
Good to see changes coming through from the forums I've been active in, certainly feels like the player base have been listened to on many things here. |
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Magnus Cortex
GoonWaffe Goonswarm Federation
14
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Posted - 2014.04.15 15:20:00 -
[51] - Quote
[quote=Paul Otichoda]So those 6 months grinding standings for a high sec POS has been wasted?/quote]
Its not wasted, it let you have a highsec pos when they required standings...
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Thead Enco
47th Ronin
151
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Posted - 2014.04.15 15:21:00 -
[52] - Quote
Altrue wrote:First :DDamn!I started reading and I really like the whole "splitting in six", it helps give each change its spotlight while splitting discussions, and integration of what these change means, for the average player. Edit : 1- I don't like the icons on the show info of bill of materials. They are very 2003. The whole gratient background and stuff. Their shape in itself is also quite.. meh :D. You should make these icons in line visually with the little skillbook on the ship show info. 2 - The line " After summer, R.A.M. and R.db will instead behave like any other material in the game. However, to keep loss ratios similar l we will:" contains a typo. There is a "I we" that snuck inside the final devblog :p 3 - Kuddos for the removal of Extra Materials!!! 4 - Cost scaling system for industry jobs, hahaha so evil . Sounds awesome! (Also stealth isk sink) IMHO, limiting it to 14% of the base item is way too low as a hard cap, but thats my opinion. 5 - " The Blueprints in question can be researched remotely, by installing them at a station while using a Starbase Mobile Laboratory in the same solar system. With the removal of slots this use case is no longer that important, as we expect research slots to be widely more available." o_O I didn't know that! Seems broken, happy that it goes away. 6 - POSes in high-sec without standing requirements? Cool! But we still need a way to easily remove offline POSes !! 7 - And this last teaser of the new industry UI... Aaawww so sweeeeeeet!!
Answer to number 6, Wardec>Blap POS>WIN
-á"A Lannister always pays his debts."
-áTyrion Lannister |
Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1260
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Posted - 2014.04.15 15:22:00 -
[53] - Quote
CCP RubberBAND wrote:We've been dying to talk about these changes and can't wait for your feedback.
Moving away from a fixed npc pricing structure like this appears to be a good thing.
Actually on reflection, I see that it should drive players to re-distribute themselves and their possessions to less centralised locations. Ships could die, possessions could be lost, this is all good.
on an un-related note .... Can the same thing be done to trading in general with regard to sales taxes and broker fees ?
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Destination SkillQueue
Are We There Yet
6336
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Posted - 2014.04.15 15:23:00 -
[54] - Quote
Paul Otichoda wrote:So those 6 months grinding standings for a high sec POS has been wasted?
I must say this rather does remove much need to have high standings with a faction and not a corporation now Which is probably the entire point, since it was a ****** mechanic that just encouraged painful grinding, alt corp usage or manipulating the mechanics to work around the limitation. Mainly pain and workarounds instead of worthwhile gameplay. |
Yinmatook
Skilled Refugees Carthaginian Naval Supply Industries
5
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Posted - 2014.04.15 15:26:00 -
[55] - Quote
The major problem with putting anything out into a POS is that there is NO way to see what is out there from the game client unless you are physically at it and can open the modules to look. Of course, you can fire up jEVEAssets and get that entire list from the API...
With these Industry changes and now the requirement to place your BPO/BPC out in the POS, I certainly hope that the game client will be able to see what you have out there (you know, like with the Corportation->Assets->Search interface). |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
273
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Posted - 2014.04.15 15:26:00 -
[56] - Quote
Kitty Bear wrote:CCP RubberBAND wrote:We've been dying to talk about these changes and can't wait for your feedback. Moving away from a fixed npc pricing structure like this appears to be a good thing. Actually on reflection, I see that it should drive players to re-distribute themselves and their possessions to less centralised locations. Ships could die, possessions could be lost, this is all good. on an un-related note .... Can the same thing be done to trading in general with regard to sales taxes and broker fees ?
A couple of the follow up blogs should elaborate on this, but yes, the idea is that there is a more dynamic spread of players invested in Industry which should lead to a more interesting and dynamic landscape.
Sales tax and broker fees are a completely separate system, not something within scope of these changes though certainly an interesting idea. Feel free to poke me on: Twitter |
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Tau Cabalander
Retirement Retreat Working Stiffs
3445
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Posted - 2014.04.15 15:27:00 -
[57] - Quote
Unless I misunderstand, it is misleading to state station manufacturing slots are being removed: they are becoming unlimited.
Does this apply to outposts as well as NPC stations?
I am curious how that works with POS assembly lines; do they remain slotted?
EDIT: I think I need to read the blog a few more times. |
Thead Enco
47th Ronin
151
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Posted - 2014.04.15 15:29:00 -
[58] - Quote
David Magnus wrote:I sincerely hope that you have fully thought through the BPO changes.
Having to move BPOs around and not being able to leave them locked down, or lock them down in a POS is an open invitation to corp theft.
Removing the usefulness of this basic protection will only encourage people to make 1-man corps and discourage anyone from working together once they have any BPO of significant value. BPOs are one of the only assets that have lasting, significant, and appreciating value. You may think think that adjusting the risk/reward on these will spark more gameplay, but it will only encourage people to play solo.
If people want to play solo who is anyone to tell them how to play their game. And if people are going to store their T2 BPO's and Capital BPO's then they deserve their **** to get jacked. This is EVE!
-á"A Lannister always pays his debts."
-áTyrion Lannister |
Vincent Athena
V.I.C.E.
2718
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Posted - 2014.04.15 15:30:00 -
[59] - Quote
About being able to anchor POSes anywhere in high sec: Does that mean the very high security systems will become available? For example, right now you cannot anchor a POS in a 1.0 system. Will that change? http://vincentoneve.wordpress.com/ |
Tetania
Wildly Inappropriate Goonswarm Federation
36
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Posted - 2014.04.15 15:32:00 -
[60] - Quote
Ok. I'm intrigued and I'll wait patiently for the rest of the plan to be unveiled.
As someone who builds Titans I'd just like to get another voice behind considerations for POS building.
Reducing copy time would certainly be viable for Hull Building after a brief delay to get copies started after the first post patch build that will be fine.
Components tho. Assuming a 1man corp which is going to be a must without lockdown. You still need to keep either 30Bil of BPOs in a POS anc choose betwen gambling on a successful defense or destroying around 20Bil in minerals to retrieve the BPOs while the POS is being reinforced. Or drastically increase your hauling from Refine minerals in station and haul to POS in system. To Refine minerals in Station and haul through a stargate to an Amarr station and then haul components from station to POS to build the ship off a BPC.
I already use 8 freighters multiboxed and consider the existing movement excessive. This would be hundreds of trips.
Upping the copies on a component BPC to 45-50 would be start as long as copy time is <= build time.
Otherwise allowing mineral recovery when jobs are cancelled would be an option but it forces a very very high attention level on POSes and makes eve a literal job to avoid catastrophic loss of assets.
I know supercap builders are the 1% but please don't make the extreme edge cases of ****** mechanics worse for us. |
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