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Author |
Thread Statistics | Show CCP posts - 56 post(s) |
Gizznitt Malikite
Agony Unleashed Agony Empire
3861
|
Posted - 2014.04.16 18:26:00 -
[1021] - Quote
Dinsdale Pirannha wrote:Gizznitt Malikite wrote:Dinsdale Pirannha wrote:Proton Power wrote:Dinsdale Pirannha wrote:Questions I have not seen a dev answer:
1. Will the 14% surcharge be calculated on the raw material cost of the products, or the estimated sell value? I assume that CCP will use the mechanism that calculates the value of an item in my hangar now.
2. Will someone be able to lock down BPO's at a POS, like they can at a station? 1 - Nobody knows yet. 2 - No. Here are the 3 scenarios that play out. 1. Corporation keeps their BPO's locked down safe and sound in a station, and gets hit with a huge copying fee, completely out their control, as the market demand dictates the fee structure. And you KNOW that the fees will be more than what it will cost to do the copying at the POS, because CSM8 is all about risk / reward. Oh, and when I say more than the cost of doing it at a POS, I am talking about under this new world order where your internal copying costs include the new surcharge you get copying at your own POS. But you do get slightly lower costs if you choose to keep a POS up because you don't need research modules. Of course, the entire corp cam pull up stakes and move further from a trade hub, hoping to find some quiet cheap place. The opportunity cost of that is zero, because time is free in Eve, and no one ever ganks someone moving billions in BPO's. Result: Much more costly for a corp to copy / research compared to today, but equally as safe, so a NET NEGATIVE. 2. Multi-player corporation decides to move their BPO's out to their POS to take advantage of the much lower costs of using NPC station copying and also the efficiencies of the POS research, whatever they end up to be. Of course, it still costs more than today, since no one anywhere is immune to surcharges of some sort. And as an added bonus, you now have HUGE risk of corp theft since you can't lock down the BPO's. And as another lovely feature, you just pained a big bullseye on your corp by having research mods at your POS screaming "JUICY BPO's HERE, PLEASE WAR DEC US!!!!" Result: STILL more costly that today, and way way more risk, so a NET NEGATIVE. 3. Single player indy corp decides to move BPO's to take advantage of efficiencies as in scenario 2. Same risks as #2, except no corp theft. Same added cost. Result: STILL more costly that today, and way way more risk, so a NET NEGATIVE. There is no scenario here that benefits someone who is casual or serious about industry in high sec. Of course, we have yet to see the other shoe drop with all the advantages being gifted to null sec with the costing structure, but we already know that each null sec station now has unlimited mfg and research slots. Looks like mynnna, Malcanis, and the rest of the CSM rammed through the changes they wanted. We don't know the price points because details on POS S&I have yet to be released. More risk for more reward is the paradigm CCP mentioned in the blog, and people can chose the level of risk they wish to take. Just because you think having BPO's in a POS is too much risk does not mean everyone else will. I have a research POS with 10 Labs on it today, and had to deal with wardecs of the billion+ POS loot. Learning how to arm your POS will thwart many would-be attackers. Having friends to aid you in times of war goes even farther for securing your assets. Furthermore, the 24hr warning before a war goes active provides a nice window to get your stuff safe. There are many ways you can make POS assets fairly safe, you just have to utilize them. I too used to run a POS. I did T2 invention mfg and cap mfg in high sec and next door in low. Some of your corp members are likely flying in capitals I made for your group, before one of your guys moved on to PL. I had to deal with all the risks that you do today, and am well aware of the risk /reward balance we have today in high / low. But bottom line, this looks more like lower reward / much higher risk is what we are facing. Do you seriously believe that CCP, who at every turn, has nerfed high sec income, is about to give it a buff? At best, costs will remain the same, and risk goes way higher. But yeah, let's peg this conversation until the other shoe drops on costs, and we can see how much high sec industry just got hammered. Because we both know, that just like refining efficiency, the null sec cartels are about to be gifted huge advantages compared to high sec.
CCP giveth and taketh away.
Sure, Sov Nullsec might reap some benefits form the industry expansion, making nullsec industry more profitable is generally a GOOD thing. I do my industry in highsec because there is little benefit to doing it in nullsec.
Remember, most industry takes place in highsec, and I doubt industry is going to massively uproot itself and move to nullsec. And also remmeber, a Sov revamp is on the to-do list, so exciting times will be here.
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Captain StringfellowHawk
Forsaken Reavers Rim Worlds Protectorate
124
|
Posted - 2014.04.16 18:26:00 -
[1022] - Quote
Do the POS's still need to be anchored near a moon? or can they be anchored anywhere in space? [/quote]
This was answered earlier by CCP, It is still at a moon, they are just unlocking I think like 13000 more moons in the game for us. [/quote]
Cool thanks for the response. I honestly didn't want to read 50 pages of posts and a search didn't show anything. :)[/quote]
Use the cliffnote system of eve, Dev Post link :P |
Gizznitt Malikite
Agony Unleashed Agony Empire
3861
|
Posted - 2014.04.16 18:29:00 -
[1023] - Quote
Captain StringfellowHawk wrote: Do the POS's still need to be anchored near a moon? or can they be anchored anywhere in space?
GÖª This was answered earlier by CCP, It is still at a moon, they are just unlocking I think like 13000 more moons in the game for us.
GÖªGÖª Cool thanks for the response. I honestly didn't want to read 50 pages of posts and a search didn't show anything. :)
GÖªGÖªGÖª Use the cliffnote system of eve, Dev Post link :P
The first post is being updated with CCP dev responses. There's your cliffnotes. |
Dinsdale Pirannha
Pirannha Corp
2681
|
Posted - 2014.04.16 18:29:00 -
[1024] - Quote
Captain StringfellowHawk wrote:
Null sec good, everything else bad drivel.
Wow, just wow. You really don't understand this game, do you? Oh, and BTW, I don't scream about unsubbing. I can't. This is my last account. Has been for years. If I drop this, I won't be able to enjoy the schadenfreude on the forums that is coming for CCP, one day soon. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Proton Power
Evolution Northern Coalition.
7
|
Posted - 2014.04.16 18:33:00 -
[1025] - Quote
We dont know how the "Tax" is going to work as of yet, but I dont' see why people will go out and put up POS's just because they can now.
As of today before patch you can buy a corp for almost nothing that allows you to put up POS's, not everyone is doing it.. Very little difference.
Also if POS's are also part of the system tax, a POS has very little reason to be used other than quicker jobs if the arrays still even have that bonus (Again we don't know those details yet either).
All in all, we need a lot more information.. On top of all these changes you also have the refinery/compression changes coming in, this patch is going to really change everything about production.. I think in the start we will see TONS of people jump on the POS/Industry bandwaggon, but after 2 months that number will drop drasticly, it won't be "new" anymore, and lets face it production is a job, mosst people dont play to work.. |
Dinsdale Pirannha
Pirannha Corp
2681
|
Posted - 2014.04.16 18:35:00 -
[1026] - Quote
Gizznitt Malikite wrote: CCP giveth and taketh away.
Sure, Sov Nullsec might reap some benefits form the industry expansion, making nullsec industry more profitable is generally a GOOD thing. I do my industry in highsec because there is little benefit to doing it in nullsec.
Remember, most industry takes place in highsec, and I doubt industry is going to massively uproot itself and move to nullsec. And also remmeber, a Sov revamp is on the to-do list, so exciting times will be here.
Let's be clear here. CCP taketh from high sec and giveth to sov null sec. And if you believe that the cartels will let any sov change come through that does not benefit them, well, you know better than that.
When this is all done, sov null sec will be better than high sec in every single way. Better anoms, better rats, better ice, better rocks, better refining, and now, better industry efficiency. The only thing that null won't have is the trade hubs, because the majority of the player base is still high sec players.
The CSM and their lackey is trying real hard to change that last demographic. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
D'Kelle
Federal Navy Academy Gallente Federation
73
|
Posted - 2014.04.16 18:35:00 -
[1027] - Quote
oohthey ioh wrote:Rekkr Nordgard wrote:oohthey ioh wrote:everyone shut the **** up, you lock down your ****** BPO's in station, and make copes in the station then use you BPC in the pos Because adding valueless steps and making industry more complicated is what we wanted in an indy expansion. then take the risk of using the bpo in the pos? the whole piont of the copys is for safe movement + inventing
FFS but to get the BPO to a usable ME and PE it will have to be placed in the POS LAB DIRECTLY sometimes up to a month to simply research 1 ME (BPO dependant) that's before you even get to the BPC stage. |
Radgette
The Dark Space Initiative Scary Wormhole People
63
|
Posted - 2014.04.16 18:36:00 -
[1028] - Quote
People need to stop saying the following :
Nullsec is the endgame of EVE it's supposed to be better.
EVE is a sandbox all career paths should be equally catered to not just one.
Incentivising Nullsec does not need to come at the expense of Highsec or any other space.
Adding additional costs to POS by some magically tax is daft.
we don't need to hire workers, production is automated and the pos fuel includes the items required to keep things running smoothly so it's not a maintenance tax, it's just a hey we can't think of anything so lets add a tax. really boring game design imo.
I'm holding off on any major crying until the rest of the blogs are released though as it "hopefully" isn't as bad as it currently seems.
Also one last thing, don't get your hopes up for that UI making it into the game, remember PI it looked great and we got an RSI inducing circle clickfest :P |
Weaselior
GoonWaffe Goonswarm Federation
6980
|
Posted - 2014.04.16 18:41:00 -
[1029] - Quote
Dinsdale Pirannha wrote:CCP Fozzie wrote:
Never change Dinsdale, never change. <3
I will change when you do. I was looking at one of the Weasel's comments that indicated he already knew about the changes, and clicked on Yitterbum's instead. i'm quite sure i already knew about the changes when i posted in the thread explaining the changes
i read the devblogs before commenting, you see Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Hexatron Ormand
Aperture Deep Space BORG Alliance
52
|
Posted - 2014.04.16 18:42:00 -
[1030] - Quote
Vaerah Vahrokha wrote:Hexatron Ormand wrote: On top of the fuel costs? POS users have to pay twice otherwise... once to keep the tower running, and a second time to pay those additional scaling costs? Will this be compensated by lowering the initial fuel costs the POS eats up? Or by giving them extremely great scaling conditions? Otherwise POS users may not be able to compete with prices of station users.
Do you understand you are talking about a commodity (ices but also other fuels components) that has ZERO intrinsic ISK value and whose price is exclusively - and rightly - decided by the markets? The markets will judge the best price, no you, not me nor CCP. That's what sets EvE apart. The markets.
Yes but the towers could be changed to use less fuel blocks per hour, cutting current fuel costs down - see what i mean? Costs can still bne influenced by CCP, by causing the towers to need less fuel blocks per hour, than they do now. So they can be compensated or changed. |
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Weaselior
GoonWaffe Goonswarm Federation
6980
|
Posted - 2014.04.16 18:46:00 -
[1031] - Quote
Allison A'vani wrote:Why are you adding cost scaling onto POSes? You already pay for fuel. There is literally zero lore or other fantasized reason to put cost scaling on POSes. I OWN THE POS and I OWN THE ASSEMBLY ARRAY. the reason to put cost scaling on a pos is because otherwise i would replace the eight component assembly arrays on my pos with a single one because slots are now infinite
so you make it so that it's basically free if i install ten jobs but ramps up after that, if it's done right having two assembly arrays will mean that i can install basically 20 free jobs, etc etc
like seriously people use some brains here Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Thead Enco
47th Ronin
155
|
Posted - 2014.04.16 18:48:00 -
[1032] - Quote
Dinsdale Pirannha wrote:Corraidhin Farsaidh wrote:I don't think that many people if any will quit because of this, we are being warned waaaaay in advance of the changes to come, People will simply adapt to the new ways or do something else that suits them instead. As far as I can tell these changes will mean greater reward for the more proactive industrialist.
I look forward to finding out more details regarding invention as soon as it is available. I really hope they allow us to use RP directly from agents at a much better rate than if you physicalize into a datacore and sell. Give research agents a reason to be used beyond a nice treat once a year at datacore sales time. You might be surprised how many quit once the full impact hits. But it will be impossible to tell. Remember, the vast majority of casual players don't even read the forums, let alone the dev blogs. The 1st time they will know about the changes is when this goes live, and they head to their POS on day 1 of the new world. How many individuals actually post and read the forums. I bet CCP could easily count the amount of unique IP's that visited the forums in the past 3 months, and how many accounts were used to post on the forums. Wanna bet it is a tiny fraction of the sub base?
The casual player is as relevent as a crack house in ole Detroit. Furthermore if they are really that butthurt to have to actually login more to play this game then they will not be missed, just means one less competitor I have to worry about. I only say that because "The casual player" has been the death of every MMO I have played since UO, So let them leave, while this game endures on a new horizon they can run "Raids"
-á"A Lannister always pays his debts."
-áTyrion Lannister |
Dramaticus
GoonWaffe Goonswarm Federation
503
|
Posted - 2014.04.16 18:50:00 -
[1033] - Quote
As a champion of highsec seeing increased costs via taxes and build fees I'd just like to take this moment to revel in the glory of this thread The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |
Daenika
MMO-Mechanics.com
56
|
Posted - 2014.04.16 18:52:00 -
[1034] - Quote
AWESOME.
Now can you guys add the atrocious PI interface to the list of industry UI's that need changed? |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
606
|
Posted - 2014.04.16 18:52:00 -
[1035] - Quote
Radgette wrote:People need to stop saying the following :
Nullsec is the endgame of EVE it's supposed to be better.
EVE is a sandbox all career paths should be equally catered to not just one.
Incentivising Nullsec does not need to come at the expense of Highsec or any other space.
Adding additional costs to POS by some magically tax is daft.
we don't need to hire workers, production is automated and the pos fuel includes the items required to keep things running smoothly so it's not a maintenance tax, it's just a hey we can't think of anything so lets add a tax. really boring game design imo.
I'm holding off on any major crying until the rest of the blogs are released though as it "hopefully" isn't as bad as it currently seems.
Also one last thing, don't get your hopes up for that UI making it into the game, remember PI it looked great and we got an RSI inducing circle clickfest :P
Risk vs Reward has always been the backbone of EVE gameplay (and any other MMO in existance). The safer you are trying to be, the less rewarding your activities will be. The more risk you take, the higher your rewards will be. There is nothing wrong with that and the current changes are all good in my book.
Nullsec isn't an endgame, but it certainly is one of the most rewarding areas of the game. It is up to the player if they want to risk reaping those rewards or not. I live in high sec, enjoy being in high-sec. But I reap the rewards of null-sec on an almost daily basis because I dare to take the risk. My YouTube Channel - EVE Tutorials & other game related things! |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
606
|
Posted - 2014.04.16 18:53:00 -
[1036] - Quote
Daenika wrote:AWESOME.
Now can you guys add the atrocious PI interface to the list of industry UI's that need changed?
Oh god I hope that's not this expansion, I just spent a week recording a tutorial about PI in it's current form My YouTube Channel - EVE Tutorials & other game related things! |
Killian Redbeard
3dge of D4rkness
40
|
Posted - 2014.04.16 18:56:00 -
[1037] - Quote
Proton Power wrote:We dont know how the "Tax" is going to work as of yet, but I dont' see why people will go out and put up POS's just because they can now.
As of today before patch you can buy a corp for almost nothing that allows you to put up POS's, not everyone is doing it.. Very little difference.
Also if POS's are also part of the system tax, a POS has very little reason to be used other than quicker jobs if the arrays still even have that bonus (Again we don't know those details yet either).
All in all, we need a lot more information.. On top of all these changes you also have the refinery/compression changes coming in, this patch is going to really change everything about production.. I think in the start we will see TONS of people jump on the POS/Industry bandwaggon, but after 2 months that number will drop drasticly, it won't be "new" anymore, and lets face it production is a job, mosst people dont play to work..
With the Refining Change you will get better processing at a POS than a hi-sec npc station and you can also be able to create the Compressed Ore at the POS.
The only issue I have with the changes so far is the dropping of the standings to put up Hi-Sec towers. I do not see the need to make this change. There are more pressing issues that need to be change than this mechanic that is working. |
Daenika
MMO-Mechanics.com
56
|
Posted - 2014.04.16 18:59:00 -
[1038] - Quote
TigerXtrm wrote:Risk vs Reward has always been the backbone of EVE gameplay (and any other MMO in existance). The safer you are trying to be, the less rewarding your activities will be. The more risk you take, the higher your rewards will be. There is nothing wrong with that and the current changes are all good in my book.
Nullsec isn't an endgame, but it certainly is one of the most rewarding areas of the game. It is up to the player if they want to risk reaping those rewards or not. I live in high sec, enjoy being in high-sec. But I reap the rewards of null-sec on an almost daily basis because I dare to take the risk.
If Risk vs. Reward were valid, WH would be the most profitable and effective area of EVE. Most of nullsec is super-safe blue. |
Daenika
MMO-Mechanics.com
56
|
Posted - 2014.04.16 18:59:00 -
[1039] - Quote
TigerXtrm wrote:Daenika wrote:AWESOME.
Now can you guys add the atrocious PI interface to the list of industry UI's that need changed? Oh god I hope that's not this expansion, I just spent a week recording a tutorial about PI in it's current form
Ouch, pity you there. The current interface is freakin terrible... |
Aryth
GoonWaffe Goonswarm Federation
1496
|
Posted - 2014.04.16 19:00:00 -
[1040] - Quote
Dalilus wrote:Maybe the players that run eve should take a look across the water and see how the healthcare revamp in the colonies is being received and working out. Huge changes all the time, i attribute it to fear of next year, that alienates everyone is not good. Stop paying attention to the BWAAAAAAmbulance that changes its mind every couple of months about what it wants and start introducing new content that everyone, not only the BWAAAAAmbulance drivers, can participate in and enjoy.
What if one of those players was also working on healthcare.gov as one of the people brought in to fix that too?
Man, that would just be creepy eh? Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
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Soldarius
Deadman W0nderland Test Alliance Please Ignore
629
|
Posted - 2014.04.16 19:01:00 -
[1041] - Quote
Bad Bobby wrote:CCP Ytterbium wrote:Please wait for the appropriate blog for more details. This is what us waiting looks like. There is already blood on the dance floor.
They are dying on the dance floor. They are lying in debris. They are fading with exhaustion from their mortal injuries.
They are hungry and need feeding. They've resigned themselves to fate. They're desperate men. Death's written on their face.
Coming soon... |
Weaselior
GoonWaffe Goonswarm Federation
6980
|
Posted - 2014.04.16 19:01:00 -
[1042] - Quote
Daenika wrote:TigerXtrm wrote:Risk vs Reward has always been the backbone of EVE gameplay (and any other MMO in existance). The safer you are trying to be, the less rewarding your activities will be. The more risk you take, the higher your rewards will be. There is nothing wrong with that and the current changes are all good in my book.
Nullsec isn't an endgame, but it certainly is one of the most rewarding areas of the game. It is up to the player if they want to risk reaping those rewards or not. I live in high sec, enjoy being in high-sec. But I reap the rewards of null-sec on an almost daily basis because I dare to take the risk. If Risk vs. Reward were valid, WH would be the most profitable and effective area of EVE. Most of nullsec is super-safe blue. its funny how people who can't cut it in 0.0 are always so convinced its so safe and easy Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Killian Redbeard
3dge of D4rkness
40
|
Posted - 2014.04.16 19:03:00 -
[1043] - Quote
Weaselior wrote:Allison A'vani wrote:Why are you adding cost scaling onto POSes? You already pay for fuel. There is literally zero lore or other fantasized reason to put cost scaling on POSes. I OWN THE POS and I OWN THE ASSEMBLY ARRAY. the reason to put cost scaling on a pos is because otherwise i would replace the eight component assembly arrays on my pos with a single one because slots are now infinite so you make it so that it's basically free if i install ten jobs but ramps up after that, if it's done right having two assembly arrays will mean that i can install basically 20 free jobs, etc etc like seriously people use some brains here
Why change the POS modules to have infinite number like the NPC stations? The Arrays have a set powergrid and CPU usage on the Tower. These should not be able to run infinite jobs even at scaling costs. |
Weaselior
GoonWaffe Goonswarm Federation
6980
|
Posted - 2014.04.16 19:04:00 -
[1044] - Quote
Killian Redbeard wrote: Why change the POS modules to have infinite number like the NPC stations? The Arrays have a set powergrid and CPU usage on the Tower. These should not be able to run infinite jobs even at scaling costs.
because you're abolishing the entire concept of slots so you have the same system everywhere instead of a stupid and archaic system on pos Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
398
|
Posted - 2014.04.16 19:07:00 -
[1045] - Quote
Getting all bent out of shape about POS stuff is not particularly smart right now.
Barring, of course, the removal of the standings requirement for anchoring POS in highsec. Anyone who disagrees with that is trying to protect their interests at the expense of the whole, and in a particularly hamfisted manner, unlike me and mine. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Killian Redbeard
3dge of D4rkness
41
|
Posted - 2014.04.16 19:10:00 -
[1046] - Quote
Weaselior wrote:Killian Redbeard wrote: Why change the POS modules to have infinite number like the NPC stations? The Arrays have a set powergrid and CPU usage on the Tower. These should not be able to run infinite jobs even at scaling costs.
because you're abolishing the entire concept of slots so you have the same system everywhere instead of a stupid and archaic system on pos
If we getting rid of slots are we getting rid of the specialized arrays and lab pos modules also? I only need 1 lab for ME/PE/Copying/Inventoion/ RE and I should only need 1 array to manufacturing anything I want since I have infinite jobs available. |
Minerva Arbosa
Astrocomical Warped Intentions
7
|
Posted - 2014.04.16 19:12:00 -
[1047] - Quote
CCP Ytterbium wrote:Garth of Izar wrote:how does this effect locked down BPOs? Can't lock down at a POS AFAIK Yes, we had a look at that as well. Allowing people to lock blueprints down in Starbases with current vote / lock mechanics would not be a good idea, so it won't be possible for now.
Thanks for inventing another way a person has the potential to steal from a corp. Glad you are creating more environments for griefers to play rather than true industrialists to have better facilities. Also, you all going to re-write the POS code anytime soon, knowing how screwed up that stuff is for permissions? Honestly, I would rather see that going on than you all adding more way for griefers and thieves to harass industrial corporations. |
Captain StringfellowHawk
Forsaken Reavers Rim Worlds Protectorate
124
|
Posted - 2014.04.16 19:16:00 -
[1048] - Quote
Minerva Arbosa wrote:CCP Ytterbium wrote:Garth of Izar wrote:how does this effect locked down BPOs? Can't lock down at a POS AFAIK Yes, we had a look at that as well. Allowing people to lock blueprints down in Starbases with current vote / lock mechanics would not be a good idea, so it won't be possible for now. Thanks for inventing another way a person has the potential to steal from a corp. Glad you are creating more environments for griefers to play rather than true industrialists to have better facilities. Also, you all going to re-write the POS code anytime soon, knowing how screwed up that stuff is for permissions? Honestly, I would rather see that going on than you all adding more way for griefers and thieves to harass industrial corporations.
Make an alt corp, Drop your POS, give only permissions to yourself for it, No having to worry about Awoxers. This is one area that One member Corps come in handy.
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Zappity
Stay Frosty. A Band Apart.
1011
|
Posted - 2014.04.16 19:17:00 -
[1049] - Quote
Ranger 1 wrote:However people should still keep in mind that any changes to copy times will benefit the inventor far, far more than the T2 BPO owner. This is not true. Copying is not the invention bottleneck. Zappity's Adventures for a taste of lowsec. |
Allison A'vani
North Eastern Swat Pandemic Legion
92
|
Posted - 2014.04.16 19:20:00 -
[1050] - Quote
Weaselior wrote:Allison A'vani wrote:Why are you adding cost scaling onto POSes? You already pay for fuel. There is literally zero lore or other fantasized reason to put cost scaling on POSes. I OWN THE POS and I OWN THE ASSEMBLY ARRAY. the reason to put cost scaling on a pos is because otherwise i would replace the eight component assembly arrays on my pos with a single one because slots are now infinite so you make it so that it's basically free if i install ten jobs but ramps up after that, if it's done right having two assembly arrays will mean that i can install basically 20 free jobs, etc etc like seriously people use some brains here
You are also working on speculation. My concerns are completely justified. Stop being a pandering troll. Every post you have made has been nonstop white knighting all the changes that have been brought up, without even any seeming glimpse of concern for the community or the larger game at all. We have zero idea about how they are doing the scaling, because they haven't posted it yet. If I have to pay a base 1k install +333isk/hour fee at a POS that then scales up from there, then I no longer have any reason to use a POS at all. If YOU used your brain instead of living in some small utopia, you would see that the only base cost established in the game is the one I just mentioned. Furthermore, the way that the devs have presented their seeming hatred for POS production and industry based on the changes they have presented, it would seem to me that my fears are not ungrounded. |
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