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Author |
Thread Statistics | Show CCP posts - 56 post(s) |
Andre Vauban
Quantum Cats Syndicate Repeat 0ffenders
252
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Posted - 2014.04.15 15:55:00 -
[91] - Quote
Overall, I like the changes except removing the faction standings requirement for anchoring POSes in highsec. I think the standing requirement should stay to cut down on the amount of POSes.
I do have a few questions:
-What will the impact be to systems with FW systems upgrade levels? There is now no point to some of the bonuses.
-Can you elaborate on the copy cost in NPC stations?
-Will GMs provide assistance unlocking BPOs? I currently have about 1000 BPOs locked down in a station with my POSes. That system won't be ideal for the new changes and I'm really dreading spending 20+ hours clicking to unlock those BPOs.
-Additionally, will there be changes to the BPO lock/unlock process? I foresee the need to copy a lot of BPOs going forward. This may require moving stations/systems if they become too crowded and the MASSIVE SOUL SUCKING CLICKFEST of locking/unlocking BPOs will prevent me from moving. QCATS is recruiting:-á https://forums.eveonline.com/default.aspx?g=posts&m=3896299 |
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CCP Nullarbor
C C P C C P Alliance
560
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Posted - 2014.04.15 15:55:00 -
[92] - Quote
Squelch wrote:H3llHound wrote: One RAM now will become 100 RAM after the patch.
Where did you see this? The only thing I see in the Devblog is: Multiply number of R.AM. and R.Db. given for each run of their respective blueprint by 100. Multiply all R.A.M. and R.Db. job requirements by 100, then further multiply that number by the old damage per run percentage.That doesn't mention existing stocks.
Confirming this means existing stock including in market orders, contracts etc CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Fozzie
C C P C C P Alliance
9659
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Posted - 2014.04.15 15:55:00 -
[93] - Quote
penifSMASH wrote:How will cost scaling affect industry in conquerable stations? Will there be unlimited manufacturing/research/etc slots like in npc stations? If so will the station owner still be able to set costs of running jobs
Grarr Dexx wrote:Will there be fees for building in 0.0 or can they just set them all to 0? Is there going to be any point to building anything outside of 0.0?
The cost scaling will affect all build/research locations, including conquerable stations and outposts. All slot limitations are being removed everywhere in EVE, and locations that formerly had slot bonuses will receive other bonuses instead. More info on that will be in future blogs.
Station owners will be able to set part of the cost of running jobs (in the form of taxes), but other parts of the cost will be out of the owner's control. Costs will not ever be able to be set to 0. Again, more info on this will be available in the upcoming blogs. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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H3llHound
Koshaku Gentlemen's Agreement
15
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Posted - 2014.04.15 15:56:00 -
[94] - Quote
Squelch wrote:H3llHound wrote: One RAM now will become 100 RAM after the patch.
Where did you see this? The only thing I see in the Devblog is: Multiply number of R.AM. and R.Db. given for each run of their respective blueprint by 100. Multiply all R.A.M. and R.Db. job requirements by 100, then further multiply that number by the old damage per run percentage.That doesn't mention existing stocks.
CCP did the same when they changed the polymer stuff recently so I am only deducing from what they did do already to what they will do. |
Enteron Anabente
Provisional Provisions
19
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Posted - 2014.04.15 15:57:00 -
[95] - Quote
I would encourage you to reconsider the copy times change on T2 BPOs. Making copy times shorter than build times on those BPOs is de facto making them even better money printers than (some of them, at least) already are--if a T2 BPO owner used to be able to manufacture 10 items per day, now he will be able to manufacture 12 per day at essentially the same unit cost (yes, I just made those numbers up). This pushes small-scale T2 producers who rely on invention out of business, since the supply from the cheaper T2 BPOs will be increasing.
TL;DR: making copying times shorter than production times for T2 BPOs will concentrate more wealth in the hands of already-wealthy people and hurt small-scale industrialists. Please don't do it. |
Bremir Sol
Solar Ventures Inc.
1
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Posted - 2014.04.15 15:59:00 -
[96] - Quote
Please expose the [recent/latest] per-station job installation cost to external 3rd party tools, whether through CREST or some other way. Most industrialists use out-of-game tools to track manufacturing and profitability, and once the job cost becomes a significant component of production price, profitability calculations will be completely wrong without that datum.
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Tippia
Sunshine and Lollipops
20757
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Posted - 2014.04.15 15:59:00 -
[97] - Quote
I WANT TO MARRY YOU AND HAVE YOUR CHILDREN! Yes, the operations will be painful but it will be worth it.
Aaaanyway.
A few immediate things to suggest that have be gnawing at me for years now: the new UI, could you please make it installation-centric rather than blueprint centric? I think this is by far the most annoying thing that creates repeat clicks in the current system, and by the look of your mockup, it'll actually still be there. It's nice that the image shows all the information in one go, but it doesn't look like it solves the actual workflow issue.
The problem is this: you want to manufacture 20 Eagles from 10 BPCs (because you're a bit daft), so you rclick the first BPC GåÆ manufacture GåÆ select location GåÆ accidentally double-click and get an error GåÆ accept the error GåÆ select a slot GåÆ select input/output (because the game doesn't always remember these) GåÆ accept GåÆ accept, rclick the second BPC GåÆ manufacture GåÆ select location GåÆ accidentally double-click and get an error GåÆ accept the error GåÆ select a slot GåÆ select input/output (because the game still doesn't always remember these) GåÆ accept GåÆ accept, rclick the third BPC GåÆ manufacture GåÆ select location GåÆ accidentally double-click and get an error GåÆ accept the error GåÆ select a slot GåÆ select input/output (aaargh) GåÆ accept GåÆ accept GǪ etc. Sever more to go, RSI here we come.
Since everything remains the same for every step, the only thing you should ever have to do is pick a BPC and accept. This means you should be able to pick a location once; pick input and output once; and preferably only click accept once per BP. Also, since you're getting rid of slots, a lot of that selecting should be completely unnecessary now.
Instead, the workflow should be something along the lines of: Select location GåÆ set input/output if you haven't already, and make the game remember this for the rest of its life so the next time, this step isn't even part of the process GåÆ get a list of applicable blueprints for this location GåÆ drag all 10 blueprints you want to work with onto the stack and see the material requirements count up as you add more GåÆ everything checks green? price acceptable? click accept.
A second thing I wonder about is how this will affect POSes? Yes, GÇ£we'll soon have the numbersGÇ¥ but I wonder about the cost part of the equation. Since slot count is infinite and replaced by increasing costs, what happens if there is no cost to begin with? Will POS owners now have to pay CONCORD tax to use their own assembly arrays? And with infinite production lines, do you have any plans on adjusting the cargo space so you can actually make use of that production capacity without constantly brushing up against space limitations?
Again, I understand that we'll get the numbers later GÇö I'm just wondering if it is being adjusted. In the same vein, will you make assembly arrays more universal? One of the most annoying things right now is that, regardless of skills, you simply can't remote manufacture properly in a POS GÇö you have to build some components in one place, some on another, and the final product in a third, and you have to be at the POS to move the bits around to the right spot. Again, I suspect that you don't want to dive into the POS code right now, but this more than anything is what keeps complex manufacturing out of POSes and what keeps stations and outposts as the only sane option, with their infinite shared space. If all arrays could at least make use of the same storage space (it doesn't even have to be infinite, just suitably large), be it a corp hangar or some new structure, and use that space as their shared input/output, it would become bearable again. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
penifSMASH
ElitistOps Pandemic Legion
356
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Posted - 2014.04.15 15:59:00 -
[98] - Quote
CCP Fozzie wrote:penifSMASH wrote:How will cost scaling affect industry in conquerable stations? Will there be unlimited manufacturing/research/etc slots like in npc stations? If so will the station owner still be able to set costs of running jobs Grarr Dexx wrote:Will there be fees for building in 0.0 or can they just set them all to 0? Is there going to be any point to building anything outside of 0.0? The cost scaling will affect all build/research locations, including conquerable stations and outposts. All slot limitations are being removed everywhere in EVE, and locations that formerly had slot bonuses will receive other bonuses instead. More info on that will be in future blogs. Station owners will be able to set part of the cost of running jobs (in the form of taxes), but other parts of the cost will be out of the owner's control. Costs will not ever be able to be set to zero. Again, more info on this will be available in the upcoming blogs.
Where does this mysterious cost go to? Currently, market taxes, clone costs, industry costs and any fees that are station related go to the corp that owns the conquerable. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
284
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Posted - 2014.04.15 16:01:00 -
[99] - Quote
I would, instead, consider the removal of T2 BPOs. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Virtutis Sahasranama
Interstellar Hollistic Agency Brothers of Tangra
8
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Posted - 2014.04.15 16:01:00 -
[100] - Quote
I have a feeling that the answers to this might be a wait if that indication about the costs blog earlier is correct, but right now almost all outpost upgrade paths are related to increasing slots in the outpost. These changes look as though they are going to throw that out the window. Given the reprocessing changes as well and changes to station base refining, does that mean we will get an outpost blog at some point clarifying all the changes to upgrades and outpost changes?
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Rek Seven
Probe Patrol Ixtab.
1470
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Posted - 2014.04.15 16:02:00 -
[101] - Quote
Making your game work logically and less over complicated is good. Well done!
I can't wait for the information blog because that hole process is bs. Mass producing using single run copy is a pain as you can only set one job at a time. I hoping that someday soon i will finally be able to select all 10 bpc and run 10 invention jobs at once. +1 |
Lena Lazair
Ministry of War Amarr Empire
79
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Posted - 2014.04.15 16:02:00 -
[102] - Quote
Are there any plans to provide some other reason to have faction standings? Selling POS corps was a small but reasonable income stream for anyone who took the time and effort to grind out faction standings. I'm not exactly sad to see that mechanic go, but it does mean faction standings are now essentially useless. Other than those few (not at all worth the effort) one-time BPC agents at the extreme upper end, it seems like faction standings are nothing more than an RP thing now. |
Morphisat
Millard Innovation Inc The 20 Minuters
52
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Posted - 2014.04.15 16:03:00 -
[103] - Quote
CCP Ytterbium wrote:Garth of Izar wrote:how does this effect locked down BPOs? Can't lock down at a POS AFAIK Yes, we had a look at that as well. Allowing people to lock blueprints down in Starbases with current vote / lock mechanics would not be a good idea, so it won't be possible for now.
Well this doesn't look like a good idea. People do manufacture other stuff besides Ammo and Hammerheads II. Even still, when those get stolen you need to reresearch them, etc etc. Even (researched) battleship and BC bpos are rather pricey, you can really expect people to just keep them at a POS. I guess you can copy them and use the copies. But still ... |
H3llHound
Koshaku Gentlemen's Agreement
15
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Posted - 2014.04.15 16:03:00 -
[104] - Quote
Devs, have you considered that reducing the copy time on T2 BPOs can lead to a big value decrease to invention?
Right now Invention has the plus of making huge volumes to make good profits by using ten lines. Lets say T2 Ammo: WIth one T2 BPO i can only run one assembly line but have the bonus of decreased time per cycle and reduced materials. With Invention I need more time, use more materials but can run 10 assembly lines at the same time.
Now with enough time a T2 BPO owner could come to a point where he also has 10 assembly lines running with his T2 BPCs from his researched T2 BPO, thus having a huge adventage over those who run invention. |
El 1974
Freedom For Fantasy The Unthinkables
133
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Posted - 2014.04.15 16:03:00 -
[105] - Quote
Jai Centarium wrote:I'm slightly concerned about the removal of standings requirements for high-sec POSes. POS spam is bad, and should be something reserved for high-end industrial corps, not every 1-month old character with Anchoring III and a ton of ISK from selling a PLEX.
Maybe change how those standings requirements are used?
Something like instead of charters as fuel, you're required to pay the soverign empire a certain amount of ISK every month for anchoring rights, or else their navy shows up and blows your POS to hell? That way a corp with mixed members can just pay the fee (opening up high-sec POSes to larger corps that may have diverse members, but consequently, better tax income), while a small, focused corp can still get in the door. Starbase charter consumption should depend on standing. |
Valterra Craven
170
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Posted - 2014.04.15 16:03:00 -
[106] - Quote
A dev blog on industry and still no nuking of t2 bpos to make actual t2 production competitive = a fail dev blog |
Nemo Sokarad
Tribal Mist Mildly Sober
16
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Posted - 2014.04.15 16:04:00 -
[107] - Quote
Does this mean that it will be possible to ME research POS and POS module BPOs now or will their materials still be listed under Extra Materials? |
Morphisat
Millard Innovation Inc The 20 Minuters
52
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Posted - 2014.04.15 16:05:00 -
[108] - Quote
Valterra Craven wrote:A dev blog on industry and still no nuking of t2 bpos to make actual t2 production competitive = a fail dev blog
Well I guess CCP can't please everybody ;). |
Rivr Luzade
Coreli Corporation Ineluctable.
382
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Posted - 2014.04.15 16:06:00 -
[109] - Quote
And another question: When can we expect the replacement of the POS code with something more ... modern ... more intuitive ... less soul crushing? Hopefully before the next decade is half over? |
Aareya
Freelance Economics Astrological resources Tactical Narcotics Team
16
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Posted - 2014.04.15 16:06:00 -
[110] - Quote
CCP Fozzie wrote:penifSMASH wrote:How will cost scaling affect industry in conquerable stations? Will there be unlimited manufacturing/research/etc slots like in npc stations? If so will the station owner still be able to set costs of running jobs Grarr Dexx wrote:Will there be fees for building in 0.0 or can they just set them all to 0? Is there going to be any point to building anything outside of 0.0? The cost scaling will affect all build/research locations, including conquerable stations and outposts. All slot limitations are being removed everywhere in EVE, and locations that formerly had slot bonuses will receive other bonuses instead. More info on that will be in future blogs. The industry outpost upgrades to null sec outposts (particularly, the Amarr ones) primarily focus on the increase of industry slots. With the removal of slot limitation, will you be altering the bonuses involved with these outpost upgrades? |
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Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
115
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Posted - 2014.04.15 16:06:00 -
[111] - Quote
"Any industry feature must be balanced around our risk versus reward philosophy"
Does this mean your finaly going to nerf moon mining to rebalance RISK vs reward? :) |
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CCP Fozzie
C C P C C P Alliance
9663
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Posted - 2014.04.15 16:06:00 -
[112] - Quote
penifSMASH wrote:CCP Fozzie wrote:penifSMASH wrote:How will cost scaling affect industry in conquerable stations? Will there be unlimited manufacturing/research/etc slots like in npc stations? If so will the station owner still be able to set costs of running jobs Grarr Dexx wrote:Will there be fees for building in 0.0 or can they just set them all to 0? Is there going to be any point to building anything outside of 0.0? The cost scaling will affect all build/research locations, including conquerable stations and outposts. All slot limitations are being removed everywhere in EVE, and locations that formerly had slot bonuses will receive other bonuses instead. More info on that will be in future blogs. Station owners will be able to set part of the cost of running jobs (in the form of taxes), but other parts of the cost will be out of the owner's control. Costs will not ever be able to be set to zero. Again, more info on this will be available in the upcoming blogs. Where does this mysterious cost go to? Currently, market taxes, clone costs, industry costs and any fees that are station related go to the corp that owns the conquerable.
The taxes go to the corp that owns the station, the scaling costs (more info will be coming in a future blog) are sunk out of the game. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9663
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Posted - 2014.04.15 16:07:00 -
[113] - Quote
Aareya wrote:CCP Fozzie wrote:penifSMASH wrote:How will cost scaling affect industry in conquerable stations? Will there be unlimited manufacturing/research/etc slots like in npc stations? If so will the station owner still be able to set costs of running jobs Grarr Dexx wrote:Will there be fees for building in 0.0 or can they just set them all to 0? Is there going to be any point to building anything outside of 0.0? The cost scaling will affect all build/research locations, including conquerable stations and outposts. All slot limitations are being removed everywhere in EVE, and locations that formerly had slot bonuses will receive other bonuses instead. More info on that will be in future blogs. The industry outpost upgrades to null sec outposts (particularly, the Amarr ones) primarily focus on the increase of industry slots. With the removal of slot limitation, will you be altering the bonuses involved with these outpost upgrades? Yes. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Weaselior
GoonWaffe Goonswarm Federation
6885
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Posted - 2014.04.15 16:09:00 -
[114] - Quote
basically my concern with the changeover is this: currently, any number of titan bpos are sitting safely in a station, building in a pos or copying in a pos with the expectation they're safe
come changeover day, either these get grandfathered and the bpo is delivered back into the station upon completion/pos death, or it's delivered into the pos.
we need to know now, because there's only a short period of time to adjust planned builds before you're locked in (unless you care to self-abort a titan) assuming this patch comes out in june or so. I assume this will be a coding mess either way, but it's sort of key to know now how it will be handled. Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
Allison A'vani
North Eastern Swat Pandemic Legion
65
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Posted - 2014.04.15 16:09:00 -
[115] - Quote
Are you going to reimburse the skill points wasted on the scientific networking skill? Literally the only reason anyone trained it was to train it to 1 to copy and manufacture in a POS in the same system. |
Calorn Marthor
Standard Fuel Company
21
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Posted - 2014.04.15 16:11:00 -
[116] - Quote
Vincent Athena wrote:About being able to anchor POSes anywhere in high sec: Does that mean the very high security systems will become available? For example, right now you cannot anchor a POS in a 1.0 system. Will that change?
Can someone answer this one please? Will we be able to set up towers in 0.8+ sec? |
penifSMASH
ElitistOps Pandemic Legion
357
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Posted - 2014.04.15 16:11:00 -
[117] - Quote
Allison A'vani wrote:Are you going to reimburse the skill points wasted on the scientific networking skill? Literally the only reason anyone trained it was to train it to 1 to copy and manufacture in a POS in the same system.
CCP please reimburse me five-hundred (500) skill points. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
285
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Posted - 2014.04.15 16:11:00 -
[118] - Quote
Allison A'vani wrote:Are you going to reimburse the skill points wasted on the scientific networking skill? Literally the only reason anyone trained it was to train it to 1 to copy and manufacture in a POS in the same system. You want reimbursement for a skill you only trained to level one? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Weaselior
GoonWaffe Goonswarm Federation
6885
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Posted - 2014.04.15 16:11:00 -
[119] - Quote
Blastcaps Madullier wrote:"Any industry feature must be balanced around our risk versus reward philosophy"
Does this mean your finaly going to nerf moon mining to rebalance RISK vs reward? :) as your alliance just found out by getting its moons curbstomped holding moons ain't risk free Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
Boltorano
Devious Chemicals
66
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Posted - 2014.04.15 16:11:00 -
[120] - Quote
CCP Fozzie wrote: The taxes go to the corp that owns the station, the scaling costs (more info will be coming in a future blog) are sunk out of the game.
I approve. It never made sense to me that an outpost could provide infinite free repairs and other services without any sort of operational cost. |
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