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Author |
Thread Statistics | Show CCP posts - 56 post(s) |
Corraidhin Farsaidh
Hello-There
363
|
Posted - 2014.04.17 15:36:00 -
[1231] - Quote
I'm thinking there will be a 'Lazy Event Horizon', a zone where people can't be bothered going further out and having to haul stuff back to Jita/Dixie etc...these systems will become the benchmark for the congestion fee that will be tolerated... |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5211
|
Posted - 2014.04.17 15:37:00 -
[1232] - Quote
Unezka Turigahl wrote:Niko Lorenzio wrote: The sand is being drained away from the sandbox. That's all I'm saying. Eve is slowly starting to look like a theme park with no barriers of entry, no cooperation or interaction required to achieve serious results or goals.
Barriers of entry are more of a themepark trait, not sandbox. There is nothing sandboxy about having to grind through a billion quests to unlock the ability for your character to set up a factory.
You never had to. The standings grind was only for anchoring towers in hi sec. To anchor a tower in null sec you just have to reach an arrangement with the players out there. To anchor a tower in lowsec you just have to not draw attention to yourself. Day 0 advice for new players: Day 0 Advice for New Players |
Demetrius Hauber
H4LP
0
|
Posted - 2014.04.17 15:40:00 -
[1233] - Quote
I have an issue with the new refining changes, why is refining instant? why aren't their refinery jobs with durations? why doesn't CCP want to give industrialist another bottle neck to manage and profit off of? |
Hildebrandt Koeppl
Hybrid Flare Project Immersion
2
|
Posted - 2014.04.17 15:44:00 -
[1234] - Quote
How will the changes affect sharing POS capabilities on a alliance level - or even public. Richt now I can share my research slots with ym alliance. after the change they would have to install the BPO inside the POS, which is - as far as I understand - not possible for players not in my corp and with the right roles to access POS modules. The ability to use a POS - or several - together in a alliance is a strong incentive to bind together - how will this be handled in the future? |
Menaiya Zamayid
Black Anvil Industries SpaceMonkey's Alliance
4
|
Posted - 2014.04.17 15:44:00 -
[1235] - Quote
I do not like most of the idea's presented here. I don't know why people get this idea that BPO's are "cost-less." They are a significant investment cost. the material costs did not go away.
To build anything you have a really two ways to go about doing it. Either purchase a BPC pack that someone else already produced the requisite research time and made a copy for a nominal fee. (We all know that market is saturated to the point that unless you have extremely long researched BPO's to make copy from you won't make a dime.) and then just build the item direct.
Or you invest in a BPO. Research it yourself (if by some miracle under the current system you can fly a research slot somewhere anywhere, or own your own POS To do research which has its own issues with the current system)
The POS System as it currently stands is extremely broken in that All POS's are launched for Corporation with no real way to set up individual POS Access Control Lists."
So Now you want me To take my Expensively purchased BPO's that already cost god knows what (please do NOT mention Procurer to me right now) to go research in a pos in the vain hope of getting some of the isk I invested back.
The main complaint here is, you've already made it difficult to break into the invention and manufacturing. Now you're making it even more costly to the new guy.
Pros: No more wait time for a slot.
Cons: More costs on something already hideously expensive to do. The risk with BPO's is the amount of isk you invested into them. More risk of theft. Making industry even less profitable to the new guy not part of a major organization.
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3084
|
Posted - 2014.04.17 15:56:00 -
[1236] - Quote
Menaiya Zamayid wrote:I do not like most of the idea's presented here. I don't know why people get this idea that BPO's are "cost-less." They are a significant investment cost. the material costs did not go away.
To build anything you have a really two ways to go about doing it. Either purchase a BPC pack that someone else already produced the requisite research time and made a copy for a nominal fee. (We all know that market is saturated to the point that unless you have extremely long researched BPO's to make copy from you won't make a dime.) and then just build the item direct.
Or you invest in a BPO. Research it yourself (if by some miracle under the current system you can fly a research slot somewhere anywhere, or own your own POS To do research which has its own issues with the current system)
The POS System as it currently stands is extremely broken in that All POS's are launched for Corporation with no real way to set up individual POS Access Control Lists."
So Now you want me To take my Expensively purchased BPO's that already cost god knows what (please do NOT mention Procurer to me right now) to go research in a pos in the vain hope of getting some of the isk I invested back.
The main complaint here is, you've already made it difficult to break into the invention and manufacturing. Now you're making it even more costly to the new guy.
Pros: No more wait time for a slot.
Cons: More costs on something already hideously expensive to do. The risk with BPO's is the amount of isk you invested into them. More risk of theft. Making industry even less profitable to the new guy not part of a major organization.
Or research it in a station, with no wait time. Sure, there will be an elevated (no idea how elevated, as this is in a later blog) cost, but it'll be cheaper than launching a whole pos and fueling it, just to research that blueprint. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Gospadin
School of Applied Knowledge Caldari State
124
|
Posted - 2014.04.17 16:01:00 -
[1237] - Quote
What is your plan for T2 BPOs?
|
Sigras
Conglomo
732
|
Posted - 2014.04.17 16:05:00 -
[1238] - Quote
CCP Ytterbium wrote:Medalyn Isis wrote:I've looked through every dev post and still not seen this answered yet.
Are the extra materials going to be considered the base materials now with wastage added on? I'm not quite sure how this is going to work with invented T2 BPCs, as some T2 ship BPCs for example will end up requiring multiple T1 ships to construct. Is this working as intended?
If so then T2 items will be requiring more materials, unless you are lucky enough to own a fully researched T2 BPO. So again, another buff for T2 BPO holders. All extra materials are turned into regular materials, that will indeed be now affected by skills and waste. Except for Tech I ships and items, as such:
- You should never see a Paladin require 2 Apocalypses to build
- You should never see a Large shield Extender II require 0.75 Large Shield Extender I to build
So the items like Silos, are they going to get cheaper because of research? or are you going to increase their required materials by 10% so they stay the same after research? |
Rapscallion Jones
Omnibus Solutions
6
|
Posted - 2014.04.17 16:21:00 -
[1239] - Quote
Okay, all slots are removed including those for labs/arrays. So there will no longer be a need for more than one of each lab or array type at a POS, am I right? |
Gizznitt Malikite
Agony Unleashed Agony Empire
3864
|
Posted - 2014.04.17 16:22:00 -
[1240] - Quote
Dinsdale Pirannha wrote:Gizznitt Malikite wrote: CCP giveth and taketh away.
Sure, Sov Nullsec might reap some benefits form the industry expansion, making nullsec industry more profitable is generally a GOOD thing. I do my industry in highsec because there is little benefit to doing it in nullsec.
Remember, most industry takes place in highsec, and I doubt industry is going to massively uproot itself and move to nullsec. And also remmeber, a Sov revamp is on the to-do list, so exciting times will be here.
Let's be clear here. CCP taketh from high sec and giveth to sov null sec. And if you believe that the cartels will let any sov change come through that does not benefit them, well, you know better than that. When this is all done, sov null sec will be better than high sec in every single way. Better anoms, better rats, better ice, better rocks, better refining, and now, better industry efficiency. The only thing that null won't have is the trade hubs, because the majority of the player base is still high sec players. *Snip* Please refrain from personal attacks. ISD Ezwal.
I'm alright with nullsec being better than highsec. I firmly believe this game should provide benefits on two specific paradigms: Risk vs Reward and Effort vs Reward.
After balancing industry, I'm confident they will rebalance Sov to remove the massive imbalances inherent within the system.
|
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Kadl
Imperial Academy Amarr Empire
151
|
Posted - 2014.04.17 16:23:00 -
[1241] - Quote
Rapscallion Jones wrote:Okay, all slots are removed including those for labs/arrays. So there will no longer be a need for more than one of each lab or array type at a POS, am I right?
Unknown. Additional arrays might reduce the congestion charges for your POS, or not. |
Kaius Fero
31
|
Posted - 2014.04.17 16:37:00 -
[1242] - Quote
Steve Ronuken wrote:..... I seriously hope that you will not be another fail CSM member like the ones so far, there is just enough kick in the ass for indy people already. Or if CCP wants us out, just let us know.
Somebody mentioned ESO earlier.. maybe I'm missing something, but manufacturing in ESO? I rather preffer GW2 for that, at least the market, inventions and even the manufacturing is the closest to what we have in EVE. Ofc.. it's still a themepark, but hey... |
Azami Nevinyrall
Red Federation RvB - RED Federation
1850
|
Posted - 2014.04.17 16:42:00 -
[1243] - Quote
CCP Nullarbor wrote:Xe'Cara'eos wrote:can we turn off the new interface and use the old one that we all know and love/hate? No, *Snip* Removed off topic part of the post. ISD Ezwal. Oh ISD, how we love you so much!!!! New player experience, more highsec PvE missions, casual play, balance, counters to AFK cloaking, expanding the NEX store, and Power Projection.
Azami Nevinyrall for CSM9! |
Niko Lorenzio
United Eve Directorate
318
|
Posted - 2014.04.17 16:50:00 -
[1244] - Quote
Aeonidis wrote:Refining is getting a major nerf. Mineral compression is going away completely. instead there will only be 2 viable ways to move huge amounts of trit around in any sensible fashion. Rorqual->JF in Low/Null -or- Compression Array ->Freighter ->Station in High. Post patch no one is going to be shipping trit in an industrial that does any kind of capital production. Its going to have to stay in compressed rock form till it hits it final destination and then refined there with a specialized toon. Since Compression Arrays will be able to be anchored anywhere in High it only stands to reason that CCP needs to have the veld miners be able to use those arrays by also being able to compress their ore for logistics purposes. If all the veld miners had to suddenly start grinding standing to Anchor a stick what do you think would happen to the trit market and then New Eden industry as a whole? If the refining and mineral compression changes were happening at different times they might not have to do away with standings. My guess is that all this is leading to POS code changes down the road but they cant rewrite everything at once so some sacrifices have to be made to have the game at least be functional.
Thank you for an interesting point, however I think it doesn't negate my argument.
If miner corp wants to be efficient they would need to do something about it. They would need to either ask their friends with a POS for refining/compression - or buy a a corp with standings from players - or find a corp with a tower near them and offer them a deal for those services. If an individual miner wants to be efficient he'll have to find a good corp to join or work really hard and try to get it all himself. They would need to setup networks and find contacts in different locations to move the compressed ore about HS. If they refused to work together in such manner they can always just sell their ore on the Market and other entrepreneurs will gladly buy, compress and re-sell it.
All those possibilities for interaction, enterprises and group activities have been slimmed down to those who are ignorant of the mechanics or don't have time to run a POS themselves. And those type of people usually just sell to the market and don't add any meaningful interaction to the game.
As far as nullsec bears are concerned, their HS miners would need to either follow the same logic, or they can buy it on the market or they can always mine it locally or find corporations in HS and make deals with them instead of ganking them. The flavors of interaction were much more varied.
With standing requirement gone, anyone who just created a 1 man corp can setup a POS and run his own show without ever interacting with anyone, and that's what I don't like about it. POS used to be a goal you strive for, now they turned it into an expensive mobile structure. Things in the game have value because they're hard to attain. The concept of owning a POS just got devalued from a corp wide effort to a cost of a battleship for a single pilot.
Lastly about the code.... really? With everything wrong with the POS, I'm sure standings are their least concern. Unless they're planning to re-do it by thinning it down to a stick in space first. |
Lena Lazair
Khanid Irregulars
91
|
Posted - 2014.04.17 16:56:00 -
[1245] - Quote
Ekaterina 'Ghetto' Thurn wrote:Corraidhin Farsaidh wrote:I do hope they are looking at a full mission overhaul now for maybe the winter release since standings grind is no longer as necessary (though it still gives access to higher mission levels, better refining etc) Standings are still required for reprocessing & refining except if you want to use an array at a POS. Sounds like more 'dumbing down' of the game doesn't it. Standings are also still required to work for higher level mission agents. Standings are still required to reduce taxes incurred from trading on the market. Have I missed any other current reasons to have high standings ?
There is a lot of confusion in this thread between faction standings and corp standings. Except for a very small maximal efficiency niche in your third point vis-a-vis market tax, you are talking about corp standing use cases, not faction standing (unmodified at that). You also forgot to mention jumpclones, but also a corp standing use case. |
Niko Lorenzio
United Eve Directorate
318
|
Posted - 2014.04.17 16:58:00 -
[1246] - Quote
Unezka Turigahl wrote:Niko Lorenzio wrote: The sand is being drained away from the sandbox. That's all I'm saying. Eve is slowly starting to look like a theme park with no barriers of entry, no cooperation or interaction required to achieve serious results or goals.
Barriers of entry are more of a themepark trait, not sandbox. There is nothing sandboxy about having to grind through a billion quests to unlock the ability for your character to set up a factory.
Well, I'm talking about the last few expansions in general, but this is part of it. You used to have to work the foundation for your sandcastle, now it's already there for you. You used to have to design it's blueprint yourself, now it's provided on a silver platter. Starting to look like the Lego sets that you just have to piece together rather than a bunch of random blocks and being able to create your own stuff.
Things used to require teamwork and effort and they had value. A lot of activities and interactions are being devalued right now.
Regarding standings, I said that the grind wasn't a good choice for industrial characters, the way PVE wasn't ideal for pirates and PVP players. That's why they should have used the opportunity to create interactions there, not remove it. |
GeeBee
Paragon Fury Tactical Narcotics Team
46
|
Posted - 2014.04.17 17:01:00 -
[1247] - Quote
Not sure if this has been covered by anyone, the thread is stupid long and at this point i'm not going to waste my time reading all of it.
Station Component Blueprints - all their materials are currently in extra materials, this i'm assuming was to remove the need to research them - they are all perfect @ level 0. - Example Station Construction Parts blueprint, also i was going to use the evelopedia for a visual but its out of date and shows pre-planetary interaction values.
Small thought for the removal of faction standings for anchoring pos's - have faction standing affect the pos fuel consumption similiar to null sec sov. Giving some reward to high sec faction hugging industrial mission runners. Example 2.5% reduction per 1pt of faction standing so max of 25% reduction if they can achieve 10.0 standings, which should be rather hard to achieve outside a 1 man corp. Maths for this on a large non-faction tower comes down to 1 block per faction point, that being said i picked a 2.5% value because the math works well with a large non-faction tower, all other towers it becomes less simple.
Slot removal on pos's basically the only reasoning i can think of for this is the slot system coding is getting completely defunct in this patch and supporting legacy code and new code doing the same thing is near impossible.
I'm a bit worried about what the *costs* are going to be for running copies. As it seems *nothings free anymore even if you own it* concept is going to get shoved down our throats for the sake of isk sinks. I'm guessing that there is going to be a percentage value of a BPO's original cost incurred when making a copy, since everyone playing it *safe* will then be copying at a secure facility either player owned or NPC owned.
Also could we get the installations tab in science and industry fixed so you can't see build times on assembly lines that you don't have access to? This has been around since dominion and is a fairly terrible / mechanic / bug / exploit that gives out intel that should not be given out. Example - as a member of a corp you cannot even see what jobs are in build without a role. But you can look at installation on alliance and can deduce what is in build by everyone in alliance. |
Niko Lorenzio
United Eve Directorate
318
|
Posted - 2014.04.17 17:06:00 -
[1248] - Quote
Hildebrandt Koeppl wrote:How will the changes affect sharing POS capabilities on a alliance level - or even public. Richt now I can share my research slots with ym alliance. after the change they would have to install the BPO inside the POS, which is - as far as I understand - not possible for players not in my corp and with the right roles to access POS modules. The ability to use a POS - or several - together in a alliance is a strong incentive to bind together - how will this be handled in the future?
We'll have to wait on the POS dev blog to know for sure but I highly doubt they'll do anything to that effect. I think the days of sharing labs with alliances are pretty much over. And here I was hoping they'd allow us to share slots with the public. |
Niko Lorenzio
United Eve Directorate
318
|
Posted - 2014.04.17 17:34:00 -
[1249] - Quote
Victoria Sin wrote:Banko Mato wrote: Except that your additional cost of tY might well turn out to be zero (or near zero) for the same number of jobs your POS can currently handle. With the benefit, that you can install even more jobs, but then your tY will indeed increase. Right now however all this is speculation until CCP releases exact numbers ;)
As a business person, I don't like uncertainty. Whether or not my current or planned run is profitable depends to a large extent upon certain costs I know I'm going to incur. For me the cost is crystallised when I actually buy the moon goo or components or minerals. Everything else is fixed. But now it seems CCP are going to introduce a variable cost factor I have no way of predicting. It's really quite obnoxious.
^This!
When you're running a large scale industrial operation, you need to know your costs ahead of time. Not have them vary day to day, hour by hour. This was the advantage of the POS. Now using a POS puts us in a disadvantage anyway you put it. Even if cost scaling stays stable enough not to affect anything, we either have to put in a lot more effort and risk by placing BPOs at the POS, or we have to put in less risk but still more effort and headache by having to copy items we want to build first. Why do I mention 'risk' for station copying? Because of the possibility that variable copy costs in station will no longer make it profitable to manufacture that item.
Overall, it's making it really easy for an individual to get into Industry, so more solo pilots who never want to put in much effort or interact with anyone will be able to do industry casually, almost anywhere, anytime. This comes at the expense of established industrialists though. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3085
|
Posted - 2014.04.17 18:03:00 -
[1250] - Quote
Niko Lorenzio wrote:Victoria Sin wrote:Banko Mato wrote: Except that your additional cost of tY might well turn out to be zero (or near zero) for the same number of jobs your POS can currently handle. With the benefit, that you can install even more jobs, but then your tY will indeed increase. Right now however all this is speculation until CCP releases exact numbers ;)
As a business person, I don't like uncertainty. Whether or not my current or planned run is profitable depends to a large extent upon certain costs I know I'm going to incur. For me the cost is crystallised when I actually buy the moon goo or components or minerals. Everything else is fixed. But now it seems CCP are going to introduce a variable cost factor I have no way of predicting. It's really quite obnoxious. ^This! When you're running a large scale industrial operation, you need to know your costs ahead of time. Not have them vary day to day, hour by hour. This was the advantage of the POS. Now using a POS puts us in a disadvantage anyway you put it. Even if cost scaling stays stable enough not to affect anything, we either have to put in a lot more effort and risk by placing BPOs at the POS, or we have to put in less risk but still more effort and headache by having to copy items we want to build first. Why do I mention 'risk' for station copying? Because of the possibility that variable copy costs in station will no longer make it profitable to manufacture that item. Overall, it's making it really easy for an individual to get into Industry, so more solo pilots who never want to put in much effort or interact with anyone will be able to do industry casually, almost anywhere, anytime. This comes at the expense of established industrialists though.
Using a POS does let you know your costs ahead of time. Even with cost scaling. Because you don't have random non-members putting in jobs, and driving the cost up in a non-predictable fashion. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
|
Weaselior
GoonWaffe Goonswarm Federation
6989
|
Posted - 2014.04.17 18:04:00 -
[1251] - Quote
i look forward to crushing all of the ~industrialists~ who are unable to adapt to even small changes
the weaselior division of Goonswarm Incorporated will soon be dominating all of your old markets Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Kadl
Imperial Academy Amarr Empire
153
|
Posted - 2014.04.17 18:08:00 -
[1252] - Quote
Steve Ronuken wrote:Using a POS does let you know your costs ahead of time. Even with cost scaling. Because you don't have random non-members putting in jobs, and driving the cost up in a non-predictable fashion.
We don't know this because, congestion costs may be effected by a system wide job count in some way. |
Jed Clampett
The Order Of Viision
17
|
Posted - 2014.04.17 18:09:00 -
[1253] - Quote
Overall most the changes are "positive" even generous.
BUT POS compression arrays do NOT address the main hauling issues of miners hi sec. You have already hauled ore from belt - whether to refine at station or POS or to sell or to compress. Hauling from belts or ore/ice anomalies to first unload is the primary miner's transportation issue everywhere a Rorqual is not practical.
So POS Compression is clearly aimed primarily at ore traders and WH where they haul out raw ore. From what I gather compression is for corps without access to someone with decent refining skills (which should be rare in POS owning corp). Otherwise refining would be a better more direct solution given the new high efficiency POS refining structures being introduced and that both compression and refining are instant. Miners themselves only benefit when for some reason its worth hauling a second time from a POS before refining and freighters cannot make enough runs. IF CCP wants to change that equation they might want to reintroduce the concept that POS with limited power must "slow cook" ore to refine it. Then if compression was <5 minutes to activate (crude gravitational implosion/space folding) and refining took 30 minutes (the old 4 hours for very limited amount was ridiculous), there would be real choices to make.
I also note ore refine skills are ALREADY required to get 100% refine at quite few high sec stations and most low sec. 35% base refine is not uncommon and I have seen 25% in high sec. I haven't surveyed low sec as well but 50% base actually seems uncommon.
PS
Is there a plan to raise bunches Empire NPC stations up to the 50% standard? Just on the theory Empire factions had been wealthy and establishing stations much longer than player corp particularly in high sec. Probably should have higher chance of lower yield as security drops off and size of NPC corp owning station drops. ( I assume that faction boost |
Querns
GBS Logistics and Fives Support Goonswarm Federation
403
|
Posted - 2014.04.17 18:16:00 -
[1254] - Quote
Jed Clampett wrote:Overall most the changes are "positive" even generous.
BUT POS compression arrays do NOT address the main hauling issues of miners in hi sec. You have already hauled ore from belt - whether to refine at station or POS or to sell or to compress. Hauling from belts or ore/ice anomalies to first unload is the primary miner's transportation issue everywhere a Rorqual is not practical.
The easement of POSes in highsec will help ameliorate this. Instead of hauling from the belt to a station in highsec, you simply haul to your POS and compress in situ. In fact, given that highsec and POS refineries are substandard compared to low/nullsec, it behooves you to do this and sell your compressed ore on the market.
That being said, I fully support dropping the barrier of entry to compression even further and allow it as a station service. Being able to compress ore is too important to the new mineral economy to have it be gated in such a (newly trivialized) manner. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Niko Lorenzio
United Eve Directorate
318
|
Posted - 2014.04.17 18:19:00 -
[1255] - Quote
Steve Ronuken wrote:Niko Lorenzio wrote:Victoria Sin wrote:Banko Mato wrote: Except that your additional cost of tY might well turn out to be zero (or near zero) for the same number of jobs your POS can currently handle. With the benefit, that you can install even more jobs, but then your tY will indeed increase. Right now however all this is speculation until CCP releases exact numbers ;)
As a business person, I don't like uncertainty. Whether or not my current or planned run is profitable depends to a large extent upon certain costs I know I'm going to incur. For me the cost is crystallised when I actually buy the moon goo or components or minerals. Everything else is fixed. But now it seems CCP are going to introduce a variable cost factor I have no way of predicting. It's really quite obnoxious. ^This! When you're running a large scale industrial operation, you need to know your costs ahead of time. Not have them vary day to day, hour by hour. This was the advantage of the POS. Now using a POS puts us in a disadvantage anyway you put it. Even if cost scaling stays stable enough not to affect anything, we either have to put in a lot more effort and risk by placing BPOs at the POS, or we have to put in less risk but still more effort and headache by having to copy items we want to build first. Why do I mention 'risk' for station copying? Because of the possibility that variable copy costs in station will no longer make it profitable to manufacture that item. Overall, it's making it really easy for an individual to get into Industry, so more solo pilots who never want to put in much effort or interact with anyone will be able to do industry casually, almost anywhere, anytime. This comes at the expense of established industrialists though. Using a POS does let you know your costs ahead of time. Even with cost scaling. Because you don't have random non-members putting in jobs, and driving the cost up in a non-predictable fashion.
Yes, but I addressed the other issues with it in the same post you quoted. It's either more effort/headache/risk or more effort/headache/no risk to BPO but risk to profit. It sucks either way. |
Tora Hamaji
Republic University Minmatar Republic
27
|
Posted - 2014.04.17 18:21:00 -
[1256] - Quote
- Add a new sizes of POS facilities:- Medium Size Lab/manufactory(10 slots of each)
- Large Size (30 slots )
- Make a Central Facilities Control module that combines all the slots from the pos in one interface!
- Make it possible to install jobs with from the Personal Hangar Array!
- Also, 8 divisions is not enough to run some indy corps, while other corps need 0. perhaps it's time to update that piece of code to let us choose wallet and hangar divisions?
|
Oxide Ammar
94
|
Posted - 2014.04.17 18:22:00 -
[1257] - Quote
Weaselior wrote:i look forward to crushing all of the ~industrialists~ who are unable to adapt to even small changes
the weaselior division of Goonswarm Incorporated will soon be dominating all of your old markets
I'm sure this will look perfect in your RL resume when you are applying to job, pls update your linkedin with your new skills like crushing and goon industrialist.
where the hell these ppl come from ? |
Kadl
Imperial Academy Amarr Empire
153
|
Posted - 2014.04.17 18:25:00 -
[1258] - Quote
Tora Hamaji wrote:- Add a new sizes of POS facilities: - Medium Size Lab/manufactory(10 slots of each)
- Large Size (30 slots )
- Make a Central Facilities Control module that combines all the slots from the pos in one interface! - Make it possible to install jobs with from the Personal Hangar Array! - Also, 8 divisions is not enough to run some indy corps, while other corps need 0. perhaps it's time to update that piece of code to let us choose wallet and hangar divisions?
When CCP told us about the refining and compression changes, they also mentioned modifications and additions to POS modules. I would guess that there will at least be some modifications here as well. Of course we cannot rate anything by slots any more (no more slots). |
Ssoraszh Tzarszh
Eschelon Directive Universal Consortium
63
|
Posted - 2014.04.17 18:32:00 -
[1259] - Quote
Vaerah Vahrokha wrote:Dast Aldurald wrote:ok, all this is interesting but: 1) no standing needed for pos? really I have a suggestion that would let CCP reward those who (like me too) grinded standings or have standings-raise professions and so on: Have the new POS slots fees depend (in a minor way) also from standings. So, everyone can put up a POS but those with standings get a discount. Voil+á, two birds with one stone!
After having invested time and actual RL money training a few characters to be able to run a HS lab without penalizing myself not being in the same corp as my friends i think there should be some reward for grinding these standings. |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
187
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Posted - 2014.04.17 18:50:00 -
[1260] - Quote
Oxide Ammar wrote:Weaselior wrote:i look forward to crushing all of the ~industrialists~ who are unable to adapt to even small changes
the weaselior division of Goonswarm Incorporated will soon be dominating all of your old markets I'm sure this will look perfect in your RL resume when you are applying to job, pls update your linkedin with your new skills like crushing and goon industrialist. where the hell these ppl come from ?
Goon are stupid. Need I say more? |
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