Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 .. 72 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 56 post(s) |
Urziel99
Unified Research Zone
28
|
Posted - 2014.04.19 21:02:00 -
[1441] - Quote
Volar Kang wrote:Urziel99 wrote:There are orders of magnitude more stations with manufacturing services than research. The run of the mill build pos may go away without substantial bonuses (except T3 science and industry which can't be done in station.) But ME/PE stations will likely be max congested in short order, there are only about 10% of all stations that have those services. The question is... Will the cost of using maxed stations be higher than the cost of running a POS? Will stations be maxed out 10 jumps away from trade hubs? Will CCP really raise the price of slots so high that it will block entrance to industry for new manufacturers? We don't know yet but you can bet I will be checking slot prices 8 to 12 jumps away from my trade hub. If after the change I can do my stuff cheaper and safer and with less hassle than in a POS, mine will go offline.
That depends on CCP, and what kind if POS you use currently. I use a caldari large when I have one up so It costs me about 400 million a month to operate. So unless you put on 1000 jobs a month, or CCP really really borks the price rates I can't see it getting that bad, however you will lose the speed bonuses from the pos mods. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
410
|
Posted - 2014.04.19 21:13:00 -
[1442] - Quote
Draconus Lofwyr wrote:tax reductions are corp standings.
Not completely -- market tax reductions benefit from both faction and corp. You want both as high as possible. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Zappity
Stay Frosty. A Band Apart.
1020
|
Posted - 2014.04.19 21:27:00 -
[1443] - Quote
Lisa Dorn wrote:Thank you CCP for making Standings useless.
I would agree if you only would make it available for certain Sec Status (like 0.5, 0.6) and higher still require Standings. But making it completly available is a bit over the top in my opinion. I mean you get shot by the faction if you have bad standings but you get nothing when you got good standings? Many ppl just grinded up Standings to Anchor their own pos in highsec.
How about making cloning available for everyone? That would make sense. But eh ccp is taking from those who invested some time to grind up standings just to take them away.
Well done...
Yes, very well done CCP for removing a mechanical requirement to grind. Please extend to other aspects like jump clones.
Grinding is bad, OK? It is bad for new players and it is bad for player retention. The fact that you had to do it back in the mists of time is not a good reason to keep bad gameplay. Zappity's Adventures for a taste of lowsec. |
Draconus Lofwyr
UK Corp RAZOR Alliance
91
|
Posted - 2014.04.19 21:42:00 -
[1444] - Quote
Querns wrote:Draconus Lofwyr wrote:tax reductions are corp standings.
Not completely -- market tax reductions benefit from both faction and corp. You want both as high as possible.
also not entirely, it draws from which ever is higher |
Zeera Tomb-Raider
Card Shark Industries
13
|
Posted - 2014.04.19 21:51:00 -
[1445] - Quote
Querns wrote:Or is "gameplay" only supposed to be available to those who meet the stringent requirements of "have rubbed their face against the cheese grater of Eve: Online standings for a sufficient amount of time?" then you must think all sp and LP rec shud be remowed from the game as well,so baying plex you can be a titan pilot from day 1.for exactly howe longe will that be fun.real life wallet over game arcivments.thats surly be the downfall of eve. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
410
|
Posted - 2014.04.19 21:56:00 -
[1446] - Quote
Draconus Lofwyr wrote:Querns wrote:Draconus Lofwyr wrote:tax reductions are corp standings.
Not completely -- market tax reductions benefit from both faction and corp. You want both as high as possible. also not entirely, it draws from which ever is higher Nope. According to https://wiki.eveonline.com/en/wiki/Market_guide, the formula is as follows:
BrokerFee % = (1.000 % GÇô 0.050 % +ù BrokerRelationsSkillLevel) / 2 ^ (0.1400 +ù FactionStanding + 0.06000 +ù CorporationStanding)
Faction standing is more than twice as valuable as corporation standing in driving your taxes down. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Draconus Lofwyr
UK Corp RAZOR Alliance
91
|
Posted - 2014.04.19 21:59:00 -
[1447] - Quote
Querns wrote:Draconus Lofwyr wrote:Querns wrote:Draconus Lofwyr wrote:tax reductions are corp standings.
Not completely -- market tax reductions benefit from both faction and corp. You want both as high as possible. also not entirely, it draws from which ever is higher Nope. According to https://wiki.eveonline.com/en/wiki/Market_guide, the formula is as follows: BrokerFee % = (1.000 % GÇô 0.050 % +ù BrokerRelationsSkillLevel) / 2 ^ (0.1400 +ù FactionStanding + 0.06000 +ù CorporationStanding) Faction standing is more than twice as valuable as corporation standing in driving your taxes down.
ok, but still not required to reduce taxes to negligible. but its still a nerf to those that worked for the standings. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
410
|
Posted - 2014.04.19 22:01:00 -
[1448] - Quote
Draconus Lofwyr wrote: but its still a nerf to those that worked for the standings. You'll have to console yourself with the previous decade of uninterrupted highsec POS hegemony. I feel like you'll get over it. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Victoria Sin
Center for Advanced Studies Gallente Federation
582
|
Posted - 2014.04.19 23:07:00 -
[1449] - Quote
Benny Ohu wrote: yeah, everyone knows venezuela has been using the metric system for ninety-nine years. jeez, read a book, victoria
I have no idea what you're talking about and I'm not sure you do either. |
Zappity
Stay Frosty. A Band Apart.
1021
|
Posted - 2014.04.19 23:51:00 -
[1450] - Quote
Victoria Sin wrote:Benny Ohu wrote: yeah, everyone knows venezuela has been using the metric system for ninety-nine years. jeez, read a book, victoria
I have no idea what you're talking about and I'm not sure you do either. Yeah, Venezuela was quite an early adopter weren't they? Well over 99 years ago.
I think we're left with Libya and US still using Imperial now. Or has Libya changed too? Zappity's Adventures for a taste of lowsec. |
|
Corraidhin Farsaidh
Hello-There
374
|
Posted - 2014.04.19 23:57:00 -
[1451] - Quote
UK is still imperial no matter what the EU say...except for science stuff then it's metric...confusing as hell for us when we were in school :D
|
Zappity
Stay Frosty. A Band Apart.
1021
|
Posted - 2014.04.20 00:54:00 -
[1452] - Quote
Corraidhin Farsaidh wrote:UK is still imperial no matter what the EU say...except for science stuff then it's metric...confusing as hell for us when we were in school :D
Hehe, I love that 'except for science stuff'. Goodness knows what we'd end up creating by genetic engineering in Imperial! Probably the Amarr.
Metric is inevitable especially now that the SI units are being redefined according to physical constants. Zappity's Adventures for a taste of lowsec. |
Oraac Ensor
School of Applied Knowledge Caldari State
460
|
Posted - 2014.04.20 02:28:00 -
[1453] - Quote
Corraidhin Farsaidh wrote:UK is still imperial no matter what the EU say...except for science stuff then it's metric...confusing as hell for us when we were in school :D
The hell it is.
You been hibernating for 40 years? |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3098
|
Posted - 2014.04.20 04:19:00 -
[1454] - Quote
Corraidhin Farsaidh wrote:UK is still imperial no matter what the EU say...except for science stuff then it's metric...confusing as hell for us when we were in school :D
Actually, no.
Most things are sold in Metric. They may be similar in size to the imperial measurements, but they're done in metric. So you won't buy a pound of jam. you'll buy 450 grams.
It's pretty much just: Milk, Beer and distance/speed on roads that's still done in Imperial. Everything else is metric.
Which is good, as imperial is a dumb system. The sooner it's entirely gone the better.
http://en.wikipedia.org/wiki/Metrication_in_the_United_Kingdomj Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Tau Cabalander
Retirement Retreat Working Stiffs
3481
|
Posted - 2014.04.20 04:26:00 -
[1455] - Quote
Steve Ronuken wrote:http://en.wikipedia.org/wiki/Metrication_in_the_United_Kingdomj Erm.... drifting way off-topic.
And now, back to the dev blog... |
Kusum Fawn
State War Academy Caldari State
441
|
Posted - 2014.04.20 04:44:00 -
[1456] - Quote
Zappity wrote:Victoria Sin wrote:Benny Ohu wrote: yeah, everyone knows venezuela has been using the metric system for ninety-nine years. jeez, read a book, victoria
I have no idea what you're talking about and I'm not sure you do either. Yeah, Venezuela was quite an early adopter weren't they? Well over 99 years ago. I think we're left with Libya and US still using Imperial now. Or has Libya changed too?
Excuse me, we have American Customary Standard as well as Imperial and Metric units of measurement.
because in 'merica why have only one system when you can have three? Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|
Loraine Gess
Confedeferate Union of Tax Legalists
220
|
Posted - 2014.04.20 05:19:00 -
[1457] - Quote
DeMichael Crimson wrote:I will probably never own a POS myself but I have to say that removing the standing requirement to anchor a POS in High Security is a very bad idea.
For as long as I've been playing this game, being able to place a POS in High Security is a badge of honor. If a change to the standing requirement is actually needed, (and it's not) then just allow the Corp members modified standing to be used in the Corp standing average. Opening up the rest of High Security to allow POS to be anchored is all fine and dandy but it needs to follow the original standing mechanic for anchoring, ie, same amount of corp standing as the system security level.
What I see happening here is an entire type of player run business being snuffed out of existence. This new change doesn't help the smaller corps and alliances that have worked hard at building up and maintaining Faction standings in order to have a POS in High Sec.
Opening up High Sec systems to anyone with no standing whatsoever to anchor a POS just means more moons for the big power-block Alliances to control.
DMC
Nothing stops me (or power blocs much much larger than me) from seeding every moon within 10j of jita with a large offline tower except my will to live
Nobody CARES about you |
Loraine Gess
Confedeferate Union of Tax Legalists
220
|
Posted - 2014.04.20 05:27:00 -
[1458] - Quote
Theo Sotken wrote:.
I am also concerned that being wardecced is already a pretty cheap afk way of griefing an industry corp and adds no risk to the wardeccer while causing a lot of disruption and expense. I would like a mechanic that introduces a long consequence for the wardeccers rather than the current pitifully low isk payment.
lol
Learn to shoot back, you being terrible is not a reason to change game mechanics |
Loraine Gess
Confedeferate Union of Tax Legalists
220
|
Posted - 2014.04.20 05:51:00 -
[1459] - Quote
ergherhdfgh wrote:in the past three years or so I've seen a trend of the CCP devs moving away from customer focused development and towards a forced predetermined play style. I can't help but think that this has something to do with taking on venture capital.
With each expansion it seem I keep reading dev blogs that say something along the lines of " so we noticed that players are doing XY and Z but we want them to do AB and C so here is our plan to force them to play their game our way"
I guess with regards to this specific situation however I do have to recognize that you have been trying to destroy trade hubs since the game began.
This is an MMO and you seem to be trying to get players to not want to group up near each other. I'm not really sure what part of massive multiplayer you don't understand but this is a game of interactions with other players. It's also an industrial simulation and in the real world industry tends to group up together in tight clusters called cities where you have easy cheap access to everything you need.
You are trying to force players to do more stuff in low and null sec which means more moving **** around which not only means more expensive ships and mods and such but more game time spent manually jumping freighters long distances or moving expensive jump freighters around. I may not have met everyone that plays this game but in all the people that I've played with I have yet to meet one that enjoys jumping around and freighters are the worst and have only been made worse in recent years by new warp mechanics.
This summer industry expansion seem to be shaping up to make ships more expensive while decreasing the potential revenue from PvE activities for players with lower skill points meaning the ones who get more isk per hour from looting and salvaging than speed running. This mean on the whole the average player will more likely than not need to spend more time PvEing to be able to afford to loose ships PvPing
So log your data CCP devs and let me know in a few months if I am right. I'd love to see a dev blog when the winter expansion comes out comparing time spent PvEing and jumping crap around and time spent PvPing now versus then. I'm sure you guys have ways to figure out how much isk the average player can make per hour at a given task and compare that to ship prices and come up with some kind of index that gives a general feel for how many hours need to be spent to earn fully fit frig or BS or what ever.
You are really horrible at industry
I had my underlings build a POS shrine 1j from Jita for maximum laziness, and if that taxes your effort meter, you should probably play a different (genre) of games. Industry is only as hard as you make it, and you are taking pains to make it hard... |
Benny Ohu
Beneath the Ashes Margin of Silence
3039
|
Posted - 2014.04.20 07:35:00 -
[1460] - Quote
Victoria Sin wrote:Benny Ohu wrote: yeah, everyone knows venezuela has been using the metric system for ninety-nine years. jeez, read a book, victoria
I have no idea what you're talking about and I'm not sure you do either. god i hate explaining jokes |
|
Theo Sotken
Mother Knows Best Corporation
26
|
Posted - 2014.04.20 08:26:00 -
[1461] - Quote
Loraine Gess wrote:Theo Sotken wrote:.
I am also concerned that being wardecced is already a pretty cheap afk way of griefing an industry corp and adds no risk to the wardeccer while causing a lot of disruption and expense. I would like a mechanic that introduces a long consequence for the wardeccers rather than the current pitifully low isk payment. lol Learn to shoot back, you being terrible is not a reason to change game mechanics
And yet CCP seems to want to make industrialists more vulnerable and put more stuff at risk rather than tell pvpers be better? and as for your advice 'Learn to shoot back' doesn't help the industry corp at all during the wardec period does it!
|
D'Kelle
Federal Navy Academy Gallente Federation
75
|
Posted - 2014.04.20 08:42:00 -
[1462] - Quote
Loraine Gess wrote:Theo Sotken wrote:.
I am also concerned that being wardecced is already a pretty cheap afk way of griefing an industry corp and adds no risk to the wardeccer while causing a lot of disruption and expense. I would like a mechanic that introduces a long consequence for the wardeccers rather than the current pitifully low isk payment. lol Learn to shoot back, you being terrible is not a reason to change game mechanics
If you can shoot back 24 / 7 / 365 nice; do you have a family, work, eat and have a life? The rest of us have only an hour or so online as RL kicks in for the rest, CCP DO NOT consider when they make their changes, and that is the EFECTIVE game time players have at any one part of the day. More destructiveness is Possible in 2-3 Hrs by 4 - 6 players than can be countered by the same number of Constructive/productive players. That I believe is the imbalance that Theo is trying to put across. |
Katrinna Voight-Kampf
University of Caille Gallente Federation
29
|
Posted - 2014.04.20 08:49:00 -
[1463] - Quote
Risk vs Reward, finally!!! |
D'Kelle
Federal Navy Academy Gallente Federation
75
|
Posted - 2014.04.20 09:27:00 -
[1464] - Quote
Katrinna Voight-Kampf wrote:Risk vs Reward in EvE industry, finally!!!
Of course themepark carebears don't like this changes, but what did you expect from them ?
Sigh! more poor quality trolling, now be a good baby troll and go back under your bridge. sorry the rest of you guys out there but this has to be a -9 score. |
Red Bot Huntress
Bot Hunting Extravaganza
6
|
Posted - 2014.04.20 10:32:00 -
[1465] - Quote
Katrinna Voight-Kampf wrote:Risk vs Reward in EvE industry, finally!!!
Of course themepark carebears don't like this changes, but what did you expect from them ? What Risk vs Reward? You haven't really read the whole devblog, have you. |
Katrinna Voight-Kampf
University of Caille Gallente Federation
30
|
Posted - 2014.04.20 10:59:00 -
[1466] - Quote
D'Kelle wrote:Katrinna Voight-Kampf wrote:Risk vs Reward in EvE industry, finally!!!
Of course themepark carebears don't like this changes, but what did you expect from them ? Sigh! more poor quality trolling, now be a good baby troll and go back under your bridge. sorry the rest of you guys out there but this has to be a -9 score.
Prime exemple of a themepark carebear thought process, everyone that don't agree with them are trolls. |
Katrinna Voight-Kampf
University of Caille Gallente Federation
30
|
Posted - 2014.04.20 11:01:00 -
[1467] - Quote
Red Bot Huntress wrote:Katrinna Voight-Kampf wrote:Risk vs Reward in EvE industry, finally!!!
Of course themepark carebears don't like this changes, but what did you expect from them ? What Risk vs Reward? You haven't really read the whole devblog, have you.
Set of principles:
Any industry feature must have an actual gameplay attached to it in order to exist Any industry feature must be balanced around our risk versus reward philosophy Any industry feature must be easily understandable and visible to our player base
|
Vaerah Vahrokha
Vahrokh Consulting
5393
|
Posted - 2014.04.20 11:09:00 -
[1468] - Quote
Soldarius wrote:Victoria Sin wrote:Soldarius wrote: You can't possibly be that ignorant about import/export costs. Do you have any idea how much it costs to move that many (or any realistic amount) of DCIIs from nulsec to hisec?
I do. It's pointless building them there right now. The local markets are too small for high volume. What's interesting in this discussion, however, is the left wing thinking: This industry is struggling so in order to even the playing field we're going to impose a tax on those that are a success. That's basically what you're suggesting here. I see this all the time in government policies. It's how you wreck industries they were once thriving and impose higher costs on consumers. How's that conservative right-wing unregulated banking sector working for you these days?
Do you mean, totally government backed, saved from natural market laws banks? The ones that should have defaulted yet were not left to?
That's just another distortion, and it's FAR from being "right wing". It's the new age interventionism and distortion, so the harsh market laws that makes bad companies fail does not happen any more so they are enticed to continue and even do worse. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Corraidhin Farsaidh
Hello-There
374
|
Posted - 2014.04.20 12:27:00 -
[1469] - Quote
Steve Ronuken wrote:Corraidhin Farsaidh wrote:UK is still imperial no matter what the EU say...except for science stuff then it's metric...confusing as hell for us when we were in school :D
Most things are sold in Metric. They may be similar in size to the imperial measurements, but they're done in metric. So you won't buy a pound of jam. you'll buy 450 grams. It's pretty much just: Milk, Beer and distance/speed on roads that's still done in Imperial. Everything else is metric.
Actually if you get decent jam here it's sold in 454 gram pots...guess what that converts to in imperial :D
We define ourselves physicslly in imperial as in feet and inches, stone, pounds, and ounces. Distance and area are in miles, most here haven't a concept of how far a kilometre is but tell us it is just over half a mile and we know its a 10 minute walk or so. I was born 2 years after decimalization here so grew up using both methods. Someone said this is off topic but it actually shows exactly the same thinking.
Those happy with the old way will want to stay with it, those caught in the change will either adapt or wish things had never changed. Those that start after the change will look at the old way of doing things and think 'But that's nuts!'
just because those who are used to the old ways of things aren't happy doesn't mean that the change isn't required or indeed necessary.
|
Vesago
Amalgamated Steel
11
|
Posted - 2014.04.20 15:57:00 -
[1470] - Quote
D'Kelle wrote:Loraine Gess wrote:Theo Sotken wrote:.
I am also concerned that being wardecced is already a pretty cheap afk way of griefing an industry corp and adds no risk to the wardeccer while causing a lot of disruption and expense. I would like a mechanic that introduces a long consequence for the wardeccers rather than the current pitifully low isk payment. lol Learn to shoot back, you being terrible is not a reason to change game mechanics If you can shoot back 24 / 7 / 365 nice; do you have a family, work, eat and have a life? The rest of us have only an hour or so online as RL kicks in for the rest, CCP DO NOT consider when they make their changes, and that is the EFECTIVE game time players have at any one part of the day. More destructiveness is Possible in 2-3 Hrs by 4 - 6 players than can be countered by the same number of Constructive/productive players. That I believe is the imbalance that Theo is trying to put across.
This is so true, PvP takes zero commitment in regards to high sec war dec's. They are looking for easy targets. You can run a PvP fleet at your leisure, while maintaining an Industrial effort requires time, and ships that arent capable of defending themselves. A high Sec war dec means my Freighters stay parked. But the PvP corp has nothing but benefit from it. For there to be risk vs. rewards for all parties, There should be a mechanic that makes shooting industrials risky in some way. That will of course... never happen. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 .. 72 :: one page |
First page | Previous page | Next page | Last page |