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Author |
Thread Statistics | Show CCP posts - 56 post(s) |
Alyxportur
From Our Cold Dead Hands The Kadeshi
84
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Posted - 2014.04.21 17:32:00 -
[1531] - Quote
DooDoo Gum wrote:Querns wrote:Alyxportur wrote:marly cortez wrote:Seems CCP is ... PVP all the way guys, if it moves shoot it.
Want more ... industry ... that will attract ... Players ... win win win for you.
If you read that ... you might think I was ... hilarious ... instead ... the EVE economy that works just like real life.
... facts ... will happen and ... design changes ... this game.
The small ... reason to change something ... for a player ... detracts from ... what ... butterfly effect [implies].
Look ... you changed ... 0.0 stations...
Now ... I ... care ... what ... you are planning That's how I skimmed it. This is probably the first post in the history of the forums that has actually used ellipses correctly. i thought ellipses were meant to shorten sentences?
And paragraph rants? |
Querns
GBS Logistics and Fives Support Goonswarm Federation
413
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Posted - 2014.04.21 17:33:00 -
[1532] - Quote
DooDoo Gum wrote:Querns wrote: This is probably the first post in the history of the forums that has actually used ellipses correctly.
i thought ellipses were meant to shorten sentences? They are, and while it's definitely being abused in that case, it's still technically correct. What I was referring to was when people use ellipses to trail off a sentence...
like that. That's not right. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Vincent Athena
V.I.C.E.
2730
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Posted - 2014.04.21 17:47:00 -
[1533] - Quote
Question for CCP:
On patch day, what happens to queued up jobs? Will they start after the patch as then there are an unlimited number of slots? Or will the queue remain for just those jobs, and only be eliminated once the queue empties out?
Will the cost of those jobs installed before the patch change? That is, will I get a new bill?
Somehow I foresee a zillion manufacturing and BPO research jobs all starting at once at Jita on expansion day. http://vincentoneve.wordpress.com/ |
Alyxportur
From Our Cold Dead Hands The Kadeshi
84
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Posted - 2014.04.21 19:36:00 -
[1534] - Quote
Vincent Athena wrote:Question for CCP:
On patch day, what happens to queued up jobs? Will they start after the patch as then there are an unlimited number of slots? Or will the queue remain for just those jobs, and only be eliminated once the queue empties out?
Will the cost of those jobs installed before the patch change? That is, will I get a new bill?
Somehow I foresee a zillion manufacturing and BPO research jobs all starting at once at Jita on expansion day.
I'll queue some RAM jobs to see what happens.
Also, the price of warehouse cans in Jita isn't skyrocketing yet? |
Sven Viko VIkolander
Stay Frosty. A Band Apart.
133
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Posted - 2014.04.21 19:37:00 -
[1535] - Quote
What I've learned from this thread is that many high sec industrialists have highly vested interests in keeping manufacturing an obscure, tedious, boring system, which requires inane and irrelevant grinds like raising standings via missions for a POS, etc., in order for new industrialists to make a reasonable profit.
Overall, as a player who has never touched manufacturing but would someday like to, I am optimistic about these changes, but I think a few bigger issues need to be addressed:
1. If POSes are going to become more accessible (a great change imo) and more useful, this makes the POS revamp all the more needed.
2. Along the same lines as 1., something will need to be done about offline POSes--this is a pretty common practice at the moment, and there is no real incentive for groups to declare war and grind out an offline POS. Many suggestions have been floating around and all of them could work--hacking offline POSes, only getting a criminal flag when attacking one, etc.
3. Null becoming more profitable is great, but it needs to be more dangerous--particularly deep null which is in some ways even safer than high sec. I am also hoping low sec does not get the short end of the stick here, and that it receives a nice boost to industry benefits (and hey, why not improve FW benefits as well? Currently FW upgrades to industry are useless--why not revamp them a bit in line with these changes?) |
Tau Cabalander
Retirement Retreat Working Stiffs
3493
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Posted - 2014.04.21 20:07:00 -
[1536] - Quote
Querns wrote:DooDoo Gum wrote:Querns wrote: This is probably the first post in the history of the forums that has actually used ellipses correctly.
i thought ellipses were meant to shorten sentences? They are, and while it's definitely being abused in that case, it's still technically correct. What I was referring to was when people use ellipses to trail off a sentence... like that. That's not right.
Wikipedia wrote:To mark the occurrence of aposiopesis with punctuation, an em dash (GÇö) or an ellipsis (GǪ) may be used. |
Nathalie LaPorte
Republic University Minmatar Republic
242
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Posted - 2014.04.21 20:33:00 -
[1537] - Quote
Who cares about these arcane grammar 'rules'...?
...Oh, you're just correcting someone who brought it up out of nowhere?
Well then, let me address the former use case: "They are[...]it's still technically correct."
This is also not true. Technically correct use would be use of the 3 dot ellipsis mid-sentence and the 4 dot ellipsis to indicate an omission beginning at the end of a sentenceGÇöI like to bracket the ellipsis to indicate that you're using them functionally and not quoting them, following the MLA style, although the other major usage handbooks do not address this.
Now, can we please stop talking about useless grammar that no one even uses...? As Abraham Lincoln famously said: "If I'd saved time by using more ellipses when posting on the Internet, I could have checked up on the veracity of the authorship of various quotes I found there, as well as many other important tasks such as ... and so, the Civil War would have been easily averted." |
Skalle Pande
Teknisk Forlag
59
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Posted - 2014.04.21 21:28:00 -
[1538] - Quote
Falkor1984 wrote:Changing a queue system for production to a cost system is a very very bad idea.
Granted, the queue system sucks, but a cost system will lead to people having to haul over the place to get some profit. So basically they now have to haul which is basically waiting AT the keyboard instead of waiting AWAY from the keyboard under the queue system.
This is another example of an ill thought through change that causes more boredom, like we had so many lately.
I think the right way to do it is give the player the option to either join the queue OR pay more for a rush job. That way I think you get the best of both worlds. Sounds sensible to me. But if the cost part is meant to act as a larger ISK sink than what it is presently, consider making slot cost dependent on player standing with the NPC corp in question. Ideally, standings should be of large (larger than now) importance, not lesser, as is planned now. However, in practice the gaining of standing would then need to be much more interesting than it is now.
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Alyxportur
From Our Cold Dead Hands The Kadeshi
84
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Posted - 2014.04.21 21:57:00 -
[1539] - Quote
Nathalie LaPorte wrote:
... beginning at the end of a sentence ...
Really, wouldn't it be ending at the end of a sentence? I often find myself beginning at the beginning of a sentence with them.
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Volar Kang
Kang Industrial
141
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Posted - 2014.04.22 01:16:00 -
[1540] - Quote
I didnt see this mentioned in the 25 pages I have read so far... If all slots are being removed (the blog does say station and starbase) why put up anything more than a small POS other than defensive reasons? The fuel you would save would surely pay for a new small stick if you were wardecced. Besides a bit of tax, will there be an additional cost for POS jobs? If not, why install more than one lab? |
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Alador Afuran
29
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Posted - 2014.04.22 05:17:00 -
[1541] - Quote
Quote:The good thing about locking down your BPOs atm is that everyone in your corp can use them to produce in your POS, after the patch you would have to unlock a multi billion BPO, bring it to a pos and lock it again and hope that noone gains starbase operator and fueler roles (which you usually need to do anything relevant in a POS) and messes with the POS by offlineing it and then shooting the hangar or the laboratory. Exactly! We were roleplay as researching LAB and we have more than 450 BPOs available to copy for everyone in corp. I'm not going to unlock all BPOs and moving them to the LAB. It will be self destruction for our game. More pvp opportunity? It's ok. But what about others? So many risk. Where is benefits? |
Urziel99
Unified Research Zone
29
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Posted - 2014.04.22 05:27:00 -
[1542] - Quote
Alador Afuran wrote:Quote:The good thing about locking down your BPOs atm is that everyone in your corp can use them to produce in your POS, after the patch you would have to unlock a multi billion BPO, bring it to a pos and lock it again and hope that noone gains starbase operator and fueler roles (which you usually need to do anything relevant in a POS) and messes with the POS by offlineing it and then shooting the hangar or the laboratory. Exactly! We were roleplay as researching LAB and we have more than 450 BPOs available to copy for everyone in corp. I'm not going to unlock all BPOs and moving them to the LAB. It will be self destruction for our game. More pvp opportunity? It's ok. But what about others? So many risk. Where is benefits?
Easy, there are none. It seems CCP has forgotten how much the things cost. They, as usual do not respect the vastly higher amounts of isk your average industrialist has on the table vs your average pvper. Only serious cap/supercap pilots could come close as far as isk spent on tools of the trade. |
Corraidhin Farsaidh
Hello-There
381
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Posted - 2014.04.22 05:44:00 -
[1543] - Quote
Samsung Tsurpalen wrote:
Hisec does have a massive advantage when it comes to industry, and it's pretty straightforward. CONCORD and the lack of bubbles lets Hisec industrialists move freighters around like it's no big deal, whereas in nullsec you need to jump all of your stuff in (which is way harder and costs more).
That's really THE thing that separates null/low markets from hisec markets and is why nobody really builds there.
The only advantage nullsec has over high right now is that there is access to high end combat anomalies that can be run afk, the best PI extraction rates, and it's basically the only place to go for exploration
So apart from those three things that generate huge incom not even feasible in hisec...along with moon mining and pretty good safety within sov protection null has no advantage???
The freight advantage you speak of in hisec? Move more than 100 mil and you will be ganked. Afk in anything and you are likely to be ganked. Compare that to null where you just said that it's possible to afk the supposedly hardest combat anoms? As for CONCORD? They show up after you've been ganked and looted...big help...
Now i'm not saying hisec is too hard as another poster seemed to think but it has different challenges, and to make money from industry there takes a lot of effort and planning. My point was that there needs to be different dynamics for each security region otherwise they will stagnate and die. It makes sense for hisec to be stable industry, losec to be dangerous borderlands and null to be the equivalent of gold rush heaven for resources.
There need to remain good reason to move between sectors hence my belief that the current hisec manufacturing state is healthy for the game. |
Corraidhin Farsaidh
Hello-There
381
|
Posted - 2014.04.22 06:00:00 -
[1544] - Quote
Sven Viko VIkolander wrote:
3. Null becoming more profitable is great...
Agree generally with most of your post except this. Null is already the most profitable by a large margin...making it more so is unnecessary and more unbalancing in my opinion.
Profit from resources and combat should increase moving from hi to nullsec. Profit from business should decrease from hi to nullsec. Resources should be more readily available in null but harder to process as this takes complex factories. Hisec should have better facilities as stability allows for them to be optimized.
This would lead to greater travel between sectors and a richer game. |
Alador Afuran
29
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Posted - 2014.04.22 06:22:00 -
[1545] - Quote
Quote:Easy, there are none. It seems CCP has forgotten how much the things cost. They, as usual do not respect the vastly higher amounts of isk your average industrialist has on the table vs your average pvper. Only serious cap/supercap pilots could come close as far as isk spent on tools of the trade. Yep. Personally I have not really worried about "how we can survive in summer". My question is "What is the purpose of our surviving?" I have no time for playing EvE every day. We got fun doing some things as researchers whenever we had time. Now it seems easier to end the game than continue playing. |
Anders Madeveda
Sturmgrenadier Inc
20
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Posted - 2014.04.22 06:25:00 -
[1546] - Quote
Corraidhin Farsaidh wrote:Sven Viko VIkolander wrote:
3. Null becoming more profitable is great...
Agree generally with most of your post except this. Null is already the most profitable by a large margin...making it more so is unnecessary and more unbalancing in my opinion. Profit from resources and combat should increase moving from hi to nullsec. Profit from business should decrease from hi to nullsec. Resources should be more readily available in null but harder to process as this takes complex factories. Hisec should have better facilities as stability allows for them to be optimized. This would lead to greater travel between sectors and a richer game.
This incessant drive by CCP to make Null even more profitable belies the real issue with Null and its lack of inhabitants...Null Sucks, Sov mechanics suck, they should just rename Null to Dyson it sucks so bad. As a result most players call High Sec home because there is a chance to play the game without being "called up to defend" or forced to fly specific ships/fits or basically kissing the a** of whomever you have to rent from for the privilege of living there. Fix the Sov mechanics and then possibly Null will become more enticing. Making it more profitable will not have the migratory effect that CCP intends. Rather these changes will drive another nail in the coffin of disenfranchisement that High Sec players currently reside in. |
G'Kar Rin
Serenity. CORP. Beacon Light Alliance
1
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Posted - 2014.04.22 06:52:00 -
[1547] - Quote
CCP How do i go about getting a refund in SP or Plex for the time/ISK I spent training up loot processing skills that are no longer relevant? |
Droidyk
Maniacal Miners INC No Safe Haven
52
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Posted - 2014.04.22 06:58:00 -
[1548] - Quote
G'Kar Rin wrote:CCP How do i go about getting a refund in SP or Plex for the time/ISK I spent training up loot processing skills that are no longer relevant?
How do you even know yet, noone ever mentioned they will no longer be useful, the number of things to manufacture won't change just the slots are not there... |
Malcanis
Vanishing Point. The Initiative.
15193
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Posted - 2014.04.22 09:11:00 -
[1549] - Quote
Anders Madeveda wrote:Corraidhin Farsaidh wrote:Sven Viko VIkolander wrote:
3. Null becoming more profitable is great...
Agree generally with most of your post except this. Null is already the most profitable by a large margin...making it more so is unnecessary and more unbalancing in my opinion. Profit from resources and combat should increase moving from hi to nullsec. Profit from business should decrease from hi to nullsec. Resources should be more readily available in null but harder to process as this takes complex factories. Hisec should have better facilities as stability allows for them to be optimized. This would lead to greater travel between sectors and a richer game. This incessant drive by CCP to make Null even more profitable belies the real issue with Null and its lack of inhabitants...Null Sucks, Sov mechanics suck, they should just rename Null to Dyson it sucks so bad. As a result most players call High Sec home because there is a chance to play the game without being "called up to defend" or forced to fly specific ships/fits or basically kissing the a** of whomever you have to rent from for the privilege of living there. Fix the Sov mechanics and then possibly Null will become more enticing. Making it more profitable will not have the migratory effect that CCP intends. Rather these changes will drive another nail in the coffin of disenfranchisement that High Sec players currently reside in.
Are you going to dispute that, at present, S&I is massively and overwhlemingly more profitable in hi-sec? Here is my CSM9 endorsement list - vote for diversity of expertise : Ali Aras-á Mangala Solaris-á Mike Azariah-á Steve Ronuken James Arget-á Xander Phoena-á Sugar Kyle-á corbexx-á mynnna-á progodlegend-á Psychotic Monk-á Jayne Fillion
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Nathalie LaPorte
Republic University Minmatar Republic
242
|
Posted - 2014.04.22 09:37:00 -
[1550] - Quote
Alyxportur wrote:Nathalie LaPorte wrote:
... beginning at the end of a sentence ...
Really, wouldn't it be ending at the end of a sentence? I often find myself beginning at the beginning of a sentence with them.
It does not matter whether the omitted portion ends at the end of a sentence or not, the criterion for using a 3 or 4 dot ellipsis is whether or not the omission begins at the end of a sentence. A 4 dot ellipsis is always of the form . ... , not ... . |
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Castles
Sovereign Power Company
1
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Posted - 2014.04.22 09:47:00 -
[1551] - Quote
Malcanis wrote:Anders Madeveda wrote:Corraidhin Farsaidh wrote:Sven Viko VIkolander wrote:
3. Null becoming more profitable is great...
Agree generally with most of your post except this. Null is already the most profitable by a large margin...making it more so is unnecessary and more unbalancing in my opinion. Profit from resources and combat should increase moving from hi to nullsec. Profit from business should decrease from hi to nullsec. Resources should be more readily available in null but harder to process as this takes complex factories. Hisec should have better facilities as stability allows for them to be optimized. This would lead to greater travel between sectors and a richer game. This incessant drive by CCP to make Null even more profitable belies the real issue with Null and its lack of inhabitants...Null Sucks, Sov mechanics suck, they should just rename Null to Dyson it sucks so bad. As a result most players call High Sec home because there is a chance to play the game without being "called up to defend" or forced to fly specific ships/fits or basically kissing the a** of whomever you have to rent from for the privilege of living there. Fix the Sov mechanics and then possibly Null will become more enticing. Making it more profitable will not have the migratory effect that CCP intends. Rather these changes will drive another nail in the coffin of disenfranchisement that High Sec players currently reside in. Are you going to dispute that, at present, S&I is massively and overwhlemingly more profitable in hi-sec?
Why waste everyone's time with a rhetorical question, Malcanis? State your point if you have one. |
Corraidhin Farsaidh
Hello-There
381
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Posted - 2014.04.22 09:53:00 -
[1552] - Quote
Malcanis wrote:
Are you going to dispute that, at present, S&I is massively and overwhelmingly more profitable in hi-sec?
Can't comment on 'massively and overwhelmingly' without statistics to quantify it (i'd be interested to see them) but even if it is why is that bad? Null is definitely 'massively and overwhelmingly' more profitable in income from resources, moon mining (Where is that in hisec?), ratting opportunities (AFK missioning in carriers is a common theme in threads it seems) and any of the other income streams I may have forgotten. Why is it bad for it to be necessary to trade between the 'safe' (yeah right) hisec areas that provide stability for S&I to flourish, and the outlands where resources are greatest (by far)?
It must be better for the game to have areas where different careers have better opportunites. Exploration, resource extraction and combat already have much better value in null. Having it be advantageous to move those goods to hisec creates player movement and interaction which can only be good.
People will reply with risk vs reward about hisec income, but what happened to effort vs reward (which after all is what risk management boils down to).. To make these vast sums of profit in hisec (again I'd love to see the stats on this compared to lo/nullsec) requires a great deal of effort. S&I has a large time and isk investment to become profitable and provides the markets for the moon goo, high end minerals, goods for t3 production etc. If everything is pushed to losec for maximum profit why would anyone ever leave their own safe little sov enclave for anything but blob warfare or interceptor roams?
For the economy to remain healthy there needs to be movement of both players and goods, import and export from each area must remain strong. One of the biggest draws of Eve for me is the ability to have hisec industrial areas where I make steady isk. losec riskier areas where I get materials for industry, and nullsec providing me with stuff I can't get yet. I interact with players in each of these areas in different ways and the game to me is all the better for that. If I am forced to move to null to have any hope of making reasonable isk where is the player choice now? |
Rivr Luzade
Coreli Corporation Ineluctable.
410
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Posted - 2014.04.22 10:55:00 -
[1553] - Quote
Malcanis wrote: Are you going to dispute that, at present, S&I is massively and overwhlemingly more profitable in hi-sec?
Are you going to dispute that only a very small minority cares about S&I in 00 sec? For those, a buff without this ridiculous stuff happening around High sec S&I would have been enough.
I also point back to this question in expectation of a satisfying answer. |
Zappity
Stay Frosty. A Band Apart.
1021
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Posted - 2014.04.22 11:00:00 -
[1554] - Quote
Time for the next dev blog. This is pointless without the figures. Zappity's Adventures for a taste of lowsec. |
Corraidhin Farsaidh
Hello-There
382
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Posted - 2014.04.22 11:00:00 -
[1555] - Quote
Rivr Luzade wrote:Are you going to dispute that only a very small minority cares about S&I in 00 sec? For those, a buff without this ridiculous stuff happening around High sec S&I would have been enough.
I don't even think industry in null should be buffed...why should it? I am happy that S&I is being addressed but in my opinion it should be for the betterment of the game features not the betterment of profit in any one area. I think I've already made clear my view that hisec *should* be better for S&I anyway...waiting for reasoned arguments as to why this shouldn't be the case and I'm surprised I haven't received any yet... |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1579
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Posted - 2014.04.22 11:28:00 -
[1556] - Quote
Corraidhin Farsaidh wrote:I think I've already made clear my view that hisec *should* be better for S&I anyway...waiting for reasoned arguments as to why this shouldn't be the case and I'm surprised I haven't received any yet...
Oh, probably because science is so much better when done in the middle of frakking nowhere deep in mountain caves or other wild areas. You know, all that infrastructure cities provide is overrated anyway.
CCP, Y U no new blog yet? I wanna know more about changes in parts I have no idea about and I want it NAOW! I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Banko Mato
Republic University Minmatar Republic
2
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Posted - 2014.04.22 12:48:00 -
[1557] - Quote
Schmata Bastanold wrote:CCP, Y U no new blog yet? I wanna know more about changes in parts I have no idea about and I want it NAOW!
/sign
I would really appreciate early information about all the number stuff and most importantly on the actual planned date for the patch. Changes of that magnitude require a not so tiny amount of preparation on the side of us industrialists, i.e. I'd like to prepare all my upcoming ME/PE stuff to be timed so that it finishes right before the changes hit.
Ah, and CCP, please clarify the issue regarding queuing of jobs under the new system (saving costs by queuing vs. being forced to swallow scaling taxes). |
Urziel99
Unified Research Zone
30
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Posted - 2014.04.22 13:16:00 -
[1558] - Quote
Malcanis wrote: Are you going to dispute that, at present, S&I is massively and overwhlemingly more profitable in hi-sec?
Are you going to dispute that moon mining, gas harvesting, drug manufacturing, ore mining (when it happens), exploration, ratting, plexing, salvaging and npc missions are massively and overwhelmingly more profitable in nullsec?
Are you also going to dispute that in order to be "massively and overwhelmingly profitable" in S&I that I have to put orders of magnitude more isk on the table than any of those activities in nullsec?
I await your meager defense with baited breath. |
Corraidhin Farsaidh
Hello-There
382
|
Posted - 2014.04.22 13:28:00 -
[1559] - Quote
Urziel99 wrote:Malcanis wrote: Are you going to dispute that, at present, S&I is massively and overwhlemingly more profitable in hi-sec?
Are you going to dispute that moon mining, gas harvesting, drug manufacturing, ore mining (when it happens), exploration, ratting, plexing, salvaging and npc missions are massively and overwhelmingly more profitable in nullsec? Are you also going to dispute that in order to be "massively and overwhelmingly profitable" in S&I that I have to put orders of magnitude more isk on the table than any of those activities in nullsec? I await your meager defense with baited breath.
Would be interesting to see the stats on capital investment compared to return on that too for nullsec activities compared to losec and hisec... |
Rivr Luzade
Coreli Corporation Ineluctable.
411
|
Posted - 2014.04.22 13:37:00 -
[1560] - Quote
Corraidhin Farsaidh wrote:Urziel99 wrote:Malcanis wrote: Are you going to dispute that, at present, S&I is massively and overwhlemingly more profitable in hi-sec?
Are you going to dispute that moon mining, gas harvesting, drug manufacturing, ore mining (when it happens), exploration, ratting, plexing, salvaging and npc missions are massively and overwhelmingly more profitable in nullsec? Are you also going to dispute that in order to be "massively and overwhelmingly profitable" in S&I that I have to put orders of magnitude more isk on the table than any of those activities in nullsec? I await your meager defense with baited breath. Would be interesting to see the stats on capital investment compared to return on that too for nullsec activities compared to losec and hisec...
That's a simple answer: not high enough.
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