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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
132
|
Posted - 2014.04.15 16:37:00 -
[1] - Quote
After reading the Dev Blog, just considering what will this actually mean, and I am thinking perhaps this is partly to try and make high sec manufacturing extremely uneconomical. It all depends on what CCP will set for the cost and how much it increases based upon the number of people wanting to use the station. Any chance you can give us the formula CCP as right now the repercussion are a little hazy?
So, is this now going to make high sec manufacturing now not so desirable? After all, this could be a big buff to low sec if all industrialists will have to relocate out there to get good a decent profit margin.
Also - "Allow Starbases to be anchored anywhere in high-security space and without standing requirements"
This is going to be interesting. |
Carmen Electra
Drunk Chaos
337
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Posted - 2014.04.15 16:38:00 -
[2] - Quote
Well, I'll still be manufacturing any LP items in hisec vOv |
Benny Ohu
Beneath the Ashes Margin of Silence
2902
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Posted - 2014.04.15 16:39:00 -
[3] - Quote
if i was them, i'd be going for 'doable in highsec, done better in lowsec' |
Herzog Wolfhammer
Sigma Special Tactics Group
4748
|
Posted - 2014.04.15 16:48:00 -
[4] - Quote
Medalyn Isis wrote:After reading the Dev Blog, just considering what will this actually mean, and I am thinking perhaps this is partly to try and make high sec manufacturing extremely uneconomical. It all depends on what CCP will set for the cost and how much it increases based upon the number of people wanting to use the station. Any chance you can give us the formula CCP as right now the repercussion are a little hazy?
So, is this now going to make high sec manufacturing now not so desirable? After all, this could be a big buff to low sec if all industrialists will have to relocate out there to get good a decent profit margin.
Also - "Allow Starbases to be anchored anywhere in high-security space and without standing requirements"
This is going to be interesting.
I'm sure it's not that simple.
And any arbitrary "force people into someone's gate camp" changes are going to be met with unsubs.
Nullsec has been very due for a boost in production capability for a long time. Bring back DEEEEP Space! |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
132
|
Posted - 2014.04.15 16:53:00 -
[5] - Quote
Herzog Wolfhammer wrote:Medalyn Isis wrote:After reading the Dev Blog, just considering what will this actually mean, and I am thinking perhaps this is partly to try and make high sec manufacturing extremely uneconomical. It all depends on what CCP will set for the cost and how much it increases based upon the number of people wanting to use the station. Any chance you can give us the formula CCP as right now the repercussion are a little hazy?
So, is this now going to make high sec manufacturing now not so desirable? After all, this could be a big buff to low sec if all industrialists will have to relocate out there to get good a decent profit margin.
Also - "Allow Starbases to be anchored anywhere in high-security space and without standing requirements"
This is going to be interesting. I'm sure it's not that simple. And any arbitrary "force people into someone's gate camp" changes are going to be met with unsubs. Nullsec has been very due for a boost in production capability for a long time. Well, Industrialists will probably be proliferating low sec systems one jump from high sec with jump freighters transporting stuff to take advantage of the lower costs. But then, this all depends on the formula CCP are going to be using for working out station cost. |
CETA Elitist
The Prometheus Society
31
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Posted - 2014.04.15 16:53:00 -
[6] - Quote
Medalyn Isis wrote:
Also - "Allow Starbases to be anchored anywhere in high-security space and without standing requirements"
oh my GERD
space city, here i come!!! \o/ |
Nolen Cadmar
Nexus Ore Technologies and Excavations Surely You're Joking
167
|
Posted - 2014.04.15 16:59:00 -
[7] - Quote
CETA Elitist wrote:Medalyn Isis wrote:
Also - "Allow Starbases to be anchored anywhere in high-security space and without standing requirements"
oh my GERD space city, here i come!!! \o/ Are they talking about anchoring a POS NOT at a moon? I interpreted "anywhere" to mean that the sec status would not effect the required standings for anchoring. Nolen's Spreadsheet Guru Services: Need a spreadsheet created, maintained, updated or repaired? Learn more about my services at:-á https://forums.eveonline.com/default.aspx?g=posts&m=3865379 |
Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1262
|
Posted - 2014.04.15 17:00:00 -
[8] - Quote
CETA Elitist wrote:Medalyn Isis wrote:
Also - "Allow Starbases to be anchored anywhere in high-security space and without standing requirements"
oh my GERD space city, here i come!!! \o/
just means you won't need to grind standings to X amount anymore doesn't mean there will be an overnight POS explosion
but there may well be more explosions
and it's 'almost' anywhere |
Nam Dnilb
Universal Frog
162
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Posted - 2014.04.15 17:08:00 -
[9] - Quote
The first thing that'll happen is a break up of the absolute concentration of production around Jita as evidenced by this graph.
There is a lot of barely used slots next to the other trade hubs, so this may be a big buff to the other hubs. Interesting times ahead, anyway. |
Tippia
Sunshine and Lollipops
20758
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Posted - 2014.04.15 17:10:00 -
[10] - Quote
No, it will make it a lot more economical since you have more options available to you.
Yes, if you refuse to relocate away from one of the industrial hubs near a trade hubs, you'll soon price yourself out of the market. That's kind of the point: to give you a reason to relocate away from those hubs. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
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Jenn aSide
STK Scientific Initiative Mercenaries
5889
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Posted - 2014.04.15 17:11:00 -
[11] - Quote
Inb4Dinsdale?
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Antisocial Malkavian
Antisocial Malkavians
700
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Posted - 2014.04.15 17:11:00 -
[12] - Quote
Medalyn Isis wrote:After reading the Dev Blog, just considering what will this actually mean, and I am thinking perhaps this is partly to try and make high sec manufacturing extremely uneconomical. It all depends on what CCP will set for the cost and how much it increases based upon the number of people wanting to use the station. Any chance you can give us the formula CCP as right now the repercussion are a little hazy?
So, is this now going to make high sec manufacturing now not so desirable? After all, this could be a big buff to low sec if all industrialists will have to relocate out there to get good a decent profit margin.
Also - "Allow Starbases to be anchored anywhere in high-security space and without standing requirements"
This is going to be interesting.
I didnt know it WAS desirable NOW And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit. |
Caviar Liberta
Moira. Villore Accords
514
|
Posted - 2014.04.15 17:13:00 -
[13] - Quote
Medalyn Isis wrote:After reading the Dev Blog, just considering what will this actually mean, and I am thinking perhaps this is partly to try and make high sec manufacturing extremely uneconomical. It all depends on what CCP will set for the cost and how much it increases based upon the number of people wanting to use the station. Any chance you can give us the formula CCP as right now the repercussion are a little hazy?
So, is this now going to make high sec manufacturing now not so desirable? After all, this could be a big buff to low sec if all industrialists will have to relocate out there to get good a decent profit margin.
Also - "Allow Starbases to be anchored anywhere in high-security space and without standing requirements"
This is going to be interesting.
Link said blog please. |
Barbara Nichole
Cryogenic Consultancy
560
|
Posted - 2014.04.15 17:22:00 -
[14] - Quote
I'll be watching; if they nerf high sec too much I will have no choice but to quietly slip away, saving myself a subscription fee. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |
Nolen Cadmar
Nexus Ore Technologies and Excavations Surely You're Joking
168
|
Posted - 2014.04.15 17:23:00 -
[15] - Quote
http://community.eveonline.com/news/dev-blogs/building-better-worlds/ Nolen's Spreadsheet Guru Services: Need a spreadsheet created, maintained, updated or repaired? Learn more about my services at:-á https://forums.eveonline.com/default.aspx?g=posts&m=3865379 |
Tippia
Sunshine and Lollipops
20763
|
Posted - 2014.04.15 17:27:00 -
[16] - Quote
Barbara Nichole wrote:I'll be watching; if they nerf high sec too much I will have no choice but to quietly slip away, saving myself a subscription fee. This is hardly a highsec nerf, though. It's a universal industry buff that, at most and as it has been described so far, hits nullseccers who have to rely on POSes more than anyone. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Nolen Cadmar
Nexus Ore Technologies and Excavations Surely You're Joking
168
|
Posted - 2014.04.15 17:29:00 -
[17] - Quote
There still may be some sort of buff related to sec status though. Reprocessing in NullSec yeilds the most. I wouldn't be surprised if manufacturing there was the best also. It should be. But I'd prefer if POS's(in Low/Null) had the best stats, b/c they're destructible. Outposts are not. Nolen's Spreadsheet Guru Services: Need a spreadsheet created, maintained, updated or repaired? Learn more about my services at:-á https://forums.eveonline.com/default.aspx?g=posts&m=3865379 |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
133
|
Posted - 2014.04.15 17:37:00 -
[18] - Quote
Tippia wrote:No, it will make it a lot more economical since you have more options available to you.
Yes, if you refuse to relocate away from one of the industrial hubs near a trade hubs, you'll soon price yourself out of the market. That's kind of the point: to give you a reason to relocate away from those hubs. Given that current players who manufacture around market hubs will relocate further away more evenly spreading the distribution of manufacturing across high sec, I am wondering whether this will mean the profit margins are going to be now finally higher in low sec, and if so, then by how much.
Guess we need to wait to see the formula for this though. |
Felicity Love
Whore and Peace
1671
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Posted - 2014.04.15 17:38:00 -
[19] - Quote
Kitty Bear wrote:[ just means you won't need to grind standings to X amount anymore doesn't mean there will be an overnight POS explosion
but there may well be more explosions
and it's 'almost' anywhere
Given how many inactive POS there are out there right now, ie. "anchored" with or without structures and not burning fuel, any sudden rush to throw up a POS will still be faced with the same COST issues of actually running it.
Either way, things will change all over again when CCP finally has no choice but to completely revamp POS's due to the prehistoric code involved.
Fun times.
... and I was just saying the other day, "Damn, I miss Soundwave"....
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Tippia
Sunshine and Lollipops
20767
|
Posted - 2014.04.15 17:54:00 -
[20] - Quote
Medalyn Isis wrote:Given that current players who manufacture around market hubs will relocate further away more evenly spreading the distribution of manufacturing across high sec, I am wondering whether this will mean the profit margins are going to be now finally higher in low sec, and if so, then by how much.
Guess we need to wait to see the formula for this though. Probably. It'll depend on how the market adjusts to the industrialists' adjustments too. Let's say that they're a stubborn lot and all the industry prices spike by the 14% I keep seeing mentioned as the highest congestion charge. Will that then be the new baseline that everyone sets their price at (because why cut into your own profit margin)? In that case, a lowsec station without that surcharge would obviously inherently give you a 12% margin, which is very compelling. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
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Herzog Wolfhammer
Sigma Special Tactics Group
4751
|
Posted - 2014.04.15 18:20:00 -
[21] - Quote
OK so they are removing slots and going with a cost scaling system so that in cases where everybody just has to be trendy and all pick the same system to produce in, it will eat into the profit margin.
Big deal.
But the implications of time to produce over availability and how that affects prices based on market demand will be most interesting. On the one hand without waiting for a slot, things get produced faster, but the cost may be higher especially if there is a stampede, but the market could be flooded faster and having met demand, the prices would come down.
(this puts the "pack leader" min maxer types in a position to really screw themselves too)
No matter what happens, there will be tears. There are people who shriek if you give them one more "I" to dot or "t" to cross, merely because of OCD or it might cost them .001 ISK.
Bring back DEEEEP Space! |
Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1262
|
Posted - 2014.04.15 18:20:00 -
[22] - Quote
Felicity Love wrote:Kitty Bear wrote:[ just means you won't need to grind standings to X amount anymore doesn't mean there will be an overnight POS explosion
but there may well be more explosions
and it's 'almost' anywhere Given how many inactive POS there are out there right now, ie. "anchored" with or without structures and not burning fuel, any sudden rush to throw up a POS will still be faced with the same COST issues of actually running it. Either way, things will change all over again when CCP finally has no choice but to completely revamp POS's due to the prehistoric code involved. Fun times.
if they are inactive then people don't want them
sweep them away with lazors
though I think I saw a dev say they would look into the inactive pos situation along the long lines of the old container situation so your lazors may not be needed, and where's the fun in that ?
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Dave Stark
4889
|
Posted - 2014.04.15 18:21:00 -
[23] - Quote
i like that the poses don't require absurd standings now, that's nice. |
Mr Epeen
It's All About Me
5264
|
Posted - 2014.04.15 18:21:00 -
[24] - Quote
It looks like they are heading in the right direction with this much needed change.Though I'll reserve judgement until the rest of the blogs are out.
I'm a little disappointed on a personal level since my main high sec builder is located within 3 jumps of Amarr and I will likely need to move a few hundred billion worth of freighter loads to a less expensive location. But overall a small sacrifice to pay for what I see as a positive change in the mechanic.
I'm looking forward to the future blogs that will be more detail and less overview.
Mr Epeen There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |
Thibault Etienne
17
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Posted - 2014.04.15 18:23:00 -
[25] - Quote
OK heres perspective. I'm scottish but ill use this exapmple. No offence meant to people in my examples. I know this eve crowd just love to jump on someone.
High sec USA Low sec Middle East Null Sec Somalia and the Africas
If I'm making stuff to sell in USA I'd make it in the USA where its meant to be safer for production. You think I'll fly from the states make stuff in the Middle East where its far less civilised then fly back to the USA fighting off gate camps and pirates to sell it.
Come on CCP. I hope you really aint thinking of making hi sec manufacturing less efficient. It makes no sense. |
Nolen Cadmar
Nexus Ore Technologies and Excavations Surely You're Joking
168
|
Posted - 2014.04.15 18:25:00 -
[26] - Quote
Thibault Etienne wrote: Come on CCP. I hope you really aint thinking of making hi sec manufacturing less efficient. It makes no sense.
I hope they do exactly that....Risk vs Reward. Highsec = low risk, so low reward. Lowsec=higher risk, therefore higher reward. Nolen's Spreadsheet Guru Services: Need a spreadsheet created, maintained, updated or repaired? Learn more about my services at:-á https://forums.eveonline.com/default.aspx?g=posts&m=3865379 |
Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1262
|
Posted - 2014.04.15 18:30:00 -
[27] - Quote
Thibault Etienne wrote:OK heres perspective. I'm scottish but ill use this exapmple. No offence meant to people in my examples. I know this eve crowd just love to jump on someone.
High sec USA Low sec Middle East Null Sec Somalia and the Africas
If I'm making stuff to sell in USA I'd make it in the USA where its meant to be safer for production. You think I'll fly from the states make stuff in the Middle East where its far less civilised then fly back to the USA fighting off gate camps and pirates to sell it.
Come on CCP. I hope you really aint thinking of making hi sec manufacturing less efficient. It makes no sense.
no what they are doing is removing an antiquated legacy code system (fixed static pricing) and replacing it with a player driven dynamic system
you want better manufacturing profits, make stuff where there is less completion and you'll have lower overheads if you don't want better profits, pay higher fees in more crowded systems
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AppleBanana
24th Imperial Crusade Amarr Empire
2
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Posted - 2014.04.15 18:31:00 -
[28] - Quote
Thibault Etienne wrote:OK heres perspective. I'm scottish but ill use this exapmple. No offence meant to people in my examples. I know this eve crowd just love to jump on someone.
High sec USA Low sec Middle East Null Sec Somalia and the Africas
If I'm making stuff to sell in USA I'd make it in the USA where its meant to be safer for production. You think I'll fly from the states make stuff in the Middle East where its far less civilised then fly back to the USA fighting off gate camps and pirates to sell it.
Come on CCP. I hope you really aint thinking of making hi sec manufacturing less efficient. It makes no sense.
I wasn't aware that Africa was considered nul sec, thanks for the info! |
Volar Kang
Aliastra Gallente Federation
131
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Posted - 2014.04.15 18:34:00 -
[29] - Quote
Can you imagine how many HIgh-Sec POS's are going to be going BOOM after this summer patch? Imagine all the Merc groups and other PVPer's tracking down all the POS's with labs and wardeccing those corps. It will only cost you 50 million to war dec and the chance of a 100mill plus BPO dropping is going to be huge. How many of these small size alt corps actually log in each day and look for wardecs?
I see a lot of tears coming to the forums soon as POS bashing comes back in style. |
Thibault Etienne
17
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Posted - 2014.04.15 18:54:00 -
[30] - Quote
AppleBanana wrote:Thibault Etienne wrote:OK heres perspective. I'm scottish but ill use this exapmple. No offence meant to people in my examples. I know this eve crowd just love to jump on someone.
High sec USA Low sec Middle East Null Sec Somalia and the Africas
If I'm making stuff to sell in USA I'd make it in the USA where its meant to be safer for production. You think I'll fly from the states make stuff in the Middle East where its far less civilised then fly back to the USA fighting off gate camps and pirates to sell it.
Come on CCP. I hope you really aint thinking of making hi sec manufacturing less efficient. It makes no sense. I wasn't aware that Africa was considered nul sec, thanks for the info!
like i said no offence meant, I was finding an example of anywhere you have to take an armed guard with you. OK so Ill offend my fellow countrymen, well It won't offend them I know so lets say Null sec is Glasgow on a friday night after the pubs close then.
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