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Barbara Nichole
Cryogenic Consultancy
570
|
Posted - 2014.04.19 04:48:00 -
[31] - Quote
Sabriz Adoudel wrote:Barbara Nichole wrote:This would be a very sad day if this happens. I remember when I was weeks old and just into my first hauling bestower teaming up with another new player (Russian) who just got into his first barge, a retriever. We mined every night for a lot of weeks and made what I considered a lot of ISK at the time. I hauled, he mined and we split the yield in equal shares. This was my first good experience in EVE. I would hate to deny other new players this fledgling mining experience just because someone didn't like that barges were able to get into a "rookie system".
-1 on the idea. That other player wasn't a rookie, they were flying a ship that takes a full week to train into. (Edit: Historically some barges did not take that long to train into IIRC, but they all take a week now). There is a reason that newbie systems do not have level 3 security mission agents in them or DED 3/10 complexes (two other activities risk-averse players might take part in after a week of training). I really don't care that much about the corner cases like that though, it's the whole fleets of multiboxed (or maybe botted) Mackinaws and Retrievers with Orca support that are the ones griefing rookies by preventing them learning the mining interface. so, your definition of non-noob now is someone who is more than a week old? I'm sorry but I just do not agree with you at all at this point. Your idea is both radical and draconian. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |
Sabriz Adoudel
Mission BLITZ
2647
|
Posted - 2014.04.19 04:58:00 -
[32] - Quote
Barbara Nichole wrote:Sabriz Adoudel wrote:Barbara Nichole wrote:This would be a very sad day if this happens. I remember when I was weeks old and just into my first hauling bestower teaming up with another new player (Russian) who just got into his first barge, a retriever. We mined every night for a lot of weeks and made what I considered a lot of ISK at the time. I hauled, he mined and we split the yield in equal shares. This was my first good experience in EVE. I would hate to deny other new players this fledgling mining experience just because someone didn't like that barges were able to get into a "rookie system".
-1 on the idea. That other player wasn't a rookie, they were flying a ship that takes a full week to train into. (Edit: Historically some barges did not take that long to train into IIRC, but they all take a week now). There is a reason that newbie systems do not have level 3 security mission agents in them or DED 3/10 complexes (two other activities risk-averse players might take part in after a week of training). I really don't care that much about the corner cases like that though, it's the whole fleets of multiboxed (or maybe botted) Mackinaws and Retrievers with Orca support that are the ones griefing rookies by preventing them learning the mining interface. so, your definition of non-noob now is someone who is more than a week old? I'm sorry but I just do not agree with you at all at this point. Your idea is both radical and draconian.
Do you think that rookie systems should have level 4 security missions in them then?
Because newbies can do level 4s in a battleship before they can unlock a Retriever.
These systems are designed for raw newbies, someone with a week of training under their belt can mine in non-rookie 0.8 and up systems where ganks almost never occur. https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
Kestrix
Jovian Labs Jovian Enterprises
136
|
Posted - 2014.04.19 09:38:00 -
[33] - Quote
When I started eve the first player corp I joined was due to meeting more experienced players mining in the same belt as me. There's nothing wrong with player interaction. |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1299
|
Posted - 2014.04.19 09:52:00 -
[34] - Quote
Sabriz Adoudel wrote:The rookie systems provide an area of EVE that is (almost) PVP-exempt, to let players learn the game interface in a sheltered environment. Various forms of PVP are expressly banned in these systems - invading missions to hold objectives hostage, suicide ganking, suspect games and the like.
However, this protection is routinely exploited by fleets of mining barges and exhumers (often with Orca support) who are not rookies and who engage in a (presently allowed) form of PVP against the actual rookies - competition for limited asteroid resources. This results in confusion for rookies who cannot find their 333 Veldspar for the tutorials and have to travel to surrounding systems, and is particularly evident during AU peak time (just before the downtime reset of asteroid fields).
My proposal is for a CCP policy change that removes this loophole, and allows only ships that rookies can fly (rookie ships, Ventures, and the other ships rookies use to mine because they do not know better - destroyers, frigates, Iterons and cruisers) to mine in these systems.
In particular, ships that require a week to train into (barges), a month (exhumers) or two months (Orca) would be disallowed from mining in those belts.
This would be in-line with the restrictions against other forms of PVP in those systems.
Eve is a sandbox and miners are not often griefers. The big mining fleets can look quite aspirational to noobs and make them want to stick around to buy or build the same ships. Plus forcing players into nearby systems isn't that big a deal, visiting new places is an important part of the game, even if you don't understand it fully. Dumbing down of Eve Online will result in it's destruction... |
Sir Dragon
Einherjar Yggdrasils
66
|
Posted - 2014.04.19 09:56:00 -
[35] - Quote
Brainstormed this ...
Rookie restricted (so only rookies / it is a mission ) planet side minning of roaming astroids that are enroute to a planet's surface.
They (astroids) are too small to be arsed by mining barge cookie monster (censored) ; But, they (asteroids) would certainlly contain 333 + veldspar .
Moreover, the mission would provide exitement and a rush for the beginer to be utilzed to save a planet's surface from certain astroid bombardment. Pantera Home Videos:http://pktube.onepakistan.com/video/ck2ykdBrDRM/Pantera-Vulgar-Video-Full-Completo.html-á ;http://pktube.onepakistan.com/video/xpma3u7OjfU/Pantera-Watch-It-Go-Full-Completo-CD1.html ;http://pktube.onepakistan.com/video/yyO9rAx8eoQ/Pantera-Watch-It-Go-Full-Completo-CD2.html . |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1106
|
Posted - 2014.04.19 14:47:00 -
[36] - Quote
Have you been playing Kerbal Space Program?
Now I have been thinking that asteroid belts should maybe be a lot bigger and more spread out, so it's harder to mine them out but also the upper sec belts would have asteroids too small for a barge in that as it coasted through the belt, it would finish mining all the asteroids around it slower than it arrived at new ones. A newbie in a venture wouldn't be stopped by that. See? Perfect way to lean the balance in favor of newbies and ventures, and with the strongest impact of the change in upper sec where the asteroids are smaller. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |
Valkin Mordirc
Abysmal Gentlemen
6
|
Posted - 2014.04.19 15:38:00 -
[37] - Quote
I fully support this, During Wardecs I've seen War Targets that think they can hide in these 'safe' systems, and when I ventured into the system for a peak, I've seen T2 Battleships and the like hanging out in the system. The Rule shouldn't protect these players, I say if a player reaches a certain age of playing, say two weeks, or the player joins a Player run Corp, the Rookie protection they're granted should be revoked.
But I also suspect that CCP takes the rookie system no griefing rule with a healthy dose of common sense. Psychotic Monk for CSM9 |
Alvatore DiMarco
Capricious Endeavours Ltd
2061
|
Posted - 2014.04.19 18:05:00 -
[38] - Quote
Artificial restrictions in EVE? No thank you.
However, I do want to add my voice to the others that are pointing out the simple and obvious fact:
Orca-supported exhumer fleets are not rookies and can be mercilessly suicide-ganked right out of the starlit sky with no fear of reprisal from CCP.
Do your part to help protect the interests of rookie pilots everywhere: Get together with friends and blap an Orca today. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1106
|
Posted - 2014.04.19 18:23:00 -
[39] - Quote
I feel certain enough about agreeing with Alvatore that I would stake my character on it and assist in said suicide gank.
EVEmail me if you want the offered assist. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |
Lady Areola Fappington
New Order Logistics CODE.
1701
|
Posted - 2014.04.19 18:50:00 -
[40] - Quote
I see more questions about "Where do i find ore?" from rookies, than I see "OMG I got ganked!". It's really kind of silly to give newbies a protected area to learn the game, only to tell them "You gotta leave this protected area to complete the tutorial mission chain".
Take the newbie systems, turn all the public belts into worthless mission ore. Maybe have it refine into a useless mineral, just to teach refining. Have the roids respawn stupid heug every downtime. Bang, "I can't find any asteroids to mine" problem solved!
What's good for the goose is good for the gander. We've been told not to bait the newbie systems into PVP, coz there's all of EVE to do that in leave those few systems alone. Well, there's all of EVE to mine in, leave the rookie systems to the rookies. The risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP). |
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Utremi Fasolasi
La Dolce Vita
369
|
Posted - 2014.04.20 17:32:00 -
[41] - Quote
Dreadchain wrote:Barges cleaning out the newbie systems right after downtime is disgusting. For example, look at this thread: https://forums.eveonline.com/default.aspx?g=posts&t=337571&find=unreadAnd if you've been in the rookie channel recently, this is one of the most common questions to see, to the point where some of the newbies just quit in their confusion. There's a few solutions, but personally I think older players shouldn't be allowed to do any for-profit activities in these systems.
I agree, this was very frustrating when I was a new player, seeing Hulks clean out the belts in the training systems, I called it "getting Hulked".
This could be solved by putting special static belts in the training systems in deadspace that require an acceleration gate to get to, with ship restrictions. And altering the mission slightly to mention the static belts if the main belts are "Hulked out". Guess after Tiercide it would be "Macked out". |
Barbara Nichole
Cryogenic Consultancy
571
|
Posted - 2014.04.22 04:52:00 -
[42] - Quote
this is just a bad idea. there are always mining options even in systems where the standard belts are completely mined out... -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |
Barbara Nichole
Cryogenic Consultancy
571
|
Posted - 2014.04.22 04:57:00 -
[43] - Quote
Sabriz Adoudel wrote:Barbara Nichole wrote:Sabriz Adoudel wrote:Barbara Nichole wrote:This would be a very sad day if this happens. I remember when I was weeks old and just into my first hauling bestower teaming up with another new player (Russian) who just got into his first barge, a retriever. We mined every night for a lot of weeks and made what I considered a lot of ISK at the time. I hauled, he mined and we split the yield in equal shares. This was my first good experience in EVE. I would hate to deny other new players this fledgling mining experience just because someone didn't like that barges were able to get into a "rookie system".
-1 on the idea. That other player wasn't a rookie, they were flying a ship that takes a full week to train into. (Edit: Historically some barges did not take that long to train into IIRC, but they all take a week now). There is a reason that newbie systems do not have level 3 security mission agents in them or DED 3/10 complexes (two other activities risk-averse players might take part in after a week of training). I really don't care that much about the corner cases like that though, it's the whole fleets of multiboxed (or maybe botted) Mackinaws and Retrievers with Orca support that are the ones griefing rookies by preventing them learning the mining interface. so, your definition of non-noob now is someone who is more than a week old? I'm sorry but I just do not agree with you at all at this point. Your idea is both radical and draconian. Do you think that rookie systems should have level 4 security missions in them then? Because newbies can do level 4s in a battleship before they can unlock a Retriever. These systems are designed for raw newbies, someone with a week of training under their belt can mine in non-rookie 0.8 and up systems where ganks almost never occur. now you're making a straw-man argument and trying to compare apples an oranges at the same time. My point is that barring barges is going to hurt noobs and that week olds are not the only noobs in these systems. I know you disagree but frankly .... you're wrong. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |
Vortexo VonBrenner
Tadakastu-Obata Corporation The Honda Accord
1166
|
Posted - 2014.05.03 21:20:00 -
[44] - Quote
Reaver Glitterstim wrote:howabout disallow strip miner activation... +1 There's the solution right there.
I'm listening to-áBj+¦rk, playing EVE, eating fishsticks, and I'm cold....this is immersion gaming. |
Sniper Smith
Center for Advanced Studies Gallente Federation
44
|
Posted - 2014.05.03 21:31:00 -
[45] - Quote
I have to aggree.. the easy way would be to not allow stripminers to function there. Or just make it a petitionable offence like greifing there.
The problem is, and this has been a big issue when I used to base out of a Rookie system, 2hrs after downtime there's NO normal ore left in the system. All belts are cleared, and now the newbs are confused and forced to leave the systems.
There's no good reason for them to be there, and if you gank the people doing it you get a warning for engaging in combat in the rookie system..
Now if they want to do the missions, and get to that one mission with a decent amount of Ore.. fine.. that's THEIR ore.. but they should not be allowed in the belts at all. |
Jur Tissant
Federal Navy Academy Gallente Federation
23
|
Posted - 2014.05.03 21:48:00 -
[46] - Quote
CCP just needs to make it more evident that you aren't going to find a ton of rocks in high-sec, starting area systems. I don't know how many serious mining ops happen in these systems when all of the money (in high) is in 0.5 and 0.6 systems. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1272
|
Posted - 2014.05.03 22:31:00 -
[47] - Quote
Vortexo VonBrenner wrote:Reaver Glitterstim wrote:howabout disallow strip miner activation... +1 There's the solution right there. I want to make it clear that I am not offering support to the thread. I was offering a suggestion to improve its quality, nothing more. I disagree with the premise and I believe that no actions should be taken to defend the resources in new-player systems when: a.) new players can leave those systems b.) players who obviously aren't new can be ganked in new-player systems Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |
Lady Aesir
Ghost Recon Inc
6
|
Posted - 2014.05.03 23:30:00 -
[48] - Quote
Not needed at all. Just make the asteroid belts in the rookie system have very poor quantity. The botters/serious miners will go somewhere else. |
Sabriz Adoudel
Mission BLITZ
2792
|
Posted - 2014.05.03 23:55:00 -
[49] - Quote
Lady Aesir wrote:Not needed at all. Just make the asteroid belts in the rookie system have very poor quantity. The botters/serious miners will go somewhere else.
This has already been done; it hasn't stopped them. Set the universe on fire - then sell the survivors ash. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
Darin Vanar
Federal Navy Academy Gallente Federation
6
|
Posted - 2014.05.04 00:20:00 -
[50] - Quote
It wasn't such a long time ago, that I went through the tutorials to recount my experience with the mining one...
The mining one is the easiest for me to remember, as for the first time upon entering a destination area, my overview wasn't cluttered with a million things that I didn't know what they did or meant. It took me a while to find the belt, and when I got there, it was completely empty. The space was empty, the overview showed nothing in sight, and for a while I thought the rocks were in the background picture and I tried to spot them in the clouds hoping they would pop in there, somewhere. I had fun warping around the belts, but as they were all empty, I didn't do much else.
I quickly realized that there were no asteroids, they weren't blended into the background and I turned to the channel to ask for the location of the asteroids, then I was told that 'someone mined them out'. This was a hard concept as I could only imagine what the scale of that meant, as I had not even been able to see what a belt looked like. I imagined it must have been a great feat.
I ended up buying my veldspar from the market.
I ended up doing some other missions, and I remember I was in my Velator and was equipped with the mining lasers they gave me and came across a veldspar rock in a deadspace mission there and I went, whoa, this must be important. I hauled 100m3 (or so) at a time, until the rock gave way at I think 7000 Veldspar and I thought I had amassed a small fortune. I felt very proud of my work.
It took me a while to get on to the tutorials, but I was now flying an Atron and what I thought was massive cargo space (compared to the Velator) when I got to see what an actual mining belt looked like. There were many yellow ships there, and they seemed quite small compared to my Atron and slow, and as I was orbiting the asteroids I couldn't help but giggle as I thought about how "tanky" I felt in my awesome upgraded Atron and these yellow ships all mining around me must not know what they are doing as I went back and refitted to mining lasers and mined enough to add to my greatly increasing stack of Veldspar.
Then they gave me a Venture.
Then they gave me another Venture.
I wasn't using the ship, because it had only 50m3 cargo space. I didn't understand why they kept giving me Ventures. Then, eventually I was alerted to the second cargo bay, when they threw another Venture my way.
I nearly fell over my chair.
I spent the rest of my time at rookie camp giving bookmarks to other newbies who found the belts empty as I did, after I figured out how to move around a bit. But my time mining in an Atron, orbiting like mad in a Veldspar rich belt, amidst Ventures, thinking they are doing it wrong is a memory I will always remember about EVE.
I felt like there was a sense of co-operation to EVE and I liked that, everyone pitching in to mine. It brought a sense of population to the space, not so much emptiness, that I miss about the rookie system.
Then I wrote a really long essay about what I thought was wrong with the game. |
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Vortexo VonBrenner
Tadakastu-Obata Corporation The Honda Accord
1166
|
Posted - 2014.05.04 01:49:00 -
[51] - Quote
Reaver Glitterstim wrote:I want to make it clear that I am not offering support to the thread. I was offering a suggestion to improve its quality, nothing more. I disagree with the premise and I believe that no actions should be taken to defend the resources in new-player systems when: a.) new players can leave those systems b.) players who obviously aren't new can be ganked in new-player systems Understood. Nevertheless, you came up with the solution to something pretty crappy people are doing to brand-new players (sucking the rookie belts clean out of pure selfish greed to the detriment of the game as a whole). Please remember, those rookie systems are, of course, the "breeding pools" for everybody in this game regardless of where they end up. For the majority of players, those rookie systems are where they first learn the very basics of the mechanics of EVE. Can they leave? Sure - and they will. However, an hours/days old character should't have to. That will come very soon, but right away they should be able to stay in-system as they figure things out. Players who aren't new obviously but are mining in rookie systems - I say gank 'em without mercy and repeatedly as necessary. Orcas / hulks / actual botters in the rookie systems? Burn 'em, imo.
I'm listening to-áBj+¦rk, playing EVE, eating fishsticks, and I'm cold....this is immersion gaming. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1277
|
Posted - 2014.05.04 04:34:00 -
[52] - Quote
I do feel that something should be done about belts being mined out completely on the whole, not just in rookie systems.
My solution is to significantly increase the gap between plain ores and bonus yield ores, then fill the anomalies with mostly bonus yield ores (in limited quantity), and flood the main belts with nearly limitless amounts of crap ore.
I would change the yield variants from +5% and +10% to +20% and +40%. The base yield of the ores could be reduced to compensate for the average yield increase this would bring, but I think a higher yield on scarce asteroids would actually be a big help toward encouraging miners to remain active. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |
Corraidhin Farsaidh
Hello-There
460
|
Posted - 2014.05.04 14:54:00 -
[53] - Quote
simply amend the mining tutorial to run as one of the mining missions, nice simple solution |
Octoven
Phoenix Productions Headshot Gaming
372
|
Posted - 2014.05.04 19:32:00 -
[54] - Quote
Yes, barges and exhumers should be disallowed to mine from the rookie systems. Orca support not so much because you can always offer it to rookies. However, strip mining the system of resources is unacceptable. Some of these players know about as much about the game as a 3 year old...terrible comparison but its true, they need to have an environment to familiar themselves with the game mechanics before going out into other systems. A retriever pilot has been in the game long enough to survive in 0.5 and 0.6 systems, if nothing else to survive in 0.7, 0.8, and 0.9 systems. The rookie systems should only allow rookie ships and ventures to mine there. Save the asteroids for those players who do not even know about other systems let alone how to get there, survive, and mine it.
There is no need to amend any tutorials to spawn asteroids to mine especially when the asteroids are already in the system. These barge pilots need to get the heads out of their candy ass and go mine in a 0.9, they hide in rookie systems to avoid gankers. Personally if I ever see a barge or exhumer in these systems I will burn them, they have accumulated the time to train into those ships and know enough about the game to go one system over in a .9 or something and leave the belts to rookies who are still learning.
I agree with the disallow strip miner mechanic though. I kind of like that idea, it doesnt prevent barges or exhumers from passing through or something and prevents them from disrupting new players. |
Utremi Fasolasi
La Dolce Vita
377
|
Posted - 2014.05.04 19:45:00 -
[55] - Quote
Hm this could lead to a new disruptive deployable -- Mobile Strip Miner Inhibitor - and the rookie system belts can have permanent ones. |
Sabriz Adoudel
Mission BLITZ
2801
|
Posted - 2014.05.04 23:06:00 -
[56] - Quote
The more that I think about this, the more I favor the suggestion to disallow the activation of strip miners, and I would also extend that to warfare links. Really risk averse non-newbies can still take their Procurer out in any of the (many other) 1.0 or 0.9 or 0.8 security systems.
Rookies cannot activate or fit those two types of modules anyway, so they lose nothing, but will face less problems with asteroid exhaustion. Asteroid exhaustion isn't really an issue anywhere else in the game so it isn't like it's a mechanic people need to learn early. Set the universe on fire - then sell the survivors ash. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
Systemlord Rah
All Inclusive SpaceMonkey's Alliance
7
|
Posted - 2014.05.04 23:14:00 -
[57] - Quote
ok a question what is a newbie even after 5 years of eve sometimes i m considert a newbie
lets say a new player makes all tutoriel Missions and thinks i do mining after a week he sits in a barge without tank or any real skill for Yield newbies in barges are there the problem is when skilled miners come with a fleet |
Sabriz Adoudel
Mission BLITZ
2802
|
Posted - 2014.05.04 23:18:00 -
[58] - Quote
Systemlord Rah wrote:ok a question what is a newbie even after 5 years of eve sometimes i m considert a newbie
lets say a new player makes all tutoriel Missions and thinks i do mining after a week he sits in a barge without tank or any real skill for Yield newbies in barges are there the problem is when skilled miners come with a fleet
That 5 year old inexperienced player can mine in their Skiff in a 0.9 system that isn't a rookie system. As a ganker, I can guarantee you that I would *never* bother with ganking a Skiff in a 0.9 system unless the pilot had really, really, really made me irate at them specifically.
It's just like inexperienced mission invaders (even ones that have played EVE for less than 6 hours ever) are expected to move to a different system to practice their trade. Set the universe on fire - then sell the survivors ash. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
Corraidhin Farsaidh
Hello-There
461
|
Posted - 2014.05.05 00:18:00 -
[59] - Quote
I have to say it has never crossed my mind to mine in 1.0 space in a barge...what's the point? It would be like taking a BS on a rookie mission! Dulldulldulldulldull... |
Asia Leigh
Beyond New Frontier
206
|
Posted - 2014.05.05 02:58:00 -
[60] - Quote
Barbara Nichole wrote:Asia Leigh wrote:Barbara Nichole wrote:This would be a very sad day if this happens. I remember when I was weeks old and just into my first hauling bestower teaming up with another new player (Russian) who just got into his first barge, a retriever. We mined every night for a lot of weeks and made what I considered a lot of ISK at the time. I hauled, he mined and we split the yield in equal shares. This was my first good experience in EVE. I would hate to deny other new players this fledgling mining experience just because someone didn't like that barges were able to get into a "rookie system".
-1 on the idea. I think he is talking about the 20 man fleets that goes in with hulks and orca's that clearly aren't new players as they require months to train for. While that may be what he is "talking about" what he outlines in his post will effect all players not just "vets".. banning mining barges...really? That's going to hit noobs harder than anyone else.
Wrong... It takes about 5-7 days to train into a mining barge depending on remaps and implants. You should only be in the rookie systems to do the tutorials and get out, not to sit there your whole career. I was out of the rookie system after day 2 and never returned.
Also, a new player shouldn't even be flying a mining barge as it likely falls under rule 1(Don't fly what you can't afford to lose). So how does this hit a new player in the wallet? Erotica 1: Scams someone-á-á Ripard: Makes inflamatory blog post that incites eve community and the MMO community-á Sohkar: I wasn't harrased-á-á-á-áCCP: Banned-á-á-á Moral of this story? If you don't want to get banned, don't **** off CSM |
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