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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Choloepus
C C P C C P Alliance
18
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Posted - 2011.11.15 09:57:00 -
[1] - Quote
This thread is relevant to my interests. Simple graphical glitches, areas with poor visual feedback or things that are just lacking a 'wow' factor that should be intrinsic are all great to know about.
Not sure we should try to code away the brown though, sorry Dirk. |
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CCP t0rfifrans
C C P C C P Alliance
291
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Posted - 2011.11.15 21:34:00 -
[2] - Quote
This thread delivers. Please keep it coming. Ofc, we have our own lists of things we feel is important. For example missiles are very high on it, so are explosions, many non-weapon/turret effects and gas clouds in dungeons. V3 shaders will allow very cool lighting effects in space once that effort is done ( will take time ). Your suggestions are being read and popular items or novel new ideas are being considered and weighed against everything else.
One thing we have to consider is scalability. What is your opinion on that? Go nuts with modern state of the art effects that require powerful machines or keep it to a bare minimum so that it runs on 10 year old craptops? Or allow just allow people to turn stuff off?
Thanks! |
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CCP Choloepus
C C P C C P Alliance
23
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Posted - 2011.11.16 10:29:00 -
[3] - Quote
Tepir wrote:CCP Choloepus wrote:This thread is relevant to my interests. Simple graphical glitches, areas with poor visual feedback or things that are just lacking a 'wow' factor that should be intrinsic are all great to know about.
Not sure we should try to code away the brown though, sorry Dirk. Can you answer me when do you plan to implement gamma(brightness) settings in EvE client ?
There are plans to revisit the graphics settings in general, which would seem a logical time to add this. Thanks. |
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CCP Choloepus
C C P C C P Alliance
24
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Posted - 2011.11.16 11:42:00 -
[4] - Quote
Mar Drakar wrote:I'm not sure if it was fantasy or I read it somewhere, but red/blue shift of light during warp, depending on speed.... also FOV increase while in warp etc...
I believe CCP Vertex has posted elsewhere that the lack of red/blue shift effects was a bug and is currently being fixed. |
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CCP Choloepus
C C P C C P Alliance
27
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Posted - 2011.11.16 14:46:00 -
[5] - Quote
Mar Drakar wrote:and still, what about FOV? I remember this one video when guys emulate how would driving past a building in a desert would look like when approaching speed of light, and FOV was THE thing that made it look FAST :)
Now that I think, fov is dependant on where you look, so it should be fixed on warp direction and not the camera direction... guess that would have some graphics hacking magic in it...
One our technical artist superbrains has been working on a prototype system for dramatic camera control. He's hoping we can use it for warping effects, shifting to beauty shots whilst autopiloting/AFK/mining, better kill cam if you're using "Look At" on a ship that gets destroyed... this kind of thing.
This is early work still. Obviously such camera trickery has to be subservient to player input, and optional. |
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CCP t0rfifrans
C C P C C P Alliance
299
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Posted - 2011.11.18 13:42:00 -
[6] - Quote
Ciar Meara wrote:I would like to see little tiny escape pods for my crew when it starts to explode/is in low structure.
That assumes that there will be survivors. I'm not sure that the capsuleer allows crews to abandon ship while still engaged in combat. |
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CCP t0rfifrans
C C P C C P Alliance
299
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Posted - 2011.11.18 13:43:00 -
[7] - Quote
Mar Drakar wrote:I'm not sure if it was fantasy or I read it somewhere, but red/blue shift of light during warp, depending on speed.... also FOV increase while in warp etc... That's actually in there right now, it's pretty faint though, it used to be more pronounced. |
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CCP t0rfifrans
C C P C C P Alliance
299
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Posted - 2011.11.18 13:57:00 -
[8] - Quote
There is a lot of great ideas in here. The art department recently did a massive brainstorm on things to improve EVE visually and of course, many of their ideas are the same ones as listed here. Getting your point of view on it is hugely important though, because while coming up with ideas may be easy, prioritization can be challenging. I've taken the posts listed into a massive list that will be cleaned up, but from what I gather the main things you list are ( in non-priority order):
- Missiles ( bays, paths, explosions etc )
- Explosions + ship death
- More camera options
- Sensor booster, shield hardeners and such effects
- Seeing the effects of shields / damage on armor and structure
- More life in general, such as NPCs, billboards and other things
- Go nuts with state of the art graphics but allow people to turn things off
- Jump and cyno effects
- Projectile effects
There are more, and they are in the list, me not listing them doesn't mean that we are omitting them.
Thanks!
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CCP t0rfifrans
C C P C C P Alliance
310
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Posted - 2011.11.18 18:26:00 -
[9] - Quote
Yeah, not everyone agrees on that on the dev team. Many feel that the crews should simply perish, given how easily replaceable they are in the world of New Eden... Buf since it's on the wiki, then yes, a few people might survive in some instances
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