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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Vallek Arkonnis
Cosmic Cimmerians The G0dfathers
10
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Posted - 2011.12.10 18:23:00 -
[271] - Quote
Here's my wishlist (yes, some will probably have been mentioned already):
- Allow custom player-made UI's.
- Scale the UI smaller than 90%
- Flight Formations. Admit it, it looks cool.
- The light reflecting off ships should be the same color as the light from the local sun
- Wrecks that resemble the ship they came from
- Bright tracer rounds from projectile turrets
- Bigger explosions, but keep the bright blue w/lens flare
- separate weapons impact damage graphics for shield/armor/hull
- Light reflected on ship hull from outgoing and incoming fire
- More ships use the Maller's exhaust effect (BC or BS and larger?)
- More populated space (Capsuleers are supposed to be a tiny minority yet we're the only ones in space)
- More realistic clouds in the mission/DED etc. rooms.
I think that's it for now. |
Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
40
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Posted - 2011.12.10 19:05:00 -
[272] - Quote
Vallek Arkonnis wrote:
- The light reflecting off ships should be the same color as the light from the local sun
This. Save us from seeing exactly the same ship appearance in every system of the post-Crucible regions. Plus it is completely logical.
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Daedalus Arcova
Havoc Violence and Chaos
228
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Posted - 2011.12.10 21:36:00 -
[273] - Quote
Xenial Jesse Taalo wrote:-+ The planet-interior warp effect needs its timing tightened up. It is easy to enter that dark tunnel when the planet is still a good 5+ seconds away if you started warp near it, and on any warp-through-planet at all, if you look backwards you can see that you come out of it too late.
-+ Bring back the tearing sun from Sisi Crucible.
This. Also, why can we still see the sun when we're flying through a planet?
A few more:
- Ships and stations should not be lit by the sun when on the dark side of a planet or moon. - There should be more ambient lighting in the ship preview and fitting windows. - Make other players' command centres easier to see in the PI interface. They're just too small and too faint! - Why are the engine effects on the Deimos green? No other Gallente or Duvolle ship has green engine flares. Turret colouring still behaves as if the Deimos has its old green camoflage as well. |
Surge Roth
Center for Advanced Studies Gallente Federation
4
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Posted - 2011.12.10 22:55:00 -
[274] - Quote
Vallek Arkonnis wrote:Wrecks that resemble the ship they came from
This, a million times over. It's loony that I blow up a battleship and its wreckage is the size of a frigate. |
Raven Ether
Republic University Minmatar Republic
67
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Posted - 2011.12.16 11:58:00 -
[275] - Quote
New suns, better lighting. |
Freezehunter
46
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Posted - 2011.12.16 12:20:00 -
[276] - Quote
Improved Tactical Overview, including lines that show ship trajectory and where the ship is heading. A pie-chart-like thing on the Tactical overview that shows you if your turrets are actually tracking their target effectively or not, etc (green section good, red section = you are not tracking well, move farther away from target). The tactical overview doesn't give nearly as much information as it should and could.
Also, I would LOVE having a better way of telling my ship exactly where to go and in which position to sit in.
Think of the control system and the sensor ping in Homeworld 2, it was awesome, accurate as ****, and you could tell your ship exactly what position to move itself in, to the centimeter, including how to rotate.
Having that in eve would be awesome... The whole doubleclick / approach / keep at range / Orbit thing is getting old, we need more accurate control methods.
Is it better to be a nice guy or an *******? Tried being a nice guy, got shat on by all the assholes, became one. Tried being an *******, now everyone hates me. I am confused. How do you make people like you, when all they can see is text? |
WisdomLikeSilence
The Cursed Navy Important Internet Spaceship League
74
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Posted - 2011.12.16 13:37:00 -
[277] - Quote
Its too dark to see the ships now.
The shaders need a tweak.
Effects need embiggening, especially missile.
The "new" 50 polygon sun looks a lot crappier than the old swirly one. Give us a sun with magnetic storms and coronal mass ejections. It should look like a sun, not a paper lantern. |
WisdomLikeSilence
The Cursed Navy Important Internet Spaceship League
74
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Posted - 2011.12.16 13:43:00 -
[278] - Quote
Mekhana wrote:Your drones could use some kind of warning they are being damaged.
If they could glow yellow when being locked on and glow red in-game when they are being attacked (as well in the drone window) along with a sound cue.
THis is an excellent example of where sound should be enhanced in eve (not the topic I know, I know.). WHen Drones are taking damage they should scream in little electronic voices, like mini-me GladOs's.
You could have different notes and pitches for each drone. |
Reft Ar'en
Caldari Provisions Caldari State
0
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Posted - 2011.12.16 13:54:00 -
[279] - Quote
I play almost exclusively Caldari characters in missile boats. I can safely say that the one graphical change I would like to see more then any other is upgraded missile effects. By that I mean missile bays (important!) and individual missiles firing even when the modules are grouped. Much in the same vein as the new turret effects.
The graphics surrounding the missiles in general needs to be upgraded, including the "launch" effects and the explosions.
But, for the record, major props on the new warp effects; they look sick. In a good way.
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Rainus Max
Fusion Enterprises Ltd
15
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Posted - 2011.12.16 14:02:00 -
[280] - Quote
Id like to see wrecks that actually look like a wrecked ship and not as if the ship shed its skin and ran off.
Id also love to see my ship being scortched/damaged by weapons fire as I take armour damage and then having smaller 'localised' fires that burn once the hull takes damage rather than just the ships main O2 line being set on fire.
Progress repairing the Concord/Ishikone stations after their little 'oops' moments would be a good move too.
I would also absolutely love to see a couple of additional variations for each factions 0.0 outpost that you can select when deploying, no different stats just different designs. |
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Seleia O'Sinnor
Arklight Project Fade 2 Black
57
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Posted - 2011.12.16 15:22:00 -
[281] - Quote
Engine trails in warp. Engines are in afterburner/mwd mode while warping so why not show the trails very long. This could be pretty see an endless streak behind you adding to the feeling being very very fast. Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |
Azahni Vah'nos
Vah'nos Family
148
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Posted - 2011.12.16 16:27:00 -
[282] - Quote
Akirei Scytale wrote:CCP t0rfifrans wrote:This thread delivers. Please keep it coming. Ofc, we have our own lists of things we feel is important. For example missiles are very high on it, so are explosions, many non-weapon/turret effects and gas clouds in dungeons. V3 shaders will allow very cool lighting effects in space once that effort is done ( will take time ). Your suggestions are being read and popular items or novel new ideas are being read.
One thing we have to consider is scalability. What is your opinion on that? Go nuts with modern state of the art effects that require powerful machines or keep it to a bare minimum so that it runs on 10 year old craptops? Or allow just allow people to turn stuff off?
Thanks! You know what would be amazing? a LOD system that scaled all effects down as numbers increased. As is, having to reset my graphics settings to minimum for every strategic op, and then set them back to max afterwards, is a source of annoyance. Why not just create the functionality to set up say 3 LOD that can be instantly initiated through keybinds? This way you can customize your own low, medium and high settings based on what your machine can handle.
The only problem with this is where a client reset is required for some settings (like HDR), although that might depend on your machine as you may be able to get away with not turning those particular settings to low with the others.
I know this way isn't automated but when using scaling it can cost resources to calculate how much scaling is required depending on how live the system is, probably not what you want in larger fleet battles. As an example the scaling system in Darkfall actually made things worse for me.
Nex (Cash Shop)-á/ Aurum - removing sand from the sandbox since Incarna. Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future. |
Raven Ether
Republic University Minmatar Republic
67
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Posted - 2011.12.16 17:20:00 -
[283] - Quote
The model preview background for ships should be the same for turrets. That "virtual hologram" style background that appears in turret preview is awesome. |
Raven Ether
Republic University Minmatar Republic
67
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Posted - 2011.12.16 17:21:00 -
[284] - Quote
doublepost |
Herr Otto Flick
Capstone Acquisitions Black Hawk.
0
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Posted - 2011.12.16 17:27:00 -
[285] - Quote
I would like to see some standard to certain looks of ships. (Like what you did with the Tech 2 ships.)
But the biggest visual "concern" from me, apart from all the mentioned stuff above is that ORE doesnt seem to have a consistent design;
For example; (Will make 3 "look" category`s wich are my own view and thus not represent other people.)
"The ORE Look" Rorqual, Noctis and Primea; seem to be having a look fitted to ORE and how Industrials should look like.
"The dull look" Mining Barges and Exhumers; Does not seem to fit the design filosophy of the Rorqual and Noctis/Primea.
"The ORE/DCM look" Orca; a bit of a weird guy, as it is a joint venture of DCM and ORE; but still it just doesnt have a "ORE-Feel" to it. As its based upon its bigger brother the Rorqual, wich looks like a mobile refinery. Dont know how ships of DCM look like but it just doesnt feel like it fits to someone.
So in short words; make ships in a way you can see "Ow thats an ORE ship." hell, DCM may be a bit small but give them some industrial ships, like mining frigates/cruisers/battlecruisers/small freighters.
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MadMuppet
24th Imperial Crusade Amarr Empire
11
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Posted - 2011.12.16 17:36:00 -
[286] - Quote
Add indicators for getting jammed, neuted, scrambled, webbed, etc to an additional 'situational awareness window' so that it is more obvious. Right now that kind of information can be lost in the overview easily. Never trust a soldier wearing velcroed insignia
While not perfect, I find the font at 13 pt and scaling at 90% to be pretty good, and overall better than the old font.-á |
Vallek Arkonnis
Cosmic Cimmerians The G0dfathers
12
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Posted - 2011.12.16 18:24:00 -
[287] - Quote
MadMuppet wrote:Add indicators for getting jammed, neuted, scrambled, webbed, etc to an additional 'situational awareness window' so that it is more obvious. Right now that kind of information can be lost in the overview easily.
This!! |
ObieWan Kenobieie
Machtpolitik Test Friends Please Ignore
0
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Posted - 2011.12.16 18:36:00 -
[288] - Quote
Eve Online's log in screen should be modeled after the WOW log in screen to trick people to log in/sign up. |
Ranya Delnas
Viziam Amarr Empire
7
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Posted - 2011.12.16 18:39:00 -
[289] - Quote
The proteus's Augmented Plating subsystem model should be swapped with the Warfare processor model |
Spacing Cowboy
Ordo Drakonis Nulli Secunda
15
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Posted - 2011.12.16 19:11:00 -
[290] - Quote
* more bright-white in the overview (tekst) , on 90% it gets grayed out a bit.
* longer / ( adjusteble ) engine trail , to do boring moments airshow-porno. " just let em hang around a bit longer "
*pet subject*
Weathered ships, my new geddon , looks shiny.. New.. My many surviving battle's hero-drake, looks .. New.. My 2 year old providence freigter with milions(?) of gates jumps looks also brand new.
The last should be banged up by space crap hitting it and the crowded undocks. And, dirty.. The hero-drake should show the scars of being primary to many times
Shorter: old hull / many jumps on it, should leave a battle scarred ship, not a shiny new one. |
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Grudy Altol
Viziam Amarr Empire
0
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Posted - 2011.12.16 19:15:00 -
[291] - Quote
http://www.youtube.com/watch?v=vLoteLwMhxg&feature=player_embedded
Watching this link is what I yearn for Eve to be like. look at the free movement, amazing graphics on the explosions and ammo, the amazing sound, the fast based turns thats how a battle in space would be like and should be like. Right now Eve is severely lacking in general gameplay, its no longer fun to play Eve for me when I can play games like Heroes of newearth which requires immense skill, timing, knowledge, teamwork, reaction time. I mean Eve is cool but seriously who wants to watch a ship in 3rd person shoot missiles by hitting 1 button and then watching as the game does everything for you. Not only that but missile launchers dont even come out of the ship, and the missiles just kind of appear and go towards their target. If you want a massive audiance make your game play like this video. |
J Kunjeh
81
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Posted - 2011.12.16 23:02:00 -
[292] - Quote
Zaine Maltis wrote:
- Add another "close map" button onto the star map somewhere. Every time I use the star map, I have to minimise the controls to be able to use it due to limited screen space. This means that I spaz around for about 20 seconds trying to find the close button when I'm done afterwards. Having a close star map button at the top. bottom. bottom right or something which prevent this.
F-10 maybe?
"The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-á |
Shizuken
Venerated Stars
1
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Posted - 2011.12.17 00:07:00 -
[293] - Quote
How about missiles actually coming out of launchers instead of the middle of the ship? |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
38
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Posted - 2011.12.17 19:33:00 -
[294] - Quote
a good thread ,but was easy to reply ,hey CCP |
SandKid
Gateway Mining Division
0
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Posted - 2011.12.17 20:49:00 -
[295] - Quote
Add in the problem of suns flashing and causing your screen to go totally white intermittently.
Crazy annoying and gives headaches at night. It's like having someone flash a camera in your eyes over and over again.
It's an old graphics issue, but it got hella worse when Crucible launched for some reason. Nearly every system does it now. Updated drivers, cleared cache...still no luck. |
Vincent Athena
V.I.C.E. The Lostboys
182
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Posted - 2011.12.17 22:13:00 -
[296] - Quote
When a big capital ship comes on grid, or I arrive on grid with one already there, it does this odd turn. Instead the client should initialize the ship model in the direction its actually pointing in. The client must have this information, or how could it know which way to turn the ship model?
Said before ... somewhere... the sun needs to be dimmer as you get farther away.
The star colors are not sufficiently vibrant, certainly not as good as real stars. Go look at Rigel and Betelgeuse in Orion. The stars need to have better colors both when you are in their system and when you see them in space at range.
My avatar has no shadow.
But my biggest visual issue is low fps. I got a high end laptop, and I still got to turn everything down to low. Why? My OS uses OpenGL, and Eve is DirectX. Translation is needed and that slows it all down. What would really be nice is if the client could have both DirectX and OpenGL calls and use whichever ones are best given the system the user is operating on. CCP employees should never proclaim a feature to be awesome. Only subscribers should. Subscribers can never answer a question posed to CCP. Only CCP can. |
Raven Ether
Republic University Minmatar Republic
68
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Posted - 2011.12.22 11:56:00 -
[297] - Quote
- new stars
- new lighting when flying in space
- missile bays/missile effects
- new shield hardener effect
- new turret effects
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MadMuppet
Sebiestor Tribe Minmatar Republic
15
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Posted - 2011.12.22 13:50:00 -
[298] - Quote
Either bring back 'letterbox/widescreen mode' or allow for some sort of opaque background on targeted ship details.
That or allow us to turn down the nebula brightness. If you don't understand, try doing combat in Domain. I want to be able to watch combat and still have situational awareness. Note to self, 'Red' and 'Flashy Red' are two different things. - From "How I learned to look like an *** in FW" by MadMuppet |
Vertisce Soritenshi
Varion Galactic Tragedy.
268
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Posted - 2011.12.23 14:19:00 -
[299] - Quote
So I spent a good part of yesterday helping a corp mate take out a few Interbus planetary things...whatever they are...I don't care...I don't use em. Anyway...while watching one explode I noticed that it started by showing large explosions occuring on the station and spreading...it was looking really cool until...POP! Station gone...nothing...no debris, no more fire....just pop. It was like having your orgasm cut short because your mom walked in on you.
Make explosions for both stations and ships cooler.
Also...whats up with the little sight seeing stuff in empire? I saw a "Ship Graveyard" in some random High sec the other day and thought it would be awesome to check it out and see the "thousands of ships" that it describes when you initiate warp to it. Nope...it was one giant oversized, larger than a titan ship that looked more like a shuttle for some race of giants the size of battleships wrapped around a single asteroid. Thats it...I took pics...it sucks. It doesn't even fit in the EvE universe... EvE is not about PvP.-á EvE is about the SANDBOX!
Support our boobies!-á[url]https://forums.eveonline.com/default.aspx?g=posts&t=24221&find=unread[/url]
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Jodis Talvanen
State War Academy Caldari State
166
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Posted - 2011.12.23 14:48:00 -
[300] - Quote
NO MORE CLIPPING TEXTURES FOR GLOWING OBJECTS AND SPACE DUST ETC PLEASE |
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