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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Marlona Sky
EntroPrelatial Vanguard EntroPraetorian Aegis
548
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Posted - 2012.03.05 19:40:00 -
[361] - Quote
Not sure if this was mentioned. When I zoom up on something and it blows up, the camera should still stay till the explosion animation is finished before switching back to normal view.
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SeeSeeBeee
LOL dec
0
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Posted - 2012.03.05 20:19:00 -
[362] - Quote
as someone mentioned, i would like an option to dim down the sun. it really is too bright especially when using hdmi monitors. makes my eye feel tired very fast. didnt have this problem last time when using non-hdmi monitors. |
Jonathan Malcom
Dreddit Test Alliance Please Ignore
63
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Posted - 2012.03.05 20:41:00 -
[363] - Quote
Rixiu wrote:Jonathan Malcom wrote:This is actually something I've been giving a lot of thought to. Someone mentioned earlier the ability to lock your camera onto your target at a fixed perspective from your ship. That would be super-handy, particularly in conjunction with a change to the targeting reticle.
Personally, I'd like my targeting reticle to display pertinent information right on it; distance to target, angular velocity, target speed, and a small graphical representation of S/A/H damage. I'd like to spend more time looking at he pretty spaceships and explosions and less time looking at the spreadsheet overview. Color-code the info. If the target is within optimal, the number is green, yellow in falloff and red if out of range. Same thing with tracking. If you can track, angular velocity is gree, otherwise it's red.
Make important information obvious and easy to read. So basically you need to look at what you're shooting at all the time? What if I want to go away from the enemy? What if I need to look in any other direction, what happens to the information that is in the targeting reticle? How do I "unlock" the camera? Those are the reasons this wasn't in from the start.
Since no one actually uses the left-click quick menu, make it do that holding the left mouse button reverts to normal camera control. Or set up a new "camera lock toggle" keybind. It's not rocket science. |
Jonathan Malcom
Dreddit Test Alliance Please Ignore
63
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Posted - 2012.03.05 21:03:00 -
[364] - Quote
Jett0 wrote:Can't you already lock the camera? Esc menu > Enable advanced camera options > Right-click target > Set as interest
I love the idea of moving information to the reticle. I am strongly opposed to color-coding it, as that removes some of the skill needed to play. More information is always good, but the game should never tell you what to do with that information.
Forcing people to work to correlate poorly presented information does not require skill. Being able to interpret the information presented and make tactical decisions based on that information takes skill.
Making a logical and easily read UI that present pertinent information to the user does not "dumb down" the game. It just makes it well designed. |
Acac Sunflyier
Burning Star L.L.C.
86
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Posted - 2012.03.05 21:11:00 -
[365] - Quote
I actually posted a while back when engine trails were coming out. When I come out of warp, the engine trails appear ahead of my ship and then my ship looks like it's sliding down a rail. |
Phobos Vortex
Todespropheten T0DESPR0PHETEN
8
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Posted - 2012.03.06 10:54:00 -
[366] - Quote
Not really a big issue and not sure it was mentioned before. I noticed that the flashy firing effect from gallente stargates goes into both directions while the gates are only open in one direction. To see the beam firing through the closed side of the stargate sometimes looks a bit weird. |
Naes Mlahrend
KINGS OF EDEN Sev3rance
2
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Posted - 2012.03.10 05:11:00 -
[367] - Quote
Locking camera position on ship. Could be a right click thing. When the ship turns, the camera stays in the same position it's viewing relative to ship movement. Kind of like a follow mode but at whatever angle you lock it at.
Right click/lock camera |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
353
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Posted - 2012.03.10 05:34:00 -
[368] - Quote
Redo the 425mm Railgun model. The base is just too dang large. the only ship that fits it properly is the Talos, otherwise the large dias hangs off the edge of the turret spot or clips badly with the rest of the ship. |
hired goon
Legio Prima Victrix Imperius Legio Victrix
129
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Posted - 2012.03.10 11:13:00 -
[369] - Quote
Remove Sensor Booster and Tracking Computer effects. Don't tone them down, just remove them. They are horrible and superfluous. If they look so good, why are they in none of the trailers? And they do not provide important info to other players - when did you last hear "wait don't engage - he is sensor boosting"?
Why are there so many other uneeded flashy things in Eve? I thought the art direction was supposed to be dark? Salvagers for example, should not be an energy beam. It should be a few tiny "salvage drones" (an animation, not actual objects) that circle and land on the wreck during salvaging.
No, we don't need larger muzzle flashes for guns. We need smaller ones. One of the problems with eve is getting across the sense of scale in the game. Huge city-size ships feel like small Vauxhall Corsas. We need smaller and slower flashes and explosions to bring back the sense of scale to Eve.
And the old laser "muzzle flash" was better - a glowing ball rather than (for some god-awful reason) a "fire" coming out of the turret. |
Rek Seven
Probe Patrol Project Wildfire
211
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Posted - 2012.03.10 12:25:00 -
[370] - Quote
Naes Mlahrend wrote:Locking camera position on ship. Could be a right click thing. When the ship turns, the camera stays in the same position it's viewing relative to ship movement. Kind of like a follow mode but at whatever angle you lock it at.
Right click/lock camera
Agreed there needs to be more camera options. I want one that focuses on my target but all so keeps me in view and i want another one to lock the camera in the direction my ship is facing... How hard could that be to implement?! |
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Kattshiro
Deep Core Mining Inc. Caldari State
13
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Posted - 2012.03.10 15:38:00 -
[371] - Quote
Poetic Stanziel wrote:Dirk Magnum wrote:-1 for still not being able to use asteroids and capital ships as cover. Line of sight would be a pretty awesome addition, actually.
LOS would be amazing, but never going to happen... Then make it so certain missiles can track around said objects... /sigh one can only hope.
EDIT: remove sebo effects, and also have it so some mods show visually like turrets do. |
Amsterdam Conversations
Cheesecake Starshine
91
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Posted - 2012.03.10 16:00:00 -
[372] - Quote
The suns used to look so win, until you made that weird-ass sphere out of them so now they look like a white ball with sharp edges. |
Shade Falstar
University of Caille Gallente Federation
0
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Posted - 2012.03.10 17:16:00 -
[373] - Quote
Stars (suns) are way to small. Some Stars are larger than 10 AU in diamater! Come to think of it, planets and station seem rather small too..
When we undock from a station I want to see something like this. |
Vertisce Soritenshi
Varion Galactic Tragedy.
1229
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Posted - 2012.03.13 13:09:00 -
[374] - Quote
I noticed something yesterday while a corpie was flying around in a Dram inside our POS. The engine trails on faster ships don't really reflect where the ship used to be. They sort of get "dragged" around behind the ship. The engine trail is curved indicating that the ship is turning but the curve moves behind the ship getting dragged all over the place and crossing places the ship was never in. Kind of hard to explain really...would have to see it I think to understand fully what I mean. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
Elanor Vega
Native Freshfood Minmatar Republic
138
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Posted - 2012.03.13 13:28:00 -
[375] - Quote
Vertisce Soritenshi wrote:I noticed something yesterday while a corpie was flying around in a Dram inside our POS. The engine trails on faster ships don't really reflect where the ship used to be. They sort of get "dragged" around behind the ship. The engine trail is curved indicating that the ship is turning but the curve moves behind the ship getting dragged all over the place and crossing places the ship was never in. Kind of hard to explain really...would have to see it I think to understand fully what I mean.
Mathematics behind trails is not written to produce trails, its written to produce tails. Its easier to program tail mathematics then trail mathematics to be executed in graphic shaders. |
Sim Cognito
Ardent Spirits Initiative Mercenaries
6
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Posted - 2012.03.17 15:18:00 -
[376] - Quote
I respectfully would like to propel this thread to the top! |
Severian Carnifex
105
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Posted - 2012.03.17 15:49:00 -
[377] - Quote
Spacing Cowboy wrote:What about some more heavy damage effect? This on the UI and overall screen.
Basicly the only way of telling and -feeling- your dying horrible or shooting heavy guns is the bars on your screen and some bugged warning beeps.
Your getting hit by a 1400mm shell , i expect my cams/windows to rattle and maybe even have trouble giving a visual image .
Example, you get hit by a full 1400 salvo.. My ship is dying horrible.. And all i notice is is red bars showing up rapid.
Maybe even make getting podded more dramatic, i just suffered the ultimate defeat, lost my resque pod.. Add some grapic eyecandy ,( short movie? ) to represent this.
All above could be easy merged in "the pod pilot" story, nothing story-breaking.
While im making a wishlist anyway.. Make exploding ships more violent? Now its just a bit of a white-flash thing.. Bring us fire&exploding fuel and ammo storage, and the death of several 1000 of crew members.
^^ this!
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Raven Ether
Republic University Minmatar Republic
107
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Posted - 2012.03.17 21:57:00 -
[378] - Quote
Thank you so much ccp for listening and making missile launchers a reality.
Can't wait to see the rest of the awesome stuff you discussed with the CSM. |
Tobiaz
Spacerats
23
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Posted - 2012.03.17 21:59:00 -
[379] - Quote
Fix the turretplacement on the Megathron to make it match better with it's model and skin (hint: the first 4 turrents should be on the obvious gunblisters on the sides of the bow and not on some flimsy ornamental wing on the back. It emphasizes more that the megathron is 'rollin' with the big guns'.
How about fixing image-linking on the forums, CCP? I want to see signatures! |
Tobiaz
Spacerats
23
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Posted - 2012.03.17 22:02:00 -
[380] - Quote
Shade Falstar wrote:Stars (suns) are way to small. Some Stars are larger than 10 AU in diamater! Come to think of it, planets and station seem rather small too.. When we undock from a station I want to see something like this.
Believe it or not, but the station actually already got a size upgrade a few years back.
How about fixing image-linking on the forums, CCP? I want to see signatures! |
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Screenlag
Beyond The Gates The Methodical Alliance
12
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Posted - 2012.03.17 23:12:00 -
[381] - Quote
Visual changes to carriers in triage. I don't know what it would be, but that would be sweet. Perhaps if when you rework the carrier models to v3 you'll manage to come up with something. Also, let us give fighters names! (don't know if that counts as visual though)
Oh right, please fix the lights on the thanatos. The one underneath the runway shines through when you're looking from the front which has annoyed me ever since I saw it. You might want to do something to the other light further back too. They look weird. |
bornaa
GRiD.
112
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Posted - 2012.03.17 23:46:00 -
[382] - Quote
Tobiaz wrote:Shade Falstar wrote:Stars (suns) are way to small. Some Stars are larger than 10 AU in diamater! Come to think of it, planets and station seem rather small too.. When we undock from a station I want to see something like this. Believe it or not, but the station actually already got a size upgrade a few years back.
Make it at least 10x bigger in this round of enlargement. |
Jett0
Team Kitty Choke Slam
71
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Posted - 2012.03.18 19:25:00 -
[383] - Quote
*bump*
Updated OP as promised.
Any chance we could get some feedback from the current art team...? |
Lord Helghast
Intergalactic Syndicate Nulli Secunda
56
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Posted - 2012.03.18 19:52:00 -
[384] - Quote
+1 to this thread,
honestly we need improved EFFECTS we need weapons to feel powerful, werent the new weapon effects supposed to be in like a year ago?
what happened to comets?
why are shield effects and explosions STILL SO LAME... weapon impacts also suck still
generally we were told the effects were going to get a complete revamp, so far we got the new cyno which is at best a bit better than the old one but still not epic as we'd hope.
please have the UI guys sit down and watch some youtube videos of other games to see where they need to go
Sins of the solar empires even has better effects (see there fighter platforms vs our drones!!!)
Home World 2, come on this is ancient but so awesome
Nexus, and Nexus 2 tech demo... PLEASE JUST LOOK
Come on guys take hints from what we all love and lets see what CCP can really do ... EFFECTS NEED A BIG UPGRADE |
Poetic Stanziel
Major Kong Freight
769
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Posted - 2012.03.18 19:55:00 -
[385] - Quote
Jett0 wrote: - high resolution nebulae What do you mean? Aren't the new nebulae high res already?
The STAIN Travel Bookmark Collection - 451 Bookmarks |
Ottersmacker
Genos Occidere HYDRA RELOADED
101
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Posted - 2012.03.18 20:02:00 -
[386] - Quote
Poetic Stanziel wrote:Jett0 wrote: - high resolution nebulae What do you mean? Aren't the new nebulae high res already? there is higher-res data of the new nebulae in existence and releasing them afaik has been considered as an optional upgrade to those willing to download them (and capable of running them) The Order of the Falcon or Hin +ˇslenska f+ílkaor+¦a is a national Order of Iceland |
Crucis Cassiopeiae
EvE-COM
938
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Posted - 2012.03.18 20:34:00 -
[387] - Quote
Can you please make that camera shake when you are hit??? Anything that make us more engage in the battle - make us feel that we are hit, make us feel the strenght of our weapons. Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470-á |
Vertisce Soritenshi
Varion Galactic Tragedy.
1294
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Posted - 2012.03.18 21:22:00 -
[388] - Quote
I gotta agree with the scale thing. I would like to know the Devs opinion of what would happen if we bring the Suns, Planets, Moons, and Stations up to scale. Give asteroid belts a grander scale as well...have them actually wrap around systems and planets but only have certain areas you can warp to or that actually have ore to mine. Maybe make it so you have to scan belts for minerals and whatnot to mine. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
Kogh Ayon
Dissident Aggressors Mordus Angels
32
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Posted - 2012.03.18 22:05:00 -
[389] - Quote
- Station information in star map takes long time to load (open star map -> move cursor over a system -> try to view station info/agents etc. )
- Difficult to set "Amarr" as destination on star map UI. The "Amarr home system" list overlaps the normal system right click list.
- Currently everything will hide in the bar to the left if you click "minimize", or hide the content only if you double click the title bar. A way to improve the second function can be minimize the window into a floating icon, anyway I have difficulty to click the narrow title bar
- The new necom bar get three levels. "E" -> "Business/Social/XXX" -> "Choose the one you want" It is not quite efficient since I have to click button for three times for one function. Just put everything into the second level and use "Social" "Business" as separation line would be just enough. And people will probably not need the icons which are already in Necom to show up inside "E" again.
- When offending the law, drones do not automatically shoot the target, even if I have had them ready. It making no sense since I can do it manually.
- It will be sweet if all wrecks in null are blue(free to everyone), it's boring to going around the yellow wrecks, and only the winner can salvage/loot the wreck actually. |
Lord Helghast
Intergalactic Syndicate Nulli Secunda
56
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Posted - 2012.03.19 03:05:00 -
[390] - Quote
OH GOD HOW DID I FORGET....
FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!FIX SCALE!!!!
That should litterally be #1 on every art list |
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