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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Jace Errata
Lawlz Brawlz
118
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Posted - 2012.03.19 09:15:00 -
[391] - Quote
Crucis Cassiopeiae wrote:Can you please make that camera shake when you are hit??? Anything that make us more engage in the battle - make us feel that we are hit, make us feel the strenght of our weapons. If you turn on Camera Shake in the ESC menu, the camera shakes when missiles hit you (or whatever it's currently orbiting). I don't think turrets hit with enough force to shake a drone 1km+ away.
Can we get some sort of effect when a ship's using a MWD? I was thinking a sort of circular/ring-shaped friction effect around the ship (like in this expertly-drawn image), where the microwarp bubble is dragging, or you're half in the warp tunnel...or something. Stealth OST puns and blatant lies since 2009 Jace Errata on Twitter |
Raven Ether
Republic University Minmatar Republic
113
|
Posted - 2012.03.25 12:57:00 -
[392] - Quote
Remove/Rework the space clouds found in deadspace pockets such as complexes and missions ( for e.g recon 1/3 second room).
It looks terribly and it absolutely destroys PERFORMANCE of new hardware. |
Professor Alphane
Alphane Research Co-operative
309
|
Posted - 2012.03.25 13:30:00 -
[393] - Quote
There may be some 'seeming' issues in your station internal models I often get odd random light effects at certain angles
YOU MUST THINK FIRST.... |
Oleszka
Syntropia Of Avatara
2
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Posted - 2012.03.25 14:13:00 -
[394] - Quote
yes Nexus is a good point (2004 Nexus) -> http://www.youtube.com/watch?v=kdVZ2vbA8c4 (2011 eve-online) -> http://www.youtube.com/watch?v=cZfsnA7dAHI
CCP server work-¦s now well, do next something to control the stupid ships and im sure you can learn many from Nexus. |
Martineth
Sihars Little Industries
1
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Posted - 2012.03.25 14:40:00 -
[395] - Quote
Not so long ago it was posible to sellect a missile in flight and selct view and you could see it fly toward its target. I think this would be cool to have a s well. Maybe a simmiliar option would be good to have for a torpedo like missile we ought to fly ourselfs via cursor stearing towards a target.
I liked on the new EvE-Dust merge trailer the part were you could see the Fighter-bombers fly out of the drone bay. It would mean alloto to us if we would have the posibility to lock a camera on turets launchers and drone bay during deployment.
Also a small dock undock vid would be neet indtead of a blackscreen.
I agree with the aforementioned prospect of more NPC in space. Factions should have flotilas of warships fly by scout or even cynon in and out, players cant cyno in high sec but Factiosn sure as ehll can in their own space. According at least to the eve videos.
It would be neet to also......
Replace the dull mouse pinter with smt that provides usefull info, like a faint translucent graphic of our shields and armro stats, or vrious info on stuff it hovers on. In general if you have flown a Flight simulator before, you could paradigmatize from how an informative HUD looks like. Plus there ought to be multiple HUD types, for mining as for fighting etc.
Cargo scanners should not look like excell sheets. Maybe make it like a window that projects the targeted ship in x-ray kind of style with a flashlight kind of beam seing through to variosu sectors of the ship with a grude pop up of quantity and type of module-cargo in bay etc.
Agents should be more like avatars in 3d talking and comunicating to us like the interactio we get in clinics in Deus Ex HR.
Phenomena of various sorts should also appear from time to time, like supernovas etc. Scientific vessles not avaialble to us yet and other, maybe even prototypes should be tested in bare sight from npc. All in all we are to freakign alone out there.
Let us shoot on planets and watch what happens. Just for the fun of it. Or moons at least.
Ending this i would like to thank you all for participating to this immense game. My pool of friends now is over 400k strong. you all rock. |
Hartzenen
Viziam Amarr Empire
1
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Posted - 2012.03.25 15:20:00 -
[396] - Quote
I know only couple of things that i think are outdated or just ugly/annoying
-- Scale You don't get the scale of everything in eve. You can feel what's big or small only compared to other objects That's happening because of lack of details on the bigger ships (DX11 will handle that probably) and camera zoom type -- Ugly, outdated effects for sensor boosters, energy/shield/armor/hull transfers/reppers, hardners, warp disrupting, absence of electronic warfare effects -- Empty space. Too much of it. It will be cool to fill it with something like WH effects, some debris, dead planets and similar cool stuff -- Some planets look really ugly with small tiled texture on them -- Blasters firing effect - it was much better when guns fired simultaneously, making big white effects flying towards the enemy - it looked really cool. But not now - some white small effects flying randomly and hardly seen. Same for artillery btw. Personally i think that random firing time benefited only to amarr with their lazors -- New nebulae system made all systems too much alike - you cannot ditch a feeling that you never left one system when you travel through constellation/region. |
Professor Alphane
Alphane Research Co-operative
311
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Posted - 2012.03.25 15:21:00 -
[397] - Quote
Further thoughts might be reexamine the facial handles used for mouth expressions, never been entirely happy with the effects possible, very snarley , difficult to make somone appear happy.
YOU MUST THINK FIRST.... |
Tobiaz
Spacerats
63
|
Posted - 2012.03.25 16:05:00 -
[398] - Quote
The turrets of the Megatron (at least the 4 first ones) should be on the rather obvious gun blisters on the front sides of the bow. The next two must go on the big protusion in the middle, the 7th gun on the protrusion on the back. The gun thats now on the flimsy wing on the stern looks plain wrong
The icons of some ships should be redone so they at least give some feel for size and don't blot out the whole icon. For instance the new Impairor is much too large on it's icon (and its very muddled as well)
The exhausts& trails of the Dragonfly and Einherji Fighters are not lining up with their engines in the previews (with even huge deviations like 90 degrees). Also the Fighters HAVE enginetrails in the preview while the Fighter Bombers do not, nor do any other drones
Some visual distinction of the icons between different turrets of the same size would be nice (like the 75mm, 125mm and 150mm railguns)
Gyrostabilyzers, heatsinks and magnetic field stabilizers should have some visually distinct icons. Yes they are all weapon upgrades, but it'd be nice to only have to look at the icon what type they are. That's what icons are for
The meta-level of items of 1 tm 4 should be visible on the icon of the item (like a tiny chevron in the top left corner). Perhaps then Gnauton can undo his mess of renaming all distinctive item names in a jumble of discriptions with a load of generic prefixes
Some visual distinction between the +5% and +10% types of ore would be very appreciate
The new Maller doesn't fit with the rest of the Amarr ships, which should be sleek and 'hard' like a well-polished medieval helmet. The old Maller looked a LOT better in that aspect. Now it looks messy like Minmatar (while most new Minmatar ships look too 'clean'). It's also just embarrassing that the T2 Sacrilege is just a lazy reskin, not an unique model, and doesn't look Khanid Black at all.
The grey flashing of the NeoCOM buttons now, is no improvement over the blue flashing. At least let me choose. I know: more of an UI thing, but still. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |
marVLs
1
|
Posted - 2012.03.25 16:51:00 -
[399] - Quote
For me the most important are those relatively easy to implement things like:
- new UI
- better scaling (i want to see that i'm flying town size ship not some tiny model trying awkwardly look big)
- more civilian life (now it's like only army is in space "honey i'm going for shopping should i take Battleship or Fraighter?" ... )
- when making new things make them look modern (good example is Mass Effect style)
- new cool, full of bass sounds (when i'm firing 1600mm hotwizer i want my neighbors know that, and when firing rails etc i want some freaking cool modern sounds not some pff pff ... good example of cool sounds is Javelin Sniper riffle from Mass Effect 3)
Summarizing, all that is for more climatic game world, let be honest now to feel some good strong climate you need to play some in game tracks (classics), don't get me wrong i love EVE, and i think it has the biggest potential of all games of all times, but in that moment it lacks that modern feel, strong climate and deep fascinating world like in Mass Effect games (sory for that comparison again, and for my English - not native language). Just please consider some of things that not only make mechanic gameplay better, more serious but add deep feel of game world. |
Eternus8lux8lucis
Whack-A-Mole
83
|
Posted - 2012.03.26 00:47:00 -
[400] - Quote
Martineth wrote:Not so long ago it was posible to sellect a missile in flight and selct view and you could see it fly toward its target. I think this would be cool to have a s well. Maybe a simmiliar option would be good to have for a torpedo like missile we ought to fly ourselfs via cursor stearing towards a target.
I liked on the new EvE-Dust merge trailer the part were you could see the Fighter-bombers fly out of the drone bay. It would mean alloto to us if we would have the posibility to lock a camera on turets launchers and drone bay during deployment.
Just as long as you cant do the right click and save location trick again. Thatd be neat to see especially for fraps and other video recording styles.
Martineth wrote:Also a small dock undock vid would be neet indtead of a blackscreen.
Itd be nice but it would get stale, though a redo with each patch would be cool to see and yes much better than the black screen. Im just wondering about load times vs the blackscreen if you want to be as fast as possible.
Martineth wrote:I agree with the aforementioned prospect of more NPC in space. Factions should have flotilas of warships fly by scout or even cynon in and out, players cant cyno in high sec but Factiosn sure as ehll can in their own space. According at least to the eve videos.
Would LOVE to see more NPC shipping and travel through space, in high sec or safe space theres supposed to be millions if not billions of people in each system. The higher the sec the busier itd be, or the more populated regions perhaps. But even null should be somewhat populated, especially NPC null.
Martineth wrote:Cargo scanners should not look like excell sheets. Maybe make it like a window that projects the targeted ship in x-ray kind of style with a flashlight kind of beam seing through to variosu sectors of the ship with a grude pop up of quantity and type of module-cargo in bay etc.
This could be quite unique and could then apply to salvagers and such as well. Im just curious how well the overlay of the pop up would work versus the current style as atm cargo scanning is mostly a gankers tool and its a speed issue there.
Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |
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E man Industries
SeaChell Productions
250
|
Posted - 2012.03.26 14:47:00 -
[401] - Quote
The new jump to button should highlight when active.
When in warp i sometime panic fearing i hit jump rather than warp to and will fail jump. SO spam cancel just incase. Be nice to know that i did or did not click jump.
Also be nice to see aligned highlighted the same way.
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |
Raven Ether
Republic University Minmatar Republic
117
|
Posted - 2012.03.31 12:40:00 -
[402] - Quote
\o/
FANFEST ART PANEL 2012:The laggy, UGLY, performance killing particle effect (aka cloud) in deadspace such as missions and plexes is getting reworked!
Thanks to the guy that asked for clarification!
|
Lord Wamphyri
Starside Lost
118
|
Posted - 2012.03.31 15:14:00 -
[403] - Quote
I had a thought which is more of a UI thing than a graphical tweak I guess..
It would be nice if we could add an extra clock (or two, or three..) to the bottom of the Neocom, and make it possible to offset them from EVE time so that they could display the users local time, or the local time of their corpmates, etc.. and possibly even add a small text label to them.
I know it's not hard to work the time out for yourself but I think it'd be a nice little addition for those of us that get so engrossed in what's going on we don't notice the time slipping away, or are too poor to afford a reliable timepiece to prop in front of the monitor..
It would also be useful for us with corp or alliance mates in different timezones..
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Tobiaz
Spacerats
113
|
Posted - 2012.04.03 01:07:00 -
[404] - Quote
The turrets on top of the sidewings of the Harpy should be on the 3rd turret-blister on the nose. Really people... why make the model like that if you're not paying attention afterwards where you should put the turrets for crying out loud!!! http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |
Nova Fox
Novafox Shipyards
3633
|
Posted - 2012.04.03 02:27:00 -
[405] - Quote
I miss the old acceleration gates grabbing you then slingshotting you off into the distance.
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Raven Ether
Republic University Minmatar Republic
126
|
Posted - 2012.04.04 19:37:00 -
[406] - Quote
The color scheme for Lai Dai is very unappealing.
Would like to see greater variation in coloring of ships, such as blue or red, and rugged yellow parts on industrials.
V3 the Orca textures
The Rorqual's 'satelite disk' at the back of the bridge is ancient and could use some love, either minor animation or at least a couple of lights on the antennae.
New lightning system that will better highlight the beauties of EVE
New engine thruster effects, the ones we have now (especially minmatar) feel old and unappealing. Also, adjust said engine thruster effect size so they don't feel bigger than the ship itself (e.g rifter)
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Tobiaz
Spacerats
124
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Posted - 2012.04.04 19:40:00 -
[407] - Quote
NPC Corp decals and coloring of their stations! http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |
Avila Cracko
295
|
Posted - 2012.04.04 19:46:00 -
[408] - Quote
Tobiaz wrote:NPC Corp decals and coloring of their stations!
THIS!!!!!
OH SO THISSS!!!!
it would look so good! truth, the whole truth and nothing but the truth. |
Zimmy Zeta
Battle Force Industries Tactical Invader Syndicate
946
|
Posted - 2012.04.04 20:16:00 -
[409] - Quote
I just realized that the coolest looking lazors are actually the least used turrets, because their performance is simply underwhelming. Wouldn't it be nice if CCP gave the models for dual- and quad lazors to the pulse lazors that almost everybody uses? -.- |
Tomiko Kawase
Dreddit Test Alliance Please Ignore
15
|
Posted - 2012.04.04 20:22:00 -
[410] - Quote
Something to reduce the brightness of the sun. I have to constantly reposition my camera facing away from the sun to not blind myself. |
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Severian Carnifex
147
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Posted - 2012.04.04 21:14:00 -
[411] - Quote
Zimmy Zeta wrote:I just realized that the coolest looking lazors are actually the least used turrets, because their performance is simply underwhelming. Wouldn't it be nice if CCP gave the models for dual- and quad lazors to the pulse lazors that almost everybody uses?
I am for this!!! |
Xervish Krin
Shiva Furnace
18
|
Posted - 2012.04.04 21:33:00 -
[412] - Quote
I think EVE could be massively improved simply by moving everything closer to the planet it orbits. More like the range of the NPC customs offices, maybe a bit further out.
Right now you, say, undock, and it's just you and the station in empty space that looks pretty much the same as empty space anywhere in the galaxy. Maybe a rather indistinct and boring looking moon.
But there's that unforgettable sense of awesome when you happen to leave a station with the vast horizon of a planet spread out in front of you, or warp to a gate and see the lights of cities beneath. It also helps solve the samey bubbles of empty space as it's a relatively quick way of making every last-jump-before-home and every station-to-sell-your-crap-at a bit more unique. |
Jim Luc
Rule of Five
29
|
Posted - 2012.04.04 23:15:00 -
[413] - Quote
Oh man this thread is awesome!
Any chance we can see a reworking of the deadspace environments? It's a small thing, and I really don't do missions anymore, but I remember zooming all the way out and seeing how very small each deadspace environment is. It looks a little out of place in the vast expanse of space. Theoretically there should be an asteroid belt, or some clouds or things that taper off, but still give the sense that you're in a real existing location.
+1 to the camera angles. I think it would be great to have a cinematic camera, aka Grand Theft Auto & Red Dead Redemption. You can flip to the cinematic camera, and it will show various shots of your ship, target, entire battle, etc. Or you can toggle an option to enable it if you are idle or haven't rotated your ship in a bit.
For instance: If you interact with your overview or other UI elements, this will not impact the cinematic camera timer. If you haven't actively rotated your ship, if the cinematic camera is toggled "ON" then it will after a period of time start the cinematic camera angles. This would be fun for those that use the overview primarily for data, however still want an action-packed experience. If you or your target takes a huge shot of damage, or explodes, this cinematic camera will attempt to "film" it.
Think Fallout 3 slow-motion action camera plus Red Dead Redemption & Grand Theft Auto cinematic cameras.
+1 to civilian vehicles! I want tons of civilian ships flying to and from a busy station! I want to see droids (not rogue) repairing your ship in the hangar in Spinning in Space & in CQ. I want to see civilian "busses" flying a short distance from the station, and then jumping to an unknown location. These would not be targetable of course, and they are just for environment detail, like birds in a planet-based environment.
Basically anything that makes EVE feel more full of life, as a living breathing universe. Pod pilots aren't the only ones in the universe of EVE, so we should see more of those that we rule over |
Jim Luc
Rule of Five
29
|
Posted - 2012.04.04 23:17:00 -
[414] - Quote
A SMALL FIX:
I noticed a while back that an agent had short hair and I was curious if she had the "pod pilot" connections at the back of her neck & head, and sure enough she did. It would be good to modify the skin so that those are not visible on non-capsuleers. Civilians don't get to live forever |
Jim Luc
Rule of Five
29
|
Posted - 2012.04.04 23:33:00 -
[415] - Quote
Squad Formations
I know this was mentioned a few years ago at a FanFest, and someone also said it wasn't on the table because they didn't see any "gameplay" reason for it, so they shelved the idea.
I think it can work, and here's why I think it can work, and how I would implement it.
Currently Fleet Commander, Wing Commander, etc give the members in their squad various bonuses for being in a particular position of leadership. They are small, but can sometimes make a big difference in a battle.
Instead of making a single formation for each fleet, it would be cool to allow each wing commander to assign their squad a particular formation. Each formation will have a particular boost. If the members of the squad are all flying the same vessel, then this gives another boost to certain stats, based on the specific formation (phalanx, segmented rows, etc). First row of ships get certain bonuses based on their position. This idea can be expanded upon to give us a UI that shows each formation, explains the benefits of each, etc, and allows the squad leader to assign each pilot to a specific formation location. This can be as simple or as complex as you want.
Each pilot will have the ability to "Get In Formation" or strike off on their own, which has a percentage penalty to the overall formation's benefits.
Each Squad Leader will choose direction and course. If they are not a good pilot, ie heading straight for the enemy instead of flying transversally, then they will not last long as a Squad Leader.
The whole idea of this is to break huge fleets up into smaller squads, each with their own assigned duties. You can still be a huge blob of drakes, or you can be several squads of drakes, each with bonuses to damage, etc. You can switch this up based on the damage type that you are up against. Explosive damage requires a formation to be more spread apart, while a railgun sniper might have a harder time hitting a densely grouped squadron of rifters.
It's a thought, and I know this is a bigger thing than just the "small things", but nonetheless I don't think you should shelve this idea completely |
Ajita al Tchar
Republic Military School Minmatar Republic
193
|
Posted - 2012.04.05 00:14:00 -
[416] - Quote
Imicus / Helios. Not the new Pooping Man model either, just rework the goddamn ship.
CreoDron ships, please give some of them back their really awesome green color. I miss my deliciously green Ishtar...
Cloak animation. Is it possible to make the cloaked ships slightly less transparent (obviously, I'm talking about your own cloaked ship; they should be completely transparent as far as others are concerned)? Right now it's very difficult to see your own cloaked ship in many systems that have especially bright and vivid nebulae backgrounds (Domain and Verge comes to mind). Just in general if there's something light-bright in the background, the cloaked ship is nearly impossible to see. Hitting "alt" or clicking your own ship to display its little square thing isn't very helpful when you need to know exactly which way it's facing and moving.
The warp tunnel, it goes the wrong way sometimes.
I think that for planets that have rings, shadows from those planets look kind of weird on those rings. Just intuitively, I'd expect them to be a little less sharp or something. IDK, can't quite place my finger on it, but something isn't right.
I really dislike the POS force field animation.
I would love to have a little more variety in the way w-space systems of different classes look. I suppose they should look very similar for all systems in the same region (e.g. all C6 systems can look pretty darn similar), but across regions, even within the same class, it would be nice to have just a tad more variety. Not necessary to make them totally different, just a little more so. I may be wrong and not seeing something, but right now, say, all C2's without an environmental effect look pretty much identical. Meh.
It would be awesome to have more variety in moon shapes. They don't all have to be perfectly round, especially for moons that are quite small in diameter.
Can we slap corp logos on our POCOs? |
Jim Luc
Rule of Five
29
|
Posted - 2012.04.05 00:22:00 -
[417] - Quote
Elanor Vega wrote:Vertisce Soritenshi wrote:I noticed something yesterday while a corpie was flying around in a Dram inside our POS. The engine trails on faster ships don't really reflect where the ship used to be. They sort of get "dragged" around behind the ship. The engine trail is curved indicating that the ship is turning but the curve moves behind the ship getting dragged all over the place and crossing places the ship was never in. Kind of hard to explain really...would have to see it I think to understand fully what I mean. Mathematics behind trails is not written to produce trails, its written to produce tails. Its easier to program tail mathematics then trail mathematics to be executed in graphic shaders.
I remember reading about this in the devblog. I'm not really sure why they went this way, when it the trail light effect has been programmed many times before as more of a blur. The space battles in SWTOR have engine trails and they don't like like they are produced by geometry. Idunno though |
Serena Wilde
State War Academy Caldari State
11
|
Posted - 2012.04.05 00:58:00 -
[418] - Quote
I would like to see more "animated" ships. I want things to move on ships! Make them look alive! More rotating and movable gibblies! Make my space **** bounce! |
Abon
Pandorum Research Incorporated
30
|
Posted - 2012.04.05 01:18:00 -
[419] - Quote
More activity around stations and inhabited planets, space docks, ship yards, animated station modules, more decorative and fluff stuff in general would make the game feel more alive. |
Jim Luc
Dirt Nap Squad Dirt Nap Squad.
29
|
Posted - 2012.04.06 17:04:00 -
[420] - Quote
Here is another "little" thing that I would like to see improved:
IN GAME BROWSER!!!
Currently it's based off the opensource Chromium, which is great and I use Chrome as my primary browser. HOWEVER, the current IGB is sorely lacking in the basics of interweb surfing, and I don't mean putting flash on it will help. I would like to see improvements to the layout and interface. The tabs plus (+) and minus (-) are on opposite ends of the window! The current standard is a new nub to click on that opens a new tab, or when you mouse over a tab a close button appears, to close the tab. On top of this, the bookmark system is TERRIBLE!! All it says is "Add/Remove" instead of a way to organize things. These are UI fixes that I'd like to see. More importantly I'd like to see CSS3 & HTML5 support. Youtube has HTML5 support, since Flash is a security risk, which I'm not quite sure why it's not included actually, there should at least be modern WebKit support.
If you opened Chrome 18 and copied the functionality and UI, I would be happy. Thank you for your time |
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