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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Riedle
Paradox Collective
11
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Posted - 2011.11.15 16:56:00 -
[61] - Quote
Nova Fox wrote:ASadOldGit wrote:Jett0 wrote: +1 to weapons that show a visual indication of a missed shot.
Here's a question to ponder: If you shoot someone, and every single shot misses, have you technically aggressed them? In international rules of warfare. Yes, its an act of war if no challenge was issued before hand.
Of course, if there was a challenge issued and accepted then the respected leaders of each country would agree to a duel subject to the following constraints parsed from UN International Rules of Warfare GÇô section 2, subsection 13 paragraph 2:
GÇóAn Agreed-to duel shall occur at high noon between the respected leaders of each nation for whom the challenge has been accepted (except in Japan where it occurs at dawn) GÇóThe weapons used will be two colt revolvers with a single shot each with the following exceptions: - Any Pakistani participants shall blow themselves up at the agreed-to time and hope for a kill shot from the explosion - Japanese Participants are restricted to using Samurai swords - Spanish Participants are not allowed to wear red - English Participants must be drunk for the encounter - French participants are exempted from participating as surrendering is not allowed |
Milo Caman
Anshar Incorporated
15
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Posted - 2011.11.15 16:56:00 -
[62] - Quote
Tidy up the Hyperion's texturing. It's had a 'seam' down the middle since Trinity. I actually opened a bug report on it last week. ID is '118471'
Also more unique stations. IIRC there are Sansha and Blood Raider station models kicking around that only get used as mission scenery at the moment. Would be nice to see them used. |
bornaa
GRiD.
50
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Posted - 2011.11.15 17:38:00 -
[63] - Quote
missiles - ALL |
Jace Errata
Cobalt Valkyrie Industries The Ambivalent
27
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Posted - 2011.11.15 17:49:00 -
[64] - Quote
As previously mentioned, artillery fire is a little lacking. I also think 150mm railguns could use an upgrade to their visuals; they look kind of silly off to the side like they are now. 125mm rails look awesometacular though.
Projectile turrets retracting more would be nice too, and more animated bits on basic hulls- maybe also visible armour and shield generator hardpoints similar to turret hardpoints? Let's...just assume there's some kind of signature here, 'k? ... ... OH WAIT. Jace Errata on Twitter |
Spacing Cowboy
Ordo Drakonis Nulli Secunda
10
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Posted - 2011.11.15 17:54:00 -
[65] - Quote
Forgot something, If my ship is getting melted by some Amarr gigawatt lazor, you Could make it noticed by some "glow" over your screen. I mean, your ship is getting roasted. Might as well notice it.
For me, damage notification "visual" exept the damage tekstbox and dropping tank/hull , would give emersion a great boost.
To mute any rage, if any. You could make it a simple tickbox to put on/off.
"give us a more violent pod-trip" |
Mal Darkrunner
Zero Tau Research Institute
27
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Posted - 2011.11.15 18:02:00 -
[66] - Quote
Get rid of the current effects for SEBOs, ECCM, and Tracking Computers - the visual effect is extremely annoying and the accompanying sound effects are even worse. I avoid using these modules if at all possible. If I absolutely have to activate one on my ship I am forced to zoom right out and/or turn off my sound to prevent my eyes and ears from bleeding...
The old visual/sound effects for these modules were much better IMO, please bring them back! |
GavinCapacitor
CaeIum Incognitum
0
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Posted - 2011.11.15 18:10:00 -
[67] - Quote
The old sounds and graphics for jumping (and by extension cloaking) and cyno were way better. I have not seen the new ones, but it is hard to imagine them trumping the old ones. The old cloak animation actually showed the time until you were cloaked as well.
Mal Darkrunner wrote:Get rid of the current effects for SEBOs, ECCM, and Tracking Computers - the visual effect is extremely annoying and the accompanying sound effects are even worse. I avoid using these modules if at all possible. If I absolutely have to activate one on my ship I am forced to zoom right out and/or turn off my sound to prevent my eyes and ears from bleeding...
The old visual/sound effects for these modules were much better IMO, please bring them back!
I never saw the old ones, am interested. |
Artemis Dagon
Perkone Caldari State
0
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Posted - 2011.11.15 18:18:00 -
[68] - Quote
Missiles need to be fired from different angles of the ship or something. The group option makes the problem heavily noticeable: they merge into one glowing ball and comes from the center of the ship. Completely unrealistic and It is my single biggest complaint about graphics in EVE. Explosions could use an upgrade as well. Meanwhile turrets look awesome.
Also with shields it would be cool to have a shield ripple or with some effect, when hit like it's absorbing the damage. Now it just look like it hits the ship directly. |
Yvan Ratamnim
Phoenix Evolved Part Duo
49
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Posted - 2011.11.15 18:47:00 -
[69] - Quote
Jodis Talvanen wrote:warp tunnel inside a planet gets dark +1 but you still see the sun -1.
explosions should be bigger and more of a volumetirc cloud than tiny dots.
guns - need bigger flashes.
impact effects of weapons.
also this is a feature i would LOVE to see: CAMERA FOLLOW SHIP: the camera will move according (relative) to the ship's direction so you will actually FEEL the first-person-ness of the ship, and not always a third person.
so when a ship turns, the camera will turn as well (and the ship look static to the camera but the background is moving).
it doesn't need to violate the current UP DOWN locks, it can still turn with the ship even if the ship rotates sideways.
THIS THIS THIS |
Raven Ether
Republic University Minmatar Republic
24
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Posted - 2011.11.15 19:22:00 -
[70] - Quote
- Implement actual missile launchers that are visible on our ships, and that actually fire the missiles
- Update turret firing effects to a modern level , as well as update missile effects
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Akirei Scytale
Test Alliance Please Ignore
380
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Posted - 2011.11.15 20:19:00 -
[71] - Quote
Hayaishi wrote:Weapons "deploying" when you lock someone, not when you come out of warp.
HEAR ME OUT, I'm not like all the others.
If the weapon's deploy animation is shorter than that of the ship's locking time, then it will deploy when you start locking, if not, it will deploy out of warp as usual.
If you have mixed guns (Slap yourself), the gun with the slowest deploy time will be the basis for the above, and if it's too slow, the entire rack of guns deploy, not just the slowest one.
^ How about that?
The animation could simply be scaled to fit your locking time exactly, though it would be funny to watch your guns instantly appear when locking a titan, but take a minute to poke their heads out when locking a sig tanked frigate. |
Aphoxema G
PONIES EVERYWHERE
42
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Posted - 2011.11.15 20:41:00 -
[72] - Quote
http://i59.photobucket.com/albums/g282/Zukiekie/lolstuffs.jpg
Gaze upon the power of paint and screenshots I googled
Wouldn't you like to be my little PWNEE? |
Raven Ether
Republic University Minmatar Republic
24
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Posted - 2011.11.15 21:06:00 -
[73] - Quote
Reinstate the shield hardener effect or create a new one.
The current one is just horrible. It used to be awesome, but it was removed. |
Akirei Scytale
Test Alliance Please Ignore
381
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Posted - 2011.11.15 21:12:00 -
[74] - Quote
Aphoxema G wrote:http://i59.photobucket.com/albums/g282/Zukiekie/lolstuffs.jpg
Gaze upon the power of paint and screenshots I googled
Oh god yes. PLEASE let us sort local by standing, it can get truly annoying scanning local constantly in a busy system, and being forced to have local stretch from the top to the bottom of my screen. |
Aphoxema G
PONIES EVERYWHERE
43
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Posted - 2011.11.15 21:14:00 -
[75] - Quote
Akirei Scytale wrote:Aphoxema G wrote:http://i59.photobucket.com/albums/g282/Zukiekie/lolstuffs.jpg
Gaze upon the power of paint and screenshots I googled Oh god yes. PLEASE let us sort local by standing, it can get truly annoying scanning local constantly in a busy system, and being forced to have local stretch from the top to the bottom of my screen.
I'd rather ninja around in 0.0 all day than have to keep checking for war targets in Jita.
Wouldn't you like to be my little PWNEE? |
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CCP t0rfifrans
C C P C C P Alliance
291
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Posted - 2011.11.15 21:34:00 -
[76] - Quote
This thread delivers. Please keep it coming. Ofc, we have our own lists of things we feel is important. For example missiles are very high on it, so are explosions, many non-weapon/turret effects and gas clouds in dungeons. V3 shaders will allow very cool lighting effects in space once that effort is done ( will take time ). Your suggestions are being read and popular items or novel new ideas are being considered and weighed against everything else.
One thing we have to consider is scalability. What is your opinion on that? Go nuts with modern state of the art effects that require powerful machines or keep it to a bare minimum so that it runs on 10 year old craptops? Or allow just allow people to turn stuff off?
Thanks! |
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Akirei Scytale
Test Alliance Please Ignore
381
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Posted - 2011.11.15 21:36:00 -
[77] - Quote
CCP t0rfifrans wrote:This thread delivers. Please keep it coming. Ofc, we have our own lists of things we feel is important. For example missiles are very high on it, so are explosions, many non-weapon/turret effects and gas clouds in dungeons. V3 shaders will allow very cool lighting effects in space once that effort is done ( will take time ). Your suggestions are being read and popular items or novel new ideas are being read.
One thing we have to consider is scalability. What is your opinion on that? Go nuts with modern state of the art effects that require powerful machines or keep it to a bare minimum so that it runs on 10 year old craptops? Or allow just allow people to turn stuff off?
Thanks!
You know what would be amazing? a LOD system that scaled all effects down as numbers increased. As is, having to reset my graphics settings to minimum for every strategic op, and then set them back to max afterwards, is a source of annoyance. |
Sin Meng
Creative Assembly
19
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Posted - 2011.11.15 21:39:00 -
[78] - Quote
Akirei Scytale wrote:CCP t0rfifrans wrote:This thread delivers. Please keep it coming. Ofc, we have our own lists of things we feel is important. For example missiles are very high on it, so are explosions, many non-weapon/turret effects and gas clouds in dungeons. V3 shaders will allow very cool lighting effects in space once that effort is done ( will take time ). Your suggestions are being read and popular items or novel new ideas are being read.
One thing we have to consider is scalability. What is your opinion on that? Go nuts with modern state of the art effects that require powerful machines or keep it to a bare minimum so that it runs on 10 year old craptops? Or allow just allow people to turn stuff off?
Thanks! You know what would be amazing? a LOD system that scaled all effects down as numbers increased. As is, having to reset my graphics settings to minimum for every strategic op, and then set them back to max afterwards, is a source of annoyance.
Seconding the motion for intense LOD advancement for the most scaleable MMO (at least trying to be) in the industry. Elements of the past and the future combining to make something not quite as good as either. |
bornaa
GRiD.
50
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Posted - 2011.11.15 21:46:00 -
[79] - Quote
CCP t0rfifrans wrote:This thread delivers. Please keep it coming. Ofc, we have our own lists of things we feel is important. For example missiles are very high on it, so are explosions, many non-weapon/turret effects and gas clouds in dungeons. V3 shaders will allow very cool lighting effects in space once that effort is done ( will take time ). Your suggestions are being read and popular items or novel new ideas are being considered and weighed against everything else.
One thing we have to consider is scalability. What is your opinion on that? Go nuts with modern state of the art effects that require powerful machines or keep it to a bare minimum so that it runs on 10 year old craptops? Or allow just allow people to turn stuff off?
Thanks!
Don't do bare minimum... please... make this for EVE... GO NUTS... Make it all with modern state of the art effects that require powerful machines... and option to turn that things off for ppl that can't/don't want it...
Please... make EVE the best you can so that EVE can compete with other games...
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Large Collidable Object
morons.
578
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Posted - 2011.11.15 21:49:00 -
[80] - Quote
CCP t0rfifrans wrote:
One thing we have to consider is scalability. What is your opinion on that? Go nuts with modern state of the art effects that require powerful machines or keep it to a bare minimum so that it runs on 10 year old craptops? Or allow just allow people to turn stuff off?
Thanks!
Having the opion to customize settings is always a great thing, so as long as having an option to turn something off isn't a tremendous hassle, it should be implemented.
E.g. I wasn't interested in Incarna to begin with - fine - I'll ignore it and mourn the lack of Eve development, but announcing to remove the option to turn it off changed my stance to a quite aggressive one at that time, despite being able to run multiple instances with enabled CQs. morons- sting like a butterfly and-ápost like a bee. |
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Crucis Cassiopeiae
EvE-COM
715
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Posted - 2011.11.15 21:50:00 -
[81] - Quote
bornaa wrote:CCP t0rfifrans wrote:This thread delivers. Please keep it coming. Ofc, we have our own lists of things we feel is important. For example missiles are very high on it, so are explosions, many non-weapon/turret effects and gas clouds in dungeons. V3 shaders will allow very cool lighting effects in space once that effort is done ( will take time ). Your suggestions are being read and popular items or novel new ideas are being considered and weighed against everything else.
One thing we have to consider is scalability. What is your opinion on that? Go nuts with modern state of the art effects that require powerful machines or keep it to a bare minimum so that it runs on 10 year old craptops? Or allow just allow people to turn stuff off?
Thanks! Don't do bare minimum... please... make this for EVE... GO NUTS... Make it all with modern state of the art effects that require powerful machines... and option to turn that things off for ppl that can't/don't want it... Please... make EVE the best you can so that EVE can compete with other games...
THIS!!! soooo this... GO SO NUTS...
I want to drool when i enter EVE... I want that other ppl drool when see me playing EVE... I want them feel bad that they play some other ugly game and not EVE... |
McRoll
Heatseekers
10
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Posted - 2011.11.15 21:53:00 -
[82] - Quote
I suggested it in another thread already, I'd love to see maneuvring thruster effects on all ships like on the Enherji fighter. It would add greatly to immersion when a Rifter fires a side thruster when turning around. It would also feel more like a spaceship and less like a submarine.
Just some flame exhausts on nose and sides and thats it, should be no big problem. |
Akirei Scytale
Test Alliance Please Ignore
382
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Posted - 2011.11.15 21:57:00 -
[83] - Quote
McRoll wrote:I suggested it in another thread already, I'd love to see maneuvring thruster effects on all ships like on the Enherji fighter. It would add greatly to immersion when a Rifter fires a side thruster when turning around. It would also feel more like a spaceship and less like a submarine.
Just some flame exhausts on nose and sides and thats it, should be no big problem.
if you were going for realism, engine flare and engine trails would have to be removed, as you'd just be using tiny bursts. |
Lord Helghast
Intergalactic Syndicate Nulli Secunda
42
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Posted - 2011.11.15 22:08:00 -
[84] - Quote
Go nuts!!!!!!!!!!!! Serially explosions and wrecks and missiles are big ones so are the crappy gas clouds.... I think everyone will agree go nuts with effects... Just have ability to turn them down when posssible or off when needed... And u will have EVERYONE HAPPY |
Jodis Talvanen
State War Academy Caldari State
97
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Posted - 2011.11.15 22:11:00 -
[85] - Quote
Like this post if you think camera flares need a rework. |
Jarnis McPieksu
Aliastra Gallente Federation
2
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Posted - 2011.11.15 22:14:00 -
[86] - Quote
CCP t0rfifrans wrote:This thread delivers. Please keep it coming. Ofc, we have our own lists of things we feel is important. For example missiles are very high on it, so are explosions, many non-weapon/turret effects and gas clouds in dungeons. V3 shaders will allow very cool lighting effects in space once that effort is done ( will take time ). Your suggestions are being read and popular items or novel new ideas are being considered and weighed against everything else.
One thing we have to consider is scalability. What is your opinion on that? Go nuts with modern state of the art effects that require powerful machines or keep it to a bare minimum so that it runs on 10 year old craptops? Or allow just allow people to turn stuff off?
Thanks!
Until it melts my GTX 580, it is not too hard on the hardware
Just do two versions of all effects - very basic "information only, minimal GPU load" effect for crap systems and super shiny goodness for high ends. Those with real PCs can run with the shiny, rest can use the minimal effects.
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Jett0
Team Kitty Choke Slam
21
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Posted - 2011.11.15 22:17:00 -
[87] - Quote
Once again, thanks to the community and developers for the attention to this. I believe it's the little things that count, and from what I can tell there are a lot of others that agree.
CCP t0rfifrans wrote:This thread delivers. Please keep it coming. Ofc, we have our own lists of things we feel is important. For example missiles are very high on it, so are explosions, many non-weapon/turret effects and gas clouds in dungeons.
For the most part, I think the community agrees with these priorities. Someone correct me if you feel differently.
CCP t0rfifrans wrote:V3 shaders will allow very cool lighting effects in space once that effort is done ( will take time ). Your suggestions are being read and popular items or novel new ideas are being considered and weighed against everything else.
I'm a broken record on this subject, but good effects and animations will always outweigh polygon counts. "Realistic-looking" games are only so for a few years, but good aesthetics and style will last forever.
CCP t0rfifrans wrote:One thing we have to consider is scalability. What is your opinion on that? Go nuts with modern state of the art effects that require powerful machines or keep it to a bare minimum so that it runs on 10 year old craptops? Or allow just allow people to turn stuff off?
My opinion is that with all the effects turned on, EvE should lead the industry in graphical prowess and originality. However, scalability is key for any game that requires longevity (i.e. any MMO). For example, you'll notice Blizzard's older games are still available at retail. We're talking games that are over ten years old that are still being played. I swear, about every two years one of my friends gets the bright idea that we should all buy Diablo II and play it up old school on Battle.net. And we can, because the thing runs on netbooks.
On this subject, I'm going to once again draw attention to the explosions. Don't get me wrong; I can see the effort that went into them. But there are other games (plug no. 2 in this thread alone) that do a lot more with a lot less. Good mathematics/programming and 3D artists will never replace a talented 2D artist in my mind.
CCP t0rfifrans wrote:Thanks!
And you as well. |
Bienator II
24th Imperial Crusade Amarr Empire
276
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Posted - 2011.11.15 22:22:00 -
[88] - Quote
CCP t0rfifrans wrote: One thing we have to consider is scalability. What is your opinion on that? Go nuts with modern state of the art effects that require powerful machines or keep it to a bare minimum so that it runs on 10 year old craptops? Or allow just allow people to turn stuff off?
Thanks!
well. If i where you i would consider introducing a "very high" shader option. All effects which make the client run noticeable slower should go into this category. This will avoid all the pain with people on old hardware and would make you also look cool for the hw enthusiasts. However this may also increase maintenance costs since you have to maintain multiple shaders in some cases.
There are people fighting in null which will disable almost any effect anyway. Others who do exploration or small fleet warefare may have enough resources to enable everything. Performance based lod would be an option too... rage and supreme commander 1 are doing this. You can see it fairly easy in SC1 as soon you have hundreds of units on the field shaders just get swaped out. You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked
a proper bounty system for eve: https://forums.eveonline.com/default.aspx?g=posts&m=359105 |
Bienator II
24th Imperial Crusade Amarr Empire
276
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Posted - 2011.11.15 22:28:00 -
[89] - Quote
also. As a dev... know your enemy. Learn from others (both mistakes and the good things) and make it better. classic games you should play: - nexus the jupiter incident (!) - independence war 2 - X2 + X3 - freespace
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked
a proper bounty system for eve: https://forums.eveonline.com/default.aspx?g=posts&m=359105 |
Aphoxema G
PONIES EVERYWHERE
44
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Posted - 2011.11.15 22:30:00 -
[90] - Quote
CCP t0rfifrans wrote:One thing we have to consider is scalability. What is your opinion on that?
Larger portraits in chat, maybe scaling with text size... but I might not need larger text anymore with the new font. I thought I was just getting old and blind. I guess I was just working really hard to tell the difference between a D and a zero.
Wouldn't you like to be my little PWNEE? |
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