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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Akirei Scytale
Test Alliance Please Ignore
384
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Posted - 2011.11.15 22:33:00 -
[91] - Quote
Aphoxema G wrote:CCP t0rfifrans wrote:One thing we have to consider is scalability. What is your opinion on that? Larger portraits in chat, maybe scaling with text size... but I might not need larger text anymore with the new font. I thought I was just getting old and blind. I guess I was just working really hard to tell the difference between a D and a zero.
There are people who keep chat portraits on?? |
mkint
331
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Posted - 2011.11.15 22:36:00 -
[92] - Quote
bornaa wrote:CCP t0rfifrans wrote:This thread delivers. Please keep it coming. Ofc, we have our own lists of things we feel is important. For example missiles are very high on it, so are explosions, many non-weapon/turret effects and gas clouds in dungeons. V3 shaders will allow very cool lighting effects in space once that effort is done ( will take time ). Your suggestions are being read and popular items or novel new ideas are being considered and weighed against everything else.
One thing we have to consider is scalability. What is your opinion on that? Go nuts with modern state of the art effects that require powerful machines or keep it to a bare minimum so that it runs on 10 year old craptops? Or allow just allow people to turn stuff off?
Thanks! Don't do bare minimum... please... make this for EVE... GO NUTS... Make it all with modern state of the art effects that require powerful machines... and option to turn that things off for ppl that can't/don't want it... Please... make EVE the best you can so that EVE can compete with other games... let's make sure I get this... so, for example, we could have turret effects that are more GPU intensive than lolincarna launch day, or we can turn them off to have no turret effects at all? Not sure I'd support that.
When planning for advanced graphics, there are a few things to consider...
1) the client is horribly horribly optimized. Seriously, stuff that should cause absolutely zero FPS drops (brackets in space) can trash performance. That kind of basic stuff that even WIndows 3.11 got right should have NEVER made it into the game the way it has. I don't know why this isn't a bigger issue... we are already forced to sacrifice playability either in FPS or in situational awareness. Dumping more dev resources into hurting the FPS even more sounds stupid to me when you can't even keep basic functionality that other developers mastered in the 1990's. 2) this is an MMO. If you design the client for the top 1% of your potential customers, and leave the rest with bad/no graphics, the majority of your trials accounts won't subscribe. They will assume they either don't qualify for the game, or that the graphics fundamentally suck. Existing customers might stick around. Maybe. But you wouldn't deserve them.
I'm all for having graphics improve. But any idiot company can crank up the resolution, add a bazillion layers of shaders and skins and effects. It takes talented devs to improve the visual quality while yielding absolutely zero drop performance. Consider analog art... the greatest artists of all time discovered techniques to use the materials that have been around for thousands of years in new ways. Amazing art trumps amazing technology, every damned time. |
Elanor Vega
Native Freshfood Minmatar Republic
32
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Posted - 2011.11.15 22:36:00 -
[93] - Quote
CCP t0rfifrans wrote:This thread delivers. Please keep it coming. Ofc, we have our own lists of things we feel is important. For example missiles are very high on it, so are explosions, many non-weapon/turret effects and gas clouds in dungeons. V3 shaders will allow very cool lighting effects in space once that effort is done ( will take time ). Your suggestions are being read and popular items or novel new ideas are being considered and weighed against everything else.
One thing we have to consider is scalability. What is your opinion on that? Go nuts with modern state of the art effects that require powerful machines or keep it to a bare minimum so that it runs on 10 year old craptops? Or allow just allow people to turn stuff off?
Thanks!
Go NUTS as much as you can... |
Zimmy Zeta
Battle Force Industries
29
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Posted - 2011.11.15 22:41:00 -
[94] - Quote
Artillery turrets need to be bigger, with larger fireballs at the muzzles, to bring back that WW II Battleship feeling.
http://de.valka.cz/files/ia-1984guns_107.jpg
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Selar Nox
6
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Posted - 2011.11.15 22:45:00 -
[95] - Quote
CCP t0rfifrans wrote:This thread delivers. Please keep it coming. Ofc, we have our own lists of things we feel is important. For example missiles are very high on it, so are explosions, many non-weapon/turret effects and gas clouds in dungeons. V3 shaders will allow very cool lighting effects in space once that effort is done ( will take time ). Your suggestions are being read and popular items or novel new ideas are being considered and weighed against everything else.
One thing we have to consider is scalability. What is your opinion on that? Go nuts with modern state of the art effects that require powerful machines or keep it to a bare minimum so that it runs on 10 year old craptops? Or allow just allow people to turn stuff off?
Thanks!
Sorted by priorities (from high to minor):
- automatic load balanced LOD
- just allow people to turn stuff off
- Go nuts with modern state of the art effects that require powerful machines
- keep it to a bare minimum so that it runs on 10 year old craptops
Not entirey sure about the last 2 points as I am running EVE on a laptop with Intel Graphics (G45) |
E man Industries
SeaChell Productions
128
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Posted - 2011.11.15 22:45:00 -
[96] - Quote
I run 2 clients.
I want supper shiney gfx goodness...on one acount my alt in station or support I want to have almost no load
For my main in the super shinney mode having it scale back automatically in a big fight would be a plus.
We need more to do, not more to wear. Let me know when-áCCP has decent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. |
mkint
331
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Posted - 2011.11.15 22:47:00 -
[97] - Quote
ok, got a little wood from that one.
While we're fantasizing crazy stuff, what about making gunfire swirl the dust clouds? |
Aphoxema G
PONIES EVERYWHERE
44
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Posted - 2011.11.15 22:50:00 -
[98] - Quote
Akirei Scytale wrote:Aphoxema G wrote:CCP t0rfifrans wrote:One thing we have to consider is scalability. What is your opinion on that? Larger portraits in chat, maybe scaling with text size... but I might not need larger text anymore with the new font. I thought I was just getting old and blind. I guess I was just working really hard to tell the difference between a D and a zero. There are people who keep chat portraits on??
I do when I'm just talking and not actually getting anything done. Strangely, the older avatar portraits did a better job of being distinguishable at small sizes.
Wouldn't you like to be my little PWNEE? |
Tepir
BALKAN EXPRESS Nulli Secunda
2
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Posted - 2011.11.15 22:51:00 -
[99] - Quote
CCP Choloepus wrote:This thread is relevant to my interests. Simple graphical glitches, areas with poor visual feedback or things that are just lacking a 'wow' factor that should be intrinsic are all great to know about.
Not sure we should try to code away the brown though, sorry Dirk.
Can you answer me when do you plan to implement gamma(brightness) settings in EvE client ? |
Akirei Scytale
Test Alliance Please Ignore
387
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Posted - 2011.11.15 22:54:00 -
[100] - Quote
I literally posted that volley from a different angle on page 2. |
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Zimmy Zeta
Battle Force Industries
29
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Posted - 2011.11.15 22:57:00 -
[101] - Quote
Oh yeah, and while we are at it: autocannons need to eject empty shells, like that scene in the matrix:
http://content6.flixster.com/photo/57/28/76/5728768_gal.jpg
With visual effects like these everyone will keep using projectile weapons so nobody will complain about hybrids anymore, no matter how you change them. |
Zimmy Zeta
Battle Force Industries
29
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Posted - 2011.11.15 23:00:00 -
[102] - Quote
Akirei Scytale wrote:I literally posted that volley from a different angle on page 2.
Damn...I skipped page 2....sorry for that.... |
Moonaura
Swedish Aerospace Inc The Kadeshi
20
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Posted - 2011.11.15 23:38:00 -
[103] - Quote
Some good feedback so far in the thread, ship damage could be made more interesting, and doesn't have to start at structure level.
But my request would be for improvements to the tactical overlay, as an FC, I would like to be able to get a clearer picture of who is where, in what, and what they are shooting at. This could be so much better, but I guess ties into UI as much as it does the V3 shaders. But if there was some way to show feedback via shaders in the tactical view, it would be a nice addition.
Thanks chaps & chapesses, keep rolling. |
Akirei Scytale
Test Alliance Please Ignore
387
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Posted - 2011.11.15 23:41:00 -
[104] - Quote
Moonaura wrote:Some good feedback so far in the thread, ship damage could be made more interesting, and doesn't have to start at structure level.
But my request would be for improvements to the tactical overlay, as an FC, I would like to be able to get a clearer picture of who is where, in what, and what they are shooting at. This could be so much better, but I guess ties into UI as much as it does the V3 shaders. But if there was some way to show feedback via shaders in the tactical view, it would be a nice addition.
Thanks chaps & chapesses, keep rolling.
Yes please. This would be awesome for everyone taking part in large scale PvP, not just FCs. |
DarkAegix
Blue Republic RvB - BLUE Republic
324
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Posted - 2011.11.15 23:51:00 -
[105] - Quote
It'd be nice if ship explosions had distortive pressure waves on them It certainly makes the new warp effect look good! |
Kaede Kimura
Epsilon Inc STORM.
3
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Posted - 2011.11.15 23:52:00 -
[106] - Quote
Adeena Torcfist wrote:id like to see explosions actually hit shields & Not the centre of a ship. Something similar i remember seeing on Nexus: the Jupiter Incident for those that played it way back when The poster after that mentioned FreeSpace 2 which actually had this implemented in it. |
Cat Casidy
Percussive Diplomacy
10
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Posted - 2011.11.15 23:55:00 -
[107] - Quote
Xavier Quo wrote:demons in warp tunnel
yes please
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Akirei Scytale
Test Alliance Please Ignore
387
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Posted - 2011.11.15 23:56:00 -
[108] - Quote
DarkAegix wrote:It'd be nice if ship explosions had distortive pressure waves on them It certainly makes the new warp effect look good!
wat ok, space may be fluid in EVE, but going that far is kinda ridiculous. |
Sobach
Fourth Circle Total Comfort
0
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Posted - 2011.11.16 00:24:00 -
[109] - Quote
Arya Greywolf wrote:Freespace 2 is one of my favorite games of all time. I just played through it again not too long ago. I told my buddy to play it but he's a graphics *****. What a shame.
The epic feeling I get from that game - well, I'll never forget it.
have you checked out the SCP update for FS2? it substantially upgraded the models and effects in the game. Also, you should check out some of the mods that have been produced over the years, my favorite is the Blue Planet series, which IMO rivals the original as far as quality goes. |
Jett0
Team Kitty Choke Slam
22
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Posted - 2011.11.16 00:27:00 -
[110] - Quote
Sobach wrote:Arya Greywolf wrote:Freespace 2 is one of my favorite games of all time. I just played through it again not too long ago. I told my buddy to play it but he's a graphics *****. What a shame.
The epic feeling I get from that game - well, I'll never forget it. have you checked out the SCP update for FS2? it substantially upgraded the models and effects in the game. Also, you should check out some of the mods that have been produced over the years, my favorite is the Blue Planet series, which IMO rivals the original as far as quality goes.
I will keep plugging this until it gets old, which was three plugs ago. |
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Jada Maroo
Mysterium Astrometrics BRABODEN
449
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Posted - 2011.11.16 00:36:00 -
[111] - Quote
* Billboards - I want more of them with varying content. Make space look more commercial. Preferably this would be done with a method of allowing players to anchor their own somehow
* Station interiors - more life in the station - little ships buzzing around, billboard ads, etc
* Station exteriors - unique models for hubs, little space vehicles buzzing around outside simulating traffic, more billboards surrounding them
* Rookie ships need redoing. They're your first ship in eve and the current lot leave a bad first impression |
DarkAegix
Blue Republic RvB - BLUE Republic
324
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Posted - 2011.11.16 00:45:00 -
[112] - Quote
Akirei Scytale wrote:DarkAegix wrote:It'd be nice if ship explosions had distortive pressure waves on them It certainly makes the new warp effect look good! wat ok, space may be fluid in EVE, but going that far is kinda ridiculous. One assumes that spaceships are full of gases. Upon destroying a spaceship, one assumes these gases reach very high temperatures. One assumes this creates a distortion effect, as the gases fly out in all directions. |
Akirei Scytale
Test Alliance Please Ignore
388
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Posted - 2011.11.16 00:50:00 -
[113] - Quote
DarkAegix wrote:Akirei Scytale wrote:DarkAegix wrote:It'd be nice if ship explosions had distortive pressure waves on them It certainly makes the new warp effect look good! wat ok, space may be fluid in EVE, but going that far is kinda ridiculous. One assumes that spaceships are full of gases. Upon destroying a spaceship, one assumes these gases reach very high temperatures. One assumes this creates a distortion effect, as the gases fly out in all directions.
that would look like a jet, not a pressure wave. A video example. |
Archeris vane
Pegasus Empire HumAnnoyeD
11
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Posted - 2011.11.16 00:55:00 -
[114] - Quote
+10000 for everything currently on Sisi. However one thing I have noticed, the stargate actually seems to shoot people a little bit to the left of the target star. Not sure if bug or something.
Also I have seen a ton of good ideas in this topic, some that sticked to me were shields having some kind of flash when getting hit. Ship explosions looking bigger and better. Able to show only certain types of people in local, or atleast be able to show them in an order that is not alphabetical (worst standing on top for example). Having to have my local window stretched out all over my screen is a pain in the *ss.
Best ideas were on the first few pages of this topic though, I agree with most of those |
DarkAegix
Blue Republic RvB - BLUE Republic
324
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Posted - 2011.11.16 00:59:00 -
[115] - Quote
Akirei Scytale wrote:DarkAegix wrote:Akirei Scytale wrote:DarkAegix wrote:It'd be nice if ship explosions had distortive pressure waves on them It certainly makes the new warp effect look good! wat ok, space may be fluid in EVE, but going that far is kinda ridiculous. One assumes that spaceships are full of gases. Upon destroying a spaceship, one assumes these gases reach very high temperatures. One assumes this creates a distortion effect, as the gases fly out in all directions. that would look like a jet, not a pressure wave. A video example. -.-
That's a controlled water dump from some type of hose. An explosion is not a controlled water dump. Sorry. |
Zendoren
Aktaeon Industries The Black Armada
37
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Posted - 2011.11.16 00:59:00 -
[116] - Quote
Just an idea,
Would be cool if the color of the Jump in flash could be dependent on the Fuel that the ship uses.
ex. Hydrogen = Blue Flash, Oxygen = Yellow, nitrogen = inert (Pick a color??), HELIUM = Pink (ROFL!) |
Akirei Scytale
Test Alliance Please Ignore
388
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Posted - 2011.11.16 01:01:00 -
[117] - Quote
DarkAegix wrote:Akirei Scytale wrote:DarkAegix wrote:Akirei Scytale wrote:DarkAegix wrote:It'd be nice if ship explosions had distortive pressure waves on them It certainly makes the new warp effect look good! wat ok, space may be fluid in EVE, but going that far is kinda ridiculous. One assumes that spaceships are full of gases. Upon destroying a spaceship, one assumes these gases reach very high temperatures. One assumes this creates a distortion effect, as the gases fly out in all directions. that would look like a jet, not a pressure wave. A video example. -.- That's a controlled water dump from some type of hose. An explosion is not a controlled water dump. Sorry.
and an explosion is also not a sudden vanishing of the hull, releasing everything perfectly. a disabled or destroyed ship would have jets shooting out of the holes that compromised the hull. ships are not balloons. |
DarkAegix
Blue Republic RvB - BLUE Republic
324
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Posted - 2011.11.16 01:23:00 -
[118] - Quote
Akirei Scytale wrote: and an explosion is also not a sudden vanishing of the hull, releasing everything perfectly. a disabled or destroyed ship would have jets shooting out of the holes that compromised the hull. ships are not balloons.
Ships in EVE explode like balloons. There's a huge rupture in the hull which creates the sudden explosion. If anything explodes fast enough, it behaves like a balloon.
If you destroy a ship in EVE with 8x 1400mm artillery cannons, there's going to be a big hole. In fact, there's going to be big holes with any weapon. Also, ships in EVE suddenly explode. A giant hull breach is guaranteed.
Big holes do not mean bigger jets of gas, unless the pressure & volume of the gas is high enough. Since the gases in a ship will be near-atmospheric, there will be no jets unless the hull breach is small enough for a constant stream of gases to persist.
Instead, through a large hole - spanning the entirety of the ship - you'll find that a large portion of the gases will escape and expand in a large cloud. When heated, this will create a pressure wave. |
Pattern Clarc
Aperture Harmonics
303
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Posted - 2011.11.16 01:58:00 -
[119] - Quote
Oh, can you make railguns look like this please?
http://www.youtube.com/watch?v=aHoIMBXKSos Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Montevius Williams
Eclipse Industrial Inc
116
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Posted - 2011.11.16 02:55:00 -
[120] - Quote
Jada Maroo wrote:* Billboards - I want more of them with varying content. Make space look more commercial. Preferably this would be done with a method of allowing players to anchor their own somehow
* Station interiors - more life in the station - little ships buzzing around, billboard ads, etc
* Station exteriors - unique models for hubs, little space vehicles buzzing around outside simulating traffic, more billboards surrounding them
* Rookie ships need redoing. They're your first ship in eve and the current lot leave a bad first impression
These are all grat ideas- Make it so CCP!
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