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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Severian Carnifex
80
|
Posted - 2011.11.22 17:42:00 -
[241] - Quote
I have one question... If we have stars of different colors in systems... why thats not the case on sky? why all stars on the sky have the same color???
Now you jump to white star and end up in system with star of some other color... |
Obsidian Hawk
RONA Corporation RONA Directorate
255
|
Posted - 2011.11.26 20:17:00 -
[242] - Quote
bumping for great justice and to get more ideas in. |
Zimmy Zeta
Battle Force Industries
93
|
Posted - 2011.11.26 21:04:00 -
[243] - Quote
Obsidian Hawk wrote:bumping for great justice and to get more ideas in.
Stop right there, criminal scum!
Nobody breaks the law on my watch!
Quote: Spamming, bumping and pyramid quoting are prohibited.
Spam is defined as the repetitive posting of the same topic or text or nonsensical posts that have no substance and are often designed to annoy other forum users. This includes GÇ£firstGÇ¥ and GÇ£go back to another gameGÇ¥ posts. Bumping posts in order to keep them near the top of the list is also prohibited. Petitions or "/signed" posts are a version of bumping and likewise are not permitted. Pyramid quoting is a response to a forum thread that contains the quotes of four or more previous posters, sometimes with additional spaces added unnecessarily. Posts of this nature are not conducive to community spirit and are unwelcome.
...THEN WHO WAS PHOON? |
bornaa
GRiD.
67
|
Posted - 2011.11.26 21:07:00 -
[244] - Quote
Missile launchers: https://forums.eveonline.com/default.aspx?g=posts&t=38028&find=unread Missile trails Missile explosions Missile paths Missile models
Turret weapon fire graphic A little more work on shot misses
Mining lasers change color with used mining cristal
Warp effects added, for ppl that are looking from normal space ship that is warping in/out
Jumping effects (jump-gates), different effects for jump in and out
Short video clips (animations) on season-changes (instead loading screen)
Sensor booster, shield hardeners, shield boosters, armor hardeners, armor repairer,... (all modules effects redone)
Shields - make them that we can actually see them (bubble or something) - and that wee see when we loose it
Explosion of ships Wrecks
Stations - BIIIIIIIG for trade hubs and main stations of factions and all other stations make bigger
New POSs - redesign - shields that actually stop shots
Customs Office - that don't look like ugly grey box in the space
Life in EVE (more ships flying around, billboards, satellites, constructions in space, repair drones around the stations, police drones/ships that we see they are scanning our ships, life)
UI - completely NEW - animated - like from trailers
Can you give us that we see celestials in solar system (when i am at planet, I see moons, when i am at moon I see planet, and when I am at space i see closer planets (small but there))
Optional HI-QUALITY nebulaes for download
^^ only this... for now... until i don't write more things... |
Ranger 1
Ranger Corp
374
|
Posted - 2011.11.26 21:12:00 -
[245] - Quote
GeneralXCypher wrote:Shawn Pierce wrote:I figure most of you won't like this, but I'll say it anyway...
The shields in EVE don't work like the shields in Star Trek. In Star Trek, the ship is surrounded by a shield bubble. It does not conform at all to the shape of the ship itself.
"The Bird-of-Prey is coming around for another attack run!" *outside camera shows shield bubble taking hits but no penetration whatsoever* *inside camera shows bridge rocking violently back and forth ... bulkheads and auxiliary display screens explode ... crew members at those stations fly backwards and lay unmoving* "Shield status?" "Holding at seventy percent." ... Why the hell did those bulkheads and displays explode then? Why are there dead/injured crew members? There should have been no damage to the ship at all from a non-penetrating shield hit. Bothered me then, and still bothers me now.
**Note: Other spaceship shows and movies have adopted this same type of shield bubble thing. Nobody can seem to make a shield that conforms to the ship and that protects the ship until the shields are fully depleted. They really need to work on that...
Anyway...
The shields in EVE actually conform to the hull of the ship. Probably not exactly, but within say ... one meter or so. They have numerous emitters around the hull, bending the shield's protection so that it covers as little extra area as possible. The effects you see for hardeners are shown that way because of the shield conforming to the hull. When a weapon effect hits the shield, the graphics show it hitting the ship because the shield is so close to the hull.
"But what about the 'shield bubble' of POSes" you ask...
The shields of POSes conform to the tower itself, just like they do to ship hulls. The bubble that is projected is simply a barrier to keep unauthorized ships and asteroids/debris out. It cannot block weapons fire, though it does prevent targeting of anything inside the bubble except the POS tower itself.
There -- simple, believable explanations.
Maybe CCP can spruce up the shield hits, hopefully without resorting to non-conforming shield bubbles surrounding ships. I was told supposedly that the insides of the ship seemed to take damage because the energy feedback from the shields overloaded conduits and stuff. but then again, that is sci-fi.. this is eve.. and eve is real. Oh and btw, the shields of the ancient ships from Stargate conform to the hull, and this makes them more efficient according to the show. but enough sci-fi nonsense, back to the real world! shield hit effects have been mentioned numerous times here, but i agree that they are something that simply MUST be added.. it'd be so cool to see one side of your ship light up as it dissipates a Tachyon beam laser... Shield hit effects equal to or greater than this please :D PLEEAASE??? http://www.youtube.com/watch?v=iiRXFn8zigA&feature=fvwrel
I still believe the best way to achieve this effect is to make the "shield" effect part of the weapon "hit" effect.
If target takes only shield damage = hit effect 1. If target takes any armor damage = hit effect 2. If target takes only hull damage = hit effect 3.
To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |
Shaden Nightwalker
Tryblium Sanguinis
0
|
Posted - 2011.11.26 21:17:00 -
[246] - Quote
Tech 2 turrets don't change color to match the particular ship's race like their tech 1 variants do. For example tech 2 blasters/rails keep their green glow when put on a Caldari ship. |
Severian Carnifex
80
|
Posted - 2011.11.26 23:20:00 -
[247] - Quote
bornaa wrote:Missile launchers: https://forums.eveonline.com/default.aspx?g=posts&t=38028&find=unreadMissile trails Missile explosions Missile paths Missile models Turret weapon fire graphic A little more work on shot misses Mining lasers change color with used mining cristal Warp effects added, for ppl that are looking from normal space ship that is warping in/out Jumping effects (jump-gates), different effects for jump in and out Short video clips (animations) on season-changes (instead loading screen) Sensor booster, shield hardeners, shield boosters, armor hardeners, armor repairer,... (all modules effects redone) Shields - make them that we can actually see them (bubble or something) - and that wee see when we loose it Explosion of ships Wrecks Stations - BIIIIIIIG for trade hubs and main stations of factions and all other stations make bigger New POSs - redesign - shields that actually stop shots Customs Office - that don't look like ugly grey box in the space Life in EVE (more ships flying around, billboards, satellites, constructions in space, repair drones around the stations, police drones/ships that we see they are scanning our ships, life) UI - completely NEW - animated - like from trailers Can you give us that we see celestials in solar system (when i am at planet, I see moons, when i am at moon I see planet, and when I am at space i see closer planets (small but there)) Optional HI-QUALITY nebulaes for download ^^ only this... for now... until i don't write more things...
Only?
But yea... your list is talking the true... 90% of it EVE needs... 10% would be nice...
P.S. you stole other ppl ideas for your list... cccccccc... |
Malinae Jor
Dark Shadow Industries
3
|
Posted - 2011.11.27 04:08:00 -
[248] - Quote
Jonathan Malcom wrote:This is actually something I've been giving a lot of thought to. Someone mentioned earlier the ability to lock your camera onto your target at a fixed perspective from your ship. That would be super-handy, particularly in conjunction with a change to the targeting reticle.
Personally, I'd like my targeting reticle to display pertinent information right on it; distance to target, angular velocity, target speed, and a small graphical representation of S/A/H damage. I'd like to spend more time looking at he pretty spaceships and explosions and less time looking at the spreadsheet overview. Color-code the info. If the target is within optimal, the number is green, yellow in falloff and red if out of range. Same thing with tracking. If you can track, angular velocity is gree, otherwise it's red.
Make important information obvious and easy to read.
I like this a lot. While I won't agree completely with everything said here for the sake of "I don't know what can and cannot be done with the new Carbon UI," I agree with the sentiment of "I want to look at ships in space, not my overview." With the new Carbon UI, what I'm really looking for is a way to see all the information I NEED to see while still being able to LOOK at the sexy ships that I'm flying. The overview can certainly give me MORE information, but I should be able to get basic stuff that I need for general combat decisions about targets I have locked without looking at a giant spreadsheet.
That said,. I really like the idea of range, velocities of all kinds, and HP built into the targeting reticle (give the user the ability to decide what they have in the targeting reticle!)
As for cool stuff I'd like to see implemented: I second the POS Shields stopping shots ala shields for Atlantis in Stargate: Atlantis, or the Protoss in SC2.
Missiles do need a lot of love, I'll admit.
I think some stations really should be supermassive. Jita 4-4 should be 3-4 times the size that it is, given how much traffic it has. New model too, don't just size the existing one up. <3 |
Fuyuko Tsubame
Stargazer Holdings
0
|
Posted - 2011.11.27 05:56:00 -
[249] - Quote
Fancy graphics stuff:
Make different "ship death" animations based on kill weapon. Lasers burn out and leave a melted wreck, missiles leave small debris wreck, etc.
Itano circus for missiles, and visible hardpoints. (Until then, maybe just stick engine trails on missiles for hilarity to tide me over.)
UI Graphics stuff:
More feedback on actions. For instance, if you activate weapons on a target, have that target's brackets and overview flash once or twice, so that we know who we activated on for sure. (Yes, we have the locked targets at the top, but more feedback is always good.) Similarly, if an enemy places a new EWAR effect or something on you, have their line in the overview (and their bracket in space!) blink once or twice.
In the CQ, when double-clicking to move, have a small pulse or something appear on the ground on the clicked destination. Makes it easier to see where you're moving to, and whether you got it right (especially if you're moving across stairs or stuff).
Make some obvious feedback on the capacitor/HP/speed array for certain EWAR. For instance, make the capacitor blink if you're NOS/Neuted, make the speed bar blink if you're webbed.
Put some feedback on the overview for target-based actions (align, orbit, keep at range, etc). So if I'm aligned to or orbiting something, if it's on the overview, put a small icon or maybe change the text color a bit.
Tactical Overlay stuff: Option to show a vector of travel of your currently selected target or currently targeted units (points in their direction of movement, longer = moving faster) and yourself (makes it easier to see your own and your target's headings when zoomed far out). Show a small distance counter next to targeted unit brackets. |
Avila Cracko
Federal Navy Academy Gallente Federation
122
|
Posted - 2011.11.27 09:40:00 -
[250] - Quote
bornaa wrote:Missile launchers: https://forums.eveonline.com/default.aspx?g=posts&t=38028&find=unreadMissile trails Missile explosions Missile paths Missile models Turret weapon fire graphic A little more work on shot misses Mining lasers change color with used mining cristal Warp effects added, for ppl that are looking from normal space ship that is warping in/out Jumping effects (jump-gates), different effects for jump in and out Short video clips (animations) on season-changes (instead loading screen) Sensor booster, shield hardeners, shield boosters, armor hardeners, armor repairer,... (all modules effects redone) Shields - make them that we can actually see them (bubble or something) - and that wee see when we loose it Explosion of ships Wrecks Stations - BIIIIIIIG for trade hubs and main stations of factions and all other stations make bigger New POSs - redesign - shields that actually stop shots Customs Office - that don't look like ugly grey box in the space Life in EVE (more ships flying around, billboards, satellites, constructions in space, repair drones around the stations, police drones/ships that we see they are scanning our ships, life) UI - completely NEW - animated - like from trailers Can you give us that we see celestials in solar system (when i am at planet, I see moons, when i am at moon I see planet, and when I am at space i see closer planets (small but there)) Optional HI-QUALITY nebulaes for download ^^ only this... for now... until i don't write more things...
only that little list... do it CCP... |
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Kitty Funtimes
Republic Military School Minmatar Republic
7
|
Posted - 2011.11.27 10:00:00 -
[251] - Quote
Two small related things...
Three numbers, from 000 to 100, centered on and just above the capacitor that represent shields, armor and hull. ( I don't like the way it is now with the weirdly staggered off to one side readout )
The other thing is to have the same 000 to 100 numbers beside each targeted ships ( or pos etc ) shield armor and hull graphic.
Kitty |
Screenlag
Beyond The Gates Tri Sol Syndicate
3
|
Posted - 2011.11.27 12:08:00 -
[252] - Quote
Make group of drones fly in formation. Just imagine a super carrier deploying five wings of fighters and have them fly after you in V formation. Would make for some really nice screenshots |
Avila Cracko
Federal Navy Academy Gallente Federation
122
|
Posted - 2011.11.27 12:23:00 -
[253] - Quote
Screenlag wrote:Make group of drones fly in formation. Just imagine a super carrier deploying five wings of fighters and have them fly after you in V formation. Would make for some really nice screenshots
Just WOW...
EVE needs formations for all ships/drones... |
Crucis Cassiopeiae
EvE-COM
743
|
Posted - 2011.11.27 23:32:00 -
[254] - Quote
bornaa wrote:Missile launchers: https://forums.eveonline.com/default.aspx?g=posts&t=38028&find=unreadMissile trails Missile explosions Missile paths Missile models Turret weapon fire graphic A little more work on shot misses Mining lasers change color with used mining cristal Warp effects added, for ppl that are looking from normal space ship that is warping in/out Jumping effects (jump-gates), different effects for jump in and out Short video clips (animations) on season-changes (instead loading screen) Sensor booster, shield hardeners, shield boosters, armor hardeners, armor repairer,... (all modules effects redone) Shields - make them that we can actually see them (bubble or something) - and that wee see when we loose it Explosion of ships Wrecks Stations - BIIIIIIIG for trade hubs and main stations of factions and all other stations make bigger New POSs - redesign - shields that actually stop shots Customs Office - that don't look like ugly grey box in the space Life in EVE (more ships flying around, billboards, satellites, constructions in space, repair drones around the stations, police drones/ships that we see they are scanning our ships, life) UI - completely NEW - animated - like from trailers Can you give us that we see celestials in solar system (when i am at planet, I see moons, when i am at moon I see planet, and when I am at space i see closer planets (small but there)) Optional HI-QUALITY nebulaes for download ^^ only this... for now... until i don't write more things...
I want it all I want it all I want it all and I want it now I want it all (yeah yeah yeah) I want it all I want it all and I want it now
|
Utremi Fasolasi
La Dolce Vita
13
|
Posted - 2011.11.28 01:03:00 -
[255] - Quote
Shawn Pierce wrote:**Note: Other spaceship shows and movies have adopted this same type of shield bubble thing. Nobody can seem to make a shield that conforms to the ship and that protects the ship until the shields are fully depleted. They really need to work on that...
Check out one of the later episodes of Space Battleship Yamato season 2 (iirc) where they create a shield like this. Actually watch the whole thing, reminded me lots of EVE when I went back and rewatched it. |
Utremi Fasolasi
La Dolce Vita
13
|
Posted - 2011.11.28 01:06:00 -
[256] - Quote
Obsidian Hawk wrote:ANYWAY IMMERSION RANT ON GRAPHICS!!! 1. Sebiestor need to have their heads changed back to the old style. They have no uniqueness now.
Absolutely not. They are sexy now and don't look like trolls. The men deserve to look as decent as the ladies do if not more.
Even Amarrians got an improvement, Gallente and Caldari were always sexiest though and still are. |
Krios Ahzek
Juvenis Iratus
150
|
Posted - 2011.11.28 01:10:00 -
[257] - Quote
I'd like secondary camera drones windows that I can send over to look at the ships I'm blowing up while looking at my own ship on the main window.
I live, I post, I slay. I am content. |
Alexandar Pavlovic
Center for Advanced Studies Gallente Federation
2
|
Posted - 2011.11.28 10:25:00 -
[258] - Quote
I don't know if this is already on SiSi and would be part of Crucible but would be nice if engine exhausts are light up like in Incarna login screen
http://i43.tinypic.com/e0tcp.jpg
not like right now
http://i42.tinypic.com/okctix.jpg |
Mr Painless
Temnava Legion
16
|
Posted - 2011.11.28 11:04:00 -
[259] - Quote
Hayaishi wrote:Weapons "deploying" when you lock someone, not when you come out of warp.
HEAR ME OUT, I'm not like all the others.
If the weapon's deploy animation is shorter than that of the ship's locking time, then it will deploy when you start locking, if not, it will deploy out of warp as usual.
If you have mixed guns (Slap yourself), the gun with the slowest deploy time will be the basis for the above, and if it's too slow, the entire rack of guns deploy, not just the slowest one.
^ How about that?
Although I like the idea, it has a problem. You can't know in advance what target will you be locking, and therefore can't know the lock time. The server cannot compute whether it should deploy turrets after warp or during lock time. The only solution would be to "speed up" turret deployment animation if it's slower than lock time. |
Seleia O'Sinnor
Arklight Project Fade 2 Black
8
|
Posted - 2011.11.28 16:43:00 -
[260] - Quote
This little hint window, which indicates incoming and dealt damage: PLEASE MAKE IT DRAGGABLE! It's a helpful window but it sometimes overlaps other important things.
Not highlighting a selected bookmark on solar map. |
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Tepir
BALKAN EXPRESS Nulli Secunda
5
|
Posted - 2011.11.28 19:03:00 -
[261] - Quote
Let me post it again .
Add brightness (gamma settings) within EvE client
it is simple ... every other game out there have it... why dont we have it ? |
Peter Drakon
Independent Traders and Builders MPA
4
|
Posted - 2011.11.28 23:23:00 -
[262] - Quote
Adeena Torcfist wrote:id like to see explosions actually hit shields & Not the centre of a ship. Something similar i remember seeing on Nexus: the Jupiter Incident for those that played it way back when
The effects on that game where awsome! Lasers hitting shields, then systems. Lasers and stuff missing. Ship explosions were huge and so very nice, they felt big and awsome. Being able to target subsystems (engines, turrets etc.) and actualy destroy them - thus disabling a ship... so many good memories.
That game was pure awsomeness in both tactical and graphical capabilities. I can only hope EVE will implement some of that stuff.
Best regards, Peter |
Surge Roth
Center for Advanced Studies Gallente Federation
2
|
Posted - 2011.11.28 23:36:00 -
[263] - Quote
Don't know if these have been said, but I'd like the camera to be able to go around the whole ship when I'm flying in space. It bugs me when I hit that imaginary wall.
I'd also like my ship to continue facing the same direction i was moving at when i come to a complete stop. It's weird that I was flying strait down only to automagically center in the middle of space as if I was inside water or something.
Basically, I'd really appreciate it if it didn't feel like there was an up or down.
Also, make objects block line of sight. It's a tad bit ridiculous when I'm able to hit people behind stations.
Just my "little things". |
Bloodpetal
Mimidae Risk Solutions
191
|
Posted - 2011.11.29 07:20:00 -
[264] - Quote
There's a bug with target painters where it gets aimed right at your camera and tries to blind you like a 4 year old playing with a laser pointer...
Please fix? :P
NOSTRO AURUM NON EST AURUM VULGI |
Daedalus Arcova
Havoc Violence and Chaos
228
|
Posted - 2011.12.10 15:41:00 -
[265] - Quote
Two things that would help improve immersion while flying around:
- Make ships point in the right direction as soon as they appear. When ships appear (because you've warped onto the same grid as them, or they have warped onto the same grid as you), they currently all point the same direction, irrespective of their actual orientation, then spend a few seconds turning to point the right way. It's incredibly bad for immersion to see ships warping onto the field sideways, twisting as they drop out of warp, or seeing every other ship do that as you come out of warp on a gate full of AP freighters. It also completely messes up the (otherwise awesome) engine trails.
- Make sure all stargates point in the correct direction. I know of at least two types (Minmatar constellation and smuggler gates) that are actually pointing in the opposite direction to what they should be, but there are probably more. Look at the direction of the gate flash and you'll see what I mean. This should be a very simple fix.
More when I think of it. |
Lors Dornick
Kallisti Industries
81
|
Posted - 2011.12.10 15:53:00 -
[266] - Quote
Daedalus Arcova wrote:Two things that would help improve immersion while flying around:
- Make ships point in the right direction as soon as they appear.
This is an old and kind of stupid both gameplay and graphic bug.
Each ship takes a certain time to align itself and a certain time to reach warp.
Orcas for example are (in)famous for warping sideways ("incoming! I love bowling with Hulks!")
The remedy is simple, each ship has to first align and then reach the speed to hit warp.
The issues are of course that it would require a re-balance of almost every ship in the game ...
Daedalus Arcova wrote: - Make sure all stargates point in the correct direction.
I'm quite sure that they are intended to point in the right direction.
Those that doesn't would count as a graphic glitch and one would guess that a bug report would solve that issue sooner or later.
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Daedalus Arcova
Havoc Violence and Chaos
228
|
Posted - 2011.12.10 16:37:00 -
[267] - Quote
Lors Dornick wrote:Daedalus Arcova wrote:Two things that would help improve immersion while flying around:
- Make ships point in the right direction as soon as they appear.
This is an old and kind of stupid both gameplay and graphic bug. Each ship takes a certain time to align itself and a certain time to reach warp. Orcas for example are (in)famous for warping sideways ("incoming! I love bowling with Hulks!") The remedy is simple, each ship has to first align and then reach the speed to hit warp. The issues are of course that it would require a re-balance of almost every ship in the game ... Daedalus Arcova wrote: - Make sure all stargates point in the correct direction.
I'm quite sure that they are intended to point in the right direction. Those that doesn't would count as a graphic glitch and one would guess that a bug report would solve that issue sooner or later.
I guess I didn't explain my point very well.
- It's not ships entering warp sideways I'm talking about (though that also looks stupid, but is mainly limited to capital ships). It's other players' ships exiting warp sideways. It's a slightly different issue. I'm guessing that at the moment the client positions another ship in space (whether you are seeing it exit warp, or if you are appearing on the same grid that the other ship is already on), it will always point the same direction (like stations do and how stargates used to). It only turns to face the correct direction after it has been 'created' by the client. If the client oriented ships before it placed them on the grid, this wouldn't be an issue.
- The backwards gates aren't so much a glitch as a lack of attention by the devs that positioned them. All gates of those types point in the opposite direction to the system they link to. It seems the Dev responsible simply misinterpreted which end of the gate was the front!
While we're on the subject of gate graphics, the gate flash on Gallente constellation gates is not in line with the axis of the gate. |
Raven Ether
Republic University Minmatar Republic
64
|
Posted - 2011.12.10 17:09:00 -
[268] - Quote
New Shield Hardener Effects Missile Launchers - actual ones New Missile Effects |
Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
40
|
Posted - 2011.12.10 17:10:00 -
[269] - Quote
-+ The planet-interior warp effect needs its timing tightened up. It is easy to enter that dark tunnel when the planet is still a good 5+ seconds away if you started warp near it, and on any warp-through-planet at all, if you look backwards you can see that you come out of it too late.
-+ Bring back the tearing sun from Sisi Crucible.
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Rabid cat
Garoun Investment Bank Gallente Federation
10
|
Posted - 2011.12.10 17:26:00 -
[270] - Quote
Razin wrote:Planets need to have distinctive polar regions. The lack of these is especially egregious on the temperate, and to a slightly lesser degree on barren worlds.
+1
Yes this has always annoyed me a lot!
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