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Thread Statistics | Show CCP posts - 2 post(s) |
Solecist Project
Center for Advanced Studies Gallente Federation
782
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Posted - 2014.04.23 23:41:00 -
[91] - Quote
Marlona Sky wrote:Solecist Project wrote:Marlona Sky wrote:The questions everyone should be asking is:
Why was the siphon changed from targeting just moon goo to include reactions as well? What was the motive behind this change? POS in highsec everywhere, removal of standing requirements? All high sec moons are barren. Even if they are not, you can't anchor mining arrays in 0.4 space and higher. So it has nothing to do with high sec. Hint: Who, that is not CCP, has design influence? Tinfoil on.
The CSM. The Goons.
Tinfoil off.
Conspiracy theories get threads locked for rumour mongering. ################################
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Marlona Sky
D00M. Northern Coalition.
5035
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Posted - 2014.04.23 23:50:00 -
[92] - Quote
There is nothing I said that is a rumor. . |
Rhes
GoonWaffe Goonswarm Federation
829
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Posted - 2014.04.23 23:56:00 -
[93] - Quote
Marlona Sky wrote:The questions everyone should be asking is:
Why was the siphon changed from targeting just moon goo to include reactions as well? What was the motive behind this change? You should stick to making misleading nullsec maps. Play to your strengths.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |
Solecist Project
Center for Advanced Studies Gallente Federation
783
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Posted - 2014.04.24 00:43:00 -
[94] - Quote
Marlona Sky wrote:There is nothing I said that is a rumor. You still owe us a proper explanation, given that I have answered your question. :p ################################
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Marlona Sky
D00M. Northern Coalition.
5035
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Posted - 2014.04.24 00:54:00 -
[95] - Quote
Rhes wrote:You should stick to making misleading nullsec maps. Sorry the truth hurts your feelings so much. HTFU a bit is my suggestion. . |
I Accidentally YourShip
My Other Capital Ship is Your Mom
202
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Posted - 2014.04.24 01:10:00 -
[96] - Quote
You should be able to configure the siphon units to both target specific materials and destroy instead of just siphon.
If the purpose of the unit is to cause fights and destabilize the region, destroying the materials will definitely get the attention of the sov holders. |
Marlona Sky
D00M. Northern Coalition.
5035
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Posted - 2014.04.24 01:51:00 -
[97] - Quote
I Accidentally YourShip wrote:You should be able to configure the siphon units to both target specific materials and destroy instead of just siphon.
If the purpose of the unit is to cause fights and destabilize the region, destroying the materials will definitely get the attention of the sov holders. I don't like any aspect of 'destroy' for siphons because then it just becomes an AFK griefing tool. . |
Andski
GoonWaffe Goonswarm Federation
10499
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Posted - 2014.04.24 01:56:00 -
[98] - Quote
Aiwha wrote:Siphons should have two modes. One that siphons at its current rate, and a simply destroy rate. As in you park it on a POS, and just neuter the income. Nobody gets the moongoo. Gives large alliances a reason to go out and use these things rather than just individuals.
You can stop a POS from mining. It's called reinforcing it Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Dlareme
Asteroid Central New Eden Capsuleers Union
6
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Posted - 2014.04.24 03:42:00 -
[99] - Quote
I Accidentally YourShip wrote:You should be able to configure the siphon units to both target specific materials and destroy instead of just siphon.
If the purpose of the unit is to cause fights and destabilize the region, destroying the materials will definitely get the attention of the sov holders.
Interesting idea, but I don't really think its a good idea to give the siphoning units that much flexibility. Maybe if it was a different deployable that was much more expensive it could work. Since you wouldn't care if you make a profit or not, then spending quite a bit on the unit only seems fair.
Anyways, back on topic to the OP, I still think it's important that siphoning units steal the most valuable resource. Whether we get to choose which resource, or if it automatically does it doesn't really matter to me. Though I think us choosing would be easier since prices fluctuate. |
I Accidentally YourShip
My Other Capital Ship is Your Mom
202
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Posted - 2014.04.24 05:33:00 -
[100] - Quote
Marlona Sky wrote:I Accidentally YourShip wrote:You should be able to configure the siphon units to both target specific materials and destroy instead of just siphon.
If the purpose of the unit is to cause fights and destabilize the region, destroying the materials will definitely get the attention of the sov holders. I don't like any aspect of 'destroy' for siphons because then it just becomes an AFK griefing tool.
I don't think CCP has a problem with afk griefing. Cloaked alts in system are a valid thing.
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I Accidentally YourShip
My Other Capital Ship is Your Mom
202
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Posted - 2014.04.24 05:34:00 -
[101] - Quote
Dlareme wrote:I Accidentally YourShip wrote:You should be able to configure the siphon units to both target specific materials and destroy instead of just siphon.
If the purpose of the unit is to cause fights and destabilize the region, destroying the materials will definitely get the attention of the sov holders. Interesting idea, but I don't really think its a good idea to give the siphoning units that much flexibility. Maybe if it was a different deployable that was much more expensive it could work. Since you wouldn't care if you make a profit or not, then spending quite a bit on the unit only seems fair. Anyways, back on topic to the OP, I still think it's important that siphoning units steal the most valuable resource. Whether we get to choose which resource, or if it automatically does it doesn't really matter to me. Though I think us choosing would be easier since prices fluctuate.
You can just blow them up, they aren't hard to counter. You have to actually go to that space more often than once a week to maintain maximum profit, oh no! Say it isn't so! |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
916
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Posted - 2014.04.24 05:48:00 -
[102] - Quote
Marlona Sky wrote:The questions everyone should be asking is:
Why was the siphon changed from targeting just moon goo to include reactions as well? What was the motive behind this change?
Whether or not it was motivated by someone it was a good change. I know a system that used to have 30 reaction poses and 1 goo tower. Why should only the goo tower be vulnerable to siphons ?
As it turned out, i did the majority of siphon slaying in that system so I got to find out what some of the towers were reacting. Part of any residents job description is make interlopers uncomfortable and I found blapping a whole system of siphons before they paid out to be quite an amusing task - especially as I'd seen the siphons owner afking about, and nothing motivates a renter more than killing an afkers stuff. |
Brewlar Kuvakei
Adeptio Gloriae
275
|
Posted - 2014.04.24 11:37:00 -
[103] - Quote
Marlona Sky wrote:The questions everyone should be asking is:
Why was the siphon changed from targeting just moon goo to include reactions as well? What was the motive behind this change?
That is one of my points, people are saying that POS owners are clever for the work around. The siphon unit was released with this work around in mind which is a very poor show from the dev behind it and in collaboration with a CSM member. CCP's mission of late has been to clear up broken game play and then they drop this more broken gameplay....
They did state that they were going to let it play out and see what happened. We have seen what has happened siphons are broken and redundant and we need a moon goo only siphon alongside other dedicated siphons. I want a time frame on when this will be added. Why have we not had any dev clarification on this matter after 1 week? |
Salvos Rhoska
1171
|
Posted - 2014.04.24 12:09:00 -
[104] - Quote
It is clever for players to find exploit holes. It is not however good design for the Devs to not plug them up. ------------ |
Brewlar Kuvakei
Adeptio Gloriae
276
|
Posted - 2014.04.24 16:17:00 -
[105] - Quote
Salvos Rhoska wrote:It is clever for players to find exploit holes. It is not however good design for the Devs to not plug them up.
its not good for a hole that was pre discussed and pre planned to be implemented into development, that's getting into the area of Dev bias/corruption in co-operation with a certain CSM member. They had their POS guarded with the exploit before the siphon units even hit tranquillity that's just wrong. |
Marlona Sky
D00M. Northern Coalition.
5038
|
Posted - 2014.04.24 16:21:00 -
[106] - Quote
I Accidentally YourShip wrote:Marlona Sky wrote:I Accidentally YourShip wrote:You should be able to configure the siphon units to both target specific materials and destroy instead of just siphon.
If the purpose of the unit is to cause fights and destabilize the region, destroying the materials will definitely get the attention of the sov holders. I don't like any aspect of 'destroy' for siphons because then it just becomes an AFK griefing tool. I don't think CCP has a problem with afk griefing. Cloaked alts in system are a valid thing. I get that, but I just don't think it lends to compelling game play. An AFK cloaker never hurt anyone. A siphon that destroys stuff while no one is there obviously is doing damage.
I want to see things added and changed to the game that makes players want to be there, not have to to be there. . |
Brewlar Kuvakei
Adeptio Gloriae
276
|
Posted - 2014.04.24 18:38:00 -
[107] - Quote
Marlona Sky wrote:I Accidentally YourShip wrote:Marlona Sky wrote:I Accidentally YourShip wrote:You should be able to configure the siphon units to both target specific materials and destroy instead of just siphon.
If the purpose of the unit is to cause fights and destabilize the region, destroying the materials will definitely get the attention of the sov holders. I don't like any aspect of 'destroy' for siphons because then it just becomes an AFK griefing tool. I don't think CCP has a problem with afk griefing. Cloaked alts in system are a valid thing. I get that, but I just don't think it lends to compelling game play. An AFK cloaker never hurt anyone. A siphon that destroys stuff while no one is there obviously is doing damage. I want to see things added and changed to the game that makes players want to be there, not have to to be there.
I think upwards of 1bn isk profit per moon passive is a good enough reason to want to be there. Siphons were brought in to deter massive alliances hogging moons and just relying on blobs and timers to keep them. The siphon gives little guys a chance and will encourage large holding alliances to better manage swathes of moon territory or lose it to siphons.
Its clear CCP have gotten cold feet or at least one Dev has about this because of the bitching some people have done behind closed doors. Null is stagnent and Siphons will change that if you allow them to work. |
Brewlar Kuvakei
Adeptio Gloriae
277
|
Posted - 2014.04.26 23:36:00 -
[108] - Quote
Can we get some Dev clarification on this even if its a ''stay tuned to fanfest''?
Its a shame that Siphons are currently broken and we want a fix. |
Dlareme
Asteroid Central
7
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Posted - 2014.04.28 21:25:00 -
[109] - Quote
Hopefully we'll find out at fanfest, but it would be nice to have a little clarity. |
Brewlar Kuvakei
Adeptio Gloriae
291
|
Posted - 2014.05.02 11:00:00 -
[110] - Quote
Just a little bump for fanfest if anyone can link the details when they surface that would be sweet. |
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Dlareme
Asteroid Central
7
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Posted - 2014.05.09 23:16:00 -
[111] - Quote
Didn't see any mention of it on the "deployable pluggable space things" discussion which can be found here. http://m.youtube.com/watch?v=Md396UNjnBM
You can see where the units were beginning to be used on the chart, and then the very quick decline rate. Wonder why that is If anyone has any other news on this, It would be appreciated if light could be shed on the subject.
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Marlona Sky
D00M. Northern Coalition.
5122
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Posted - 2014.05.09 23:30:00 -
[112] - Quote
They are barely used because CCP was meta gamed. In the design it was expressed to help 'balance them' they should randomly go for moon minerals and reactions at the pos. Thus leaving the door wide open for the pos owner to setup junk reactions to soak up most of the siphons attention keeping the amount of effort from the pos owner to just a tiny notch above what they had to do before siphons were introduced.
Also factor in the CSM is now asking for a pos to lock a ship faster, even when unmanned... It should come as no surprise who on the CSM is pushing for this. They are also in charge of the largest pos farm networks in the game for their alliance. The Paradox |
Dlareme
Asteroid Central
7
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Posted - 2014.05.09 23:43:00 -
[113] - Quote
Marlona Sky wrote:They are barely used because CCP was meta gamed. In the design it was expressed to help 'balance them' they should randomly go for moon minerals and reactions at the pos. Thus leaving the door wide open for the pos owner to setup junk reactions to soak up most of the siphons attention keeping the amount of effort from the pos owner to just a tiny notch above what they had to do before siphons were introduced.
Also factor in the CSM is now asking for a pos to lock a ship faster, even when unmanned... It should come as no surprise who on the CSM is pushing for this. They are also in charge of the largest pos farm networks in the game for their alliance.
Agreed. Though, why CCP would agree to something that ruins one of their most recently deployed items is beyond me. Still hoping for some new info on this topic though. |
Marlona Sky
D00M. Northern Coalition.
5122
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Posted - 2014.05.10 00:00:00 -
[114] - Quote
Dlareme wrote:Agreed. Though, why CCP would agree to something that ruins one of their most recently deployed items is beyond me. Still hoping for some new info on this topic though. Because if you flat out state you want xyz, then people will question your motive. So, you find a way to cause xyz as a side effect of abc suggestion. All the while convincing everyone to support abc. The Paradox |
mynnna
GoonWaffe Goonswarm Federation
3551
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Posted - 2014.05.21 01:23:00 -
[115] - Quote
OP is lazy, didn't bother to read devblog, so doesn't understand how they work. Marlona Sky, also lazy & doesn't understand how they work. Also flagrantly ignoring the part of my quote above where I said any increase in scan res should be balanced by an increase in lock delay, so as to only benefit a manned pos in part so as to avoid exactly what he's claiming. Don't do grrgoons kids, it's a hell of a drug.
Anyway.
Quoting original devblog, important bits bolded:
Quote: The Small Mobile Siphon Unit in Rubicon can steal raw material (from Moon Harvester Arrays) and processed material (from Simple Reactor Arrays). It will prioritize raw material over processed material if both are available. It cannot steal alchemy output.
More relevantly:
Quote: A siphon unit can only steal from the end of a chain. For example, if a POS has a two Moon Harvester Arrays that are both connected (through a Coupling Array/Silo) to an active Simple Reactor Array, then only the output from the Simple Reactor Array can be stolen. A siphon unit steals from a single chain each production cycle, so it cannot for instance steal both raw material and processed material at the same time.
Two scenarios exist. Scenario one, a moon with valuable material plus two worthless but reactable materials. React the worthless materials together and a simple siphon will (should) ignore them and go for the raw.
Scenario two, the one quoted above from the devblog - a valuable material and a less valuable one, such as Dysprosium and Mercury. Feed both into a simple reactor, out comes Dysporite. In this scenario, the simple siphon is unable to steal the Dysprosium, and will instead go for the Dysporite, stealing 30 units per cycle and destroying 3 of them in the process. This is equivalent to stealing 15 units of Dysprosium & Mercury each.
If OP is bothered by this sort of perfectly legitimate setup I suggest he HTFU and buy some of the 'Rote' variant of siphons, which prioritize processed materials and so counter this sort of tactic. Member of the Goonswarm Economic Warfare Cabal |
Mistah Ewedynao
Center for Advanced Studies Gallente Federation
474
|
Posted - 2014.05.21 03:23:00 -
[116] - Quote
Kinda hopin for the "Goons make me feel sick" siphon to appear on the Nex Store.
For X Aurum one gets to siphon isk direct from the Goon Corporate account of your choice.
That's pretty much as fair as high sec now having a "proposed" disadvantage in production and refining to BlueSec.
Since you all are intent on sucking the life blood from eve's high sec players, turnabout is only fairplay.
Ya'll got all your miners geared up for that big bump in Mex u gonna get?
Goon Miners....LOL Nerf Goons
Nuke em from orbit....it's the only way to be sure. |
Markus45
Republic Military School Minmatar Republic
24
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Posted - 2014.05.21 03:35:00 -
[117] - Quote
Solecist Project wrote:He doesn't care if the units are broken, his tiny ego just got hurt because he realized they deny him his silly satisfaction.
I'd say first it was him who laughed at them because he could inflate his ego ... ... and now they laugh at him because his fake self esteem popped like a bubble. Solecist Project, editing this post and removing the EULA infraction has spared you from having a petition filed against you. In the future please remember such posts will be reported upon being discovered. Children's books in my day. Children's books today. |
Luwc
Biohazard. WINMATAR.
133
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Posted - 2014.05.21 07:04:00 -
[118] - Quote
:| http://hugelolcdn.com/i/267520.gif |
KIller Wabbit
The Scope Gallente Federation
580
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Posted - 2014.05.21 12:37:00 -
[119] - Quote
If a feature wasn't left unfinished it wouldn't be CCP. CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
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Brewlar Kuvakei
Adeptio Gloriae
303
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Posted - 2014.05.21 12:45:00 -
[120] - Quote
mynnna if you could act like a representative for a better eve and not just a better goons for 1 second that would be great.
Siphons are broken they are currently useless due to the exploit I explained. We need a dedicated raw material siphon to target moon goo to put pressure on the big doughnut.
I see no point on CCP hiring a dev to release such shabby broken content, CCP could have saved time and cash by not bothering to design siphons. Either fix them or take them out the game as in their current form due to the trash reaction exploit they are pointless.
Hopefully some other less self serving CSM members could act on this ;) |
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