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Dalto Bane
Black Swarm Locust
83
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Posted - 2014.04.22 04:35:00 -
[1] - Quote
So, a few days ago, while reading Steve Ronuken CSM platform, an idea came to me. To paraphrase his stance on Jump Bridges is that they should be done away with, and ships would be carried with the ship when it jumps.
I think that alone is a wonderful idea. Having both been on the giving and receiving end of a hotdrop, I understand how force projection should be "nerfed" to some extent. I don't feel that lowering the jump range or limited the number of ships that can jump is the answer, but putting a Titan and/or Blops ship in potential harm would most certainly curb their use I would imagine.
So here is my idea;
1) Cyno's lit, Bridging ship creates a 2,500km Area of Effect to jump with a 5 second activation
a. All ships, within AoE are bridged with Ship regardless if they are in Fleet (Fuel into consideration)
2) All other existing mechanics stay in place with the exception of the Covert Jump Portal
b. Black Ops will bridge under the same conditions as above except now allow to bridge non Covert Ops ships but at a much higher cost
-Sorry for the formatting, or if this seems like an unfinished idea. I will add more if anyone is interested. I was just thinking of the possibilities, especially how much fun it would be to use a Blops to essentially kidnap an enemy ship if the chance presented itself!
Dalto Bane for CSM10- Getting an early start. -á-My posts are my platform
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Rowells
Unknown Soldiers Fidelas Constans
484
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Posted - 2014.04.22 04:44:00 -
[2] - Quote
I would clarify the title. It seems like you are talking about Jump Bridges anchored on POSes, not jump portals.
Idea seems neat though. |
Dalto Bane
Black Swarm Locust
83
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Posted - 2014.04.22 04:48:00 -
[3] - Quote
Rowells wrote:I would clarify the title. It seems like you are talking about Jump Bridges anchored on POSes, not jump portals.
Idea seems neat though.
Good call! Fixed Dalto Bane for CSM10- Getting an early start. -á-My posts are my platform
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Luwc
Biohazard. WINMATAR.
114
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Posted - 2014.04.22 07:24:00 -
[4] - Quote
Dalto Bane wrote:a. All ships, within AoE are bridged with Ship regardless if they are in Fleet (Fuel into consideration)
+1
The trolls you can get with this would be funny as ****.
hostile fleet on structure all balled up. Jump them all out into smart bombing BS or some stuff :D
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Sir Dragon
Einherjar Yggdrasils
78
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Posted - 2014.04.22 08:44:00 -
[5] - Quote
Love it
portal some bastards deap into some ravelofted inferno..
But it is different and that is usaually enough to make development cry. Pantera Home Videos:http://pktube.onepakistan.com/video/ck2ykdBrDRM/Pantera-Vulgar-Video-Full-Completo.html-á ;http://pktube.onepakistan.com/video/xpma3u7OjfU/Pantera-Watch-It-Go-Full-Completo-CD1.html ;http://pktube.onepakistan.com/video/yyO9rAx8eoQ/Pantera-Watch-It-Go-Full-Completo-CD2.html . |
Sigras
Conglomo
734
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Posted - 2014.04.22 08:55:00 -
[6] - Quote
I prefer the idea of reversing the bridge. IE instead of selecting the titan and ending up where the cyno is, you would select the cyno and end up where the titan is.
This would make the titan a very good defensive tool but would perhaps reduce its offensive capability.
This also has the added advantage of being programmatically similar enough to the way it functions now that it would be easy to implement. |
Debora Tsung
The Investment Bankers Guild
974
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Posted - 2014.04.22 11:11:00 -
[7] - Quote
Dalto Bane wrote:
1) Cyno's lit, Bridging ship creates a 2,500km Area of Effect to jump with a 5 second activation
a. All ships, within AoE are bridged with Ship regardless if they are in Fleet (Fuel into consideration)
2) All other existing mechanics stay in place with the exception of the Covert Jump Portal
b. Black Ops will bridge under the same conditions as above except now allow to bridge non Covert Ops ships but at a much higher cost
I really like that, I'd probably prefer it if BlOps would bridge only cloaked up ships. Might be just me tho... Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |
Leyete Wulf
Dark Fusion Industries Limitless Inc.
31
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Posted - 2014.04.22 14:30:00 -
[8] - Quote
1) Jump Bridges (structure) should die. Yes, but not because of force projection. Jump bridges discourage active game play by creating lanes of safe passage away from gate camps and roaming fleets. There should always be risk involved in moving ships.
2) Bridging ship should always travel along with any ships they bridge. Yes, there should be personal risk involved in the use of force projection on scale of moving fleets across the stars.
3) Black Ops ships should be able to bridge non-black ops hulls at a higher fuel cost (or something) No, the black ops bridge is and should be special. That said the black ops battleships should have fuels bays and more durability so they can move their fleet and fight without having to sacrifice one role for the other.
4) There should be offensive uses of jump technology Hell Yes, but this should be a separate thread as it is a wholly new idea rather than a change to an existing mechanic and can and should inspire much debate. |
Tchulen
Trumpets and Bookmarks The Volition Cult
759
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Posted - 2014.04.22 14:56:00 -
[9] - Quote
Leyete Wulf wrote: 1) Jump Bridges (structure) should die. Yes, but not because of force projection. Jump bridges discourage active game play by creating lanes of safe passage away from gate camps and roaming fleets. There should always be risk involved in moving ships.
But jump bridges give the defender within his/her own sov an advantage. They only give one jump of safety anyway as you can't put two in the same system which means people still need to go through stargates so in effect they create bottleneck stargates which nearly everyone in a region use. That kinda cancels out what you're saying. I don't see why they should be removed.
Leyete Wulf wrote:2) Bridging ship should always travel along with any ships they bridge. Yes, there should be personal risk involved in the use of force projection on scale of moving fleets across the stars. Either that or the reverse bridge idea others have suggested are good ideas.
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Maeltstome
Twisted Insanity. The Kadeshi
434
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Posted - 2014.04.22 14:57:00 -
[10] - Quote
Luwc wrote:Dalto Bane wrote:a. All ships, within AoE are bridged with Ship regardless if they are in Fleet (Fuel into consideration) +1 The trolls you can get with this would be funny as ****. hostile fleet on structure all balled up. Jump them all out into smart bombing BS or some stuff :D
At the cost of a titan :)
Although i have been thinking back to my first weeks of eve - I had always imagined a carrier could be docked in and take ships into battle.
Instead they are glorified space-priests with expensive drones :| |
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Hopelesshobo
Red Dwarf Mining Corporation space weaponry and trade
205
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Posted - 2014.04.22 17:25:00 -
[11] - Quote
Fleet A: Quick, light the cyno and jump their fleet to our system Fleet B: Quick, once we reload grid activate our jump portal to bring us back to our portal Fleet A: Damn, they activated their jump portal before we did and now we are in system x instead of y. Light our next cyno!!!! Fleet B: Blast!!! Fleet A: Light another cyno quick before they can light their own. Fleet B: Whenever we get out of all these load screens, alpha player xxx, then we will light our cyno to throw off their logis. Fleet A: MORE CYNOS!!!!!
Welcome to load screen online.... Lowering the average to make you look better since 2012. |
Dalto Bane
Black Swarm Locust
84
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Posted - 2014.04.22 19:35:00 -
[12] - Quote
Leyete Wulf wrote:
3) Black Ops ships should be able to bridge non-black ops hulls at a higher fuel cost (or something) No, the black ops bridge is and should be special. That said the black ops battleships should have fuels bays and more durability so they can move their fleet and fight without having to sacrifice one role for the other.
I wanted to add that the only reason I suggested that Black Ops be allowed to Jump non-covert hulls was because of the "Drag them to Hell" offensive that I mentioned. I do agree as a norm that Blops should only bridge covert ships.
Along with my original post, I would like to see some type of subcap that can use a jump portal generator in the way I mentioned before, even it it were for a much shorter range I could see alot of "unique" tactics being utilized if it ever came to fruition. I also see a lot of server lag and node crashes too! Dalto Bane for CSM10- Getting an early start. -á-My posts are my platform
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Caldari 5
D.I.L.L.I.G.A.F. S.A.S Northern Associates.
302
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Posted - 2014.04.23 05:07:00 -
[13] - Quote
Dalto Bane wrote:Leyete Wulf wrote:
3) Black Ops ships should be able to bridge non-black ops hulls at a higher fuel cost (or something) No, the black ops bridge is and should be special. That said the black ops battleships should have fuels bays and more durability so they can move their fleet and fight without having to sacrifice one role for the other.
I wanted to add that the only reason I suggested that Black Ops be allowed to Jump non-covert hulls was because of the "Drag them to Hell" offensive that I mentioned. I do agree as a norm that Blops should only bridge covert ships. Along with my original post, I would like to see some type of subcap that can use a jump portal generator in the way I mentioned before, even it it were for a much shorter range I could see alot of "unique" tactics being utilized if it ever came to fruition. I also see a lot of server lag and node crashes too! I can already imagine a BlOps using this to take enemy Stealth bombers away from killing Super Carrier's Fighter Bombers |
Lephia DeGrande
Luxembourg Space Union
342
|
Posted - 2014.04.23 05:59:00 -
[14] - Quote
Dalto Bane wrote:So, a few days ago, while reading Steve Ronuken CSM platform, an idea came to me. To paraphrase his stance on Jump Bridges is that they should be done away with, and ships would be carried with the ship when it jumps. I think that alone is a wonderful idea. Having both been on the giving and receiving end of a hotdrop, I understand how force projection should be "nerfed" to some extent. I don't feel that lowering the jump range or limited the number of ships that can jump is the answer, but putting a Titan and/or Blops ship in potential harm would most certainly curb their use I would imagine. So here is my idea; 1) Cyno's lit, Bridging ship creates a 2,500km Area of Effect to jump with a 5 second activation a. All ships, within AoE are bridged with Ship regardless if they are in Fleet (Fuel into consideration) 2) All other existing mechanics stay in place with the exception of the Covert Jump Portal b. Black Ops will bridge under the same conditions as above except now allow to bridge non Covert Ops ships but at a much higher cost -Sorry for the formatting, or if this seems like an unfinished idea. I will add more if anyone is interested. I was just thinking of the possibilities, especially how much fun it would be to use a Blops to essentially kidnap an enemy ship if the chance presented itself!
+1 i like it!
But increase bridging range too 3000+m and make it slower Process so covert ops can infiltrade the fleet! Support Comet Mining! |
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