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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Buzzmong
Aliastra Gallente Federation
15
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Posted - 2011.11.20 13:07:00 -
[1] - Quote
As mentioned in this thead in S&M, it's time to swap the drone damage modifiers back to what they should be.
Quote: Drone______ D-Mod___ Tracking___Speed
Hobgoblin___1.6x_____1.815____2.8 km/s Hornet ______1.45x____2.1______3.2 km/s Acolyte______1.15x___2.47_____3.8 km/s Warrior______1.3x_____2.7______4.2 km/s
Warrior and Acolyte have been the wrong way around for years, with the Warrior being both faster, having better tracking and accidently having the higher damage mod. |
Buzzmong
Aliastra Gallente Federation
155
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Posted - 2011.11.24 20:28:00 -
[2] - Quote
I suppose this is a little thing in context of the whole game, but station interiors, especially hangers, could do with some more life.
I miss the old Gallente Pleasure Hub interiors, at least they seemed to be a hive of activity rather than the lifeless bays we have now. |
Buzzmong
Aliastra Gallente Federation
155
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Posted - 2011.11.25 20:22:00 -
[3] - Quote
I expect this has already been mentioned, but I'd like to see the 3d preview window used for ships expanded.
Currently you can only look at player ships, or player used modules, could this be expanded to NPC ships?
There's lots of (currently) nonflyable ships used in PVE or like the Roden Police Megathrons which sit on gates, where you can do a "Show Info" on the NPC but you can't do a preview on the ship by clicking on the image.
It would be nice if we could. |
Buzzmong
Aliastra Gallente Federation
155
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Posted - 2011.11.26 14:06:00 -
[4] - Quote
Another one I've thought of:
Static DED complexes.
They should use the just-about-to-be-added despawn mechanism which is being applied to non statics to prevent farming, all that seemingly should be needed is just a small alteration to make sure they respawn in the same system.
Just another thing to stop farmers/botters having an easy time of it.
Of course, that's providing CCP don't go through with their plans to remove them all. |
Buzzmong
Aliastra Gallente Federation
155
|
Posted - 2011.11.27 17:15:00 -
[5] - Quote
More ship/turret preview window stuffs:
Can we have an option (slider, right click menu) on the preview window to edit the intensity of the light source?
Some models are really quite dark and need some stronger/harsher lighting to be able to pick out details (Noctis is one), it would be nice, even if it's just choosing between 3 presets, to be able to see them clearly.
Same darkness issues also does apply to the actual static ship images, some are rather dark. |
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