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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Salpun
Paramount Commerce
51
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Posted - 2011.11.15 11:09:00 -
[1] - Quote
Drone and D scan controls need a look Green brackets for assisting some one. New Icons in the over view Missle flight range on the Tactical view. Smaller Target picturs Easier way to tell if you are warp bubbled, scammed or any other effect on your ship. Right click the effect icon to target or view who is doing it to you. |
Salpun
Paramount Commerce
51
|
Posted - 2011.11.15 12:27:00 -
[2] - Quote
Camera drones need to remember there location and range whan some one jumps and go back to that location. |
Salpun
Paramount Commerce
52
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Posted - 2011.11.15 13:06:00 -
[3] - Quote
Solstice Project wrote:Ox Nard wrote:Need a way to reconnect to drones if you had a disconnect, socket closed or whatever else might happen.
You try to take a domi out to save your expensive drones before they get blown up because you have no way of reconnecting to them. This is already live on Singularity. I think. When you disconnect, they try to get to the dronebay before you warp off (that's live already) and as far as i have read a reconnect button is already implemented too or will get implemented soon. Its there but the fuctionality needs to be drone stays connected if in system. When you jump to another system then you need to use the functionality to reconnect. |
Salpun
Paramount Commerce
52
|
Posted - 2011.11.15 13:08:00 -
[4] - Quote
Smagd wrote:Add a "repair all" button to the first "repair" dialog, please. That way repairing my ship and all contents becomes a three-click action "right-click ship", "click 'repair all'", "confirm"
Currently it's 5 clicks and a keyboard combo: "right-click ship", "click any of the listed items" (augh manually having to place focus so Ctrl-A works), "Ctrl-A" to select all, "click repair", "click repair all". "confirm".
Also, when opening a wreck for the first time, pre-select all contents. That saves the exact same focus-click + ctrl-a.
Loot all is on SiSi |
Salpun
Paramount Commerce
55
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Posted - 2011.11.15 13:43:00 -
[5] - Quote
Salpun wrote:Drone and D scan controls need a look Green brackets for assisting some one. New Icons in the over view Missle flight range on the Tactical view. Smaller Target pictures Easier way to tell if you are warp bubbled, scammed or any other effect on your ship. Right click the effect icon to target or view who is doing it to you. Smaller text in the combat log. Drone combat rules need to be clearer. T3 change out at posses FW If you click on a ui icon option like market and you already have it minimized it opens back up. Drones in distant space tab back. A dev post icon in evegate Security fobs A clearer way to tell if a mission will hurt the faction standing for which faction you are trying to raise standings. a raise of the cpu? on rooky ships so they can fit the standard miner 1 that is given in the tutorials. Bug status screen needs more then filtered in the status screen. "In testing" page on the eve web site is out of date.
Reposting a first page post becouse I added a lot of items and soundwave probably missed them |
Salpun
Paramount Commerce
56
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Posted - 2011.11.15 16:16:00 -
[6] - Quote
Allow BM to be saved for specific amount of time. day/ week/ forever
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Salpun
Paramount Commerce
56
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Posted - 2011.11.15 17:48:00 -
[7] - Quote
Vile EnEon wrote:Raneru wrote:I want to be able to type in the name of a far away system and set autopilot there without having to load the full map interface.
- Type name in chat box (or part there of)
- High light, right click, solar system
- Right click, set destination.
A saved destination drop down would be nice to. |
Salpun
Paramount Commerce
60
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Posted - 2011.11.16 09:05:00 -
[8] - Quote
Need a way to track amount mined and by who that carries over when hauled by an orca to station. Need a way to track requests and gifts to corp projects.
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Salpun
Paramount Commerce
61
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Posted - 2011.11.16 12:46:00 -
[9] - Quote
The new hanger code need reworking so when you jump in a bigger ship the camera jumps before it renders.
Not renders camera is in the ship. Zoom out, rerender. |
Salpun
Paramount Commerce
61
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Posted - 2011.11.16 14:37:00 -
[10] - Quote
a group weapons icon in the fittings screen. |
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Salpun
Paramount Commerce
62
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Posted - 2011.11.17 15:33:00 -
[11] - Quote
Be able to reorder the Scan results columns in teh scan results window. Have more filters to chose from, or have a better indication that you can make custom filters. Is there a short cut for the analys button so i do not have to move my mouse so much?
If so it needs to be in the tool tip or have a UI opton to show/ remove all short cuts during mouse over. |
Salpun
Paramount Commerce
65
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Posted - 2011.11.20 14:30:00 -
[12] - Quote
Jettisoning needs a circle timer like session changes and hopefully aggresion timers soon will have. |
Salpun
Paramount Commerce
67
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Posted - 2011.11.21 11:50:00 -
[13] - Quote
places that supers and titens can anchore would be cool and allow pilots to leave there ships in a safeish place some times. |
Salpun
Paramount Commerce Tactical Invader Syndicate
221
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Posted - 2011.11.27 19:58:00 -
[14] - Quote
Hypnagogia Ichinumi wrote:When using the tactical overlay, you can mouseover a turret to get a range bubble for both optimal and falloff.
There is no reason not to have the same for missiles.
Implemented on Sisi deployment on Tuesday |
Salpun
Paramount Commerce Tactical Invader Syndicate
221
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Posted - 2011.12.13 17:12:00 -
[15] - Quote
Compare tool needs a easier access point. Would be be better if the remove fuction could be fuction with delete and rubber bad select.
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Salpun
Paramount Commerce Tactical Invader Syndicate
221
|
Posted - 2012.01.15 07:08:00 -
[16] - Quote
W1rlW1nd wrote: the circular 'active' indicator that spins around modules while they are turned on... for some reason it is never consistant. like it 'should' start on the bottom, make one full circle, -- that should represent one single 'cycle' right?
but it doesn't do that.
inevitably all my modules go out of sync so any module might turn off at 1/3 cycle, 3/4, 12/23, completely random after a while. as long as it has this random behavior, i can't time any of my module activation/deactivation strategically, as i have no idea when the module will actually turn off while it flashes red and is completing its final run.
can't you just make a single cycle be graphically represented consistantly on any module? wasn't that the original intention?
Its based off the server tick. It stops where it starts. The new time check with the server should correct alot of these issues. |
Salpun
Paramount Commerce Tactical Invader Syndicate
221
|
Posted - 2012.01.19 17:34:00 -
[17] - Quote
F10 screens need to be zoomable. |
Salpun
Paramount Commerce Tactical Invader Syndicate
221
|
Posted - 2012.01.23 02:17:00 -
[18] - Quote
The info shown when you mouse over a ship needs a upgrade. At least have the info go over windows and not under them. Better have the info stack so a line that is 6 inches long now is only 3. |
Salpun
Paramount Commerce Tactical Invader Syndicate
221
|
Posted - 2012.02.12 15:34:00 -
[19] - Quote
Now that we have go to next post for the devs we need it for all posters. Following the OP replies would be a great help.
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Salpun
Paramount Commerce
362
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Posted - 2012.07.28 18:42:00 -
[20] - Quote
Atskiy Terrorist wrote:Please, make a visual keyboard layout indicator in non-english clients! It's impossible to learn with what language I type. Have you bug report this? |
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