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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Thaylon Sen
The Istari Syndicate
3
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Posted - 2011.11.18 09:49:00 -
[841] - Quote
Have a drone option to set the drones to attack, and only attack, what your currently firing at with your main weapon group (very useful for utility drone users). |
SMT008
Les chevaliers de l'ordre Goonswarm Federation
228
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Posted - 2011.11.18 10:02:00 -
[842] - Quote
Bloodpetal wrote:Here's a little feature ...When you get webified, instead of your top speed showing "max" nerfed speed with blue bars, can you show a RED speedometer to show that our top speed is getting reduced and it makes it very clear we're being webbed and how much rather than thinking we're going full speed : SAMPLE IMAGE OF RED SPEEDO!
IF THERE WAS ONE LITTLE THING. It would be this one.
It would GREATLY help. |
Hustomte
The Scope Gallente Federation
2
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Posted - 2011.11.18 10:45:00 -
[843] - Quote
^-- THIS! ... I WANT! |
Ubion
Valkyrie Industries Valkyrie Coalition
0
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Posted - 2011.11.18 10:54:00 -
[844] - Quote
-Pls build in an option to save fleetsettings. Would make it easier to set up a complete new fleet after dt or client crash.
-characters in fl wich dont appear as offline when they are
|
Jak'rat
Lion Investments
6
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Posted - 2011.11.18 11:04:00 -
[845] - Quote
The ability to read my mail (and the rest of spacebook instead of just the forums) during downtime. "Full turret rack all grouped, gyro's, rigs - that's not a ship, it's a flying shotgun..." |
Jarnis McPieksu
Aliastra Gallente Federation
18
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Posted - 2011.11.18 11:22:00 -
[846] - Quote
Faith Sunstrider wrote:It may be already posted but...
I WANT TO SEE THE DOCKING ANIMATIONS FROM THE OLD VIDEOS
Perhaps once we fix the most terribad immersion problem in EVE...
Stations are far too small compared to (capital) ships - some models are just laughably small others bit less so, but the problem is unversal. It looks completely hilarious when 100 dreadnoughts undock from a station too small to physically contain more than dozen. Most noticeable in 0.0 player outpost models.
I'm perfectly aware that we probably can never have "real" sized stations (so big that they could hold the ships and assets of hundreds of players), but even 10x size increase from what we have today would make it considerably less terribad. I'm sure this would effectively mean redoing all station models once again, so perhaps this doesn't qualify as "a little thing", but... aw, sue me
(in related to this Carrier physical models are too small compared to the size of the subcaps they can carry in the hold) |
Giselle Torture
Science and Trade Institute Caldari State
0
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Posted - 2011.11.18 11:22:00 -
[847] - Quote
Hi Soundwave,
you are currently working on the player sov 0.0. How about considering income situation in NPC 0.0, specially mission running?
Currently, there is a mean to "repair" Pirate faction standing - but for two Pirate factions only. So you have a normal player that grew in highsec then went to zero. There is no way to ever get an income from running missions in NPC space. So no LP fueld PvP.
Regards, Torture |
Kelshron
4S Corporation Morsus Mihi
0
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Posted - 2011.11.18 11:23:00 -
[848] - Quote
introduce an option to save ship fittings either on the server or locally on the PC.
Or greatly increase the current limit.
The current system does not work well. |
Luh Windan
Ancient Motorboats
12
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Posted - 2011.11.18 11:28:00 -
[849] - Quote
Either:
The browser to remember it's state - ie. open or minimised and what page it was on
Or
hire whoever does dotlan and replace your maps with theirs
There is a reason that the London tube map, which only bears a vague resemblance to real geography, is so successful. if you are going to have a map it would be good if it was useful
also
bookmark sharing in corps or fleets - you encourage alts so it should be easier to work with them |
Kmelx
Applied Creations The Fendahlian Collective
5
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Posted - 2011.11.18 11:50:00 -
[850] - Quote
Crimson Canis wrote:a logistics module (for logi ships only) that repairs overload damage
Yep some sort of remote heatsink and combined repair module would be cool |
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M1AU
Farstriders New Eden Industrie Alliance
28
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Posted - 2011.11.18 11:51:00 -
[851] - Quote
Add a right click menu to the Open Cargohold button on the HUD and add entries to open Ship Maintenance Bay, Drone Bay, Ore Cargohold and the like. It's way more logical to find these options underneath this button. |
Cal Becka
Lyrix Industries Rolling Thunder.
3
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Posted - 2011.11.18 11:54:00 -
[852] - Quote
nesting of folders for bookmarks in people and places |
mistersparky
Estrale Frontiers Project Wildfire
15
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Posted - 2011.11.18 12:22:00 -
[853] - Quote
A change in the mechanics for storing or swapping your ship in space using ship maintenance bays. IGÇÖm pretty sure this one had been mentioned already, but it should be a very simple change and would really help balance gameplay.
Just the other day, we stumbled across a carrier and Lokii on some lowsec station. We baited the Lokii into aggressed, but of course the second we jump our fleet in he just stores his ship in the carrier and warps his pod of. What part of that doesnGÇÖt amount to risk free PvP?
There are many really simple ways of fixing it. The two easiest would be a minute aggression timer for storing/swapping a ship in a maintenance bay (why should this be any different to docking/jumping a stargate?) or not allowing ships to be swapped or stored while pointed. |
COMM4NDER
Umbrella Holding Inc Umbrella Chemical Inc
33
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Posted - 2011.11.18 12:30:00 -
[854] - Quote
Shortcuts for taging stuff in space as a FC instead of the clickfest!
https://forums.eveonline.com/default.aspx?g=posts&t=16431&find=unread Tag shortcuts - Make an FC enjoy his position more! |
SMT008
Les chevaliers de l'ordre Goonswarm Federation
230
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Posted - 2011.11.18 12:49:00 -
[855] - Quote
More fleet options, let me explain :
A "Fleet - Jump To", so the fleet commander can make all his capitals/supercapitals jump to a cyno/beacon at once.
A little icon (in fleet tchat) next to the guy when he has a cyno up.
Profiles for fleet creation :
Create fleet
Little popup : "Fleet name, Fleet profile"
Choose the fleet name, choose the fleet profile.
Fleet profile contains : number of wings/squads, original place of the fleet's creator, Fleet's MOTD, fleet's overall settings like standings and such. You can now have a "CTA Fleet" profile, a "Serious Roam" profile, a "Random faggotry" profile, a "Capital Fleet" profile, a "PVEing" profile and so on.
Wouldn't that be cool ? |
Evenus Battuta
4
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Posted - 2011.11.18 13:07:00 -
[856] - Quote
1. It can get very cumbersome when you try to sell hundreds of types of items, like mission loots.This window will make that 100 times faster and convenient.
2. Please remove the 'repackage' operation before stacking items. Make it automatic and invisible to players. The only reason you repackage an item is to stack it, making player do the additional step 'repackage' is pointless.
3. The current way of setting multiple tabs in overview is very inconvenient and full of bugs. Multiple overview windows independent to each other will work way better. The windows can be stacked to work just like the multiple tabs now or they can be separated to make the information more easy to select and acquire. These windows each have different filter and column setting (example: a player make his overview A display target velocity for missiles, overview B display angular velocity for turrets, overview C display only wrecks for loot and overview D show only stations and stargates, etc) , and the settings can be saved and managed separately.
4.AFK/Busy indicator on character portrait
4. Make those old login screen music in game please, they are all gorgeous and it's such a waste that you just throw them away. Or at least link the download on webpage. |
Magic Crisp
Amarrian Micro Devices Silent Infinity
5
|
Posted - 2011.11.18 13:29:00 -
[857] - Quote
Dear CCP Soundwave,
Regardless of how many times I've tried to share my small things with you, i'm doing it again, in the hope of a time comes, when something at least won't be ignored.
Here it goes: - Add "promote to waypoint" option in the autopilot GUI, preveting this stupid "add to waypoint"->F10->AP->waypoints->optimize->F10 madness, drives me crazy always. - Add a corphangar/shipbay icon please to selected appropriate ships, so we can open an orca's corp hangar or SMB just like a can in space. Makes it a lot easier and straightforward - Could the "Loot everything" button have a shortcut please? Like Y-clicking it, or something (pressing a button + click on it) - JB routes: Could we please have on some level allies' JBs as well? Like we have a couple of blues down there and we're always using each others' JBs, every time. Maybe needs some criteria. - Can we (=jump capable pilots) have an addition icon to fleet members who have an actively running cyno? Maybe hot buttons on his face to jump/JB to him. - Default chatwindow preferences? When i get a new convo, i always have to adjust the input box's size and switch to no-icon lines. - Finish the implementation of the skills "Supply chain management" and "Scientific networking". Please go and insert a job remotley to a POS. And pretty please, do as I've told, not not otherwise. Like I haven't mentioned stations, so everything (BPs, items) has to be at the POS. The skill says I can do it. I can't. - Make the ingame item browser superior to EveHQ when it comes to asset management. Currently if I want to look up an item fast, I fire up EveHQ and use Prism, because it's fast, and does the job. I can't do this in the ingame personal/corp asset manager, because the filtering capabilities are low, and it ignores items in space (such as POSs). - Implement a jump route planner ingame, which is even usable by JF pilots. That is, it can design a route which ends in highsec, and doesn't want to jump me to highsec with a cyno. - Corporation member with the given roles should be able to bump/modify/whatever corporation orders (not just their own corporders). That is what makes corporders complete. - When a job is canceled at a POS, give back the slot to us please. Mistakes still happen to us, we're neither perfect - Fix the shortcut keys, they worked properly when this new system got implemented. Now whenever i'm targeting and broadcasting a bunch of targets, the new system messes up everything during the multiple control/X/LMB presses. - Server side market quickbar - display the optimal+falloff range for turrets, and range for launcher, when the module gets mouseovered. We check this often to make sure, and thiat showinfo, lookingforit, is messy. - Make ingame news (both CQ and boards at gets) display something worthy. Like regular, actually happening-to-players news, local to regions. Something like evenew24 would be nice (with slightly more accuracy, but you get the concept). I don't say employ fulltime journalists, but do seomthing. Currently it's not worthy reading, it's just some fluff in space. - Fix status icons on chats (also local). When someone changes to global (GCC activates on him), i have to swap channels or get him out and back from the viewable are using the slider. His update should br immedietly triggered/ - Tell us when had been the last corp/personal asset update. - Update our already open asset window's contents when an update happen. Having to reopen it just for you, is messy, boring, and irritating. - Allow character marriage - Allow inserting jobs when some have completed (ready state), but not yet delivered. That is, "ready" jobs doesn't count into the total slot count, both in the present and the future. Currently we have manufacturing times, and sometimes bonuses on it, which doesn't match our real-life cycles. This makes industrial massproduction a PITA. Also, try to mass-manufacture nanite pastes, like 100 jobs a day, you'll get bored, you'll forget it, it'll be a pain. same goes for cappart production, you can't really chain the jobs effectively. If you haven't noticed your game does have a strong industrial aspect. - Fix alliance slots at POSs. - Give us some better organization on alliance level. Like alliance hangars. And give is a tool when I have to drop items to an other corp's division at a CHA, which division is which division? for me, for him? it's the 2nd to the left on the row with 3 tabs! oh yeah... - Something would be nice (it's something like an extra wish) to be able to order the local (as a first order key, second should remain the alphabetic order) according to some statuses. Like corp members/blues/whatever on the top. - Allow channels to have access lists according to standings (blues can join, other people can't. Light blues are read-only, etc). - Something would be nice to connect my multiple accounts. Let's see, with which account have I filed that bugreport, mhm... - Why am i unable to buy sisters' launchers on market, but I'm able to get some sisters' probes on market? Some coherency on marketable items would be nice. - Allow us to check other players' faction and corp standings please, important for recruitment. - T2 industrial core, with more boost, more slots, or faster slots. Or with a cargo bonus. - Give back the focus to the input box on the "select station" dialog when you're remotely putting up a market order. It worked perfectly like a year a year ago, you've messed it up, it got reported, you've ignored it. - Target-Broadcasts entities should also be marked among the targets, not just in the overview - Mouseovering a target-activated module should somehow highlight/show on which target it is activated. - Being-turned-off modules should also be able to get the rclick menu, and like check the "showinfo" dialog on them |
Magic Crisp
Amarrian Micro Devices Silent Infinity
5
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Posted - 2011.11.18 13:34:00 -
[858] - Quote
#2:
- Show the number of remaining slots (both manufacturing and R&D) when inserting a job, and on the "jobs" tab of the S&I window. It's always a PITA to count how many more can we still install, and some people can't even remember or don't even know how many slots they have. - Fix the PI graphical issues you have introduced in february by this new PI system, and since then you're ignoring any issues related to it. - Allow us to categorize our contacts. I have industrial contract, friends, targets, whatevers. It's a mess right now, I can't really separate them with standings, because that's a different thing.
For the small things I think i'm done with the list. There might be a few more, but I can't remember any at the moment.
I hope you pick quite a few out of them, that'd make eve a lot better and a lot more comfortable place.
|
Verite Rendition
F.R.E.E. Explorer EVE Animal Control
91
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Posted - 2011.11.18 13:45:00 -
[859] - Quote
Hi Soundwave;
I have a feature request for the API team.
Currently Sovereignty.xml.aspx only returns information about who owns the system. It does not return any data about the development indexes for the system, even though that information is easily available through the in-game map.
As a result any tools that rely on sovereignty data either have to go dumpster diving through the EVE cache for the other indexes, or in the case of the strategic index (how long a system has been held), extrapolated based on record keeping on our end. This specifically impacts the Influence Map, as the strategic index is one of the factors uses in calculating influence.
As such I'd like to request that the API be further iterated on to add tthe 3 development indexes for a system to the output of Sovereignty.xml.aspx. At this point I do not believe it's a technical hurdle for the EVE servers, and it just needs someone to sit down and make the appropriate changes to the API code.
-Thanks Verite Rendition |
Pak Narhoo
Knights of Kador
48
|
Posted - 2011.11.18 13:51:00 -
[860] - Quote
- Not sure if it is little but a skill that at level 5 would bring down the jump clone timer from 24 to 23 hours would be really appreciated. Just one hour less between JC jumps would really make a difference.
- Would it be too much to ad an [is targeted] icon to the UI right from the drones name if deployed?
- Could you move the drone options window so that it no longer blocks the view of my drones in space? To be more clear the option window is blocking my view of my drones damage when I click on the drones in space tab.
Thanks in advance. |
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BrundleMeth
Temporal Mechanics
3
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Posted - 2011.11.18 13:56:00 -
[861] - Quote
2 things:
If I buy a character from the Bazarr, give me one opportunity to change the name. I have passed on good toons cause the name was just too stupid for me.
If quitting a corp, drop the 24 hour wait. If you must have a wait time drop it to 6 hours or so...
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Fyrkraag
The Knights Templar R.A.G.E
0
|
Posted - 2011.11.18 14:04:00 -
[862] - Quote
Hardware options:
The ability to select a different sound device other than the system default .
I run two sound cards and other applications than "just" Eve. As it turns out, my default system device is busy with more improtant applications. World of Warcraft lets me do this. Ventrilo lets me do this. TS2 & TS3 lets me do this. Even Fraps lets me do this. Why can't EVE?
Local Window
-- an option to hide, or suppress, the portraits in local. -- an option to hide, or suppress, the chat window in local. -- an option to change, or modify, the font sizes of the characters displayed in local. -- an option to change, or modify, the height/padding between the horizontal line separators between each character line displayed in local.
T3 ships
-- It is time to finish what you started in Apocgrypha. How about we go outside the cruiser class now?
Faction Warfare
-- Be innovative. Some system to reward corporations for participating on a corporate level (i.e., the corp is enrolled in FW), would be good to get some better grass roots going in here, since the corporation is the basic group social unit in Eve.
0.0
-- Make it harder for 20% of the people to control 80% of the sov. Do not harm large empires blanketly, but rather require they have a sufficient population for the space they hold. i.e., a 700 man alliance shouldn't hold 3 regions :) -- Add (new) 0.0 space that is only reachable through the wormhole system currently in place (and reduce the need to be near "empire" if you think these fledgling systems will not survive). A New, New Eden.
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Danny Centauri
Baltic Eagle
16
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Posted - 2011.11.18 14:18:00 -
[863] - Quote
I like the name change idea - however one thing I think should be added to prevent abuse is make it so that name history is visible and if the old name is searched for the new character is found. Kind of like mail forwarding in space |
Gilbaron
The Scope Gallente Federation
29
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Posted - 2011.11.18 14:20:00 -
[864] - Quote
I want to produce GSCs myself (or to be more specific, i want someone else to do it for me)
sane goes for all the other containers ofc ! |
Cpt Greagor
Liquid Relief
44
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Posted - 2011.11.18 14:44:00 -
[865] - Quote
Chribba wrote:RAINBOW MINING!
and
the ability to install multiple industry jobs at the same time (with all same settings, stacked). Will help a lot when installing multiple like invention/manufacturing jobs.
and
Forum improvements; colors, text-sizes, images
Keep up the great work!
/c
I second all of these.
Also, ability to select multiple items and create a "sell queue" which will bring up the sell item windows one after the other.
Tabs in personal hangars.
When using the "repackage all" option, if an item is damaged, instead of it saying it cannot be repackaged, have the option to immediately repair and continue the repackaging.
Again, rainbow mining, this can be done in the way of allowing different mining crystals to be different colors.
Health bar on items like crystals
Option to store more fittings locally on your computer if your maxed out on the server fittings.
Ability to place smaller cans into larger cans. Very helpful for organizing things.
Secure cans default to items being unlocked.
(This one really isn't a small change, but since I have this list going...) Missile launchers, so they don't fly out of the middle of your ship.
Assets searches in cans.
How about a way to search prices across multiple regions, but still only buy within the one you are currently in.
All I can think of right now. I'm sure there is lots more though. |
Gilbaron
The Scope Gallente Federation
29
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Posted - 2011.11.18 14:50:00 -
[866] - Quote
As an FC: highlight players with special skills in different colours (leadership, wing command ... )
some kind of readycheck like in the game which must not be named |
Strucker
Rapalje Tear Extraction And Reclamation Service
4
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Posted - 2011.11.18 15:07:00 -
[867] - Quote
total volume indication of items in hangars, excluding station containers volume indication of selected items hovering over item (stacked or not stacked) tooltip volume indication (icon view) joined/parted chat (maybe not for local/constellation/..) CHAT: when in another window, make a line if you come back to another chat window so you know where you left the window CHAT: hover over system -> tooltip with number of jumps MAP: if a route is calculated, hovering over other system shows number of jumps out of your route (maybe chat too) MARKET: back button like info windows for searches MARKET: security highlight or col for system security status the sell order is in MARKET: When clicking a item group, make the menu expand on the left to that group MARKET: When looking at an item, number of contracts which includes the item required standing on agents character sheet button tooltip to narrow, wrapping occurs Reprocessing/Refining: show the actual yield/efficiency, specific skills included, in a column on the left side URLS: make an extra option to open in external browser Science & industry button: Tooltip with extra info: nr of planets, nr of me, nr of ... Corporation button: Tooltip with extra info: time in corp, status, awards, blablabla Eve mail button/contracts/market/..: you get the idea (easily accessible data) Skill queue: highlight newly added skill & skill group Chat member list: fleet icon for self as well Chat: option - own lines in another color
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Magic Crisp
Amarrian Micro Devices Silent Infinity
5
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Posted - 2011.11.18 15:18:00 -
[868] - Quote
Cpt Greagor wrote:Chribba wrote:RAINBOW MINING!
Ability to place smaller cans into larger cans. Very helpful for organizing things.
Already happened. Crashed the cluster. The hot fix was to disable the functionality. [quote=Cpt Greagor][quote=Chribba] RAINBOW MINING!Assets searches in cans. It's already there. It's called PRISM in EveHQ :)
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Cpt Greagor
Liquid Relief
45
|
Posted - 2011.11.18 15:23:00 -
[869] - Quote
Magic Crisp wrote:Cpt Greagor wrote: Ability to place smaller cans into larger cans. Very helpful for organizing things.
Already happened. Crashed the cluster. The hot fix was to disable the functionality. Cpt Greagor wrote: Assets searches in cans.
It's already there. It's called PRISM in EveHQ :)
I didn't know it was possible to screw quotes up that much, but I understand what you were trying to say. Hey look, you fixed those.
So how about the ability to put cans in cans that doesn't crash the cluster? |
Bunny Sweetcheeks
Boundless Hypocrisy
0
|
Posted - 2011.11.18 15:27:00 -
[870] - Quote
Danny Centauri wrote:I like the name change idea - however one thing I think should be added to prevent abuse is make it so that name history is visible and if the old name is searched for the new character is found. Kind of like mail forwarding in space
+1 for this idea as well. I also agree that there would be a name history somewhere. Perhaps a new tab or some such with the name history.
Another way would be to just have a small descriptor that gets activated somewhere in the player info window once a toon has been sold. i.e. "This pilot has undergone some major personal changes and may have gone so far as to have changed their name." I can then go to an agent and ask for a name history for any player that I see this tag on. |
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