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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Denuo Secus
13
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Posted - 2011.11.15 12:01:00 -
[61] - Quote
A drone launch shortcurt. Maybe by handling existing drone groups like module slots and adding the ability to bind key shortcuts that way.
A simple boost of armor/shield repair modules as proposed in this forums already: give all repair modules an inbuilt resist bonus. IMHO this tiny change would boost active tanks enough to make them more viable in small scale PvP. Atm buffer tanking is most of the time the better option, even in small scale PvP. Since both, buffer and active tanks, depend on resists fitting a repair module wouldn't feel like a wasted slot anymore.
Tune down graphics and sound effect of sensor boosters and ECCM. It's too much atm.
A way to change ammo/laser crystals by using a shortcut. Drag&drop works for ammo but not for crystals. Using context menus mid-fight is tricky sometimes. |
Sarmatiko
169
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Posted - 2011.11.15 12:01:00 -
[62] - Quote
Change Marauder role skill bonus for tractor beam and make it dependent from Marauder skill level.
Before: Role Bonus: 100% bonus to range and velocity of tractor beams
After: Marauder Skill Bonus: 5% bonus to Tractor Beam and Salvager cycle time and 60% bonus to Tractor Beam range and velocity per level.
Noctis will still outrun maradeur by salvaging/looting efficiency, but this change will make us carebears little happier |
Bam Stroker
InterSun Freelance Moon Warriors
6
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Posted - 2011.11.15 12:01:00 -
[63] - Quote
Dyner wrote:The ability to detach 'frames' from the game's "Master Window" and drag them to another screen. Basically, Adobe CS5-style.
This x infinity. If I could have my main display just Eve and all chat/overview/cargo/drone bay windows on a second monitor that would be AWESOME SAUCE. |
Dyner
Midgard Protectorate
38
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Posted - 2011.11.15 12:02:00 -
[64] - Quote
Lightzy wrote:Ronz0 wrote:
- First person flying mode
not really "a small" change?
Yes it is; just remove the ship model. |
Super Chair
Hell's Revenge Flatline.
27
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Posted - 2011.11.15 12:02:00 -
[65] - Quote
Make FW plexes spawn periodicly throughout the day rather than just after downtime. |
Ryans Revenge
V0LTA VOLTA Corp
0
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Posted - 2011.11.15 12:02:00 -
[66] - Quote
- Black ops to get same range as carriers for jumping. They are useful in their current state but don't have the range to be used. Especially with how vast eve is you can only jump a few systems rather than get into someone's back yard. You should atleast be able to jump from one region to the other in my mind.
- Proteus drone version update. Please make the proteus a viable option as a drone ship. Currently it is extremely poor as a drone spec ship and has the same bandwidth as a t1 cruiser costing 5m. Along with the few ships that are currently drone boats this limits us drone spec pilots even more. Especially with the new t3 bc not having any kind of drone capability too.
- Display markers on the edge of the screen showing where your current targetted ships are. Like on space flight sims so you can locate your targets more easily.
- F10 map to show where your corp members currently are in space.
- Allow closing of Alliance/Corp chat
- Increase speed slightly of cruiser class ships so that they are once again adequately faster than battlecruisers as currently BC's are fast enough to be used instead of cruisers.
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GeeShizzle MacCloud
25
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Posted - 2011.11.15 12:02:00 -
[67] - Quote
you guys need to SERIOUSLY do something about the god awful CORP/ALLIANCE MANAGEMENT! at least allow the exporting of information so we can build better tools, but if not then make the management of large groups of people easier, FASTER and more secure!!
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GRiMsReAPeR
inFluX.
0
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Posted - 2011.11.15 12:02:00 -
[68] - Quote
Moonaura wrote:Oh and removal of local in 0.0 to make it more fun and make black-ops actually worth it.
If you think they aren't worth it, then you are doing it wrong.. which most people do it wrong.
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Count Austheim
Raven's Flight Vanguard.
13
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Posted - 2011.11.15 12:02:00 -
[69] - Quote
When in battle, the agressors webbing, scrambling and ECM'ing or whatever icons are pretty small and hidden out in the egde of the screen.
Would have liked to see those moved or maby let us move that to another small screen that shows us who is doing what to us. Just something better then how its now.
Good thread BTW.
kartofler smager godt! If this ships a-Śrockin, then im strangling someone....
http://count-austheim.blogspot.com/ |
Dyner
Midgard Protectorate
38
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Posted - 2011.11.15 12:03:00 -
[70] - Quote
Bam Stroker wrote:Dyner wrote:The ability to detach 'frames' from the game's "Master Window" and drag them to another screen. Basically, Adobe CS5-style. This x infinity. If I could have my main display just Eve and all chat/overview/cargo/drone bay windows on a second monitor that would be AWESOME SAUCE.
Combine that with Touch Screen...
brb, getting tissues |
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Lightzy
Cult of the Spinning Meat
1
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Posted - 2011.11.15 12:04:00 -
[71] - Quote
Count Austheim wrote:When in battle, the agressors webbing, scrambling and ECM'ing or whatever icons are pretty small and hidden out in the egde of the screen.
Would have liked to see those moved or maby let us move that to another small screen that shows us who is doing what to us. Just something better then how its now.
This is pretty annoying too
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Solstice Project
Cult of Personality
125
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Posted - 2011.11.15 12:04:00 -
[72] - Quote
Please remove the unnecessary whitespots from planets, as shown here ->
http://imgur.com/BuQu6
It's a shading thingy, not actually an issue, but it still hurts my eyes bigtime.
This is nothing that you'll find on any planet ever, except when it's perfectly curved and smooth ... good luck finding one. :) |
Luscius Uta
HAMMER STAR BLADE Universal Paranoia Alliance
1
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Posted - 2011.11.15 12:05:00 -
[73] - Quote
I would like to see at least one ship which would fill the cargo bay size gap between standard haulers and freighters, with maybe 10-20k m3 base cargo bay size and 2 or 3 low slots, with price similar to those of T2 industrials, and ability to pick up cans from space. Preferrably using ORE Industrial skill, since Noctis is the only ship that benefits from it right now. |
TommyMc88
Dawn of a new Empire The Initiative.
0
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Posted - 2011.11.15 12:05:00 -
[74] - Quote
Real Poison wrote:little things:
turn the "clone jump"-button into a
"leave-current-ship-and-pause-skilltraining-and-do-the-clone-jump-and-restart-skilltraining"-button
Night Epoch wrote:Black Ops Battleships need a buff or a role tweak.
Many options could be considered:
1. Buff base stats to be comperable to their T1 counterparts.
2. Give a jump range bonus. The fuel bay is small and the jump range is shite atm.
As it stands right now, BOps are useful only for bridging onto pure ganks. If you're bridging into a ~goodfite~ with even/stacked odds, the BO pilot is screwed because he's instaprimary with a crap tank.
Please give Black Ops a better defined role by (a) carving their niche a bit more or (b) providing them with enough of a stat buff that they're useful in actual combat (rather than just ganks).
This. |
SehrGute
NorCorp Enterprise No Holes Barred
0
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Posted - 2011.11.15 12:05:00 -
[75] - Quote
faction ass kissing agent. with missions for pure standing rewarded. |
Dr Sodius
State War Academy Caldari State
4
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Posted - 2011.11.15 12:05:00 -
[76] - Quote
what has come into mind:
EAF Those ships need a complete overhaul if you ask me... look at the graphs posted 2 days ago and you know why :) They need a change and a specific role in EVE
Black Ops These ships need a fix, useless atm
T3 Battleships whats the plan about t3 bs' ? any eta when we can except those ships in new eden? same goes for frigates (iam not a big fan of them, but anyway)
5th subsystem for t3 cruisers new eccm and sensor booster effect please without killing my eyes and everyone else! new models for stations
highlighting of my own sell & buy orders in the market window comet & sun mining (should include a mini game like me2 has, new modules etc) rings of planets harvestable? fleet formation
new mission arcs new cosmos storylines
restrict level 4 missions only for people in player corps! (flame on!)
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Solstice Project
Cult of Personality
125
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Posted - 2011.11.15 12:06:00 -
[77] - Quote
It's not possible to fit stacked items onto the ship.
I can mark six items of [whatever] and drag them onto the fitting window and they get fitted, but dragging 6x [whatever] onto the fitting window results in only one being fitted.
Annoying as hell. |
Evelgrivion
Gunpoint Diplomacy
70
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Posted - 2011.11.15 12:06:00 -
[78] - Quote
One big thing, one little thing.
Current EVE Mechanics leave refining and reprocessing as a free, no time action. How about switching that up a bit and add refining time attributes to ores, modules, ships, alloys, etc? Ideally, refining times favor raw and compressed ores, followed by modules, ships, and alloys. Combined with an industrial reform of starbase refining capacities, an entire new profession could be born out of reprocessing scrap metals and the associated industrial sabotage of disabling these facilities in lowsec and nullsec. Sand for the sandbox!
The little thing is retiring High Security Incursions. From an RP perspective, it would make sense that the Sansha start hitting some limitations in attacking secure space. In an in-game perspective, people are farming the bejeezus out of them; pimp ship Incursion runners are, from what I hear, the single largest point source of raw ISK in the game right now which is only continuing to damage the appeal of 0.0 space. |
Tesh Sevateem
Sadistic Consortium Orbital Technology Syndicate
6
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Posted - 2011.11.15 12:07:00 -
[79] - Quote
1. Make it an option to invert zoom direction on mouse wheel (scroll up = zoom in, not out) 2. When killing/salvaging/losing a target, do not automatically select a new target (lost a lot of wrecks this way) |
Solstice Project
Cult of Personality
126
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Posted - 2011.11.15 12:07:00 -
[80] - Quote
The ability to refine stuff remotely.
I really don't see the issue of being able to do it, one can do pretty much everything else remotely already, even trashing.
Please finally include that. |
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Del orian
Betruger Trust Holding AG
0
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Posted - 2011.11.15 12:08:00 -
[81] - Quote
Select targets from watchlist would be nice for logis. Something like left click to switch to locked target in target bar.
And an indicator of remaining capacitor or a warning if somebodys capacitor on watchlist is low :) |
Black Dranzer
73
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Posted - 2011.11.15 12:08:00 -
[82] - Quote
Ravcharas wrote:If I am pointed and I hit the warp button - the feedback given (you cannot warp because of blahablaha) is in the form of a text message and the ship not responding. Why is the warp button not greyed out and disabled? If I'm scrammed, the MWD module icon might as well be disabled too. If I'm neuted and don't have enough cap to run a module, disable that module icon until I have enough cap to engage it
Hell, while we're on this, how about better feedback when we're scrammed/webbed/painted/whatever the hell? Skimming over the overview looking for those tiny little icons isn't particularly effective. When I'm being scrammed and webbed, I want a big flashing light on my HUD that says "HEY, DUMBASS, YOU'RE BEING SCRAMMED AND WEBBED, GET THE HELL OUT" |
Fhtagnamus Wiggins
Nemesis Holdings Corp Luna Sanguinem
0
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Posted - 2011.11.15 12:08:00 -
[83] - Quote
1. Searching for system (in order to set them as travel destination) without need for opening the map 2. When you get invited into fleet while being about to jump you have to wait for 30~seconds or so, this should take no place. 3. LASERS, now are fixed on one point of the enemy ship. Why can't they move from one point to another instead? It would make them look as if they were slicing through the armour instead of punching into one point. 4. LASERS, why do they all hit at one point? Make it more varied! 5. Being able to paint on the ship, add some features, painting, logos etc (but that's already work in progress me thinks?) 6. Faction vs regular vs t2 models - More diversity in their hull would be fun. (so not only re-painting but also adding some distinctive elements into the ship's model (I know, some ships do look different but it's too little)). 7. Do something with the ui, it keeps getting messed up all the time. 8. Simplify overview settings. |
GeeShizzle MacCloud
25
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Posted - 2011.11.15 12:08:00 -
[84] - Quote
Solstice Project wrote:Please remove the unnecessary whitespots from planets, as shown here -> http://imgur.com/BuQu6It's a shading thingy, not actually an issue, but it still hurts my eyes bigtime. This is nothing that you'll find on any planet ever, except when it's perfectly curved and smooth ... good luck finding one. :)
what... u mean like this photograph of earth
LOL! |
Ranshe
Blackwater Company
0
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Posted - 2011.11.15 12:09:00 -
[85] - Quote
- dscan range input should be in AU not in km, can even accept decimals to get 0.00001 AU if you really need it (no idea why would you ever need that)
- why is the default dscan range set to something ridiculously small (don't remember, but it was 1000km or something stupid)? everyone using dscan changes it anyway
- better "toggle overheating a module" button so you don't accidentaly turn the module off instead
- ability to cancel turning the module off while it's still on it's cycle (so you click the module, cycle starts, click it again, red circle appears and module will deactivate at end of cycle, click it once again and red circle disappears, next cycle will start as if nothing happened) - would also help with the above
- rebalance Worm, right now it's totally useless, give it a drone damage bonus maybe and fixed 25m of drone bay?
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Doctor Ungabungas
GoonWaffe Goonswarm Federation
39
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Posted - 2011.11.15 12:10:00 -
[86] - Quote
Industrial windows remembering the last settings you used would be awesome. |
GRiMsReAPeR
inFluX.
0
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Posted - 2011.11.15 12:10:00 -
[87] - Quote
Night Epoch wrote:Black Ops Battleships need a buff or a role tweak.
Many options could be considered:
1. Buff base stats to be comperable to their T1 counterparts.
2. Give a jump range bonus. The fuel bay is small and the jump range is shite atm.
3. Give ability to fit CovOps cloak (I don't actually like the idea as it's rather pointless ... but it can be considered)
4. Black ops pilots get a time delay on appearing in local. Would be AWESOME (IMO)
As it stands right now, BOps are useful only for bridging onto pure ganks. If you're bridging into a ~goodfite~ with even/stacked odds, the BO pilot is screwed because he's instaprimary with a crap tank.
Please give Black Ops a better defined role by (a) carving their niche a bit more or (b) providing them with enough of a stat buff that they're useful in actual combat (rather than just ganks).
Black ops are fine the way they are, if you mess with them you'll either ruin them, or make them too strong. The jump range is fine, learn to deal with the quirks of a black ops fleet. If done correctly you serious F people up..
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Solstice Project
Cult of Personality
126
|
Posted - 2011.11.15 12:11:00 -
[88] - Quote
Tesh Sevateem wrote:1. Make it an option to invert zoom direction on mouse wheel (scroll up = zoom in, not out) 2. When killing/salvaging/losing a target, do not automatically select a new target (lost a lot of wrecks this way)
Number 2 is actually a necessity, but not even working correctly. Besides ... you need to be more careful. I had the same problem, but it's a user-problem, not a client-problem and i fixed it for myself easily by just paying attention and not doing stuff automatically.
Anyway.
After killing a target in the list, the next target is getting selected, so pressing F1 for example activates the gun for it, BUT it's not in the selected items window, which is annoying as hell !
I know this is actually more complex, because people select other things on purpose, so no clue how that could be corrected in a sensible manner.
Anyway, it's dozens of additional mouse kilometers every day.
Please correct that somehow. |
Prime FLux
The Rising Stars The Volition Cult
7
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Posted - 2011.11.15 12:12:00 -
[89] - Quote
Add speed vectors to the tactical overlay. just a pointer which shows the were the ships are heading and how fast. To make it easier to see how ships are moving relative to each other.
improve the d-scaner. show the scaned wolym on screen and on solarsystem map.
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Horus Menvra
Hedion University Amarr Empire
1
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Posted - 2011.11.15 12:12:00 -
[90] - Quote
An opt-out check box for the new aggression warning. As it currently stands, your modules turn off and you get the warning every time the player you're assisting gains any new aggression flag. For example:
1. Player A steals a can from player B, gaining aggression towards corp 1. 2. Player C starts assisting player A (be it remote sebo, cap transfer, RR, etc) and gains the aggression flag towards corp 1. 3. Players A and B exchange fire, which causes player A to gain a new aggression flag towards player B. 4. Player C's assist modules are turned off because of incoming aggression flag towards player B, even though player B can already shoot player C, due to the aggression player C has towards corp 1.
If you put in the option to opt out of this warning (meaning no pop-up and modules don't deactivate), then people who regularly use assist modules in PVP situations aren't screwed by their modules deactivating/a giant warning that gains focus, while you still leave in your new layer of protection for players using assist modules in other capacities (ie incursions).
In my mind, it should set up in a similar way to the warning you're given before you go GCC. It's there and helps to prevent people from accidentally getting themselves killed, but for those people who want to go GCC repeatedly, you can turn the warning off. Sure, some people will accidentally go GCC in HS because their concord warning is turned off, but they consciously agreed that they accepted this risk. This should be the same for people who wish to use assistance modules on others. |
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