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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1241
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Posted - 2012.04.22 01:29:00 -
[2341] - Quote
Kalach'Cha wrote:Script items (like Tracking or Sensor Booster scripts) that reduce mining module cycle time without influencing yield but alleviate boredom.
^ this
I'd happily give up cargo space to improve mining laser cycle times. Not just to reduce boredom, but to reduce time wasted mining part of a cycle's worth of ore, without having to survey every rock and count cycles.
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Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1241
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Posted - 2012.04.22 01:30:00 -
[2342] - Quote
When I right-click on a BPC that is in a lab hangar to do invention, I would like that lab to be preselected in the "select a facility" window. |
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1241
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Posted - 2012.04.22 01:32:00 -
[2343] - Quote
When the target I'm looking at explodes, please leave the camera on the wreck, rather than snapping back to my ship.
When the target I'm looking at explodes, please leave the camera distance the same, rather than snapping back to minimum range. I have the camera distance set to "way the heck out there" for a reason (my graphics card can't handle looking at ships close up).
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Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1241
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Posted - 2012.04.22 01:33:00 -
[2344] - Quote
Ability to share the mission space bookmark with fleet, so we don't have to continually promote squad members to fleet commander for fleet warps.
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Capt Evil
Evil Holdings
0
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Posted - 2012.04.22 01:42:00 -
[2345] - Quote
Please make items in a hanger sortable by meta |
Justice Comes
Republic University Minmatar Republic
6
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Posted - 2012.04.22 05:23:00 -
[2346] - Quote
"You failed to jump because you are cloaked."
While in a Deep Space Transport, traveling around around from system to system you will repeatedly get this message when arriving at a gate cloaked (which is the ENTIRE point of driving a Deep Space Transport in the first place) if you used the Jump command to initiate your warp. If you happen to drift into 2km (often), you will be de-cloaked and then just sit there, requiring you to push Jump again, and of course spamming it like a banshee in any sort of low/null situation. Suuuuper-capitcal Annoying in any situation, and I would be shocked if this wasn't already mentioned several times :D
"You failed to dock because you are cloaked." = same deal. Most annoying thing of the week: You failed to dock/jump because you are cloaked (in your Deep Space Transport). |
cerbus
Caldari Prime Pony Club
57
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Posted - 2012.04.22 05:37:00 -
[2347] - Quote
...
CTRL-G - Enable Green Screen
Removes all background graphics in the Character Creation screens Removes all 3d objects and light sources except the character in the CQ
...
Allow more than 4 presets poses/
Ok thx bai.
:| |
cerbus
Caldari Prime Pony Club
57
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Posted - 2012.04.22 05:37:00 -
[2348] - Quote
Mara Rinn wrote:Ability to share the mission space bookmark with fleet, so we don't have to continually promote squad members to fleet commander for fleet warps.
I thought you said share the mission space bookmarks with your feet...
i was like, waa?
:| |
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1244
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Posted - 2012.04.22 05:42:00 -
[2349] - Quote
cerbus wrote:I thought you said share the mission space bookmarks with your feet...
Well, how does your walk drive get active without feet?
Oh GǪ hang on, it's warp drive, right? |
Geneosity
University of Caille Gallente Federation
4
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Posted - 2012.04.22 16:34:00 -
[2350] - Quote
it would be nice to see how much space goods will take when buying something from market. for trader this is a must! |
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Brannsy
Sathainn Braithrean Cartel Apocalypse Now.
30
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Posted - 2012.04.22 17:26:00 -
[2351] - Quote
Allow a corp to unanchor a POS in highsec even if their standings are below the 5.0 minimum, makes sense since the faction would probably be happy to see the POS go anyways, and it doesn't make much sense to not let people take it down, putting it up I can understand. |
Ibeau Renoir
Colonial Fleet Services Independent Faction
26
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Posted - 2012.04.22 19:25:00 -
[2352] - Quote
The Lobsters wrote:Can we make it so you can only repackage station containers when they are empty. I find that useful sometimes...
- Do some mining in wspace
- Switch to indy and haul ore to CHA at POS
- Wait for a good hisec exit
- Put ore in GSCs (for the extra 900 m3 per can) and haul to refinery station
- Move full GSCs to hangar, select all, repackage
- Stack all
Much easier than manually dragging stacks of ore out of 11 or so GSCs.
... wait, you were talking about station containers. If it's only station containers, then I approve wholeheartedly. Even better, though, would be a message saying "Do you really want to repackage these containers?" with buttons "Yes", "No, don't repackage", and "No but carry on and repackage everything else". Ceci n'est pas un sig. |
Ibeau Renoir
Colonial Fleet Services Independent Faction
26
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Posted - 2012.04.22 19:52:00 -
[2353] - Quote
Vincent Athena wrote:A shortcut for "drop gate cloak". Currently if that's all you want to do you got to double click in space, then stop your ship real fast. So you jump, then align to something to start moving and break cloak, and immediately activate your cloaking device...
If you don't wait till you actually start moving, you get: "Interference from the cloaking you are doing is preventing your systems from functioning at this time." Translation: "You cannot cloak because you are cloaked."
Probably there's a race condition between the two requests:
- Finish jumping. Client and server agree that you're in the new system, at the gate, cloaked
- Select "Align to" on something. Client tells server "I want to align here" and waits for reply
- Press cloak button. Client says "You can't do that, you're cloaked". No need to consult server
- Server tells client "OK, you're now moving in this direction and accelerating, oh and by the way you're not cloaked any more". Client has forgotten that you requested to cloak
If there was a "drop cloak" button, the client would know you wanted to cloak after decloaking, so by the time it sends that request to the server, you'll be decloaked. Ceci n'est pas un sig. |
Ibeau Renoir
Colonial Fleet Services Independent Faction
26
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Posted - 2012.04.22 21:03:00 -
[2354] - Quote
Justice Comes wrote:"You failed to jump because you are cloaked."
While in a Blockade Runner, traveling around around from system to system you will repeatedly get this message when arriving at a gate cloaked (which is the ENTIRE point of driving a Blockade Runner in the first place) if you used the Jump command to initiate your warp. Fixed. Ceci n'est pas un sig. |
Ibeau Renoir
Colonial Fleet Services Independent Faction
26
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Posted - 2012.04.22 21:06:00 -
[2355] - Quote
Roime wrote:5. The alternative mini-map (the fly-out one) is in dire need of a complete overhaul. It's visually very unclear, d-scan indicator is inaccurate, objects are not interactive. Has needed redoing from day one, tbh.
Roime wrote:6. Cosmic signatures decloak ships and prevent cloaking, but they are not visible and thus impossible to avoid. Ten thousand times this.
Ceci n'est pas un sig. |
Ibeau Renoir
Colonial Fleet Services Independent Faction
26
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Posted - 2012.04.22 21:06:00 -
[2356] - Quote
Meryl SinGarda wrote:Longer skill queue. I'm looking at enlisting in the military and I'm already surveying options as to how my character will continue training for 2-3 months without being accessed by Yours Truly. (I don't share accounts, so that's out of the question) For what it's worth (which might be nothing at all), I know several people who play EVE in barracks. Ceci n'est pas un sig. |
Marduk Nibiru
Risk Breakers C0NVICTED
180
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Posted - 2012.04.23 02:28:00 -
[2357] - Quote
So right now I'm trying to cash in some LP points. I'm a couple jumps from Jita, but in a different region. So I open up a notepad, create a new one, and half expect to be able to mark a few of the items I can get on LP market so I can fly to jita, right click on the link, and view market details there.
Unfortunately, as it is with a great many EvE windows that display items...there is simply no way to do what I want short of typing in the name, selecting, right clicking, and doing the whole search for auto-link thing. It would be oh so much nicer if I could just drag from the LP store window to the notepad (or anywhere) and get a link...but the LP window doesn't work that way. Neither does the info window unfortunately, or anything else I might click on to get a view of the item. The type, select, search for auto link thing is the only way to do what I want....and I'm too drunk to want to **** with it right now.
So there's another little thing: make drag and drop work consistently. |
Adunh Slavy
Ammatar Trade Syndicate
702
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Posted - 2012.04.23 02:55:00 -
[2358] - Quote
The option to, on a per channel basis, to block any message that contains a link of any kind. |
James Amril-Kesh
4S Corporation RAZOR Alliance
189
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Posted - 2012.04.23 03:08:00 -
[2359] - Quote
James Amril-Kesh wrote:What the hell CCP? I ask for the littlest of things, easy to implement yet it needs to be done, and yet another devblog goes by and nothing.
Show the frequency crystal damage in the info window (or in some other universally accessible location)! How many times do I have to ask for this SIMPLE change before it's done?
Approval's been unanimous, all we need is for you to get your act together and actually do it. Not empty quoting. Support showing T2 and faction frequency crystal damage in the info window. |
The Lobsters
Red Federation RvB - RED Federation
9
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Posted - 2012.04.23 09:40:00 -
[2360] - Quote
When I get jumped and need to quickly change a frequency crystal from Scorch to Multifrequency or possibly Conflag, that tooltip that pops up and obscures my options really is a pain in the hole. Can we make so that if you right-click, it disappears.
Like, immediately.
I'm missing some Conflag volleys while their MWD cycle's still running, or I end up loading Conflag when I really need MF
Just seems stupid.
Thanks! |
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Daneirkus Auralex
The Foreign Legion Test Alliance Please Ignore
86
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Posted - 2012.04.23 16:01:00 -
[2361] - Quote
Capt Evil wrote:Please make items in a hanger sortable by meta We can actually search assets by meta, but I know its not quite as handy as being able to sort your current hanger.
Actually, I wonder if that hangar search box lets you use the "meta" filter. If it doesn't, perhaps it should.
And on that note, the available search filters should be viewable in game somewhere.. maybe in a hover-over tooltip? |
Khergit Deserters
Center for Advanced Studies Gallente Federation
26
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Posted - 2012.04.23 16:38:00 -
[2362] - Quote
Mara Rinn wrote:When inventing from a BPC, the BPC and supporting materials have to be inside a laboratory's corporate hangar. When selecting to invent from that BPC, it would be nice if the actual laboratory could be pre-selected in the installation selection window. I have many facilities available in my particular location, it's painful to have to select the facility after I have had to warp to it, open it up and dump stuff in its hangar.
Yes, it would seem pretty easy to make the selection default to the facility where you have the BP in question. |
TheButcherPete
Specter Syndicate CORE Alliance
137
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Posted - 2012.04.23 17:34:00 -
[2363] - Quote
Quote: Miscellaneous
The 'Micro Shield Transporter' sound effect will now cycle without an abrupt stop.
The hell? People still use those things? My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
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Snowflake Tem
The Order of Symbolic Measures
70
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Posted - 2012.04.23 21:43:00 -
[2364] - Quote
I counted 30 odd unique requests related to the overview alone in this thread before I gave up, the tiny shards of broken hearts overwhelmed me.
As far as I can tell from an GÇ£advancedGÇ¥ search no-one has asked for each tab to be individually customizable with column types and widths. Which baffles me because every six months or so I forget and screw up my GÇ£oh-my-god stuff wants to kill me tabGÇ¥ by adding different columns to my GÇ£wannabe much more detailed passive intel tabGÇ¥.
A little thing would be tabs individually customisable with different columns and widths. This would ease the pain of the following posters I think; #650, #712, #910, #1284, #1619, #1986, #2094 and #2103.
ThatGÇÖs what IGÇÖm asking for but to be honest you need to do the us all a solid by taking a long hard look at the overview and re-consider why some features are kept separate from it. I know that is not such a little thing and for that I apologise.
---
#2103 https://forums.eveonline.com/default.aspx?g=posts&m=909472#post909472
#2094 https://forums.eveonline.com/default.aspx?g=posts&m=907434#post907434
#1986 https://forums.eveonline.com/default.aspx?g=posts&m=819525#post819525
#1619 https://forums.eveonline.com/default.aspx?g=posts&m=562301#post562301
#1284 https://forums.eveonline.com/default.aspx?g=posts&m=469315#post469315
#910 https://forums.eveonline.com/default.aspx?g=posts&m=386045#post386045
#712 https://forums.eveonline.com/default.aspx?g=posts&m=373703#post373703
#650 https://forums.eveonline.com/default.aspx?g=posts&m=370444#post370444 |
Arch Stanton's Neighbour
Forceful Resource Acquisition Inc
3
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Posted - 2012.04.23 21:49:00 -
[2365] - Quote
Inside a POS shield, allow access to silos/reactor/lab/etc contents regardless of the ship's distance to them. |
James Amril-Kesh
4S Corporation RAZOR Alliance
191
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Posted - 2012.04.24 01:36:00 -
[2366] - Quote
James Amril-Kesh wrote:James Amril-Kesh wrote:What the hell CCP? I ask for the littlest of things, easy to implement yet it needs to be done, and yet another devblog goes by and nothing.
Show the frequency crystal damage in the info window (or in some other universally accessible location)! How many times do I have to ask for this SIMPLE change before it's done?
Approval's been unanimous, all we need is for you to get your act together and actually do it. Not empty quoting. Going to keep doing this until it's implemented. Support showing T2 and faction frequency crystal damage in the info window. |
Deise Koraka
Caldari Provisions Caldari State
4
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Posted - 2012.04.24 01:47:00 -
[2367] - Quote
I'd like to see
1.Ship specific exhaust colors
Deep Golden for Marauders Pale Green for Gal Navy White for Cald. Nav Light Gold for Amar. Nav Dark red for Min. Fleet Issue
T2 variants of ships get either a lighter or darker variant of the standard civilian ship exhaust or a variant of the above suggestions, whatever matches the hull better
2.Rainbow mining
3.More of the little details on all T2 variant ships, like the Phobos got to separate them from the t1 hulls.
4. The ability to have 2 storage bays in station. One for trash/items in transition, another for stockpile items like ammo, hardeners, drones etc. Basically: 1 for stuff you will be selling/refining and 1 for your personal permanent assets
5.Visible effects for AB and MWD...AB might increase exhaust trail brightness and flare noticeably, while MWD might add some sort of additional particle effect to the exhaust in addition to the AB effect. |
Aki Kau
Hot Fire Ltd.
0
|
Posted - 2012.04.24 03:23:00 -
[2368] - Quote
For what it's worth, I make my living writing software. To those for you upset that your pet feature hasn't been implemented yet, the truth is that everything is harder than you think it is. Everything.
Ok, for my super easy changes:
1. Make alt switching faster. At the least, remove the logging requirement.
2. Bring the Rent Office UI up to the same standards as the Contracts window. The price is tiny and breaks across lines, so a 16M office can look like a 16k rent if you're not careful. The price should be large, colored red or green, and in the header row. |
Tobiaz
Spacerats
321
|
Posted - 2012.04.24 06:37:00 -
[2369] - Quote
For the people that are still posting in this thread: the last post here from CCP Soundwave was december 2011! That means there is a good chance he isn't really following this thread anymore.
So instead of posting the same ideas over and over again (which at least half of the people in this thread do), go check out the crowdsourced Google-Doc compilation at https://forums.eveonline.com/default.aspx?g=posts&t=98941&find=unread Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
Okan Caldari
Stinger Corporation
6
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Posted - 2012.04.24 07:29:00 -
[2370] - Quote
1) Make each of the T3 cruisers a viable drone boat. Possibly with a subsystem that increases drone damage significantly, but renders the ship incapable of using guns or missiles.
2) Introduce three hardwiring implants for drone damage (+10%, +20%, +30%)
3) At least give the Talos a drone bay. It's Gallente!!
4) And just FIX the drones in general. What, 8 years and they are still full of bugs?? |
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