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Thread Statistics | Reply to Topic | Show CCP posts - 8 post(s) |

MadMuppet
Kerguelen Station
288
 |
Posted - 2012.04.29 03:37:00 -
[2401] - Quote
Lugh Tal-Sela wrote:ALSO: I dunno about anyone else but I spend a lot of time trying to balance my HULK perfectly between the 100k Veld on portside with the 100k veld on starboard so I can go send angry E-Mails to various public bodies that irritate me knowing my hulk is productive. This is harder to do as the UI scales to the nearest 1000m after it gets to 10k m and there is no way to see the exact distance.
Fix this PLZ and I will keep my alt subscribed. :)
So you are looking for a fine-tuned range meter that would display meter and not KM out to a player specified range? Example: right now anything under 10km is shown in meters, but you would like the ability to tell the system to start showing you meters rather than kilometers at a longer range (weapons or miner range) of 15km or more? I don't always finish my commentary, but when I do |

Lugh Tal-Sela
Inertia Initiative Luna Sanguinem
3
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Posted - 2012.04.29 09:13:00 -
[2402] - Quote
Yes. :) |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
 |
Posted - 2012.04.29 09:24:00 -
[2403] - Quote
In the overview under celestials it would be nice to have a new tick box "Stargates on Autopilot route"
With this you can make the overview only show the stargates that are on your autopilot route by unticking "stargates" and ticking "Stargates on Autopilot route" |

Radlee
State War Academy Caldari State
0
 |
Posted - 2012.04.30 08:15:00 -
[2404] - Quote
When ship HUD aligned to the top, damage notifications overlapping new status effects notification panel so they become almost invisible (look at pic)
Can you make damage notifications movable (like locked target list anchor)?
Sorry for my English |

Radlee
State War Academy Caldari State
0
 |
Posted - 2012.04.30 11:36:00 -
[2405] - Quote
Quote:Escalation 1.0.2 client update #2 Released April 30, 2012 UI Fixes - Damage notifications no longer obscure the new electronic warfare notification bar when the HUD is aligned to top . Big thanks! :)
|

Baby Smacker
Imperial Academy Amarr Empire
0
 |
Posted - 2012.04.30 11:46:00 -
[2406] - Quote
make a minigame in station where you smack babies |

Seamus Donohue
EVE University Ivy League
22
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Posted - 2012.04.30 12:19:00 -
[2407] - Quote
I want the ability to use the "Look At" function on any object on my local grid, not just objects within 100 kilometers. Survivor of Teskanen. -aFan of John Rourke.
I have video tutorials for EVE Online on my YouTube channel: http://www.youtube.com/user/SeamusDonohueEVE |

Johnny Trigger
Interstellar Brotherhood of Gravediggers The 0rphanage
0
 |
Posted - 2012.04.30 13:09:00 -
[2408] - Quote
I would like to suggest that in the Corp window, under Wars, on the 'Other Wars' tab, that you make the search result corporations and alliances found in this list right-click-able so that we can get the info immediately on these corporations/alliances without having to do a manual search for them. this little change would really be awesome. thanks for considering it. |

Armtoe
DOUBLE IDENTITY Fatal Ascension
153
 |
Posted - 2012.04.30 13:31:00 -
[2409] - Quote
I dont know how "little" this actually is -- but can we please, please, please have a way to organize local chat -- I would like it so that i can set it so that different people will appear at the top depending upon the filter I use - for instance war targets, watch list, neuts or reds, etc. . . |

Ty Fox
Risk Breakers C0NVICTED
12
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Posted - 2012.04.30 14:17:00 -
[2410] - Quote
A few things:
- Attempting to jump clone to another station will undock you from your current ship, and automatically pause/adjust/unpause your skill training queue.
- People running missions in a fleet will have shared bookmarks to mission-related locations.
- You can "look at" anything on your current grid, not just limited to 100 km range
- A hotkey to deploy drones would be nice
- Fix the issue with scanner probes that causes the positioning arrows to become hyper-sensitive, often throwing them several hundred AU off instantly.
I'm sure I'm forgetting some but it's a start. |
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Yogsoloth
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
23
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Posted - 2012.05.01 14:25:00 -
[2411] - Quote
1) Allow NPC corps to be added to contact lists.
As an FW pilot that multi boxes a second account that is not in FW, it would be immensely helpful to be able to flag the NPC Militia corps. Federal Defense Union, Tribal Liberation Force, State Protectorate, Imperial Crusade etc...
2) When buying things from the market, highlight the default "1" quantity, so that when i type in 50, it overwrites the default "1" instead of making my purchase 150. Then I dont have to always backspace/delete before I place my intended order of 50, or whatever quantity I really want to purchase.
3) Add the watch list info to your fleet window. There is no reason we should have to have an additional window. There is plenty enough space in the fleet window already. You could even make it a collapsing portion of the fleet window << &/or >>. It's really a simple and intuitive change that would save significant time, effort and most importantly screen real estate. Like we don;t have enough windows already. |

Alotta Cleavage
Center for Advanced Studies Gallente Federation
5
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Posted - 2012.05.01 14:58:00 -
[2412] - Quote
When you put items into a station container the items LOCK and always need to unlocked before you can do anything with them. |

Burning Furry
Viziam Amarr Empire
2
 |
Posted - 2012.05.01 15:07:00 -
[2413] - Quote
1: Meta level filter for your asset window. Would make going through mission loot much quicker and easier. (sort by meta, reprocess all meta 1, etc etc.)
2: A longer delay in the "look at" feature. If i'm watching a ship about to blow up, i want to watch the explosion close-up. I hate how it snaps me back to my own ship, just as the other ship begins blowing up. |

Princess Bride
Corripe Cervisiam Trade Consortium
410
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Posted - 2012.05.01 15:19:00 -
[2414] - Quote
Weapon renames that matter. For example, autocannons that are named repeating artillery... medium weapons named large... I'm amazed that we've gone through several weapon renames including the removal and replacement of scourge and the truly confusing names remain.
http://eveprincessbride.wordpress.com/ |

Johnny Trigger
Interstellar Brotherhood of Gravediggers The 0rphanage
0
 |
Posted - 2012.05.01 19:06:00 -
[2415] - Quote
along with 'View Market Details' and 'Find in Contracts' add a 'Find in Assets and Containers' , and make it account wide... |

Vaju Enki
Secular Wisdom
4
 |
Posted - 2012.05.02 17:14:00 -
[2416] - Quote
The Guristas Pirate Frigate, Worm, need some serious rework, it's underpowered compared with similar ships (does less damage then some T1 frigates). |

Reverend Cletis
Synister Mynisters
4
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Posted - 2012.05.02 17:30:00 -
[2417] - Quote
I'm sure that some of the items I'll post are listed somewhere in this threadnaught. My appologies for repeating.
1. Switch characters on an account without relogging into game. 2. Jump cloning automatically drops you from ship and pauses training. 3. Please clean up the corp management windows for roles and such.
Many thanks! |

Telegram Sam
The Drones Club
274
 |
Posted - 2012.05.02 17:42:00 -
[2418] - Quote
An official killboard, internal to EVE. Maybe on EVE Gate. |

Telegram Sam
The Drones Club
274
 |
Posted - 2012.05.02 17:44:00 -
[2419] - Quote
Wallet divisions for individual characters (the way corps have wallet divisions). Say, a division for Trade, so you can separate your profit and losses for buy-sell stuff. Another for Manufacturing, another for PVP, etc. |

mxzf
Shovel Bros
1483
 |
Posted - 2012.05.02 18:22:00 -
[2420] - Quote
Crossposted from the F&I forum where it has gotten a good bit of support but keeps getting pushed off the front page due to lack of anything to argue about.
I would love to see a setting in the wallet where you can set a minimum transaction value for triggering the wallet to flash. I don't know about everyone else, but I don't really care much about that 3k ISK bounty for killing the frig that I barely even noticed, but I do want to know when someone buys a sell order for 50M that I have.
I propose that there be an option to set a threshold in the wallet settings and any transaction under that threshold doesn't trigger the wallet icon to flash. |
|

ELECTR0FREAK
18
 |
Posted - 2012.05.03 05:24:00 -
[2421] - Quote
One gripe I have is how when you Look At a target, the camera pans away suddenly at the very moment an enemy ship explodes so that you hardly even get to see it go pop.
PS - Bring back the old zoom lens! You know the one where you could hold down ALT or whatever it was and you got a receptacle that had like a 20x zoom on it. Would have loved to have the mousewheel adjust the zoom too but it was pretty cool as-is. It went away with the first UI revamp like 5-6 years ago I think. Discoverer of CCP's original missile damage formula. |

Elara Zetoya
Ministry of War Amarr Empire
2
 |
Posted - 2012.05.03 07:28:00 -
[2422] - Quote
- Ability to group weapons in-station. - Ability to name groups on the NeoCom. (As I posted several months before) - Ability to place Exotic Dancers in Captain's Quarters :P "The problem with the gene pool is that there's no life guard." ~ Steve Wright |

Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
7
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Posted - 2012.05.03 08:04:00 -
[2423] - Quote
You've taken away my little thing The sound effect that you have when you scroll across the market, and the other one when you press on ''search'' in the market menu
Although you can still hear it with pressing on turret buttons that aren't there.
Can I have it back now? or Atleast, more choice in selecting my sound effects?
And at last, why are there no screenshakes in the missiles overhaul? |

Aethlyn
118
 |
Posted - 2012.05.03 09:11:00 -
[2424] - Quote
Elara Zetoya wrote:- Ability to group weapons in-station.
Just drag weapons onto each other while holding down shift. Same as in space (minus the grouping button). Looking for more thoughts? Read my blog or follow me on Twitter. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
 |
Posted - 2012.05.03 20:17:00 -
[2425] - Quote
We all know everything drone related needs fixing in a big way but a nice interim solution just popped into my head.
When right clicking and selecting "launch Drones" Why not add some options
- Launch Light Combat Drones - Launch Medium Combat Drones - Launch Heavy Combat Drones - Launch Sentry Drones - Launch E-War Drones - Launch Webifiber Drones - Launch Logistic Drones
And when you right click a targeted asteroid why not let us select "mine repeatedly" for activating mining drones on it |

Seamus Donohue
EVE University Ivy League
23
 |
Posted - 2012.05.04 15:06:00 -
[2426] - Quote
The description for the Badger reads:
"The Badger-class freighter is the main cargo-carrier for the Caldari State, particularly in long, arduous trade-runs. Its huge size and comfortable armament makes it perfectly equipped for those tasks, although the Caldari seldom let it roam alone. " [Emphasis mine]
Since "freighter" actually refers to a specific group of ships, this should probably be changed to "industrial ship", or at least not "freighter". Survivor of Teskanen. -aFan of John Rourke.
I have video tutorials for EVE Online on my YouTube channel: http://www.youtube.com/user/SeamusDonohueEVE |

Pop Bear
19
 |
Posted - 2012.05.06 15:16:00 -
[2427] - Quote
On the Driectional Scanner, it would be cool if the Range (km) box had a drop down menu with all the different AU ranges from 1/14 selectable. |

BearUkraine
Light Style
5
 |
Posted - 2012.05.06 16:58:00 -
[2428] - Quote
- To add option to combine watch list and fleet window. There is enough space to place HP right after names in fleet window. I said "option", because maybe someone wants to see watch list and fleet history at the same time. This feature can help to reduce the amount of windows opened simultaneously - To add option in the context menu to rename bookmarks (there is just remove). |

S'totan
Hell's Revenge Fidelas Constans
12
 |
Posted - 2012.05.08 10:13:00 -
[2429] - Quote
I have made this post on the forums a couple of times. This i dont think is anything massive of a change.
The default camera center on the Merlin Hull is below the actual ship center mass. When i zoom in all the way i am underneath the ship, this is mildly annoying as this is the only ship that i have noticed doing this. I fly the merlin hull ships all the time so you can understand that something like this would annoy me.
I would like for a little change to occur in this respect. Raise the camera center on the Merlin hull, so that the center of the screen when zoom all the way in is the engines like most other ships.
This is not a "it would be cool request", this is a dire game changer for me.
|

Doctor Ungabungas
GoonWaffe Goonswarm Federation
113
 |
Posted - 2012.05.08 10:15:00 -
[2430] - Quote
Some level 5 pirate missions would be nice. Since they are all against empires anyway, you could literally just cut and paste the ones from empire over. |
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