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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
GetSirrus
Imperial Academy Amarr Empire
9
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Posted - 2012.05.15 22:11:00 -
[2461] - Quote
Can the range of Gas Harvesters be doubled? I was figuring out that if I wanted to be able to place harvested gas into a Giant Secure Container, I would not be able to anchor the GSC within the 5000m. Which means I can not reach the can. Even with a linked range bonus to extend the Harvesters. |
Kazuki Katsuro
Suicidal Intentions En Garde
0
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Posted - 2012.05.16 19:47:00 -
[2462] - Quote
As i often try to separate the loot by metalevel, it is a pain to do it for hundreds of items! it would be really handy to have a column in the inventory (and any other related list) with meta-values displayed for the item! Example:
- i want to reprocess all the meta 0 items in my inventory,
- or display what stuff i do have on other stations (assets Window)
- ...
AAAAND
no more sad faces because of accidently reprocessing some valuable stuff like officer/deadspace/faction modules!!!!!FUUUU |
Karl Hobb
Imperial Margarine
232
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Posted - 2012.05.16 19:55:00 -
[2463] - Quote
Kazuki Katsuro wrote:As i often try to separate the loot by metalevel, it is a pain to do it for hundreds of items! it would be really handy to have a column in the inventory (and any other related list) with meta-values displayed for the item! Right-click column header, click Meta Level.
Another suggestion: Remove the lower-bound on the width of chat channels. I want free intel, not other player's keyboard diarhea. +1 in local |
Greg Valanti
Looney Clones
43
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Posted - 2012.05.16 21:57:00 -
[2464] - Quote
Greg Valanti wrote:Improvement of the contacts system:
- Ability to assign a label(s) to a contact when adding the person; Ability to drag a character's portrait or name from the show info window directly to a label or standing tree on the contact window to add them.
- Ability to modify the standings of multiple contacts without having their labels automatically removed
- Ability to disable the auto-accept of conversations/invitations for contacts on the watch list
Also, the ability to add or remove an entire label from my watch list. |
Judas II
7th Space Cavalry
6
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Posted - 2012.05.17 09:40:00 -
[2465] - Quote
Here's an idea:
A timer how fast your module is repairing using Repair Paste. It's nice seeing that little icon light up gray knowing its repairing .. but for how long? |
xCabalx
Eve Engineering Finance Eve Engineering
18
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Posted - 2012.05.17 10:16:00 -
[2466] - Quote
Add a museum as a station at the 10th birthday somewhere, so people can see how EVE developed in each year. |
Ituhata Saken
Crimson Cross Destroyers
28
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Posted - 2012.05.17 15:11:00 -
[2467] - Quote
I'm sure this has been suggested, and it may even have been implemented since I last played, I don't know yet, I don't have drones trained up. If it has, I apologize.
*Ahem*
It would be nice to have the ability to group drones and assign shortcut keys to launch each group from inside the drone interface window as well as attack targets independently. It would also be nice to have a weapons icon for a drone group to do the same thing. |
Botleten
GoonWaffe Goonswarm Federation
287
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Posted - 2012.05.17 15:41:00 -
[2468] - Quote
Theres a hotkey for drones to attack, return and orbit, and return to drone bay, but there is no hotkey for deploy drones. Make this happen. |
Dheeradj Nurgle
Misfit Syndicate Warden.
4
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Posted - 2012.05.17 17:24:00 -
[2469] - Quote
Botleten wrote:Theres a hotkey for drones to attack, return and orbit, and return to drone bay, but there is no hotkey for deploy drones. Make this happen.
Atleast to deploy drones by group....As in Q deploys group 1, W deploys group 2,,, |
Bootleg Jack
Potters Field
79
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Posted - 2012.05.17 17:39:00 -
[2470] - Quote
The background for the char selection screen seems to be in low res since the Inferno patch.
I'm an American, English is my second language... |
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Botleten
GoonWaffe Goonswarm Federation
288
|
Posted - 2012.05.17 20:36:00 -
[2471] - Quote
There should be an align to added to the right click menu for anomalies |
Tau Cabalander
Retirement Retreat Working Stiffs
697
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Posted - 2012.05.17 21:23:00 -
[2472] - Quote
Judas II wrote:Here's an idea:
A timer how fast your module is repairing using Repair Paste. It's nice seeing that little icon light up gray knowing its repairing .. but for how long? Actually if the activation timer ring changed to a grey repair timer, that would be awesome. |
Badden Powell
Future Dynamics Needless Friends
1
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Posted - 2012.05.18 01:58:00 -
[2473] - Quote
This just hit me...
A counter for storyline missions.
we all know it takes 16 missions to get a storyline, but wouldn't it be nice to have some sort of counter to tell how many missions you have left until your next storyline?
I'm no programmer, but it seems to me the means to track storyline progress is already there. The only thing needed is a way to display it. Could be as simple as a tab in the journal.
What do you guys think? |
PinkKnife
The Scope Gallente Federation
99
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Posted - 2012.05.18 04:38:00 -
[2474] - Quote
The new Ewar notification bar, let me ctrl+click the icons and lock that target.
Getting scrammed? Ctrl click the icon, target locked, makes things easier than the whole "right click, lock target" menu stuff. |
greeny knight
Solar Storm Intrepid Crossing
3
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Posted - 2012.05.18 06:12:00 -
[2475] - Quote
again forthe 100zillinbillion time
get on thecase ofthe afk cloackers because inferno claims for every fitthere is a counter fit exept for those
sugestion 1
covop mod is active its a invisable bubble that cant get the gasses out and need to be vented every 10 min so it decloacks for a set timer say 30 sec , if the cloack button is not prest it stays uncloacked
suggestion 2 (my favorite)
create a ghosthunter specialized to hunt cloackies no offencive weapons filled to the eyeballs with electronica to spot them and decloack them prob verry fragile not cloackable basicly a flying coffin when the cloacky is not afk
suggestion 3 (also my fav )
we still have the deep space probes thea are basicly useless now , convert them to ghost hunter probes that can launched from a cov op or a specialized ship to reviel cloackies
o and offcourse a asteroid system an verry old fav of mine and what happend with the concord transport of playergoods from stations that they don't have access anymore because of a allaince invasion and the former lost there station (at a price offcourse concord don't fly for free) that transport the goods to an empirestation under heavy guard (that whas on the table years and years ago) |
Turelus
Caldari Independent Navy Reserve The Fourth District
33
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Posted - 2012.05.18 14:51:00 -
[2476] - Quote
- The ability to give corporation members the right to receive notifications about members leaving the corporation. Currently only the CEO gets these notifications (unless changed without my knowing).
|
Greg Valanti
Looney Clones
44
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Posted - 2012.05.18 15:56:00 -
[2477] - Quote
PinkKnife wrote:The new Ewar notification bar, let me ctrl+click the icons and lock that target.
Getting scrammed? Ctrl click the icon, target locked, makes things easier than the whole "right click, lock target" menu stuff.
How does this work if you are for example being webbed by multiple people? |
Ituhata Saken
Crimson Cross Destroyers
36
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Posted - 2012.05.18 15:59:00 -
[2478] - Quote
Greg Valanti wrote:PinkKnife wrote:The new Ewar notification bar, let me ctrl+click the icons and lock that target.
Getting scrammed? Ctrl click the icon, target locked, makes things easier than the whole "right click, lock target" menu stuff. How does this work if you are for example being webbed by multiple people?
Prioritize by distance.
Or by highest player bounty. |
PinkKnife
The Scope Gallente Federation
99
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Posted - 2012.05.18 18:23:00 -
[2479] - Quote
Greg Valanti wrote:PinkKnife wrote:The new Ewar notification bar, let me ctrl+click the icons and lock that target.
Getting scrammed? Ctrl click the icon, target locked, makes things easier than the whole "right click, lock target" menu stuff. How does this work if you are for example being webbed by multiple people?
Essentially the same way? How it works as it is, is how it would work after, it is simply adding a keyboard shortcut is all. |
TheButcherPete
Specter Syndicate CORE Alliance
171
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Posted - 2012.05.18 18:47:00 -
[2480] - Quote
Make defenders worth using Module to help in finding cloaked people within the solar system
The faction police already have decloak pulse... My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
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Freya Ahashion
The Sp00n WHY so Seri0Us
0
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Posted - 2012.05.18 20:51:00 -
[2481] - Quote
I would love to be able to segregate my ship's cargo hold. Ideally I would say it would be like tagging the contents. The tags I have thought about are: - Ammo - Gear - Cargo (as in stuff I'm actually hauling) - Loot & Salvage - Mining
Basically if you use a salvager or the Loot All button those items would come into your cargo hold with a "Loot & Salvage" tag on them. Then when you dock up you could view only those items and pull them out quickly without accidentally removing the other items that you really meant to keep in the hold.
Whenever you use a mining laser or gas harvester those items would come in with the mining tag.
In flight it would be nice to be able to open the hold and see the contents separated by lines in the hold. Dragging and dropping items across the lines would move them from say "Loot & Salvage" into the "Ammo" area. I think tabs would be overkill and ruin the effect, but a single pane with multiple category/tag lines would be nice. Not sure if it would be easy to make that completely dynamic or just a set of static tags. But, anything would be an improvement over the miss-mash of stuff in my hold after running a mission and salvaging the wrecks. |
Cold Burrito
Dreddit Test Alliance Please Ignore
19
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Posted - 2012.05.18 21:18:00 -
[2482] - Quote
Not having to relog when switching characters. My entire client has to restart every time I change to an alt to do business.
Please CCP, I need more lazy! |
Adam S
Deep Core Mining Inc. Caldari State
0
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Posted - 2012.05.19 12:22:00 -
[2483] - Quote
No insurance for self destructing ships |
Mindboner
Center for Advanced Studies Gallente Federation
0
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Posted - 2012.05.19 12:24:00 -
[2484] - Quote
ah yes +1
Quote:No insurance for self destructing ships |
Blurtmaster
Aperture Harmonics K162
0
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Posted - 2012.05.19 12:25:00 -
[2485] - Quote
Quote:Quote: No insurance for self destructing ships
+2 |
Miana Zarek
School of Applied Knowledge Caldari State
0
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Posted - 2012.05.19 12:27:00 -
[2486] - Quote
I see this is the: No insurance for SDing ships thread.
Fix it please (there will be pixel boobies as reward) |
Crack Zarek
Pator Tech School Minmatar Republic
0
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Posted - 2012.05.19 12:30:00 -
[2487] - Quote
Quote:No insurance for self destructing ships
No boobies here but +1
|
selfdestroyerr
Starbridge Brotherhood of Starbridge
0
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Posted - 2012.05.19 12:44:00 -
[2488] - Quote
+1 |
Molianos
Eternity of the Universe Red Alliance
0
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Posted - 2012.05.19 12:44:00 -
[2489] - Quote
No insurance for self destructing ships
+1 |
corbexx
Aperture Harmonics K162
17
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Posted - 2012.05.19 12:48:00 -
[2490] - Quote
No insurance for self destructing ships
+1
no self destructing in pos shields either |
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