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Beekeeper Bob
Beekeepers Anonymous
159
 |
Posted - 2012.06.15 19:20:00 -
[2581] - Quote
Latest bug list:
Warp to 0 in a cloaked ship, station or gate, uncloak and "You fail to jump because your cloaked" Items have disappeared from inventory, no way to tell how many things are missing when you have 1000's ot items across a couple of accounts. Game frequently fails to respond to key clicks, mouseclicks. Inventory lags when opened. Inventory window menu bar closes halfway over menu items when in space. When looting wrecks, it will approach wreck, but not open it when in range. Trading 100's of items can lag you out for 30 secs or more. Creating a contract with lots of items, same absurd slow motion lag. Pos's still shoot NPC corp players with personal blue standings to that corp. Undocking a gang of more than 20 players creates instant Tidi for the system? (BTW having the camera zoom all the way when undocking was a masterstroke for creating additional lag) Orbiting consistently selects the worst possible route around an object, no control over direction of orbit.
Looking to stamp out apiphobia in my lifetime..... |

Rikanin
Wargasm Inc
29
 |
Posted - 2012.06.15 20:07:00 -
[2582] - Quote
YOU FAILED TO JUMP BECAUSE YOU WERE CLOAKED
99% of the time that happens AS or AFTER your cloak is broken.
That seems like a boat load of irritation you could fix - I'm sure it's already been mentioned but I think it's worth repeating.
|

Luis Graca
55
 |
Posted - 2012.06.16 03:28:00 -
[2583] - Quote
why you people keep posting here? CCP stop looking at treads in page 10 |

Niko Succorso
Tribal Liberation Force Minmatar Republic
0
 |
Posted - 2012.06.17 09:11:00 -
[2584] - Quote
Active module simulation in the Fitting screen. The option to have more info on a locked target like in the Dominion and Butterfly Effect trailers. |

initiuo mundi
Brutor Tribe Minmatar Republic
0
 |
Posted - 2012.06.18 11:05:00 -
[2585] - Quote
Bookmarks on overview please. |

Cloned S0ul
Blood Fanatics
125
 |
Posted - 2012.06.18 11:15:00 -
[2586] - Quote
Luis Graca wrote:why you people keep posting here? CCP stop looking at treads in page 10
This, also wonder if they add any of these ideas to game actualy clothing is more importand! rush all ! tomorow big clothes discount  |

Pak Narhoo
Knights of Kador
565
 |
Posted - 2012.06.18 11:28:00 -
[2587] - Quote
Still going to post cause I'm a optimist. 
Some windows, science/ corporation for example are ridiculous BIG! They're annoyingly big even! Please allow us to size them more down then now.  Hi, I'm CCP Arrow, I screwed up the.. ummm... |

Lin-Young Borovskova
Science and Trade Institute Caldari State
243
 |
Posted - 2012.06.19 00:09:00 -
[2588] - Quote
Beekeeper Bob wrote:Latest bug list:
Warp to 0 in a cloaked ship, station or gate, uncloak and "You fail to jump because your cloaked" Items have disappeared from inventory, no way to tell how many things are missing when you have 1000's ot items across a couple of accounts. Game frequently fails to respond to key clicks, mouseclicks. Inventory lags when opened. Inventory window menu bar closes halfway over menu items when in space. When looting wrecks, it will approach wreck, but not open it when in range. Trading 100's of items can lag you out for 30 secs or more. Creating a contract with lots of items, same absurd slow motion lag. Pos's still shoot NPC corp players with personal blue standings to that corp. Undocking a gang of more than 20 players creates instant Tidi for the system? (BTW having the camera zoom all the way when undocking was a masterstroke for creating additional lag) Orbiting consistently selects the worst possible route around an object, no control over direction of orbit.
A lot of this and also:
I want my cargo open so I can switch ammo fast, keeping it open in fleet is just hell, opening while fighting to swap ammo you're probably killed before this thing loads...serious performance problems.
-I don't need to know the estimated value of items in my cargo (who does except for station stuff?)
-I don't need a dam tree to show me different loot wrecks, it's wasting performance resources for something I can see already at least twice (overview+in space)
-unless being a micro click fanboy I don't need either Orca cargo tree once in space, becomes tedious to use when you have dozens of cans with stuff
To make it simple, less clicks, less blink and moar performance brb |

TweedIe Dum
School of Applied Knowledge Caldari State
2
 |
Posted - 2012.06.19 16:09:00 -
[2589] - Quote
A better version of D scan i dont have to spam to death..
set the options for it and give it a cycle number would be preferable with a window that shows changes to the normal scan you set |

Rer Eirikr
SniggWaffe YOUR VOTES DON'T COUNT
89
 |
Posted - 2012.06.19 16:18:00 -
[2590] - Quote
Single clicking in space is making my ships begin moving in that direction rather than double clicking. This only began as of 3-4 days ago and its really bad when you accidentally start moving before you re-cloak in a Stealth Bomber. 
And yea "you failed to jump because you are cloaked" |
|

Wezn Arareb
Imperial Academy Amarr Empire
0
 |
Posted - 2012.06.19 16:50:00 -
[2591] - Quote
TweedIe Dum wrote:A better version of D scan i dont have to spam to death..
set the options for it and give it a cycle number would be preferable with a window that shows changes to the normal scan you set
Being able to select what shows up in a D-scan independently of the overview would be very helpful too. I dont need to see all my POS structures. I know where they are. Tabs for the D-scan, just like the overview. |

Citsatllort
Pator Tech School Minmatar Republic
2
 |
Posted - 2012.06.19 18:03:00 -
[2592] - Quote
I want to be able to color code map items. Example : I'm scanning down a system and instead of everything being white I would like to be able to set color of objects. Bookmark pins blue for example.
I'd like to be able to setup quick formations for my probes. I launch four probes create a 4 square pattern.. Save that pattern then apply it anytime I launch probes.
Pos Mechanics : Never mind that's not a small task. |

Mara Tessidar
Bat Country Goonswarm Federation
557
 |
Posted - 2012.06.19 18:06:00 -
[2593] - Quote
When probing, if you mouse over something because everything is crammed together, it expands it into a giant unclickable-through list while all you were REALLY trying to do was just move that probe a little bit more to the left.
This is annoying. Eve Online: A Bad Game. |

Fischig
Blue Republic RvB - BLUE Republic
1
 |
Posted - 2012.06.19 18:22:00 -
[2594] - Quote
Keyboard shortcut to launch drones - make drone groups dragable into a hierarchy - the topmost group is the one launched with the shortcut.
A lot more ship engine / manoeuvring sound effects. Personally I think the ships are really quiet and aren't loud enough or make enough noises as they are flying around - give engine noise its own audio volume slider to allow people to have it really loud or quiet.
|

Andrea Roche
State War Academy Caldari State
104
 |
Posted - 2012.06.20 11:04:00 -
[2595] - Quote
CCP Soundwave wrote:Dear spacefriends
A year or so ago, I started a backlog of little things. At its highest point, it had 300-400 small features; some awesome, some of dubious quality. With two little things releases at the start of the year and more coming this winter, we've churned through the top layer of them. They were prioritized in terms of quality, and we're simply so deep into this list that I'm running into more and more stories that just aren't worth it.
That tells me it's time to throw the list out and start making a new one. That's what this thread is for. Hand me your grips and feature requests and I'll prioritize them on my list.
Go!
Disallow NPC pilots been able to pilot freighters in highsec. Its an exploit just like previous holes in the wardec system. You want to be able to fly a freighter in highsec, you need to be in a corp. This promotes spies, 3rd party hire and further conflict! No more get out of jail free card! |

Lin-Young Borovskova
Science and Trade Institute Caldari State
272
 |
Posted - 2012.06.20 11:07:00 -
[2596] - Quote
Andrea Roche wrote:CCP Soundwave wrote:Dear spacefriends
A year or so ago, I started a backlog of little things. At its highest point, it had 300-400 small features; some awesome, some of dubious quality. With two little things releases at the start of the year and more coming this winter, we've churned through the top layer of them. They were prioritized in terms of quality, and we're simply so deep into this list that I'm running into more and more stories that just aren't worth it.
That tells me it's time to throw the list out and start making a new one. That's what this thread is for. Hand me your grips and feature requests and I'll prioritize them on my list.
Go! Disallow NPC pilots been able to pilot freighters in highsec. Its an exploit just like previous holes in the wardec system. You want to be able to fly a freighter in highsec, you need to be in a corp. This promotes spies, 3rd party hire and further conflict! No more get out of jail free card!
Working as intended.
On topic:
BM's on screen plz
brb |

Andrea Roche
State War Academy Caldari State
104
 |
Posted - 2012.06.20 11:12:00 -
[2597] - Quote
Lin-Young Borovskova wrote:Andrea Roche wrote:CCP Soundwave wrote:Dear spacefriends
A year or so ago, I started a backlog of little things. At its highest point, it had 300-400 small features; some awesome, some of dubious quality. With two little things releases at the start of the year and more coming this winter, we've churned through the top layer of them. They were prioritized in terms of quality, and we're simply so deep into this list that I'm running into more and more stories that just aren't worth it.
That tells me it's time to throw the list out and start making a new one. That's what this thread is for. Hand me your grips and feature requests and I'll prioritize them on my list.
Go! Disallow NPC pilots been able to pilot freighters in highsec. Its an exploit just like previous holes in the wardec system. You want to be able to fly a freighter in highsec, you need to be in a corp. This promotes spies, 3rd party hire and further conflict! No more get out of jail free card! Working as intended. On topic: BM's on screen plz you damn well its not working as intended. Its a flaw. You are not suppose to be flying capitals while avoiding war in high sec, after "eve is cold and harsh environment" from CCPs mouth
|

Skroe
Star Frontiers Ignore This.
7
 |
Posted - 2012.06.20 11:19:00 -
[2598] - Quote
Smooth out the missile animation. Once leaving your ship they tend to zigzag before aligning to their target. Unless my client is the only one that does this, in which I wouldn't be surprised. XD |

Sin Pew
Dakini Rising The Kali Cartel
66
 |
Posted - 2012.06.21 14:55:00 -
[2599] - Quote
Dear CCP Soundwave, make detailled lists useful pretty please: https://forums.eveonline.com/default.aspx?g=posts&t=104468 "- You want a sandwich, Bacon?" Support horizontal scrollbars in Eve! Click here, tyvm. |

Gitanmaxx
Viziam Amarr Empire
49
 |
Posted - 2012.06.22 01:01:00 -
[2600] - Quote
An option to have a bracket on your own ship so that when you're zoomed way out you can see where you are. Something that looks different from the brackets of other ships. Please. |
|

Linna Excel
Center for Advanced Studies Gallente Federation
51
 |
Posted - 2012.06.22 01:21:00 -
[2601] - Quote
A few things: 1. An easier way to share bookmarks 2. The ability to sort all the NPC agents in our contact lists we run missions for by system or corp. 3. Star report showing scan probes in system in the last half hour (it'd help exploration).
The purpose of hi sec isn't to eliminate PvP but to weed out the dumb pvpers. |

Boston Bradley
Galactic Intelligence Agency
26
 |
Posted - 2012.06.22 01:36:00 -
[2602] - Quote
Hey Soundwave,
I do ALOT of Covert Ops, Black Ops, and Force Recon roams and operations. Over the last month a few friends and mine agreed that a stealth DESTROYER would be a very cool concept. However, like the stealth bomber this ship would prioritize for it's max damage on a single aspect and that aspect would be player deployed mines.
Our idea is as follows.
Ship Details: (Gallente Details)
Name: Turtis Hull: Unknown Role: Sapper
This vessel was designed with the intent to guard Stealth Bombers, Force Recon, and Black Ops ships from counter stealth forces. By using it's advanced mine launcher modules it has the ability to deploy fully programmable mines to guard the rears of fleets from enemy stealth bombers and cloaked ships.
Developer: Duvolle Laboratories
Gallente Destroyer Bonus: 10% Bonus to Mine Thermal Damage Per Level 10% Bonus to Mine Blast Radius
Sapper Skill Bonus: 5% Bonus to Mine Launch Speed Per Level 10% Bonus to Mine Scan Resolution Programmability
Special Ability: Can fit Mobile Mine Launcher
Mine Details
4 types of deployable (damage) mines (max, 4 each).
- Thermal - Kinetic - Electro-Magnetic - Explosive
2 types of deployable (logistics) mines (max, 1 each).
- Mini Bubble Mine, Lasts 30 Seconds MAX (Kind of like the interdictors, but it also prohibits use of MWD's) - Mini Webification Blast, Last 45 Seconds (Mini Web from Mine to Target)
What mines CAN do:
- Can be programmed to Arm themselves when PROGRAMMED scan resolution is detected. AKA: You can say "Arm Mine when Signature Radius of 350 or greater is detected within 5km".
- Mines are CLOAKED but still follow all normal cloaking rules (Become decloaked if uncloaked ship flies within 2km)
What mines CANNOT do:
- No more then 4 mines total can be launched.
- No more then 4 damaging mines can be deployed at one time.
- No more then 1 logistics mine can be deployed at any given time.
- Mines CANNOT be re-cloaked.
Main ability would be it's 4 launchable mines. Which would have a maximum deployment time of 12-15 minutes and would "implode" if the destroyer is destroyed or leaves the system. The mines would also be programmable, so that the user can say "Explode when [x] Signature Radius is detected. Mines would also have to be 50 km from other player owned mines, but only 5km from their own mines.
Also, the mines would be "cloaked" as they are for stealth fleets. So the 2km would apply to decloaking the mines. So lets say that a Battleship flys over a mine, but the mine is set to <= 45 Signature Radius so it wouldn't explode, but it would be decloaked by the Battleship and then become aggresible by the battleship.
This is just a generalized idea, but we (My friends and I) think it would be very cool. |

Douca
Federal Navy Academy Gallente Federation
0
 |
Posted - 2012.06.22 19:23:00 -
[2603] - Quote
I keep forgetting to repair my ship while docked, I'm not sure if there's a way of seeing if my ship is damaged or not while docked? well if not, it would be cool to show some damage bar or something on the fitting screen.
Also, I don't get why I need to undock to adjust stuff on my overview? please do something with that.
And, I don't know if this is a glitch, but the very first mission that noobs have to do is undock in a pod and warp to get their new ship. I've done this a few times now, and each time the ship has no civi gun & mining lazor fitted. Not a big deal except for the fact that the next mission requires you to kill rats lol
Regards Douca |

DooDoo Gum
Center for Advanced Studies Gallente Federation
22
 |
Posted - 2012.06.22 21:08:00 -
[2604] - Quote
Dear Soundwave,
This idea was completely lost in the dark but i believe it could be VERY easy to implement, and VERY useful to anyone who has anything to do with shuffling blueprints around, so i will repost:
Make mousing over a blueprint give useful information such as ME/PE/Runs remaining.
You have already recently changed the mouseover info to accommodate the new 'price' information... [what a complete waste of time that was] how about using your time for something useful that people can [and will] actually use ?
i challenge you to find a single pilot in eve, who has anything to do with blueprints, that thinks this is a bad idea. |

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
627
 |
Posted - 2012.06.22 22:28:00 -
[2605] - Quote
Move the Raven model's 7th (CNR) and 8th (NPCs) launcher positions to the main body of the ship. Find a spot to slap them on. Launchers still look terrible on the wingtips. |

Luis Graca
61
 |
Posted - 2012.06.23 01:22:00 -
[2606] - Quote
Every day that passes people love CCP a little bit more
Rage over drones drops Rage over incursions Rage over wardecs Rage over UI Rage over FW Rage over ATX
All these in little more than 1 month
I starting to think that either CCP doesn't know the product they are selling any more or they are just going down with "style" 
The little thing i want isn't for you to fix the game i want you to fix yourselves |

BATTM
PERKONES
0
 |
Posted - 2012.06.24 18:37:00 -
[2607] - Quote
How about implementing in to the game sort of self powered mobile light storage facility ?
A tiny and small when packed structure that may be unpacked at any spot and be anchored like regular container, same rules as for containers would apply for trashing this structure if untouched for a long time. Would consume like 1 fuel cell a day or maybe more. Would be unprobable like containers. Structure should contain at least 1 container to go online as it's fuel will be stored all together with other goods in the same container space. Structure capacity may be expanded by adding more containers (I guess supposed to be limited to some max number of containers ) all containers space is joined together and owner gets total value of space avail as one piece. Structure may be limited for usage in 00 space only and might be expanded at least to 100 000 m3 approx 26 giant secure containers.
This facility might be extremely useful at WH space, undercover operations in 00 and many other different situations as light mobile supply point. |

Utremi Fasolasi
La Dolce Vita
87
 |
Posted - 2012.06.24 18:48:00 -
[2608] - Quote
Douca wrote:
Also, I don't get why I need to undock to adjust stuff on my overview? please do something with that.
You can set a hot key to open the overview settings while in station, I agree that there needs to be an easier way tho |

Utremi Fasolasi
La Dolce Vita
87
 |
Posted - 2012.06.25 01:24:00 -
[2609] - Quote
Devs, please see this thread here about how FOF missiles are broken and attack inert non aggressing LCO structures in mission pockets instead of targeting only aggressing ships and towers and sentries - which is how they are described to work:
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=125044
Since missiles have been getting love lately maybe this can be added for SoonGds. |

Linna Excel
Center for Advanced Studies Gallente Federation
53
 |
Posted - 2012.06.25 02:02:00 -
[2610] - Quote
Considering how old this thread is, are the devs even interested in it anymore? The purpose of hi sec isn't to eliminate PvP but to weed out the dumb pvpers. |
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