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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Eregorn81
Caldari Provisions Caldari State
2
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Posted - 2011.11.15 13:55:00 -
[241] - Quote
Fix the overheating buttons! its *way* too small to overheat / unoverheat modules effectively. |
Netan Maybourne
Ninjutsu Assassins Inc
0
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Posted - 2011.11.15 13:59:00 -
[242] - Quote
I would probably jump for joy when the API team finally finishes the legal work and gets commcerial licensing up and running.
CCP needs to worship 3rd party devs because we so badly wanna help out as much as you will let us.
Good work on winter. o7 |
Ravcharas
GREY COUNCIL Nulli Secunda
32
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Posted - 2011.11.15 14:03:00 -
[243] - Quote
Rake Mizar wrote:Increase size of watchlist. Make watchlist sortable or drag-drop. It's a pain to have to manually drop everybody just to put a priority on top.
It's been mentioned that the limit is there because of lag. Although one imagines CCP could probably increase it for SOME ships; Logistics, ewar-hulls, carriers, etc.
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Vincent Gaines
Macabre Votum Morsus Mihi
74
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Posted - 2011.11.15 14:03:00 -
[244] - Quote
RR of a player with agression should transfer the agression docking/jumping delay to the repping ship also. |
Rocinantae
The Brass Ring
1
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Posted - 2011.11.15 14:03:00 -
[245] - Quote
For us Covop pilots it would be nice to be able to push one button and all probes auto launch until i press the button or the launcher is empty. Or just make them launch faster. Even nicer would be the ability to save the pattern we arrange probes in.
On the dscan. A range slider and a range readout would be helpful. Also some kind of bracket where we can see the angle we have the scanner set to. |
Tiger Armani
Mialto Corp
3
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Posted - 2011.11.15 14:04:00 -
[246] - Quote
- Bookmarks. It's amazing that we have ships with amazing technologies, but i can't share my BMs easily with other players. This is a BIG time waster for us who live in WH:s. Give us corporate BM:s and easier ways to share locations and BM:s
- able to warp to enemy ship. If i see enemy ship at 300km:s away. Way can't we warp to it. If we can shoot/select it, shouldn't we be able to warp to it (we can do this with planets, sun, etc.)
- Easier aggro display. I want easy way to see, if i have right to attack someone. EVEs overview and local list doesn't always refresh properly. If we have aggro timer for our crimes on top left, why not for others aggro?
- Ability to use training queue without eve client. Gives us 1 months time per year to do this.
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Damien Darkthorne
EntroPraetorian Academy EntroPraetorian Aegis
0
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Posted - 2011.11.15 14:07:00 -
[247] - Quote
Please! Pretty please! Give Black Ops ships some love! Particularly the Sin-which sucks very badly :) |
Deamos
Dev Null Development and Holdings
87
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Posted - 2011.11.15 14:10:00 -
[248] - Quote
Tiger Armani wrote: ...
- able to warp to enemy ship. If i see enemy ship at 300km:s away. Way can't we warp to it. If we can shoot/select it, shouldn't we be able to warp to it (we can do this with planets, sun, etc.)
- Ability to use training queue without eve client. Gives us 1 months time per year to do this.
...
I think warping to an enemy ship is a bad idea. It is counter to the point of having Interceptors. It would not be cool to be 300km away and suddenly having a ship warp within 15km and lock you down. That leaves your range of combat without being scrammed from 20km -> 149km.
As for training with logging in, I don't think it will ever happen. CCP wants you to log in..
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gfldex
53
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Posted - 2011.11.15 14:10:00 -
[249] - Quote
if window.isPinned: return
All that mess with jumping windows could have been prevented entirely by letting pinning do it's job. |
Vincent Gaines
Macabre Votum Morsus Mihi
74
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Posted - 2011.11.15 14:10:00 -
[250] - Quote
Tiger Armani wrote: - Bookmarks. It's amazing that we have ships with amazing technologies, but i can't share my BMs easily with other players. This is a BIG time waster for us who live in WH:s. Give us corporate BM:s and easier ways to share locations and BM:s
It's already on SISI and will be in Crucible. |
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Elder Ozzian
Stargates and Smuggler Barons
1
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Posted - 2011.11.15 14:15:00 -
[251] - Quote
Warp thru stations needs some sort of fix; Immersion breaker. |
Hank Gritham
Die Rentnergang Monkey Circus
0
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Posted - 2011.11.15 14:15:00 -
[252] - Quote
I fear it`s a big thing... Have heared about costumizing the ships. I would like to see more items which u fitted on the ship itself. Not just guns or launchers. Llike some armor plates or dish aerials. |
Bagehi
Association of Commonwealth Enterprises Important Internet Spaceship League
13
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Posted - 2011.11.15 14:16:00 -
[253] - Quote
More variation with brackets. Specifically: a variation for supers, carriers, e-war, and logi would be nice. |
Naran Eto
Degenerate Corp Forsaken Knights
63
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Posted - 2011.11.15 14:16:00 -
[254] - Quote
Bluegeneral wrote:How about the ability to drag a fitting to the market window and purchase all of the available fittings in that Station/Region/Solar System (Whichever you choose) all at once at the lowest available price?
I'm pretty sure there's something alreayd available similar on sisi atm, if you drag a fitting into the merket it adds all the modules to the market quickbar. |
Jarnis McPieksu
Aliastra Gallente Federation
1
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Posted - 2011.11.15 14:17:00 -
[255] - Quote
CCP Soundwave wrote:Christ you people post quickly, I'm trying to keep up here.
Sorry, when CCP suddenly did an U-turn from :epicmonoclefail: to :epicspaceshipwin:, you also unleashed the firehose that is bittervets and their suggestions. There will be a... few... more suggestions. Few as in few hundred. Pages.
May I suggest you hire an assistant or two? |
Aynen
SI Radio Split Infinity.
6
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Posted - 2011.11.15 14:18:00 -
[256] - Quote
A feature where, if you're dragging a window around and releasing it again, it'll only merge with a window behind it if you're pressing the shift key at that time. |
Real Poison
Aura of Darkness Nulli Secunda
24
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Posted - 2011.11.15 14:20:00 -
[257] - Quote
small change:
after initiating self destruct, switch the menu option from "SELF DESTRUCT" to "ABORT SELF DESTRUCT" and vice versa.
while your at it: give us an option to speed up popping our own pods faster, waiting 2 minutes or begging for pod express i so 2003 |
Sakura Nihil
Selective Pressure Rote Kapelle
1
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Posted - 2011.11.15 14:21:00 -
[258] - Quote
A few simple suggestions that would help combat pilots significantly...
* Bring back the miniature solar system map in the directional scanner.
To explain this a bit, when you're in space and hit the F11 map, a sidebar will pop up that shows you your location in the cluster, region, constellation, and system. The system window (which looks like this) shows you a flattened map of the solar system you're currently in, including planets and their orbits - this map used to be in the directional scanner itself. To properly scout these days, and make sure you cover the entire system if you're doing a thorough sweep, you have to have both the F11 and directional scanner open simultaneously to orient yourself and scan. In the old days, you didn't need the F11 up, the directional scanner was the one-stop solution for scouting, and I'd like to see it brought back.
* Upon jumping into a system, allow a person to lock a target and bring them immediately out of the invulnerability cloak, instead of having to move first to decloak in order to lock.
When scouting in the past, say you and a target both jump through a gate simultaneously. If they made a run for it and tried to warp off, you were able to lock them without having to move first to get rid of your cloak - these days, you immediately have to spam a direction in space to try and get moving to get your locking capability. It's an annoyance, especially as the client sometimes fails to register the fact you wanted to move, and thus you sit in cloak spamming "lock" uselessly on the target as it warps off.
* Give us killmails for self-destructing ships.
I can respect people wanting to deny us loot, that's fine. But let's at least have a killmail to see what they wanted to protect so badly.
Also, this is more of a long-term suggestion, but asteroid belts are almost empty these days, they've always been sparsely populated, but these days only newbies visit them. Revitalize them, and you'll help revitalize piracy in general, especially as it's extremely difficult to jump in, find an anomaly, and get through any gates before the person in local sees you coming. |
Literia
Damnation Angels Naraka.
2
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Posted - 2011.11.15 14:21:00 -
[259] - Quote
I would like to see the character re customization remember new settings that I do with the Avatar instead of reverting back to old ones. |
Razesdarked
UV Heavy Industries STR8NGE BREW
3
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Posted - 2011.11.15 14:22:00 -
[260] - Quote
Some drone changes
Be able to see status of drones in bay. Sucks to have 20 drones of a kind and not knowing which one of them just got damaged after retrieving them.
Fix drone grouping. There is no point in having the groups/squads that are in bay expanded today. Since you cant mix types and you cant see how damaged they are. Therefore i would like to see groups/squads that are going from space to bay to be minimized to take as little space as possible(You only care where the squad is and how many are in it, when it goes back into the bay for obvious reasons) When a group of drones is going into space, you will most likely want to see its status, so groups/squads going into space should be expanded by default.
Bookmarks in Overview or atleast as brackets in space.
I thought this was planned to be implemented, but i never saw anything of it.
Null Sec Local must be fixed.
Its not minor by a long shot but ill throw it in. How about a code based system for Local. Some military ships today use encrypted code transmissions to verify as friendly vessels and that could be emulated in Eve with great effect.
Codes could be entered by anyone with cryptographic clearence in every corporation and alliance or the pilot could have a list of keys on his own. You as a player could decide which key to broadcast (or not broadcast at all) but not what the keys are themselves (to hinder spies getting a authenitcated key and portraying as friendlies).
The local should be revamped to show the number of people broadcasting correct code, unknown(not broadcasting) and people broadcasting wrong code.
If someone broadcasts a key that is either in your corp, alliance or player database, said player will show in local as usual when they jump in. Should a player turn of broadcasting all together, then they will not show in local for anyone. Unless they a) use the directional scanner b) use scan probes c) Get spotted by an enemy If this happends, they will be anonymous, but visible in the list (as a black face or something, and named Unknown)
If someone is broadcasting the wrong code, they shall immedeately on entry of system be shown in local as a unknown, and when spotted by someone be revealed for everyone in alliance/corp/etc.
Why would this be cool? It would be cool, because it allows a spies to have more impact on the game as well for more covert operations to be had. It opens for more human error and more dynamics in null-sec warfare.
Fleet commanders can chose to not broadcast their codes, which means the entire fleet can move larger distances without being picked up by their enemy. However, he cant see his own people in system-local himself, so better teamwork is required and better organization. If someone forget to turn it off, the jig is up. One wrong code transmission in local will alert the residents.
A spy who is able to get crypto clearence in a corp or alliance can retrieve codes and transport them(physically) to neuts or reds who can in turn implement said key and fly as blue until they decide to hotdrop someone or get spotted by residents.
A fleet can warp into a system, get to a safe without being spotted. Then a single ship can scan and find targets concealing their own numbers before the fleet turns on broadcast to be able to warp to fleet members again. Residents would **** bricks. |
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Jason Edwards
Internet Tough Guy Spreadsheets Online
8
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Posted - 2011.11.15 14:22:00 -
[261] - Quote
- Region that only allows capships.
- Interbus station, lp store, storyline agent.
- Stadiums that create the ability for quickmatch and tournaments ingame.
- Remote locator agents.
- ECM drones that just break lock and not jam.
- Cynojammers that jam 5lys instead of just system
|
wanking monkey girl
Capital Maintenance
6
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Posted - 2011.11.15 14:22:00 -
[262] - Quote
stop local chat with more then 600 pilots in local but pilot list still updates save us form some alliance spaming in fleet fights.
add moon mins to planets in 0.0. give more access to ppl and drops the price of moon goo over all solves the issues with having all them high end moons
add 2 LY to the range of black ops jump drive
give us the ability to instill more then 1 building / reserch jobs at once less click make us all happy
add the ability to see is a bpo is a copy or not on kill mails
this is a must and a needed add on for all caps or ships with a maintenance bay allow anyone in fleet to refit with out having to have the ship/pilot allow refit this is a annoying click we all hate
better docking range on stations some station have such a bad undock range
thats me for the moment apart from this question you once said about letting super carrier dock any news about this soundwave |
Raquel Smith
Freedom-Technologies The Jagged Alliance
20
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Posted - 2011.11.15 14:23:00 -
[263] - Quote
From the fleet watch list I want to be able to right click on someone and select LOOK AT so I can see where they are in space. Or, even better, have your watchlist show distance from you. As a logistics pilot it would be great to know when my watchlist people are too far so I can warn them. |
Friffo
Independent Pilots Association
0
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Posted - 2011.11.15 14:24:00 -
[264] - Quote
Regarding missiles:
- Make missile trails longer
See at minute 1:32 of this movie on youtube (hopefully i am allowed to link stuff in the forums) (i know...they shot more than one there, see 0:42 for a single one) http://www.youtube.com/watch?v=Sq-TRC_z7TQ
- Make missiles bigger
The flying fuel burning uses like 90% of the EVE missile image, it shouldn't be that much
- Bring back missile camera
I remember a while ago you could click on a missile that was heading towards its target, and look at it; the image was awesome, the camera would follow the missile up close, was great. Can't understand why it got removed really...what was the drawback?
- Make missile trail more realistic
As in more like a trail of smoke that dissipates, rather than a few lines. Also the trail has the same color as the fire from the missile, which shouldn't happen. The trail should be whitish-grey, not orange.
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Grarr Dexx
Snuff Box
6
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Posted - 2011.11.15 14:24:00 -
[265] - Quote
A button that, when clicked, gives me a billion ISK.
Also, Black Ops jump range buffs and a decrease in fuel consumption vs mass to make dropping armor recons viable. |
Aynen
SI Radio Split Infinity.
6
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Posted - 2011.11.15 14:25:00 -
[266] - Quote
Put the song "Stellar Shadows" back in the game. (the one from the log-in screen years back). |
Augustus Tate
Royal Amarr Institute Amarr Empire
0
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Posted - 2011.11.15 14:26:00 -
[267] - Quote
Prime FLux wrote:Add speed vectors to the tactical overlay. just a pointer which shows the were the ships are heading and how fast. To make it easier to see how ships are moving relative to each other.
improve the d-scaner. show the scaned wolym on screen and on solarsystem map.
These are coming...they are called engine trails :) Hopefully their length will show speed and not just be constant. |
Augustus Tate
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.11.15 14:26:00 -
[268] - Quote
Larger overheat buttons on individual modules (make them look like the top chevron from the Stargate movie/show).
Don't force the fleet members window to jump back to top when someone joins/leaves. If we scroll down to our squad, let us stay on our squad.
Change the scale of the D-scan angle slider so it's easier to select 5 and 15 degree scans.
Change the units of the D-scan distance to AU, or have dual input fields for AU and km that sync up.
Don't open character sheet when clicking "show info" on yourself; instead show same window as you see for other characters.
Have Evegate and in-game both handle character encodings the same. When I write an evemail or bio entry in Evegate it shouldn't show up with wacky &'_ characters in-game.
Faster character switching without the need to log out of game.
Select targets from watch list.
More "urgent" indication if you are tackled. |
gfldex
53
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Posted - 2011.11.15 14:26:00 -
[269] - Quote
[_] Warning Sounds Only |
Peter Powers
FinFleet Raiden.
28
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Posted - 2011.11.15 14:26:00 -
[270] - Quote
preselection of product/research queues i find it quite annoying that in industry/research jobs you have to do the installation process over and over again, if there is a free queue at the station that im in then that one should be pre-selected.
same is when im on the mobile lab on a pos, then i want the queues of that lab pre-selected.
module activation grouping i'd like to be able to group certain modules for activation - not the gungrouping kind of way, just so that when for example i jump to a system i can press a button / key for my 'tanking' group that will enable all the stuff i put in there (resistance mods and such) or when i launch my 'tackle' group, it will simply activate the weber and scram module in the tackle group.
market change timer currently if i put something up on the market, and someone (and that happens 8 out of 10 cases) undercuts me right away, i want to be able to instantly lower the price, being required to wait several minutes is very very anoying. Also helps when someone accidentally the wrong price. |
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