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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Neka Petsamet
Sec Det 125
1
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Posted - 2012.07.22 16:05:00 -
[2671] - Quote
Saw this glitch happen which made Neka's ponytail go all the way down to her legs and thought that would be cool as an option in game. May not be the best for walking animations but still looks cool when you choose to look at a character's avatar and click on full body. Took some screenshots of different angles along with the short version. But the hair defintily worked well with the outfit.
http://sphotos-a.xx.fbcdn.net/hphotos-ash3/599550_440660075965342_22520137_n.jpg |
Greg Valanti
Looney Clones Ayn Sof Aur
66
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Posted - 2012.07.24 11:58:00 -
[2672] - Quote
I love the ability to drag character portraits/names into a label on the contacts list to add that person to my contacts under that label.
Unfortunately, they do not stay that way. After re-logging, all the contacts added in this manner have their labels removed though they do still remain in my contacts. |
Lei Merdeau
Hidden Agenda Deep Space Engineering
0
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Posted - 2012.07.24 14:54:00 -
[2673] - Quote
are these little things re the Unified Inventory?
1) for players who deal in thousands of items in a central location (it's efficient), but now overwhelms the inventory the option on the out-of-game settings to default to exclude everything, then they can pick a specific filter to manage their stuff. This would assist Mega Traders who are important for the global economy, and also Corporation Supply Officers.
2) the option to right click on any group/subgroup in the tree/index?(LHS) and select "hide this". Which then enables "show everything". I could then rapidly reconfigure my inventory on the fly, with a simple reset to default. |
Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
71
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Posted - 2012.07.24 15:22:00 -
[2674] - Quote
when you check new people joining your corp, sometimes you make mistakes thinking they are newbies, as it says they're here since a few days, while in fact they were here before for months or years, but left for somewhere else or to stop the game a bit. i think it happened to everyone of us to wonder why X guy was talking like a old member while his show info says he's here since 3 days, and you realize only later while checking his employement history than he was here 8 months last year.
so i would like having the numbers on show info tells us the TOTAL numbers of days/months/years while the guy was on his current corp, NOT the time SINCE LAST TIME. |
Sun Win
Kill It With Fire
22
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Posted - 2012.07.24 18:39:00 -
[2675] - Quote
Wormhome system names are unreadable, which makes talking about them confusing and hard. The fact that we have to learn a new neighbourhood several times a day doesn't help.
Instead of J123949 write them as J123-949 |
Kitanga
Lowsec Border Marshals
2
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Posted - 2012.07.25 02:51:00 -
[2676] - Quote
i find that my bomber really needs deep space CORE probes. PLEASE? so sick of only 32 au max..... grrrrr |
Kitanga
Lowsec Border Marshals
2
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Posted - 2012.07.27 14:30:00 -
[2677] - Quote
Kitanga wrote:i find that my bomber really needs deep space CORE probes. PLEASE? so sick of only 32 au max..... grrrrr
in other words, please consider adding 'deep space core probes' to the game, with the same attributes as the deep space scanner probe, but with no combat aspect to them.
Allow them to fit in a core launcher. this would be awesome in searching/filtering for wormholes in a system quickly using a non-specialized prober ship.
as it is, using my bomber, i have to scan down every signature in the system, as apposed to launching just a single probe launched at 256 AU to scan the whole system, and in reading the signature percentages i can get a good guess as to which signatures are wormholes in the system... all with one probe. thanks for considering this. it would be an incredible time saver!!!!!!!!!!!
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Delen Ormand
Center for Advanced Studies Gallente Federation
89
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Posted - 2012.07.28 05:15:00 -
[2678] - Quote
You know how when you're ont he market screen, items in places along your route are marked in yellow? I'd love that sort of thing on the assets screen too. |
goldiiee
Tax and War Haven
17
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Posted - 2012.07.28 08:57:00 -
[2679] - Quote
Originally Posted in the features and ideas discussion
https://forums.eveonline.com/default.aspx?g=posts&t=135370&find=unread
I didint know this was where it belonged.
Tagging, FC command shortcuts, Fleet command window.
CCP Soundwave
I am not sure if this is the first time you see this or if it has been suggested before. A search of terms didnGÇÖt give me any hits but I assume IGÇÖm not the first to believe this needed a fix. As an incursion FC I find myself tagging targets for kill orders on a continuous basis. I spend so much time tagging in some sites I am lucky to get of a single volley off before the first few targets are disposed of by an efficient fleet.
The current process of right click Target, find submenu A, expand, find submenu B, expand, find next number, repeat is very cumbersome and slow, resulting in numerous duplicate tags and missed tags.
Ideally a command key, or shortcut, that allows for the consecutive numeric tagging of targets IE; Hold GÇÿTGÇÖ key and click a target it is automatically tagged with 1 next target clicked is tagged with GÇÿ2GÇÖ so on and so forth. This would allow for the proper kill order of a wave to be transmitted to the fleet in a few seconds by a competent FC. and a clearing of tags in reverse click ones it gets a number click a second time the number is removed or changed into a letter allowing for on the fly changes of primary target.
I have tried with to set a macro or a hotkey to accomplish this but have had no luck with getting a reliable working product. If there is a procedure in place and I just donGÇÖt know could someone please direct me to it if not could a Dev possibly forward this idea to a programmer to see the viability of this.
Would be really nice for the winter expansion bit short notice for programming, but I can dream.
See Mountain Climb Mountain Look for next Mountain |
Jessica Hakomairos
South West Trading
2
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Posted - 2012.07.28 11:07:00 -
[2680] - Quote
would be awesome if the cycle indication on modules would actually work after jumping and not start/end somewhere in the middle. (you know that white circle that goes around an activated module on the hud)
Knowing when a cycle ends/starts is vital in pvp for a lot of modules, i don't think that can be too hard to fix since module cycle indication works correctly again after you turned them on and off again. please after all these years could you finally fix it? |
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Ultim8Evil
Stargate SG-1 Fatal Ascension
16
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Posted - 2012.07.28 11:19:00 -
[2681] - Quote
Compact member view on station guests. |
Mallak Azaria
406
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Posted - 2012.07.28 12:29:00 -
[2682] - Quote
Black Hole cannon. Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |
Takeshi Yamato
Blue Republic RvB - BLUE Republic
223
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Posted - 2012.07.28 12:38:00 -
[2683] - Quote
An AU range field in the directional scanner, next to the one displaying range in km. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |
Droxlyn
TOHA Heavy Industries TOHA Conglomerate
93
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Posted - 2012.07.28 13:26:00 -
[2684] - Quote
4 significant digits in range numbers in the overview/targeted items. Your range is 12345 but the target is 12700 away. But all I can see is 12km. If the overview had 12.70km, then I would have some hope of clicking at the right time. |
Atskiy Terrorist
Skeleton Squad
0
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Posted - 2012.07.28 17:58:00 -
[2685] - Quote
Please, make a visual keyboard layout indicator in non-english clients! It's impossible to learn with what language I type. |
Salpun
Paramount Commerce
362
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Posted - 2012.07.28 18:42:00 -
[2686] - Quote
Atskiy Terrorist wrote:Please, make a visual keyboard layout indicator in non-english clients! It's impossible to learn with what language I type. Have you bug report this? |
Sexy Cakes
Poasting
11
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Posted - 2012.07.28 18:59:00 -
[2687] - Quote
Drone damage notifications!
A) Option to remove drone damage notifications B) Combine all the drones together C) Seperate them from gun/missle notifications |
Ohh Yeah
Sniggerdly Pandemic Legion
224
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Posted - 2012.07.28 19:11:00 -
[2688] - Quote
For the love of God, hotkeys to increase and decrease directional scan angle. That little slider has cost me many kills, I would imagine. |
Atskiy Terrorist
Skeleton Squad
2
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Posted - 2012.07.29 02:06:00 -
[2689] - Quote
Salpun wrote:Atskiy Terrorist wrote:Please, make a visual keyboard layout indicator in non-english clients! It's impossible to learn with what language I type. Have you bug report this? It's not a bug, it's shortage.
Ah yes, and support request about scanner hotkeys for angle and for distance. |
Red Teufel
Blackened Skies The Unthinkables
61
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Posted - 2012.07.29 02:25:00 -
[2690] - Quote
when dust comes out and I'm bombarding some planet. when the battle is over have both sides mics open kinda like call of duty so i can feed on their tears. and make sure they know who is shooting them too so i can receive their eve mails. :P |
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Molinator Agnon
7
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Posted - 2012.07.29 03:08:00 -
[2691] - Quote
Ohh Yeah wrote:For the love of God, hotkeys to increase and decrease directional scan angle. That little slider has cost me many kills, I would imagine. more hotkeys in general would be great.
you can currently hotkey the overload of all 24 possible slots on a ship, but there's no way to use your keyboard to reload a new type of ammo.
if there was a "potential ammo" rack in the HUD it would be as easy as keybinding just those HUD buttons and swapping the ammo from those slots in and out as needed. though an ammo rack for hotkeying wouldn't be a "little" thing, it'd be very nice. |
JaseNZ
The Suicide Kings Test Alliance Please Ignore
0
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Posted - 2012.07.29 04:01:00 -
[2692] - Quote
Being able to use the right click context menu to open Drone Bays, Capital Ship Corp Hangars, Fuel Bays while in station would be a nice thing to bring back.
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Tau Cabalander
Retirement Retreat Working Stiffs
888
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Posted - 2012.07.29 05:58:00 -
[2693] - Quote
PLEASE make the EVE splash screen NOT force itself to be on top! It totally monopolizes the screen, covering other clients. |
Sexy Cakes
Poasting
19
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Posted - 2012.08.02 20:33:00 -
[2694] - Quote
Logging off.
Everytime I click logoff it bugs and kicks me out to username and password screen.
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Shaxx Traitoris
Republic Military School Minmatar Republic
0
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Posted - 2012.08.02 22:23:00 -
[2695] - Quote
In the starter military stations for each race have a 'noob on noob' room/area with structured/consensual player versus player combat. Concord would not get involved unless there was pod-killing after the fight. Noobs could construct fleets of noobs and engage in group combat early on for a taste of what is to come with enough perseverance.
It would need a skill point cap where exceeding a certain number disallows admittance to the area and ship restrictions, limiting it to just the cheapest early frigates and or just the rookie ships. It would be explained lore/immersion wise in the game as a pick-up combat fight simulator to prepare militant capsuleers for future engagements. |
Chuckob Chuck
Shadowfire Enterprises Rura-Penthe
2
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Posted - 2012.08.03 17:13:00 -
[2696] - Quote
Mallak Azaria wrote:Black Hole cannon.
How about a Wormhole Bomb that puts Mass on it |
Droxlyn
TOHA Heavy Industries TOHA Conglomerate
103
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Posted - 2012.08.03 17:22:00 -
[2697] - Quote
Sexy Cakes wrote:Logging off.
Everytime I click logoff it bugs and kicks me out to username and password screen.
Click the Quit button instead.
|
Shalua Rui
FEROX AQUILA
124
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Posted - 2012.08.03 17:25:00 -
[2698] - Quote
Sexy Cakes wrote:Logging off.
Everytime I click logoff it bugs and kicks me out to username and password screen.
This... and option to "go back to character screen".
Other then that... let's see:
- An option to lock empty ships in space, so they cannot be boarded (Orca as a mobile station)
- Automatic anti missile turrets (defender missiles are useless)
... more to come.^^ "I wish to have no Connection with any Ship that does not Sail fast for I intend to go in harm's way."
Captain John Paul Jones, 16 November 1778 |
Droxlyn
TOHA Heavy Industries TOHA Conglomerate
103
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Posted - 2012.08.03 17:55:00 -
[2699] - Quote
When I am "looking at" something that I am shooting and it explodes, my camera drone zooms back to my ship. This causes me sadness as I lose focus of the explosion. Could you set my camera drone to focus on the wreck and retain its current position so I may watch the fireworks? |
Cloned S0ul
Blood Fanatics
172
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Posted - 2012.08.03 22:29:00 -
[2700] - Quote
CCP can you add small feature near online-offline status indicators (red)(gren) please add AFK atatus and place for short message , like place for short txt "brb in 5-10min" so people know when private message again , i got meny friend who convo me or want ask me about somthing, but somtime im afk, or my game is minimized, because i do other task on computer-internet, it may be very helpfull option, at last can you add alert sound when somone private message like bib bib... I know they can wrote mails, but mail box it self are more personal thing for importand information with long therm, than just info brb... Teemo for president. |
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