Pages: [1] 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 28 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 28 post(s) |
|
CCP Guard
C C P C C P Alliance
840
|
Posted - 2011.11.15 11:13:00 -
[1] - Quote
CCP Omen's recent blog on player owned customs offices raised quite a bit of attention and now he has an update for you on some changes he and his team have made for the Winter Expansion, based on your feedback.
The blog can be found here, and as always...leave your feedback right here. CCP Guard | EVE Community Developer |
|
Zyrbalax III
Goldcrest Enterprises
23
|
Posted - 2011.11.15 11:17:00 -
[2] - Quote
First?
Edit:
No increase to planetary launch size? Can we now build PI structures in someone else's sov nullsec? What are the new NPC tax rates (Interbus) and commodity "base prices"?
Thx |
Kor'el Izia
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.11.15 11:20:00 -
[3] - Quote
Will the new Offices have updated paperhandling capabilities, eliminating the wait for the lazy workers to finish their papers? |
Pinky Denmark
The Cursed Navy Important Internet Spaceship League
30
|
Posted - 2011.11.15 11:22:00 -
[4] - Quote
Sounds pretty nice for something brand new... Now just remains the final test that is actually being put to use on TQ. I love feature of transfering ownership - That would be epic on towers and other in-space structures too
Pinky |
|
Chribba
Otherworld Enterprises Otherworld Empire
879
|
Posted - 2011.11.15 11:27:00 -
[5] - Quote
nice!
|
|
Rommiee
Mercury Inc. Death Rhubarb
0
|
Posted - 2011.11.15 11:30:00 -
[6] - Quote
To quote from the latest blog GÇ£One thing that really stood out was your concern for the transition period when all customs offices will be removedGÇ¥
What about the other 80-odd pages of concerns ?
The GÇ£NewGÇ¥ CCP is supposed to be listening to the players concerns, if you are still bringing this crap in, then obviously you are not. |
Ingvar Angst
Nasty Pope Holding Corp Talocan United
541
|
Posted - 2011.11.15 11:30:00 -
[7] - Quote
So it went from a crappy introduction to... well, the main concern was ingored. Real frakking brilliant Nullabor... completely breaking PI while these damned things trickle into the market.
What in the hell are you people thinking?
There is absolutely NOTHING changed that shows even a hint of intelligence about how PI works or the game in general. This is the first massive disappointment I've had to date. No initial seeding, no delay between introducing blueprints and removing customs offices... idiotic to say the least. Six months in the hole... it changes a man. |
Arkady Sadik
Gradient Electus Matari
203
|
Posted - 2011.11.15 11:33:00 -
[8] - Quote
Hm. How does the "access with standings work", exactly? You can add someone to your contact list and have them "neutral", and you can have someone not on your contact list. This is different as far as, say, the overview is concerned. Does the customs office setting "allow access with standings" distinguish between those two? If so, can we set customs offices to allow access to "not on contact list" entities?
... also, now we have figure out how we can make Electus Matari shoot Interbus customs offices. Why would Minmatar Republic loyalists shoot poor Interbus! (No, this is not a real problem, we'll get some fun RP out of that :-D) |
Jowen Datloran
Science and Trade Institute Caldari State
98
|
Posted - 2011.11.15 11:35:00 -
[9] - Quote
Do you plan to give us any feedback later if this change is a complete success/utter failure?
Such as providing numbers on how much tax revenue has been generated compared to player owned custom offices destroyed? Mr. Science & Trade Institute, EVE Online Lorebook-á |
Anton Abo
State War Academy Caldari State
2
|
Posted - 2011.11.15 11:35:00 -
[10] - Quote
Thank you for the update.
Good job for the transition, it should make things much easier for everybody. However I feel like most of the issues mentionned in the excellent summary done by CCP Phantom are not addressed (link to post : https://forums.eveonline.com/default.aspx?g=posts&m=222897#post222897)
Speaking for myself, I fear for the future of ninja PI in w-space. Residents still have too little incentive to let me in (you win a lot of money in there, and the few bucks more allowing me to use their planets is not worth the risk of having intruders in the system)
Also going through the systems to find a suitable planet / tax rate still looks like a pain to do. |
|
David Carel
Thunderwaffe Goonswarm Federation
159
|
Posted - 2011.11.15 11:37:00 -
[11] - Quote
Whoa, my standings suggestion was actually implemented. I am impressed. |
ArchenTheGreat
Pulsar Nebulah Army of Lovers.
5
|
Posted - 2011.11.15 11:38:00 -
[12] - Quote
More and more structures have reinforced timer. It's a good idea to add new time widget which will show EVE time AND local user time. It will simplify setting reinforce timers to come out in correct TZ. |
Jareck Hunter
Rubicon Legion Initiative Mercenaries
3
|
Posted - 2011.11.15 11:40:00 -
[13] - Quote
Nice changes.
But the problems with griefers in Lowsec stays, they will still force people to move to empire or quit pi and make the planets in Lowsec not worth fighting for, cause nobody will be there to get taxed.
Can't we just make them conquerable and not destroyable in Lowsec? CCP t0rfifrans wrote: "We are simply fixing some things that we broke so that we can move forward. Tbh we've had our head somewhat placed in the lowermost segment of the large intestine and are finally coming out for air." |
Ingvar Angst
Nasty Pope Holding Corp Talocan United
541
|
Posted - 2011.11.15 11:45:00 -
[14] - Quote
Jareck Hunter wrote:Nice changes.
But the problems with griefers in Lowsec stays, they will still force people to move to empire or quit pi and make the planets in Lowsec not worth fighting for, cause nobody will be there to get taxed.
Can't we just make them conquerable and not destroyable in Lowsec?
They want low sec to be a controlled arm of the null alliances. That's how they're "fixing" it. Six months in the hole... it changes a man. |
Mallikanth
L V B Industries
22
|
Posted - 2011.11.15 11:45:00 -
[15] - Quote
Nice to see. Not just the POCO and their player-led changes but the fact that all this stuff is being worked on my CCP. Believe in what they do, not what they say.
|
Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
1065
|
Posted - 2011.11.15 11:47:00 -
[16] - Quote
From the ass-end of wormhole space comes a great collective sigh of relief.
CSM - because I have not yet plumbed the depths of my inherent masochism! CSM 6 Activities Summary | My CSM blog |
Zyrbalax III
Goldcrest Enterprises
23
|
Posted - 2011.11.15 11:50:00 -
[17] - Quote
Trebor Daehdoow wrote:From the ass-end of wormhole space comes a great collective sigh of relief.
...until someone shoots the Interbus CO out from under you... |
Ethanole
ICE is Coming to EVE Goonswarm Federation
8
|
Posted - 2011.11.15 11:55:00 -
[18] - Quote
Still doesn't change the fact that the taxes are ridiculous, you should allow at least 200% tax rates for these to actually mean something, even a 15 or 20% tax rate for interbus CO's won't bother anyone, In fact I don't see anyone spending 1B on a system just to gain 5M isk per month.
Apart from that the changes are quite good, this is gonna make PI a lot more interesting and fun to manage :D |
Ariane VoxDei
12
|
Posted - 2011.11.15 11:56:00 -
[19] - Quote
Hard to be even remotely constructive about it after that blog/blurb.
Essentially ignored all concerns and really weak copout on prices, which you were also warned about. Spending LP is another (missed) opportunity cost. So the BPC alone will be 80M+ if from concord, and a much less insane 20M+ from FW shops, clearly those numbers dictate that price will be set by the FW shop - just like they set the price for faction battleships. Slap on another roughly 32M in P4 mats, for absolute minimum of 52M. Wont stay there though. Taxes will be yanked up in non-sov space, with the usual "why tax less than NPC when people have no other options" and taxes on NPC-PO are apparently still being doubled, since you seem to have wilfully ignored the lessons from the "11%" story that Eris was scapegoated for.
We dont need more "might makes right, so eat **** or die".
This will still practically kill lowsec PI, fruitlessly extratax hisec PI, effectively taxexempt nullsec PI and drive up PI prices a bit more as taxes and POCO losses (those not behind cynowalls) need to be amortized. As for WH PI, that is going to be a particularly nasty nerf, but I dont have numbers on their share of the PI market to guestimate how big a pricehike that will generate. |
Dr Mercy
Doctrine. FEARLESS.
27
|
Posted - 2011.11.15 11:59:00 -
[20] - Quote
I like the changes you've made. But there is still no mechanism to transfer PI materials inside a POCO. How about allowing contracts? |
|
Via Shivon
Kriegsmarinewerft Goonswarm Federation
19
|
Posted - 2011.11.15 12:00:00 -
[21] - Quote
good i sold all my PI mats before work ^^ but i thought right, doesent really work to remove all POCOS on day x... |
Jowen Datloran
Science and Trade Institute Caldari State
98
|
Posted - 2011.11.15 12:02:00 -
[22] - Quote
Also, I still think this is a pretty terrible idea you are trying to impose especially in low sec and NPC zero sec. PI in its current implementation is incredible limited and consist of moving dots around and pressing a few buttons. Simplistic, tedious and boring gameplay will many agree to. But some find it interesting game play anyhow, just like some people enjoy mining. PI (on the planet) can easily be done by a solo or small corporation which gives them purpose.
Now you brilliant idea is forcing these people either into a gameplay that is pretty much the opposite of the current PI (adrenaline pumping ship to ship combat) or the option to abandon PI altogether (on their way to doing the same with EVE in general). I seriously cannot see the selling point in limiting peopleGÇÖs access to one game feature by letting another be able to rule over it. That is the reason why Darkfall is crap if you are interests are in crafting and market mechanics because hackGÇÖnGÇÖslash rule all. Same reason why people who enjoy fighting against other players hate when they are forced into PvE raids to get gear for these fights.
Within a month or so we will see one blob of players identifying what PI mineral is the bottleneck, stock it up and then wipe out all POCOs in low sec, or take them over to exclude everybody else, for that particular mineral. Or we will see the Goons doing us all a favor by rapidly destroying each and every POCO in low sec.
Fundamentally; did you seriously believe people would get more interested in PI when you do not improve on the actual PI mechanics but instead limits peopleGÇÖs access to them? What kind of player are you hoping to draw in with this?
If PvP should be a greater element in PI it should have be done on the darn planets. Mr. Science & Trade Institute, EVE Online Lorebook-á |
Raid'En
Apprentice Innovations
112
|
Posted - 2011.11.15 12:06:00 -
[23] - Quote
so now we'll have npc offices everywhere, and if someone want to put his own, he must destroy the npc one before, then build his own, right ? |
Via Shivon
Kriegsmarinewerft Goonswarm Federation
19
|
Posted - 2011.11.15 12:12:00 -
[24] - Quote
Raid'En wrote:so now we'll have npc offices everywhere, and if someone want to put his own, he must destroy the npc one before, then build his own, right ?
right |
Dierdra Vaal
Veto. Veto Corp
56
|
Posted - 2011.11.15 12:15:00 -
[25] - Quote
especially the custom tax rates are a good change. Thanks CCP :)
Veto #205 * * * Director Emeritus at EVE University * * * CSM1 delegate, CSM3 chairman and CSM5 vice-chairman |
smaster
SniggWaffe
2
|
Posted - 2011.11.15 12:17:00 -
[26] - Quote
Will the next expansion contain the GM Extras Menu for the general public?
(please say yesssss) |
Arkady Sadik
Gradient Electus Matari
203
|
Posted - 2011.11.15 12:19:00 -
[27] - Quote
Ethanole wrote:Still doesn't change the fact that the taxes are ridiculous, you should allow at least 200% tax rates for these to actually mean something, even a 15 or 20% tax rate for interbus CO's won't bother anyone, In fact I don't see anyone spending 1B on a system just to gain 5M isk per month. I've been thinking about this, too.
At current market prices, a POCO will be 85-90m ISK in total to set up. P4 items currently cost 50k ISK in export task per unit (5%). Assuming 15% tax rate, this will be 150k ISK per P4 item. Each P4 also requires 18 P3 items to be imported. At 600 ISK p.u. currently, that would be another 600*18*3 = 32.4k ISK tax per P4 item. Or 182.4k ISK total. That is, you need to produce 494 P4 items on a planet to make the POCO pay off. That's a bit under 50k m3.
At full capacity, that would be under a week.
This is a bit off, as no one will pay 15% tax for a pure production planet if they can just pay 10% in much safer high-sec, but it should give a rough idea. It's difficult to calculate profit for extraction, as I do not know extraction numbers in low-sec.
With a 5% tax, that's still under a month.
So really, not that far off. |
Apodis Blue
Indicium Technologies Hephaestus Forge Alliance
3
|
Posted - 2011.11.15 12:21:00 -
[28] - Quote
Rommiee wrote:To quote from the latest blog GÇ£One thing that really stood out was your concern for the transition period when all customs offices will be removedGÇ¥
What about the other 80-odd pages of concerns ?
The GÇ£NewGÇ¥ CCP is supposed to be listening to the players concerns, if you are still bringing this crap in, then obviously you are not.
CCP Omen wrote:We have gone through the thread and thanks to the efforts of the community team as well as Team Pi members sitting up all night following the thread we believe we have a pretty good grasp on your feedback and your concerns (let us know if we don't). I guess you kept it with 1 single night up...
What about the economical impact of this "so called awesome feature"? I haven't read any comments of CCP on that... Have you actually been monitoring the ice and PI prices lately on TQ? Have you actually noticed what the announcement of this change did to those prices? (And that was just the announcement... This one and the one about the POS fuel change.)
Sorry, still not convinced this will be a "cool" feature. |
Via Shivon
Kriegsmarinewerft Goonswarm Federation
19
|
Posted - 2011.11.15 12:24:00 -
[29] - Quote
Apodis Blue wrote:Rommiee wrote:To quote from the latest blog GÇ£One thing that really stood out was your concern for the transition period when all customs offices will be removedGÇ¥
What about the other 80-odd pages of concerns ?
The GÇ£NewGÇ¥ CCP is supposed to be listening to the players concerns, if you are still bringing this crap in, then obviously you are not. CCP Omen wrote:We have gone through the thread and thanks to the efforts of the community team as well as Team Pi members sitting up all night following the thread we believe we have a pretty good grasp on your feedback and your concerns (let us know if we don't). I guess you kept it with 1 single night up... What about the economical impact of this "so called awesome feature"? I haven't read any comments of CCP on that... Have you actually been monitoring the ice and PI prices lately on TQ? Have you actually noticed what the announcement of this change did to those prices? (And that was just the announcement... This one and the one about the POS fuel change.) Sorry, still not convinced this will be a "cool" feature.
omg oso much tears...the ANNOUNCEMENT did that not the feature. Heavy Water raised from 20 to 200 with 000000 reason beside the sepulation...welcome to economics |
Apodis Blue
Indicium Technologies Hephaestus Forge Alliance
3
|
Posted - 2011.11.15 12:26:00 -
[30] - Quote
Zyrbalax III wrote:Trebor Daehdoow wrote:From the ass-end of wormhole space comes a great collective sigh of relief. ... until someone shoots the Interbus CO out from under you... ... literaly from the ass-end. Making the COs owned by Interbus doesn't change a thing to their distructability. |
|
|
|
|
Pages: [1] 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 28 :: one page |
First page | Previous page | Next page | Last page |