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Author |
Thread Statistics | Show CCP posts - 28 post(s) |
gargars
Cohesion Inc Beyond-Repair
21
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Posted - 2011.12.01 18:34:00 -
[451] - Quote
So you now say this was deliberate, yet the insane tax increase was never mentioned to us in advance? Not in the blog certainly and not even in the patch notes. Both state:
"All high security Customs Offices are transferred to CONCORD who will charge doubled import and export taxes"
Where did you tell us in advance that by 'doubled' you mean 'multiplied by 100'?
Nowhere. And why not?
Hoping it would slide under the radar somehow with people giddy over the true good changes in the expansion? I think this is going to go very badly for you. Cool new things people get used to fast, fail things like this that effect people's 'wallet' directly tend to not fade away.
CCP Guard wrote:I come bearing news about tax rates from CCP Omen and Team Pi: --- The higher PI taxes are deliberate. We have gotten a fair amount of petitions regarding high taxes for PI goods. We want to take a moment and assure you that it is deliberate and explain why. The taxes that were introduced with the PI feature in Tyrannis did not change as the market value for PI goods went up significantly. This meant that until recently, PI industrialists have enjoyed profit margins of up about 99% without much risk. With the Player Owned Customs Office feature we are changing how PI products come to the market and we are encouraging players to own and operate these offices. With the old tax levels it would be nearly unfeasible to operate a Customs Office and most of our goals with the feature were at risk of being missed. By repairing the taxes to be... a) Based on market value and b) Player set, we now have a foundation for a much more interesting feature that we believe will create many opportunities in New Eden. For more information please see the EVElopedia article for the Player Owned Customs Office: http://wiki.eveonline.com/en/wiki/CustomsOfficeRegards CCP Omen on behalf of team Pi
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Faife
Dreddit Test Alliance Please Ignore
23
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Posted - 2011.12.01 18:39:00 -
[452] - Quote
This is an excellent change and will go a long way to making PI profitable and worth the risk. I appreciate you guys doing the right thing for game balance and ignoring the hi-sec complaints.
Thank you CCP. |
Unforgiven Storm
Eternity INC. Goonswarm Federation
61
|
Posted - 2011.12.01 18:39:00 -
[453] - Quote
ACY GTMI wrote:CCP Guard wrote:I come bearing news about tax rates from CCP Omen and Team Pi:
---
The higher PI taxes are deliberate.
Regards CCP Omen on behalf of team Pi
It's no big deal. I've had as many as 30 PI operations running at the same time and have never made any significant profit from them even though I've tried a number of strategies, watched the tutorials, etc. The easy solution to this wonderful idea, at least for now, is to blow them in place without exporting anything. Maybe I'll try PI again some time, but there just doesn't seem to be any incentive.
oh the tears, this is so good, please post more
I have the same numbers of cc in 6 chars and I get 2B each month (in low sec), so you are doing something very wrong!!!
Just to give you and idea of the impact, these new taxes cut my profits in 350M each month, so I'm going to wait until the prices go up to cover for these new production costs before I sell my stuff. Prices will go up, so nobody will loose nothing, the only diference is that you have to put some money upfront until you get the product in the market and sell it. Allow us to change characters of the same account without the need to logout and put the password again. |
Sutha Moliko
Pator Tech School Minmatar Republic
3
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Posted - 2011.12.01 18:39:00 -
[454] - Quote
Crucible is introducing something new that can lead to conflict of interest.To control a planet is something a single podpilot cannot do.
There will be war. POCO will be put in reinforced state. Corporations must join their forces and defend their interest, especially in low-sec.
Of course, base prices used to calculate taxes must be under control of CCP. Everyone can see the spiral if base prices are related to the market value of each product.
I used to hate the new taxes, now I can see the bold move from CCP.
Nice |
Turk Jaxor
The Knights of Eve Industries
0
|
Posted - 2011.12.01 18:42:00 -
[455] - Quote
I run a small research corp in high sec - this is going to seriously hurt us and others like us who were only doing PI to offset the tremendous costs of running a POS in the first place.
Time will tell if we can afford to keep them up. If we can't I'll probably close this account - why pay for something I can't use?
Doubling the price would have been acceptable - 100x the price is a freakin joke - and a bad one at that.
PI already sucked ass - all you've done here CCP is make a bad game feature even more unplayable. Don't you guys learn from your mistakes? I don't think you'll see raging like what happened with the Noble Exchange, but I'm equally sure all you've done is **** off a large portion of the player base. |
Michael Turate
The Bembridge Mining Company
22
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Posted - 2011.12.01 18:43:00 -
[456] - Quote
Good change, makes PI less of a lone wolf industrialist pinata and now brings it into the realm of attack/defense co-op play. Rather than make PI more irrelevant this might make it actaully more absorbing as it will link to other parts of the game and other play styles. The increased difficuly means that the brave and clever will be rewarded and the weak and stupid will get stomped. Sounds like Eve working as intended to me! Well in you Devs! |
Faife
Dreddit Test Alliance Please Ignore
23
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Posted - 2011.12.01 18:44:00 -
[457] - Quote
Turk Jaxor wrote:I run a small research corp in high sec - this is going to seriously hurt us and others like us who were only doing PI to offset the tremendous costs of running a POS in the first place.
Time will tell if we can afford to keep them up. If we can't I'll probably close this account - why pay for something I can't use?
Doubling the price would have been acceptable - 100x the price is a freakin joke - and a bad one at that.
PI already sucked ass - all you've done here CCP is make a bad game feature even more unplayable. Don't you guys learn from your mistakes? I don't think you'll see raging like what happened with the Noble Exchange, but I'm equally sure all you've done is **** off a large portion of the player base.
Consider buying the resources from cheap 0.0 PI planets and helping us pay our sov costs. |
Ingvar Angst
Nasty Pope Holding Corp Talocan United
608
|
Posted - 2011.12.01 18:45:00 -
[458] - Quote
CCP Guard wrote:I come bearing news about tax rates from CCP Omen and Team Pi: --- The higher PI taxes are deliberate. We have gotten a fair amount of petitions regarding high taxes for PI goods. We want to take a moment and assure you that it is deliberate and explain why. The taxes that were introduced with the PI feature in Tyrannis did not change as the market value for PI goods went up significantly. This meant that until recently, PI industrialists have enjoyed profit margins of up about 99% without much risk. With the Player Owned Customs Office feature we are changing how PI products come to the market and we are encouraging players to own and operate these offices. With the old tax levels it would be nearly unfeasible to operate a Customs Office and most of our goals with the feature were at risk of being missed. By repairing the taxes to be... a) Based on market value and b) Player set, we now have a foundation for a much more interesting feature that we believe will create many opportunities in New Eden. For more information please see the EVElopedia article for the Player Owned Customs Office: http://wiki.eveonline.com/en/wiki/CustomsOfficeRegards CCP Omen on behalf of team Pi
Thank you CCP Guard, but we already knew they did something stupid on purpose. Six months in the hole... it changes a man. |
Rek Esket
GoonWaffe Goonswarm Federation
4
|
Posted - 2011.12.01 18:47:00 -
[459] - Quote
gargars wrote:So you now say this was deliberate, yet the insane tax increase was never mentioned to us in advance? Not in the blog certainly and not even in the patch notes. Both state:
"All high security Customs Offices are transferred to CONCORD who will charge doubled import and export taxes"
Where did you tell us in advance that by 'doubled' you mean 'multiplied by 100'?
Nowhere. And why not?
Hoping it would slide under the radar somehow with people giddy over the true good changes in the expansion? I think this is going to go very badly for you. Cool new things people get used to fast, fail things like this that effect people's 'wallet' directly tend to not fade away.
They did tell us about it, that wiki article he linked was updated at least a week before the expansion went live. It is hardly CCP's fault that you couldn't understand the implications. |
shea ashler
tech-legion STR8NGE BREW
0
|
Posted - 2011.12.01 18:47:00 -
[460] - Quote
CCP Guard wrote:I come bearing news about tax rates from CCP Omen and Team Pi: --- The higher PI taxes are deliberate. We have gotten a fair amount of petitions regarding high taxes for PI goods. We want to take a moment and assure you that it is deliberate and explain why. The taxes that were introduced with the PI feature in Tyrannis did not change as the market value for PI goods went up significantly. This meant that until recently, PI industrialists have enjoyed profit margins of up about 99% without much risk. With the Player Owned Customs Office feature we are changing how PI products come to the market and we are encouraging players to own and operate these offices. With the old tax levels it would be nearly unfeasible to operate a Customs Office and most of our goals with the feature were at risk of being missed. By repairing the taxes to be... a) Based on market value and b) Player set, we now have a foundation for a much more interesting feature that we believe will create many opportunities in New Eden. For more information please see the EVElopedia article for the Player Owned Customs Office: http://wiki.eveonline.com/en/wiki/CustomsOfficeRegards CCP Omen on behalf of team Pi if i understand this rightly then the tax can only do one thing ant that is incease... because "By repairing the taxes to be... a) Based on market value" when the tax goes up the price on the product goes up.. with this model the tax will then increase again or...?
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Anvil44
Independent Traders and Builders MPA
39
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Posted - 2011.12.01 18:55:00 -
[461] - Quote
In truth my high sec PI alt has no issue with the higher tax rates. In the overall scheme of things, it makes sense. The only disappointment is the combination of saying in the dev blogs leading up to crucible is that export will double, where we now find after deployment of crucible, some instances of taxing have increased by 100 times the previous amount. And the final statement of saying this is deliberate.
If you made a mistake in the original blogs regarding the increase, just admit it. We're all (well at least some of us) adults, everyone makes mistakes, just fess up. Then we can move forward. As it stands, I get the distinct feeling that A) you lied to mislead us in the first place or B) You made a mistake and are too childish to admit it.
Either/or, just tell us which and lets move on.
I hate being shmoozed as if I am a 19 yr old girl talking to a used car salesman with no clue about cars besides you turn a key and off you go. I may not like you or your point of view but you have a right to voice it. |
ZaBob
Twilight Labs Unsung Voices
12
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Posted - 2011.12.01 18:56:00 -
[462] - Quote
CCP Guard wrote:I come bearing news about tax rates from CCP Omen and Team Pi: --- The higher PI taxes are deliberate. We have gotten a fair amount of petitions regarding high taxes for PI goods. We want to take a moment and assure you that it is deliberate and explain why. The taxes that were introduced with the PI feature in Tyrannis did not change as the market value for PI goods went up significantly. This meant that until recently, PI industrialists have enjoyed profit margins of up about 99% without much risk. With the Player Owned Customs Office feature we are changing how PI products come to the market and we are encouraging players to own and operate these offices. With the old tax levels it would be nearly unfeasible to operate a Customs Office and most of our goals with the feature were at risk of being missed. By repairing the taxes to be... a) Based on market value and b) Player set, we now have a foundation for a much more interesting feature that we believe will create many opportunities in New Eden. For more information please see the EVElopedia article for the Player Owned Customs Office: http://wiki.eveonline.com/en/wiki/CustomsOfficeRegards CCP Omen on behalf of team Pi
Did you consider and give proper weight to how this taxes based on full market value -- not added value like a VAT -- at every stage in the production? For high end goods with many steps, this repeated taxation multiplier will be very high.
I was aware of the factor, but I hadn't taken the time to do the calculations, and so I was rather surprised by how much it added up to.
You CERTAINLY did not communicate this factor up front. And yes, I'm sure you would have gotten more player resistance if you had, but that isn't a reason not to communicate.
My main criticism of all this is not what you're trying to do, but the degree of risk you seem willing to take of not just changing the balance, but of completely mangling it, in ways which are frankly beyond human analysis and prediction, and may turn out to be highly undesirable all around.
I do have one other issue, though. Basically, you're using ISK to try to drive people to do something that's fundamentally boring. I took down an Interbus CO on SiSi. It's going to be annoying. The only way it's not going to be annoying is with a fleet of dreadnaughts or similar scale effort. In some areas, that might produce fleet fights, but in most losec areas, nobody is going to attack such a fleet. If someone makes the fleet, you're handing power to the powerful. If the powerful don't find that interesting, you're back to using ISK to drive boredom.
All of the benefits you seek seem to be sitting behind a solid barrier of shooting-at-structures boredom.
It remains to be seen if you CAN drive people to it with ISK, but even if you can, is that really what you want?
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Calorn Marthor
Standard Fuel Company
0
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Posted - 2011.12.01 19:00:00 -
[463] - Quote
Thanks CCP, that was actually a good change! (although initially propagated by a Goon )
I cried out very loud when I saw the new taxes. But thinking twice, POCOs would perfectly make NO sense with the old tax base. I already had my plans to completely ignore them, now I want to others to operate them. :-D
And yes: PI-people will earn less. But, why should any toon with just 2m SP be able to pay for the account with PLEXes? (working only like 3 hours a month) PI profits were ridiculously high, everyone has to admit that.
However, the change has some implications: Will PI move to wormholes? POCOs can be defended much easier there, low-class WHs have planets as rich as in nullsec and they are just one hop away from empire... Shouldn't the ressource distribution somehow be related to the wormhole class? (yes, it's a bit late for a change...) |
Certis
Wormhole Exploration Squad
2
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Posted - 2011.12.01 19:03:00 -
[464] - Quote
CCP Guard wrote:I come bearing news about tax rates from CCP Omen and Team Pi: --- The higher PI taxes are deliberate. We have gotten a fair amount of petitions regarding high taxes for PI goods. We want to take a moment and assure you that it is deliberate and explain why. The taxes that were introduced with the PI feature in Tyrannis did not change as the market value for PI goods went up significantly. This meant that until recently, PI industrialists have enjoyed profit margins of up about 99% without much risk. With the Player Owned Customs Office feature we are changing how PI products come to the market and we are encouraging players to own and operate these offices. With the old tax levels it would be nearly unfeasible to operate a Customs Office and most of our goals with the feature were at risk of being missed. By repairing the taxes to be... a) Based on market value and b) Player set, we now have a foundation for a much more interesting feature that we believe will create many opportunities in New Eden. For more information please see the EVElopedia article for the Player Owned Customs Office: http://wiki.eveonline.com/en/wiki/CustomsOfficeRegards CCP Omen on behalf of team Pi
Oh Right: " we are encouraging players to own and operate these offices." - actually No you are not. You are encouraging corps to own and operate offices. (those that can be bothered that is)
Many players are in corps that will not want to build POCO's. Many players are not and do not want to be in Player corps. Many players will not want to start their own corp. And there will be some like me who are remaining loyal to a corp in the hope that all the other corp members who have unsubscribed due to previous ill thought out nerfs, may eventually re-subscribe when they feel that CCP are finally listening to their player base. ( I aint holding my breath though)
Finally many players like me have now twice (including the previous bad PI patch) had to waste a great deal of time and effort in building and balancing their PI operations, only to find once again that it has now been totally broken.
Low sec has long been severly under utilised - you brought something in to make it a much more viable proposition for players to operate in low sec - now, in one fell swoop you have taken low sec back to square one - good thinking Batman.
And to answer all the sucks who will just say, "well do something else, do this or do that" I say: Who the hell are you to tell anyone else how to play the game that they pay for. It is partly due to sucks like you that just sit back and take it up the rear end, that this once great game has been allowed to gradually decline in to a shadow of it's former self and is losing subscribers by the truckload - and will continue to do so each and every time CCP keep moving the goal posts. |
Rek Esket
GoonWaffe Goonswarm Federation
4
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Posted - 2011.12.01 19:04:00 -
[465] - Quote
ZaBob wrote:You CERTAINLY did not communicate this factor up front.
The second greatest thing about Wiki articles is that they have a history. |
Bloodpetal
Mimidae Risk Solutions
193
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Posted - 2011.12.01 19:05:00 -
[466] - Quote
Quote:We have received a number of petitions, asking if new tax rates of the NPC Customs Offices are working properly as they are in some cases drastically higher compared to the pre-Crucible tax rates. Our developers have confirthisposmed that the tax rates match the design specifications. Please read this post for more information about the new tax rate on NPC Custom Offices.
We have received a number of petition (remove comma) asking if new tax rates....
Our developers have confirthisposmed that the tax rates match the design specifications
Please fix your news :P Mimidae Risk Solutions Recruiting |
Zaine Maltis
Innsmouth Enterprises
19
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Posted - 2011.12.01 19:05:00 -
[467] - Quote
Quote: Our developers have confirthis posmed that the tax rates
confirthis posmed? What language is this? :D Innsmouth Enterprises
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ZaBob
Twilight Labs Unsung Voices
14
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Posted - 2011.12.01 19:05:00 -
[468] - Quote
Anvil44 wrote:In truth my high sec PI alt has no issue with the higher tax rates. In the overall scheme of things, it makes sense. The only disappointment is the combination of saying in the dev blogs leading up to crucible is that export will double, where we now find after deployment of crucible, some instances of taxing have increased by 100 times the previous amount. And the final statement of saying this is deliberate.
The question here is whether this miscommunication was deliberate? I tend to think not -- but people accuse me of being naive on such things.
I for one took CCP Omen at his word that taxes were double, and didn't look closely at the details. Rather than blowing up a CO on SiSi, I should have been looking for a fast one on taxes.
I don't have a huge problem with the taxes per se. At the first level, the markets will adjust, prices will go up. But then prices of fueling towers will go up. Prices of T2 goods will go up. This is a major asymmetric inflationary pressure that WILL change the game. But how? Will we like the changes?
Maybe. Or maybe this will serve to drive the wedge further between CCP and the player base.
It'll be an interesting experiment, but I wouldn't have chosen to bet so much of the game and the company on the outcome.
Still, best wishes on managing it all and getting a positive outcome. |
Calorn Marthor
Standard Fuel Company
1
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Posted - 2011.12.01 19:07:00 -
[469] - Quote
empty |
Mechnom
My-Space
1
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Posted - 2011.12.01 19:07:00 -
[470] - Quote
Calorn Marthor wrote: I cried out very loud when I saw the new taxes. But thinking twice, POCOs would perfectly make NO sense with the old tax base.
/signed
although there needs to be readjustment in case ppl just take down the (po)co and do not set up new ones.
higher taxes do make sense to pay sov costs to 0.o alliances - with the old taxes a poco would have been nonsense.
but in cases ppl just blow up the existing ones or dont bother setting up missing ones wouldn't it be a incredible loss to interbuss loosing all those taxes. i suppose they need the iskies too :) - well and i just realized it is a real pain in the ass to export via command center if there is no poco.
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Calorn Marthor
Standard Fuel Company
1
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Posted - 2011.12.01 19:07:00 -
[471] - Quote
Anvil44 wrote: If you made a mistake in the original blogs regarding the increase, just admit it. We're all (well at least some of us) adults, everyone makes mistakes, just fess up. Then we can move forward. As it stands, I get the distinct feeling that A) you lied to mislead us in the first place or B) You made a mistake and are too childish to admit it.
Either/or, just tell us which and lets move on.
Technically, the blog was correct: the tax RATE has doubled. Before it was 5% everywhere for COs and 7,5% for rockets, now its 10% for CONCORD, 15% for rockets and 17% for Interbus. Yes, interbus is more expensive than the messy launch option that requires a clickfest.
What they did NOT tell, however, was that the base values for the taxes were altered as well (that is why the price per product rose so dramatically).
BUT THIS WAS A CHANGE BASED ON PLAYER FEEDBACK: https://forums.eveonline.com/default.aspx?g=posts&t=33468
So I agree, CCP should have made that clearer to the players who don't follow the discussions here closely. |
SojournerRover
Insidious Design Talocan United
1
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Posted - 2011.12.01 19:10:00 -
[472] - Quote
Go to Null, or a Wormhole. Set whatever taxes you want and defend your property. This gives corporations more power. You figure it out.
Stop being a HS sec crying machine!
Rover (REDRUM) |
ZaBob
Twilight Labs Unsung Voices
14
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Posted - 2011.12.01 19:13:00 -
[473] - Quote
Rek Esket wrote:ZaBob wrote:You CERTAINLY did not communicate this factor up front. The second greatest thing about Wiki articles is that they have a history.
OK, I reviewed every single revision in the history, as well as first/last. That section is so far unmodified.
Is your point that the original communication is permanently captured going forward? |
Asmodes Reynolds
Rayn Enterprises Test Alliance Please Ignore
1
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Posted - 2011.12.01 19:19:00 -
[474] - Quote
gargars wrote:So you now say this was deliberate, yet the insane tax increase was never mentioned to us in advance? Not in the blog certainly and not even in the patch notes. Both state:
"All high security Customs Offices are transferred to CONCORD who will charge doubled import and export taxes"
Where did you tell us in advance that by 'doubled' you mean 'multiplied by 100'?
Nowhere. And why not?
Hoping it would slide under the radar somehow with people giddy over the true good changes in the expansion? I think this is going to go very badly for you. Cool new things people get used to fast, fail things like this that effect people's 'wallet' directly tend to not fade away.
First off, to all the people crying about PI tax changes, especially the people voted above. Yummy care bear tears. Crying some more please I don't think you quite filled your local hisec customs office, yet keep trying you get there. When you dry your eyes out enough to read you may remember a dev blog about custom offices located here: http://wiki.eveonline.com/en/wiki/CustomsOffice For lazy people it's copied below:
Taxation
Tax % is taken off the material's taxable value.
This value is set by CCP and is based off the market values in November 2011 Import is always half of export tax
The taxable value are the same for all items in the same tier Advanced Commodities: 1,350,000.00 ISK Specialized Commodities: 70,000.00 ISK Refined Commodities: 9,000.00 ISK Basic commodities: 500.00 ISK Planet Resources: 5,00 ISK
Let me highlight the important part for those of you who have trouble reading:
This value is set by CCP and is based off the market values in November 2011 Import is always half of export tax
They made the tax change and then a double the tax percentage percentage for hi-sec which makes sense considering they wanted to be profitable for people to run their own custom offices . Due to the risk versus reward system eve is based off of this makes much more sense. |
Asmodes Reynolds
Rayn Enterprises Test Alliance Please Ignore
1
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Posted - 2011.12.01 19:19:00 -
[475] - Quote
Asmodes Reynolds wrote:gargars wrote:So you now say this was deliberate, yet the insane tax increase was never mentioned to us in advance? Not in the blog certainly and not even in the patch notes. Both state:
"All high security Customs Offices are transferred to CONCORD who will charge doubled import and export taxes"
Where did you tell us in advance that by 'doubled' you mean 'multiplied by 100'?
Nowhere. And why not?
Hoping it would slide under the radar somehow with people giddy over the true good changes in the expansion? I think this is going to go very badly for you. Cool new things people get used to fast, fail things like this that effect people's 'wallet' directly tend to not fade away.
First off, to all the people crying about PI tax changes, especially the people quoted above. Yummy care bear tears. Crying some more please I don't think you quite filled your local hisec customs office, yet keep trying you get there. When you dry your eyes out enough to read you may remember a dev blog about custom offices located here: http://wiki.eveonline.com/en/wiki/CustomsOfficeFor lazy people it's copied below: Taxation Tax % is taken off the material's taxable value. This value is set by CCP and is based off the market values in November 2011 Import is always half of export tax The taxable value are the same for all items in the same tier Advanced Commodities: 1,350,000.00 ISK Specialized Commodities: 70,000.00 ISK Refined Commodities: 9,000.00 ISK Basic commodities: 500.00 ISK Planet Resources: 5,00 ISK Let me highlight the important part for those of you who have trouble reading: This value is set by CCP and is based off the market values in November 2011 Import is always half of export tax They made the tax change and then a double the tax percentage percentage for hi-sec which makes sense considering they wanted to be profitable for people to run their own custom offices . Due to the risk versus reward system eve is based off of this makes much more sense.
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Anvil44
Independent Traders and Builders MPA
40
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Posted - 2011.12.01 19:21:00 -
[476] - Quote
Calorn Marthor wrote:more stuff So I agree, CCP should have made that clearer to the players who don't follow the discussions here closely.
adding: or who do but either misread or just didn't get it. Cause I didn't get it as you pointed out. In which case, my bad. However, the update given by CCP Guard could point this out more directly for those of us who missed it the first time, using small words so we get it right...
I may not like you or your point of view but you have a right to voice it. |
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CCP Nullarbor
C C P C C P Alliance
60
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Posted - 2011.12.01 19:25:00 -
[477] - Quote
Our apologies for not being more prompt with this message, the base prices were changed late in the piece after reviewing a lot of feedback. Still, the information is available now and we are happy with the current course so it is in your hands to see what you can do with it. CCP Nullarbor | Exotic Dancer |
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Peich Prime
1st Airborne Division
0
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Posted - 2011.12.01 19:25:00 -
[478] - Quote
Well
Up to x100 taxes...
You should quit smoking that **** men!!!
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tengen san
Triton-TC
8
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Posted - 2011.12.01 19:27:00 -
[479] - Quote
CCP Guard wrote:I come bearing news about tax rates from CCP Omen and Team Pi:
---
The higher PI taxes are deliberate.
With the old tax levels it would be nearly unfeasible to operate a Customs Office and most of our goals with the feature were at risk of being missed.
Regards CCP Omen on behalf of team Pi
Like shifting PI to 0.0.?
Quote: By repairing the taxes to be... a) Based on market value and..... On a more seriose note:
Selecting a single month as Nov 2011 to adjust the taxable value must be considered as shortsighted from the point of value evaluation as PI prices in Nov 2011 were heavily inflated.
A more realistic/ sensetive taxation adjustment should reflect the 12 months value average.
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Scarlett Ninja
Section 5
22
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Posted - 2011.12.01 19:27:00 -
[480] - Quote
So basically you haven't altered your plans from the first dev blog when that **** Dev said that us "little guys" should just use Hi sec planets!
The high tax rates have nothing to do with profit margins, the profit margins will remain the same, it will be a % of the cost of production the same as it is now you ****
The tax rates in 0.0 and low sec are designed to **** off the larger corps and alliances who can afford to install and protect a POCO, so they blow up the high tax interbus one and install their own.
Obviously they will charge themselves nothing and anybody else will be charged whatever they think best, i would imagine same as it is at interbus, any higher and ppl will go elsewhere and there is no point charging less.
So we end up with a situation where the biggest blob around can manufacture PI items for nothing and the small independent players/corps are screwed.
I do.......erm...... did PI in 0.0 NPC space, and think after all the hassle that entails i had the same right to the resources as anybody else in those systems, it seems you at CCP think different.
Wasn't there a blog about making it easier for smaller corps or solo players to move to 0.0 and how it would be made harder for bigger alliances to gank those players so they could get established?
Please could CCP explain to me why you have deliberately stopped me, you fee paying customer with 3 acc, from accessing this game feature in favor of the huge alliances whom i think already have a monopoly of so many resources.
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