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Thread Statistics | Show CCP posts - 28 post(s) |
Chicken Pizza
Penumbra Institute Inver Brass
12
|
Posted - 2011.11.15 18:57:00 -
[151] - Quote
War Kitten wrote:Jowen Datloran wrote:Ingvar Angst wrote:
This WILL reduce people travelling into low sec. It's inevitable.
True. The Stick Method never worked and never will. And I still maintain that people travelling into lowsec to scoop PI and leave again mean absolutely nothing to lowsec. You don't live there. You don't participate in the economy there. You don't play the game in there. All you do is cloak your way in, cloak your way out and extract profit. You add nothing by being there, you'll subtract nothing by leaving.
Wow, what color is the nebula in your world? You must be living in Minmatar space if you think that's truly the case.
I have lived in lowsec since my 2nd day playing EvE and I can assure you that this is false. Every single ship even merely passing through contributes to lowsec in some fashion, be it a gate camp waiting for a kill mail and some phat lewt or indirect contributions via the inevitability of all markets depending on each other, or even a simple interaction between players, even if it isn't mutual per s+¬. I bring up the corp history and killboard of every single player I don't recognize in my systems.
PI goods collected in lowsec are often either used in lowsec or moved out to highsec for production or sales. Those products may then be used to build a lowsec resident a new toy or utility. It all comes back around eventually, in some form. |
Chicken Pizza
Penumbra Institute Inver Brass
12
|
Posted - 2011.11.15 19:02:00 -
[152] - Quote
War Kitten wrote:Chicken Pizza wrote: I don't recall ever thinking to myself "man, I'd love to be able to walk around stations" or "I really want to blow up that customs office..."
No, when I am playing, I think things like "I wish my ****ing drones didn't randomly drop targets just after I call them," "WTF, I'M NOT EVEN NEAR THAT ASTEROID," and "that is definitely more than 2km away from me..."
I wasn't aware of this until last week either, but they're fixing the drone thing too. Try to stay on topic here.
It all contributes to my main point that there is a problem outside of the game that needs to be solved in order to better solve the problems in the game. It's 100% relevant to the topic. |
War Kitten
Panda McLegion
255
|
Posted - 2011.11.15 19:03:00 -
[153] - Quote
Jowen Datloran wrote:War Kitten wrote:Fah-la-la-laaah, la-la lah lah
Meh, I actually uses the PI products I produce to fuel my low sec POS so I can process and produce boosters. But I can see you already got your fingers in your ears. This is no biggie for my personal game interests as I can easily produce the fuel I need in high sec from now on and then move it to low for my POS. But it still annoys me that the game concept behind POCOs falls flat on its face in regard to the "lessons learned" by CCP Greyscale. Oh yes, and that the devs in this thread are admitting that this change is not aimed at improving PI but instead take an underdeveloped and limited game feature and wrap it into different kind of game mechanic to make it even more inaccessible.
Somehow I doubt the devs "admitted" that they're trying to make PI more inaccessible. I'm guessing you editorialized a bit there.
If you've got the resources to run and defend your POS in low sec, you should have no problem with the COs either. If you don't have the fleet to defend the POS and just rely on the POS defense modules as a deterrent, perhaps I should look you up.... :) This is my signature.-á There are many others like it, but this one is mine. |
Mikron Alexarr
New Age Solutions The Laughing Men
46
|
Posted - 2011.11.15 19:08:00 -
[154] - Quote
War Kitten wrote:Jowen Datloran wrote:War Kitten wrote:Fah-la-la-laaah, la-la lah lah
Meh, I actually uses the PI products I produce to fuel my low sec POS so I can process and produce boosters. But I can see you already got your fingers in your ears. This is no biggie for my personal game interests as I can easily produce the fuel I need in high sec from now on and then move it to low for my POS. But it still annoys me that the game concept behind POCOs falls flat on its face in regard to the "lessons learned" by CCP Greyscale. Oh yes, and that the devs in this thread are admitting that this change is not aimed at improving PI but instead take an underdeveloped and limited game feature and wrap it into different kind of game mechanic to make it even more inaccessible. Somehow I doubt the devs "admitted" that they're trying to make PI more inaccessible. I'm guessing you editorialized a bit there. If you've got the resources to run and defend your POS in low sec, you should have no problem with the COs either. If you don't have the fleet to defend the POS and just rely on the POS defense modules as a deterrent, perhaps I should look you up.... :)
This statement is a perfect example of the kind of bullshit that low-sec POCO operators would have to put up with. I say bullshit, because there is no deterent to keep wandering griefers that have nothing better to do from poking at your structures with no chance for reprisal.
PI operations for P1 materials will die off in low sec and there WILL be a corresponding price flux. This flux will hurt more than CCP is anticipating. |
Damion Rayne
Dark-Rising Executive Outcomes
15
|
Posted - 2011.11.15 19:09:00 -
[155] - Quote
Rommiee wrote:To quote from the latest blog GÇ£One thing that really stood out was your concern for the transition period when all customs offices will be removedGÇ¥
What about the other 80-odd pages of concerns ?
The GÇ£NewGÇ¥ CCP is supposed to be listening to the players concerns, if you are still bringing this crap in, then obviously you are not.
I swear you moan like a cheer leader at prom night being had by the whole foot ball team. Teamwork.. Maturity.. Tactics.. www.tacticalgamer.com |
Lateris
Aliastra Gallente Federation
4
|
Posted - 2011.11.15 19:21:00 -
[156] - Quote
can we walk around in it as some point and leave the pod? Or will that cause another whambulance? |
Bluebear8
DOUBLE IDENTITY Bloodbound.
0
|
Posted - 2011.11.15 19:27:00 -
[157] - Quote
I read that dev blog post pretty fast, but I hope it didn't say we have to have loyalty points to buy these things for deployment in NULL SEC. Not everyone runs missions in Empire for LP.
|
Max Devious
EPSYLON FORCE NZAU Alliance
0
|
Posted - 2011.11.15 19:29:00 -
[158] - Quote
I have a couple of questions.
1. What will be the standings hit for: A. Destroying an InterBus CO in Low Sec B. Destroying a POCO in Low Sec
2. Will we be able to RR an InterBus CO in WH space if it is attacked and we can drive the attackers off?
3. Will InterBus COs repair themselves if attacked but not destroyed?
4. If my POCO is attacked in Low Sec and put into reinforcement, when the attackers return to finish the job will I be able to attack them without a standings hit?
5. Would it be possible to link an attack on a POCO to an automatic wardec against the owning corp with concurrent ISK deduction from corp wallet?
Max. |
Max Kolonko
Worm Nation Ash Alliance
5
|
Posted - 2011.11.15 19:30:00 -
[159] - Quote
Some questions for CCP Devs:
- If i shoot down POCO will i get the loot from it?
- if the POCO enter reinforced mode, will it be possible to still use it? (import/export/take)
- will POCO reinforced mode require some sort of fuel?
- If someone is using my (my corp) POCO will i get info in wallet who used it (who payed the tax) so i can check on who is ninja-PI'ing me?
- if someone is using my POCO will i get info in wallet what was exported? or just only the walue of tax? (for npc rat bounty we get list of what was killed in wallet)
thnx in advance for answers. And sorry if some was already answered somewhere in the topic |
Jowen Datloran
Science and Trade Institute Caldari State
106
|
Posted - 2011.11.15 19:32:00 -
[160] - Quote
CCP Omen wrote: "Do you think more people will do PI?" No, as many have pointed out the PI gameplay in itself is far from perfect and we are absolutely not trying to make people do PI. The player owned customs offices are meant to increase meaningful space conflict and the verisimilitude of the EVE universe. Actual improvements to PI is an entirely different topic. Having said that, we are hoping for activity to stay somewhat the same.
Regards Omen
First of all I am not even going to question what "we are absolutely not trying to make people do PI" is supposed to mean as I expect Omen is trying to say something different than what he writes.
But he does state that "The player owned customs offices are meant to increase meaningful space conflict" which directly means that POCO has jack to do with improving the PI experience but instead wrap it into "meaningful space conflict" which can mean nothing than making it more inaccessible. Unless "increase conflict" suddenly means "easier to access", of course. Mr. Science & Trade Institute, EVE Online Lorebook-á |
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Max Kolonko
Worm Nation Ash Alliance
5
|
Posted - 2011.11.15 19:33:00 -
[161] - Quote
Bluebear8 wrote:I read that dev blog post pretty fast, but I hope it didn't say we have to have loyalty points to buy these things for deployment in NULL SEC. Not everyone runs missions in Empire for LP.
No it measn that BPO or BPC (not sure here) will be avaible for loyalty points only, and not seeded on market.
Just like the faction ammo is today |
War Kitten
Panda McLegion
255
|
Posted - 2011.11.15 19:35:00 -
[162] - Quote
Chicken Pizza wrote:
Wow, what color is the nebula in your world? You must be living in Minmatar space if you think that's truly the case.
I have lived in lowsec since my 2nd day playing EvE and I can assure you that this is false. Every single ship even merely passing through contributes to lowsec in some fashion, be it a gate camp waiting for a kill mail and some phat lewt or indirect contributions via the inevitability of all markets depending on each other, or even a simple interaction between players, even if it isn't mutual per s+¬. I bring up the corp history and killboard of every single player I don't recognize in my systems.
PI goods collected in lowsec are often either used in lowsec or moved out to highsec for production or sales. Those products may then be used to build a lowsec resident a new toy or utility. It all comes back around eventually, in some form.
The covert haulers must be bad at the game where you live then, or gate camps fully manned with fast decloakers and high scan res tackle if you actually salivate at their arrival. There's nearly 0 risk in jumping anything with a covert ops cloak into a gate camp in low sec.
Such ships passing through merely to stop at a PI office and back out again add to the jumps per hour statistic, but little else.
I'll grant you the economy is interconnected and it all comes back around, but covert ships passing through lowsec briefly add nothing directly to lowsec, and anything that affects them positively or negatively can't be seen as either a positive or negative impact on lowsec. They don't live there, and the 2 UI clicks they perform while vulnerable in lowsec can be performed while already aligning out to the next stargate. This is my signature.-á There are many others like it, but this one is mine. |
War Kitten
Panda McLegion
255
|
Posted - 2011.11.15 19:43:00 -
[163] - Quote
Jowen Datloran wrote:CCP Omen wrote: "Do you think more people will do PI?" No, as many have pointed out the PI gameplay in itself is far from perfect and we are absolutely not trying to make people do PI. The player owned customs offices are meant to increase meaningful space conflict and the verisimilitude of the EVE universe. Actual improvements to PI is an entirely different topic. Having said that, we are hoping for activity to stay somewhat the same.
Regards Omen
First of all I am not even going to question what "we are absolutely not trying to make people do PI" is supposed to mean as I expect Omen is trying to say something different than what he writes. But he does state that "The player owned customs offices are meant to increase meaningful space conflict" which directly means that POCO has jack to do with improving the PI experience but instead wrap it into "meaningful space conflict" which can mean nothing than making it more inaccessible. Unless "increase conflict" suddenly means "easier to access", of course.
If you choose the defeatest attitude of seeing "conflict" as meaning "no access", then sure. If you have even a little confidence in your ability to compete, in a competitive and conflict-driven pvp game, then it should mean "challenging". This is my signature.-á There are many others like it, but this one is mine. |
Ingvar Angst
Nasty Pope Holding Corp Talocan United
550
|
Posted - 2011.11.15 19:48:00 -
[164] - Quote
War Kitten wrote:Chicken Pizza wrote:
Wow, what color is the nebula in your world? You must be living in Minmatar space if you think that's truly the case.
I have lived in lowsec since my 2nd day playing EvE and I can assure you that this is false. Every single ship even merely passing through contributes to lowsec in some fashion, be it a gate camp waiting for a kill mail and some phat lewt or indirect contributions via the inevitability of all markets depending on each other, or even a simple interaction between players, even if it isn't mutual per s+¬. I bring up the corp history and killboard of every single player I don't recognize in my systems.
PI goods collected in lowsec are often either used in lowsec or moved out to highsec for production or sales. Those products may then be used to build a lowsec resident a new toy or utility. It all comes back around eventually, in some form.
The covert haulers must be bad at the game where you live then, or gate camps fully manned with fast decloakers and high scan res tackle if you actually salivate at their arrival. There's nearly 0 risk in jumping anything with a covert ops cloak into a gate camp in low sec. Such ships passing through merely to stop at a PI office and back out again add to the jumps per hour statistic, but little else. I'll grant you the economy is interconnected and it all comes back around, but covert ships passing through lowsec briefly add nothing directly to lowsec, and anything that affects them positively or negatively can't be seen as either a positive or negative impact on lowsec. They don't live there, and the 2 UI clicks they perform while vulnerable in lowsec can be performed while already aligning out to the next stargate.
So the less you have jumping into low sec the better, is that your position? The don't "contribute" in your opinion, so better they stay out?
Just trying to see where you're coming from. Six months in the hole... it changes a man. |
Jowen Datloran
Science and Trade Institute Caldari State
108
|
Posted - 2011.11.15 19:52:00 -
[165] - Quote
I never said anything about "no access", did I? I said "making it more inaccessible". But of course we are no at the point where you have to put words in my mouth for you to have any leg to stand whatsoever.
How about you go and refute how POCO mechanics matches ANY of the points made by CCP Greyscale? Mr. Science & Trade Institute, EVE Online Lorebook-á |
Anvil44
Independent Traders and Builders MPA
24
|
Posted - 2011.11.15 20:02:00 -
[166] - Quote
War Kitten wrote:Jowen Datloran wrote: buncha stuff
If you choose the defeatest attitude of seeing "conflict" as meaning "no access", then sure. If you have even a little confidence in your ability to compete, in a competitive and conflict-driven pvp game, then it should mean "challenging".
The beauty of Eve is that it is not only a PvP game. It is also PvE. For some it is a simple distraction for socializing purposes. CCP has the difficult task of catering to all aspects of the game. One is not inherently 'more right' or 'better' than another, even if the original intention of Eve was PvP or PvE.
Despite practicing Safe Warping techniques for whenever I am in low/null/wh space, I still make mistakes. I off-lined my cloak in a T3 gate camp once by mistake as the module didn't show it was activated fast enough. Mistakes happen, people get complacent, people get lucky/unlucky. Things happen.
And I still fail to see how living in low sec adds to the low sec economy. I live in unknown space, yet I don't add to the economy there (despite Concord somehow billing me for use of customs office in space they have no presence in whatsoever ) I have never heard of this enclosed economy. Perhaps with some guidance more people would go there to do trading etc. Are there trade hubs there that people commonly use, with some relatively safe chance of doing so?
If it is just a bubble, there is no real economy, it is just a little secluded 'village' trading back and forth amongst themselves. Unless there are lots and lots of people in low sec.
The point is, whether someone warps in and out or warps in and does lots of stuff, then warps out or gets blown up, or just lives there, being in low sec adds to it. I bet there are some people in low sec that are always cloaked and doing very little other than stressing other players out. That doesn't add to the economy either.
I guess we'll just have to wait a few weeks to see how this all starts to play out. No change = stagnation. Change = adaptation and hopefully survival and perhaps prosperity.
I may not like you or your point of view but you have a right to voice it. |
War Kitten
Panda McLegion
256
|
Posted - 2011.11.15 20:10:00 -
[167] - Quote
Jowen Datloran wrote:I never said anything about "no access", did I? I said "making it more inaccessible". But of course, we are now at the point where you have to put words in my mouth for you to have any leg to stand whatsoever.
How about you go and refute how POCO mechanics matches ANY of the points made by CCP Greyscale?
"no access" and "inaccessible" are the same thing. The words in your mouth are your own.
You can't be "more inaccessible", it is or it isn't. This is my signature.-á There are many others like it, but this one is mine. |
War Kitten
Panda McLegion
256
|
Posted - 2011.11.15 20:13:00 -
[168] - Quote
Ingvar Angst wrote: So the less you have jumping into low sec the better, is that your position? The don't "contribute" in your opinion, so better they stay out?
Just trying to see where you're coming from.
They can come and go as they please. I don't care one way or the other.
But don't tell me that they contributed to where I live by passing through. My argument is that by giving lowsec dwellers the ability to put up their own POCO it was a buff to lowsec dwellers, not a nerf to lowsec as so many are claiming. It may be a nerf to their free ride on lowsec assets, but lowsec itself benefits.
This is my signature.-á There are many others like it, but this one is mine. |
Bagehi
Association of Commonwealth Enterprises Important Internet Spaceship League
13
|
Posted - 2011.11.15 20:17:00 -
[169] - Quote
I fully intend to wander around blowing these things up. |
Ranger 1
Ranger Corp
292
|
Posted - 2011.11.15 20:21:00 -
[170] - Quote
Bagehi wrote:I fully intend to wander around blowing these things up.
How long do you think it will take you to make a dent in the 10's of thousands of Custom's offices that will be out there?
You, my friend, have WAY too much time on your hands.
To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |
|
Maxwell Albritten
Gallente Trade Union Moon Warriors
1
|
Posted - 2011.11.15 20:23:00 -
[171] - Quote
The main carebear-tear complaint I'm reading is "oh no, I'm forced to interact with people!" These things aren't going to be so valuable that a 0.0 alliance is going to super-carrier drop your customs station. So, you know, maybe get a contract with a merc corp to defend your stuff. Maybe actually get into a bit of pvp.
I think this could be a good possibility for small-gang pvp and could also make PI valuable enough for me to get interested in it.
But really, why do carebears hate playing with other people so much? |
Kietay Ayari
Monopoly Money Operations
40
|
Posted - 2011.11.15 20:23:00 -
[172] - Quote
I know people are complaining that his will force you to have to cooperate with other people to do PI but that is not true. You just have to cooperate with other people and take risks with PI if you want to make money with it now. This is how EVERYTHING in EVE should be. I know there are those who say "let me play how I want and you play how you want" But EVE is not this type of game. There are plenty of other games where you can reach max level in a week solo if you want. Sorry but EVE is about your interaction with the player base and that is why it succeeds! :D Ferox #1 |
Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
314
|
Posted - 2011.11.15 20:26:00 -
[173] - Quote
CCP Omen wrote:Here are some replies to topics raised:
"People will grief the Interbus COs" That is quite probable, even with this change of deployment, our guiding light is that EVE is player driven. This way the transition between NPC owned and Player owned will be smoother. It's no silver bullet and balancing between player driven and player convenience is very difficult. Our hope remain that you, the player will organize and sort out the supply and demand of PI goods and the availability of Customs Offices. If that does not happen, and there is a measurable decline in lowsec or PI activity then we will act. How we act will be decided if that event occurs, but we will not simply let lowsec die. We strive to invigorate lowsec, not just with this feature but for the long run. You may disagree that this feature will accomplish that, but that is never the less one of our goals and we will monitor how it pans out.
Regards Omen
"We will not just let low sec die".... Funniest thing I've heard from CCP in a long time. It's been an ex parrot nailed to the perch for years. CCP let low sec die a long time back and now your putting more nails in the perch and claiming the nails will bring it back to life.
Once its dead in low sec you can monitor it all you want but it won't come back and I expect your F-ing over the little guy will add to the slow decline of subscriptions.
I am finally near leaving this game after 8 years. You continue to make low sec worse and worse and I no longer believe anyone in CCP has a clue as to how to fix it. I'll see what happens to PI prices and if it makes supporting the POSs that allow us to build T2 then we'll pull the plug and find another game to spend our time on. I'm just tired of yet another thing being ruined in Eve.
You again cater to the big power blocks and stick it to the little corps, there is no cooperative supply and demand and happy rainbows of folks working together in low sec. There are mostly the worst of the worst gankers. They will be very happy to have the new targets. What they will do once the explode them all and drive everyone out is hard to say.
Omen, you make me sad with you clear lack of understanding of the nature of pilot interactions in Eve, Eve makes people EVIL, not cooperative business partners in space industry.
Issler |
Ingvar Angst
Nasty Pope Holding Corp Talocan United
550
|
Posted - 2011.11.15 20:30:00 -
[174] - Quote
Issler Dainze wrote:"We will not just let low sec die".... Funniest thing I've heard from CCP in a long time. It's been an ex parrot nailed to the perch for years. CCP let low sec die a long time back and now your putting more nails in the perch and claiming the nails will bring it back to life.
Once its dead in low sec you can monitor it all you want but it won't come back and I expect your F-ing over the little guy will add to the slow decline of subscriptions.
I am finally near leaving this game after 8 years. You continue to make low sec worse and worse and I no longer believe anyone in CCP has a clue as to how to fix it. I'll see what happens to PI prices and if it makes supporting the POSs that allow us to build T2 then we'll pull the plug and find another game to spend our time on. I'm just tired of yet another thing being ruined in Eve.
You again cater to the big power blocks and stick it to the little corps, there is no cooperative supply and demand and happy rainbows of folks working together in low sec. There are mostly the worst of the worst gankers. They will be very happy to have the new targets. What they will do once the explode them all and drive everyone out is hard to say.
Omen, you make me sad with you clear lack of understanding of the nature of pilot interactions in Eve, Eve makes people EVIL, not cooperative business partners in space industry.
Issler
+1 for Monty Python reference. Six months in the hole... it changes a man. |
Anvil44
Independent Traders and Builders MPA
24
|
Posted - 2011.11.15 20:31:00 -
[175] - Quote
War Kitten wrote:My argument is that by giving lowsec dwellers the ability to put up their own POCO it was a buff to lowsec dwellers, not a nerf to lowsec as so many are claiming. It may be a nerf to their free ride on lowsec assets, but lowsec itself benefits.
^This - is a great point. I just wasn't understanding it until now.
Maxwell Albritten wrote:But really, why do carebears hate playing with other people so much?
This isn't as bad as why others care so much about why they do. I for one sometimes enjoy doing nothing productive other than looking at my ship whilst flying in space or perhaps mining. Who knows what others think? And it doesn't really matter so long as they are happy.
Kietay Ayari wrote:Sorry but EVE is about your interaction with the player base and that is why it succeeds! :D
Again, not true for everyone. But it does work for probably 80-90% of the non-bot community (my guesstimate, no hard facts). How people interact with Eve is what really counts. If they choose to try to ignore the players, well who are we to say they are wrong. They just have to accept that some things are tougher than others.
Remember taking something away (or even being perceived to take something away) is always going to create lots of crying and teeth mashing...even amongst the most mature and open minded people. We just have to chill and adapt. Those are the ones that 'win' at Eve. I may not like you or your point of view but you have a right to voice it. |
Bagehi
Association of Commonwealth Enterprises Important Internet Spaceship League
14
|
Posted - 2011.11.15 20:36:00 -
[176] - Quote
Ranger 1 wrote:Bagehi wrote:I fully intend to wander around blowing these things up. How long do you think it will take you to make a dent in the 10's of thousands of Custom's offices that will be out there? You, my friend, have WAY too much time on your hands.
I'm not looking to make a dent. It is a killmail. I like killmails. It is likely a way to force people out to defend their stuff. That means more killmails. Did I mention that I like killmails? |
War Kitten
Panda McLegion
256
|
Posted - 2011.11.15 20:45:00 -
[177] - Quote
Bagehi wrote:Ranger 1 wrote:Bagehi wrote:I fully intend to wander around blowing these things up. How long do you think it will take you to make a dent in the 10's of thousands of Custom's offices that will be out there? You, my friend, have WAY too much time on your hands. I'm not looking to make a dent. It is a killmail. I like killmails. It is likely a way to force people out to defend their stuff. That means more killmails. Did I mention that I like killmails?
Killmails are a very important part of an important internet spaceships game. I can see what they would be relevant to your interests. :) This is my signature.-á There are many others like it, but this one is mine. |
Mikron Alexarr
New Age Solutions The Laughing Men
46
|
Posted - 2011.11.15 20:45:00 -
[178] - Quote
Anvil44 wrote:War Kitten wrote:My argument is that by giving lowsec dwellers the ability to put up their own POCO it was a buff to lowsec dwellers, not a nerf to lowsec as so many are claiming. It may be a nerf to their free ride on lowsec assets, but lowsec itself benefits.
^This - is a great point. I just wasn't understanding it until now. Maxwell Albritten wrote:But really, why do carebears hate playing with other people so much? This isn't as bad as why others care so much about why they do. I for one sometimes enjoy doing nothing productive other than looking at my ship whilst flying in space or perhaps mining. Who knows what others think? And it doesn't really matter so long as they are happy. Kietay Ayari wrote:Sorry but EVE is about your interaction with the player base and that is why it succeeds! :D Again, not true for everyone. But it does work for probably 80-90% of the non-bot community (my guesstimate, no hard facts). How people interact with Eve is what really counts. If they choose to try to ignore the players, well who are we to say they are wrong. They just have to accept that some things are tougher than others. Remember taking something away (or even being perceived to take something away) is always going to create lots of crying and teeth mashing...even amongst the most mature and open minded people. We just have to chill and adapt. Those are the ones that 'win' at Eve.
+1 for thinking that maybe there's something to all the complaints rather than chalking it up to the "carebears rule!" mentality.
I will disagree and say that there are plenty of examples now where the player base has stood up, called bullshit on a feature, and it has been reexamined. We don't have to simply chill and adapt. That's the attitude that allowed such imbalances as HICs when they were first introduced. Cargo running was removed as a viable profession in the official framework of the game. It forced unreasonable work arounds that bastardized the core purpose of some ships (see: dread and carrier jump freighters).
If CCP is willing to listen and at least explain how they are addressing at least a large portion of the issues that were called out in the original thread, we would be having a very different conversation in this thread. I have a feeling this particular thread would be filled with, "Spot on team PI", and, "Great job, guys!" Instead, we still see the same complaints being registered over and over again. |
Gasm
Colossus Enterprises
10
|
Posted - 2011.11.15 20:49:00 -
[179] - Quote
>>We hope that you like the adjustments we are doing, we certainly value the feedback!
I don't like the change, or the adjustments. At all. This is a bad change for the game, bad for CCP, bad for players, and very bad the "game designer" (lol) implementing them.
This is a really bad move all around. But your ears are plugged, it's clear, and you're going to do whatever you want with it. That's abundantly clear by now.... "game designer" |
Jowen Datloran
Science and Trade Institute Caldari State
108
|
Posted - 2011.11.15 20:57:00 -
[180] - Quote
Ah, so now it is the grammar that is wrong. That same thing that nearly made it impossible for me to understand CCP Omen. You really have the strongest arguments, WK.
PS. That is irony, in case you have again have difficulties with understanding. Mr. Science & Trade Institute, EVE Online Lorebook-á |
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