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Thread Statistics | Show CCP posts - 1 post(s) |
Joshua Foiritain
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Posted - 2006.05.17 23:56:00 -
[1]
I was wondering, since i cannot run armor reps, hardeners, sensor damps or any type of equipment on my overpriced t2 recon cruiser, can i petition to get it refunded if it gets shot down while im running a cyno field.
Since im under the impression that being able to lock people who are creating a cyno field is a bug... Could be wrong... but then whats the point in making me defenceless if people are gonna shoot me...
I very much dislike the idea of giving my enemy a 100% accurate warp in beacon which they can use to kill my Arazu while i am unable to return fire. -----
[Coreli Corporation Mainframe] |
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Virrago
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Posted - 2006.05.18 00:31:00 -
[2]
Only way to make sure is to petition it and let the GMs decide. No one here can say whether you will get reimbursed or not.
[Bug Report Here] - [How to write a good bugreport] |
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Wrayeth
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Posted - 2006.05.18 01:04:00 -
[3]
I think it's legal to smartbomb a cyno-field generator. -Wrayeth
"Look, pa! I just contributed absolutely nothing to this thread!"
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Hllaxiu
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Posted - 2006.05.18 01:48:00 -
[4]
Originally by: Joshua Foiritain Since im under the impression that being able to lock people who are creating a cyno field is a bug... Could be wrong... but then whats the point in making me defenceless if people are gonna shoot me...
Last DEV comment I read said that being unable to lock a cyno ship was the bug!
Just use a tech 1 frigate like the rest of us. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
Bozse
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Posted - 2006.05.18 01:55:00 -
[5]
Originally by: Hllaxiu
Originally by: Joshua Foiritain Since im under the impression that being able to lock people who are creating a cyno field is a bug... Could be wrong... but then whats the point in making me defenceless if people are gonna shoot me...
Last DEV comment I read said that being unable to lock a cyno ship was the bug!
Just use a tech 1 frigate like the rest of us.
Why create a t2 ship with specific bonuses if it's only worth doing in a t2 frigg
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Caromen Witmen
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Posted - 2006.05.18 04:38:00 -
[6]
the last I read was not being able to lock them was the bug not the other way around
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keepiru
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Posted - 2006.05.18 05:30:00 -
[7]
same. ----------------
Please fix BC Sig/Agility! |
Tachy
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Posted - 2006.05.18 07:42:00 -
[8]
There are two(+1) bugs with your Arazu: You can't be locked while the field is active. You can't activate no modules while the field is active. (You can't fit cyno field and cloak at the same time.) --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |
Miss Overlord
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Posted - 2006.05.18 11:13:00 -
[9]
thats pretty well much it - CCP should fix at some point soon we are up to 3908 get on SISI and file a bug report as well if u can replicate it
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Maya Rkell
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Posted - 2006.05.18 12:53:00 -
[10]
No, there is ONE bug with the recons, the so-called bonus which encourages people to lose very expensive ships. It needs fixing ASAP by removal.
T1 frigates are and will have to remain the "correct" ship for cynclosure fields since they're shootable. (And if shooting them ends the field, there are ALL sorts of potentials..)
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |
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Bowwow Meow
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Posted - 2006.05.18 13:22:00 -
[11]
There have been multiple dev responses on this issue, some say that you should be able to lock/kill a ship while creating a field, others say you should not.
AFAIK Cyno-generators are coded as a type of cloak. This means that activating the generator partially triggers the cloaking code, making you untargettable (and possibly off of the overview, but not sure without logging in). This is also the reason that a cyno and cloak will not work when both equipped on the same ship.
Fixing the clok&cyno bug will require them to recode the cyno-gens so that they are not cloaks, which is probably why it is taking so long. I predict that when this is done, ships will also become targettable when generating a field as they loase their 'cloak' protection. At this point we will find out if the decide if it is a bug or not.
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Altaree
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Posted - 2006.05.19 12:50:00 -
[12]
Why shouldn't you be able to target a ship that is generating a field.. How else are you expected to protect your space from having 4 hostile motherships loaded up with BS's pop into your home system? To me, this sounds like a feature. I can't see why you expect to be able to set up a cyno field in a hostile system without some form of fleet support.
StopThePop |
Effei Gloom
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Posted - 2006.05.19 13:13:00 -
[13]
Edited by: Effei Gloom on 19/05/2006 13:17:35 I tested the cynofields about 4-5 month ago, when there was the rumor that a ship is invulnerable during activation. We found out:
1. you cannot lock a ship that has created a cynofield 2. when you have locked it before it stays locked, but you cannot attack it with normal guns 3. smartbombs do normal damage on the cynofield generator ship 4. fof missiles work too: you set the pilots to -10 and activate the fof, all hitting well 5. no other ways to hit cynofield ships so far i know of
= only area weapons like smartbombs / doomsdaydevice or defensive weapon like fof hit
in description is no info about - INVULENRABILITY - so why do you think you are?
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Joshua Foiritain
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Posted - 2006.05.19 14:37:00 -
[14]
Edited by: Joshua Foiritain on 19/05/2006 14:40:51 Edited by: Joshua Foiritain on 19/05/2006 14:40:02
Originally by: Altaree Why shouldn't you be able to target a ship that is generating a field.. How else are you expected to protect your space from having 4 hostile motherships loaded up with BS's pop into your home system? To me, this sounds like a feature. I can't see why you expect to be able to set up a cyno field in a hostile system without some form of fleet support.
Well i concur that Cyno ships SHOULD be shootable BUT they should also be able to shoot back. I fail to see the point in giving a 150 mill isk ship a cyno field and Ewar bonus if it all it can do is be a sitting duck...
Originally by: Effei Gloom Edited by: Effei Gloom on 19/05/2006 13:20:00 I tested the cynofields about 4-5 month ago, when there was the rumor that a ship is invulnerable during activation. We found out:
1. you cannot lock a ship that has created a cynofield 2. when you have locked it before it stays locked, but you cannot attack it with normal guns 3. once you unlock you cannot lock again 4. smartbombs do normal damage on the cynofield generator ship 5. fof missiles work too: you set the cyno-pilot to -10 and activate the fof, all hitting well 6. no other ways to hit cynofield ships so far i know of
= only area weapons like smartbombs / doomsdaydevice or defensive weapon like fof hit
My corp mate locked me in an eagle and shot after i created the cyno field.
For that matter, last week i managed to create a cyno field and dock with the station. I was unable to do so when my corp mate was able to lock and shoot me.
I guess ill stick to using t1 friggies for cyno fields for now, it would be nice if the devs could actually decide on how cyno fields should work and inform us of it. That we can actually figure out what is a bug and what is not. -----
[Coreli Corporation Mainframe] |
Xacal
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Posted - 2006.05.19 20:22:00 -
[15]
It seems to me that both options should be mutually exclusive. Whenever you open a Cyno field, the entire system is aware of what and where it is happening, and you can quickly have a gank group right up your ass.
If a Cyno generator should be shootable, then opening a cyno field should not imediatelly give away the cyno generator position. Althoug being able to disable a cyno generator is nice and a reasonable defense against an incursion, it would alo make carrier and dread travel almost impossible to accomplish in hostile space. There must be a balance somewhere.
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Joerd Toastius
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Posted - 2006.05.19 21:09:00 -
[16]
Originally by: Maya Rkell No, there is ONE bug with the recons, the so-called bonus which encourages people to lose very expensive ships. It needs fixing ASAP by removal.
Agreed. The bonus makes no sense on Force Recons given the described intended mechanics, cloak-issue or no.
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Elea Electronica
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Posted - 2006.05.20 12:11:00 -
[17]
atm the cyno using the cloak code and as you can see in a cov ops you arent able to use any modules when the cloak is active. other thing is that no one sould be able to lock you if you have a active cyno generator running, for the other player you are a cloakt ship and you cant target a cloakt ship, only Area of Effect weapons like Smartbombs or FoF missiles can do dam to you. the point is that ccp must rewrite the code for the cyno and cloaks and after they do it than there is a discussion point if a cyno generater is invul or not sorry Joshuan but atm there is no quick fix of the issure
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