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Quarra Shepard
Rubicon Spears
3
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Posted - 2014.04.25 12:36:00 -
[1] - Quote
How do I get "Perfect" when i build ships using bluerints? Also, is there a way to avoid extra materials?
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Sabriz Adoudel
Mission BLITZ
2720
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Posted - 2014.04.25 12:55:00 -
[2] - Quote
Extra mats - these are unchanging.
Perfect materials comes from a combination of Production Efficiency 5 (the skill) and an ME level on your blueprint that is very high. This is practical for some things (small rigs) and not at all for others (battleships).
ME level 49 or higher is usually so close to perfect you don't care. Set the universe on fire - then sell the survivors ash. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
Quarra Shepard
Rubicon Spears
3
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Posted - 2014.04.25 12:57:00 -
[3] - Quote
What's an ME? |
Major Trant
CTRL-Q Iron Oxide.
710
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Posted - 2014.04.25 13:05:00 -
[4] - Quote
The "Material Efficiency" of a Blueprint. You can research BPO and raise their ME level. BPCs inherit the ME of the BPO they are copied from at the time of the copy process. CTRL-Q - Minmatar FW - Low Sec PvP - Euro TZ - New Player Friendly Contact: Major Trant In game channel: FeO Public Recruitment thread: CTRL-Q |
Viserys Anstian
Wayward Chickens
9
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Posted - 2014.04.25 13:42:00 -
[5] - Quote
Two ways to get to 'perfect'
First, you need your industry skills up to V.
Then you need to research the BPO. an ME of 49 is not necessarily good. It will always depend on what you are building and how many materials it requires.
Take for instance a Small Trimark pump. Generally, with an industry skill of V, you'll get perfect production without any research (I'm going by memory here) but thats because there are only like 9 parts used to make it total. so reducing it by 10% doesn't change the whole integer step to actually reduce the cost of production. Step up to the Medium Trimark, and then with Industry V you would need a researched BPO of a ME of 9 to get the best production run. Taking it to 49 does no good whatsoever, it won't reduce your input materials, once again because of the step integer (basically, you can't reduce materials by fractions of a part). But the Medium trimark uses 30 parts (or so) so the ME of 9 is needed to get better efficency.
Essentially, the more parts/minerals/materials needed to make an item relative to another item, the higher the ME needs to be to get 'perfect' production.
There are BPO calculations on the web where you can input your skill levels, search for BPOs and play with adjusting research levels to find the maximum ME you should research for. Anything above that is wasting time and money. |
Elzira Kore
Kore Inc.
0
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Posted - 2014.04.25 13:44:00 -
[6] - Quote
Quarra Shepard wrote:What's an ME?
A property of the blueprint, material efficiency.
Most blueprints have a 10% waste factor. That means that if an item would take 100 minerals to build, you have to supply 110 instead to account for the waste. The ME-score of a blueprint reduces this factor using the formula: waste% = base% / (1 + ME) So at ME 0, the waste% is the base%, typically 10% as mentioned before. At ME 1, the waste% drops to 5%. At ME 5 it becomes 2%, at ME 10 it's 1%, etc... Much gains to be had with the first few points of ME, but pushing the ME level very high provides greatly diminished returns.
The ME of a blueprint can be increased by doing material efficiency research on it (on BPOs only, BPCs inherit the ME score of the BPO they were copied from). The problem is that with ME being such an important factor, labs that let you do this research are very crowded, with wait-times often over a month in busy high-sec areas. To cut down on these queues, either find a quiet corner of low-sec (beware the risks of carrying valuable blueprints through low-sec) or do research at a player-owned-structure (POS) that your alliance controls. |
Thomas Builder
Center for Advanced Studies Gallente Federation
468
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Posted - 2014.04.25 15:56:00 -
[7] - Quote
Sabriz Adoudel wrote:Perfect materials comes from a combination of Production Efficiency 5 (the skill) That skill has recently been renamed "Material Efficiency" - just so that everyone confuses it with the ME level of the blueprint.
Also, the "Perfect" materials you see on a blueprint simply mean "with having the skill Material Efficiency 5". As already said, you can reduce the costs even further by having a researched blueprint.
Also note that major changes are coming to manufacturing in the summer expansion. E.g.: no more extra materials, they will be added to normal materials, infinite research&manufacturing slots in each station. But the cost will scale with the popularity of the station, so you'll have to wait less, but pay much more. |
Tau Cabalander
Retirement Retreat Working Stiffs
3515
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Posted - 2014.04.26 04:00:00 -
[8] - Quote
"Perfect" is when the material waste is less than 0.5 of a unit, so it gets rounded to 0.
https://forums.eveonline.com/default.aspx?g=posts&m=3603940#post3603940 |
Lors Dornick
Kallisti Industries Solar Assault Fleet
1083
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Posted - 2014.04.26 04:36:00 -
[9] - Quote
As always, Ye Olde Uncle Stevie has the answer. https://www.fuzzwork.co.uk/blueprints/
Vote for Fuzzy Steve! https://forums.eveonline.com/default.aspx?g=posts&m=4236322
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Nikolai Lachance
Happy Wheels Logistics
78
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Posted - 2014.04.28 00:43:00 -
[10] - Quote
To find what ME you need to have 0 waste on the blueprint, find the material with the highest cost (often tritanium, ignoring the "extra materials" section) on a blueprint with 0 ME. Add 0.5 to it and divide by 1.1, rounding the result down. This is the actual base requirement for that material. Divide that value by 5, rounding down. That is the ME you need to have 0 waste on that material (and any material with a lower requirement than it). Add 10 to the divisor for each unit of waste you find acceptable (ie, if you are okay wasting 5 tritanium, then divide the base tritanium number by 55 to find the ME that will get you there). |
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