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Author |
Thread Statistics | Show CCP posts - 32 post(s) |
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CCP Phantom
C C P C C P Alliance
4281
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Posted - 2014.04.28 11:37:00 -
[1] - Quote
The Industry related part of the User Interface in EVE Online will receive a major overhaul and serious improvements!
We are excited to present this third industry related blog in a series which presents the amazing new industry related user interface and the reasons and research behind these changes.
Read all about improvements to the industry user interface in CCP Arrow's dev blog Industry UI.
CCP Phantom - Senior Community Representative - Volunteer Manager |
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Omnathious Deninard
Novis Initiis
2314
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Posted - 2014.04.28 11:38:00 -
[2] - Quote
First, can't wait to read.
Edit: Really liking what I am seeing, can't wait to get to use it. -á --á |
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CCP Phantom
C C P C C P Alliance
4281
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Posted - 2014.04.28 11:40:00 -
[3] - Quote
Omnathious Deninard wrote:First, can't wait to read. You won't be disappointed!
Expect further industry related blogs later this week with even more exciting news. CCP Phantom - Senior Community Representative - Volunteer Manager |
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Altrue
Exploration Frontier inc Brave Collective
1127
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Posted - 2014.04.28 11:47:00 -
[4] - Quote
Awwwwww I still remember the previous screenshot teaser!
brb reading. Signature Tanking - Best Tanking. Beware the french guy!
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Cea Barr
Bene Gesserit ChapterHouse Sanctuary Pact
1
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Posted - 2014.04.28 11:49:00 -
[5] - Quote
I wanted to be the first :( |
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CCP FoxFour
C C P C C P Alliance
3068
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Posted - 2014.04.28 11:51:00 -
[6] - Quote
Now THAT is a dev blog! :D CCP FoxFour // Game Designer // @regnerba
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Peter Powers
Terrorists of Dimensions Free 2 Play
223
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Posted - 2014.04.28 11:53:00 -
[7] - Quote
ok, so now it is shiny and better looking and all, but uhm, it still seems to lack (or i did misread the post) one feature that i know me (and others) have been asking for in the past.
What about bulk-creating-jobs?
when i have 10 Scorch M BPC, then doing the same clicking (well i guess dragging now) etc 10 times is *extremly* annoying, so can we please have an option to clone jobs? can this dragging, clicking thing please be a template, and we can create 10 jobs without doing the same stuff over and over and over and over and over and over and over and over and over and over again?
regards, PP 3rdPartyEve.net - your catalogue for 3rd party applications |
Weaselior
GoonWaffe Goonswarm Federation
7067
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Posted - 2014.04.28 11:55:00 -
[8] - Quote
Looks like this one is a little light on fundamental gameplay changes. The UI looks nice, but really got to actually try it out for a little while before I can say much about how much of an improvement it is. I'm sure there will be an adjustment period but at a minimum this looks way better than the old one, so hopefully it's also easier to use as well.
I am interested in what these are:
"get 'workers' availability information" and "see delegation/outsourcing options"
from here: http://cdn1.eveonline.com/www/newssystem/media/66065/1/SnI_TaskModel_01.png
Guessing the first is something to do with teams, but what's the second? Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Oxide Ammar
101
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Posted - 2014.04.28 11:55:00 -
[9] - Quote
Touchpoint Matrix is completely filled with misinformation, I don't know ... did you pull this out from the survey you did before ? |
Weaselior
GoonWaffe Goonswarm Federation
7068
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Posted - 2014.04.28 11:57:00 -
[10] - Quote
Peter Powers wrote:ok, so now it is shiny and better looking and all, but uhm, it still seems to lack (or i did misread the post) one feature that i know me (and others) have been asking for in the past.
What about bulk-creating-jobs?
when i have 10 Scorch M BPC, then doing the same clicking (well i guess dragging now) etc 10 times is *extremly* annoying, so can we please have an option to clone jobs? can this dragging, clicking thing please be a template, and we can create 10 jobs without doing the same stuff over and over and over and over and over and over and over and over and over and over again?
regards, PP I agree with this, I don't think I saw anything like this in here. I also want something similar for capital components (where I'm often trying to build X components, using Y blueprints instead of X components on a single blueprint) - is there any of this sort of functionality or any additional stuff like that, or is this UI mostly a reskin of the old UI made to be more inviting and intuitive, but without really anything changing 'under the hood' about what you can/can't do? Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
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Mashie Saldana
BFG Tech
1023
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Posted - 2014.04.28 11:58:00 -
[11] - Quote
Reading now Mashie Saldana Dominique Vasilkovsky
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Ralph King-Griffin
Var Foundation inc.
1016
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Posted - 2014.04.28 11:58:00 -
[12] - Quote
oh hello Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á-á-á The Best Quote EVER Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3131
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Posted - 2014.04.28 12:00:00 -
[13] - Quote
I'm liking the look of this. Except for one major NPE point.
ME.
Now, at one time, this wasn't so bad. Sure, PE could mean the skill, or the time efficiency, but at least it wasn't the same acronym, for the same kind of thing.
Now you have ME (blueprint waste) and ME (player skill waste). Which is just insane. How about renaming the skill back to Production Efficiency, as that no longer conflicts with the commonly used acronym for Productivity level? Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
ChromeStriker
Chrome Exploration
718
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Posted - 2014.04.28 12:04:00 -
[14] - Quote
A mighty mighty dev blog!
This image: http://content.eveonline.com/www/newssystem/media/66065/1/Blueprints_ShowInfo_Description.png
Could you show what each type of blueprint reasearch will actually do? E.g. Meterial research -2% matereal needed (or whatever) 8hr 4min 2sec....
Was always a bit lost on that bit lol
Nulla Curas |
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CCP Phantom
C C P C C P Alliance
4282
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Posted - 2014.04.28 12:05:00 -
[15] - Quote
Weaselior wrote:Looks like this one is a little light on fundamental gameplay changes. Due to the enormous amount of improvements and changes we are preparing, we release a series of blogs instead of one massive crazy huge blogs.
More information will be published in the next blogs before Fanfest.
CCP Phantom - Senior Community Representative - Volunteer Manager |
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Vaju Enki
Secular Wisdom
1290
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Posted - 2014.04.28 12:08:00 -
[16] - Quote
Cool. The Tears Must Flow |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
302
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Posted - 2014.04.28 12:08:00 -
[17] - Quote
Peter Powers wrote:ok, so now it is shiny and better looking and all, but uhm, it still seems to lack (or i did misread the post) one feature that i know me (and others) have been asking for in the past.
What about bulk-creating-jobs?
when i have 10 Scorch M BPC, then doing the same clicking (well i guess dragging now) etc 10 times is *extremly* annoying, so can we please have an option to clone jobs? can this dragging, clicking thing please be a template, and we can create 10 jobs without doing the same stuff over and over and over and over and over and over and over and over and over and over again?
regards, PP
The idea is that the system will remember all settings for a blueprint, so if you set up 1 Scorch M BPC, all subsequent blueprints of this type will default to the last submitted job settings.
So you set up the first blueprint, then just hit submit on the subsequent BPCs because everything is set to go.
Feel free to poke me on: Twitter |
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Theodore Knox
Technologies Unlimited Superior Eve Engineering
7
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Posted - 2014.04.28 12:09:00 -
[18] - Quote
Looks like a vastly improved UI. But need to digest this. Are these changes going on Sisi before too long? |
Galphii
Caldari Provisions Caldari State
223
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Posted - 2014.04.28 12:11:00 -
[19] - Quote
Phew, that was a lot of text - just what I've been waiting for
I very much like the new visual appearance of the entire process. The more it moves away from the old spreadsheet look, the better. It must have taken a huge design effort to translate so much industry information down to an easy to see and operate interface. The UI team deserves a pat on the back (and a few beers) for pulling this off. Well done and I can't wait to give it a whirl X |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3131
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Posted - 2014.04.28 12:11:00 -
[20] - Quote
Who gets the notification about completed corporate jobs?
Is it possible to disable this notification? (As an inventor, I can go through 100+ jobs a day without too much trouble. And most of those are in a POS (copy slots needed. Might as well use the others too)) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
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Peter Powers
Terrorists of Dimensions Free 2 Play
224
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Posted - 2014.04.28 12:14:00 -
[21] - Quote
CCP RubberBAND wrote:Peter Powers wrote:ok, so now it is shiny and better looking and all, but uhm, it still seems to lack (or i did misread the post) one feature that i know me (and others) have been asking for in the past.
What about bulk-creating-jobs?
when i have 10 Scorch M BPC, then doing the same clicking (well i guess dragging now) etc 10 times is *extremly* annoying, so can we please have an option to clone jobs? can this dragging, clicking thing please be a template, and we can create 10 jobs without doing the same stuff over and over and over and over and over and over and over and over and over and over again?
regards, PP The idea is that the system will remember all settings for a blueprint, so if you set up 1 Scorch M BPC, all subsequent blueprints of this type will default to the last submitted job settings. So you set up the first blueprint, then just hit submit on the subsequent BPCs because everything is set to go. THANK YOU 3rdPartyEve.net - your catalogue for 3rd party applications |
Weaselior
GoonWaffe Goonswarm Federation
7068
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Posted - 2014.04.28 12:15:00 -
[22] - Quote
CCP Phantom wrote:Weaselior wrote:Looks like this one is a little light on fundamental gameplay changes. Due to the enormous amount of improvements and changes we are preparing, we release a series of blogs instead of one massive crazy huge blog. More information will be published in the next blogs before Fanfest. I'm not complaining, just trying to make sure I didn't miss anything! The other changes are pretty massive and so I just wanted to make sure nothing was in here I missed like being able to batch jobs or queue up jobs for after your current ones finish. Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Berluth Luthian
Onslaught Inc RISE of LEGION
186
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Posted - 2014.04.28 12:15:00 -
[23] - Quote
If I remember correctly, one thing that you seemed to sort of plug going into the re-design is the attention to the 'high click-labor' nature of the previous industrial UI. There wasn't too much on that here. Could anyone go into detail about the attention paid to this side of the design process and what we might be able to expect?
It sort of looks like we won't have to click very many 'info windows' deep to find necessary information. That will be nice. |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
302
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Posted - 2014.04.28 12:18:00 -
[24] - Quote
Theodore Knox wrote:Looks like a vastly improved UI. But need to digest this. Are these changes going on Sisi before too long?
The plan is to have this on Singularity in the week following Fanfest.
So very soon. Feel free to poke me on: Twitter |
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MuraSaki Siki
Minmatar Ship Construction Services Ushra'Khan
47
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Posted - 2014.04.28 12:23:00 -
[25] - Quote
Steve Ronuken wrote:Who gets the notification about completed corporate jobs?
Is it possible to disable this notification? (As an inventor, I can go through 100+ jobs a day without too much trouble. And most of those are in a POS (copy slots needed. Might as well use the others too))
i believe it would be able to turn on/off in mail setting window, just like other notifications |
Ruby Faith
Chrome Exploration
0
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Posted - 2014.04.28 12:26:00 -
[26] - Quote
Guessing this is shown in the new AI when you do research?.... |
sci0gon
Kaira Innovations Superior Eve Engineering
23
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Posted - 2014.04.28 12:26:00 -
[27] - Quote
CCP Phantom wrote:Expect further industry related blogs later this week with even more exciting news.
im hoping it'll give us a idea of what we'll be looking at isk wise when paying for these jobs in stations with or without a lot of activity |
Midori Tsu
Evolution Northern Coalition.
128
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Posted - 2014.04.28 12:27:00 -
[28] - Quote
I feel like it will be harder to get the numbers for the missing materials if you have them. currently in the quote window it shows the number of required items and if you have them missing. It's easy to see how many is missing so if you need to get more, you can see what the exact name of the item is and how many is missing. Comparing the current to the new, i feel like this will be a step back in trying.
I also feel like some info being given in the window is too vague, like the cost bar, that should be a number instead. |
Kename Fin
Wormhole Engineers Greater Realms
5
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Posted - 2014.04.28 12:28:00 -
[29] - Quote
Finally!
And yet rather unfulfilling after reading... |
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CCP Arrow
C C P C C P Alliance
508
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Posted - 2014.04.28 12:29:00 -
[30] - Quote
To elaborate a bit on the core thoughts around the UX of this window, all interactions will be very to the point and within this one window, there are no extra windows or confirmation steps. You visualize, modify, start and deliver jobs all within this same window.
Also everything will have tooltips if you need additional clarification or information about any element in the UI. CCP Arrow-á-á|-á Game Design Director -á|-á-áEVE Online -á|-á-á@CCP_Arrow |
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