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Thread Statistics | Show CCP posts - 62 post(s) |
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CCP Phantom
C C P C C P Alliance
4291
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Posted - 2014.04.28 14:33:00 -
[1] - Quote
With Summer 2014 we are introducing major changes to Industry in EVE Online; this includes blueprints and research.
The maybe biggest change is the introduction of a ten-step system to blueprint research and a cap of maximum 10 research steps at both material and time research. Of course currently research blueprints will be transitioned accordingly. Additionally the base copy time of blueprints will be the same as the base manufacturing time.
Read all about these exciting improvement and changes in CCP Greyscale's latest blog Research, the Future!
We most welcome your constructive feedback. CCP Phantom - Senior Community Representative - Volunteer Manager |
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Altrue
Exploration Frontier inc Brave Collective
1128
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Posted - 2014.04.28 14:35:00 -
[2] - Quote
Sweet !
Gameplay devblog!
Strap in! Signature Tanking - Best Tanking. Beware the french guy!
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Weaselior
GoonWaffe Goonswarm Federation
7077
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Posted - 2014.04.28 14:41:00 -
[3] - Quote
I assume that research that starts now, and ends after the expansion, will likewise be converted this way when it comes out (e.g. converted to the 'new' ME that makes it as good as before)? Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Weaselior
GoonWaffe Goonswarm Federation
7077
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Posted - 2014.04.28 14:44:00 -
[4] - Quote
man i gotta say this is a VAST improvement: no longer will we have to explain to people that a bpo that's ME200 is basically the same as one that's ME 20, not 10x better. I will have to do the math though on how best to exploit the changeover :v: Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
RaTTuS
BIG
388
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Posted - 2014.04.28 14:47:00 -
[5] - Quote
I welcome our new ME / PE / TE level overlords ! http://eveboard.com/ub/419190933-134.png http://i.imgur.com/kYLoKrM.png |
Ultimate Tales
Depressed Noobs StarFleet.
0
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Posted - 2014.04.28 14:48:00 -
[6] - Quote
Maby fix FW? maby ban tonz of bots what we reported? 2 weeks they are farming 24h per day, we killed them many times, reported, I made petition and CCP stil dont care... Already you killed FW, you are in right way for kill entire game...
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Tam Althor
lll tempered sea bass Brothers of Tangra
9
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Posted - 2014.04.28 14:48:00 -
[7] - Quote
Ok, seeing as you want us to build from bpc's, how about adjusting the maximum number of runs allowed on capital component bpc's? |
Grendell
Technologies Unlimited Superior Eve Engineering
868
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Posted - 2014.04.28 14:48:00 -
[8] - Quote
Some nice changes here.
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Mashie Saldana
BFG Tech
1026
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Posted - 2014.04.28 14:49:00 -
[9] - Quote
Reading again... Mashie Saldana Dominique Vasilkovsky
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CCP Punkturis
C C P C C P Alliance
5166
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Posted - 2014.04.28 14:50:00 -
[10] - Quote
Weaselior wrote:man i gotta say this is a VAST improvement: no longer will we have to explain to people that a bpo that's ME200 is basically the same as one that's ME 20, not 10x better. I will have to do the math though on how best to exploit the changeover :v:
oh my you're a fast reader Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
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Yuki Kasumi
Some names are just stupid
35
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Posted - 2014.04.28 14:51:00 -
[11] - Quote
The devblog states that battleships will be rank 60. Does this mean that researching a battleship blueprint to rank 10 on the new system would take 3d * 60 = 180d? |
Destoya
Sniggerdly Pandemic Legion
263
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Posted - 2014.04.28 14:54:00 -
[12] - Quote
Well that was quick |
mechtech
Ice Liberation Army
646
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Posted - 2014.04.28 14:55:00 -
[13] - Quote
Can we generally expect the same build costs from invention now that waste is removed?
I'm guessing that an invented BPC that previously had 40% waste will simply show as ME -40%, and the invention processes will result in functionally identical blueprints after the patch? |
Nam Dnilb
Universal Frog
171
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Posted - 2014.04.28 14:59:00 -
[14] - Quote
CCP Punkturis wrote:Weaselior wrote:man i gotta say this is a VAST improvement: no longer will we have to explain to people that a bpo that's ME200 is basically the same as one that's ME 20, not 10x better. I will have to do the math though on how best to exploit the changeover :v: oh my you're a fast reader
Being a part of "grr goons"Gäó he obviously knew >everything< even before Greyscale started writing the dev blog. |
Celia Therone
University of Caille Gallente Federation
67
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Posted - 2014.04.28 15:00:00 -
[15] - Quote
What happens with bpos that are currently perfect out of the box, like many small rigs? Are they going to get 10 levels of research before being listed as perfect which all don't actually do anything to help?
I wish you the best converting existing bpos to the new system and trying to satisfy the criteria of no bpos getting worse and better bpos still being better. I suggest scotch. Actually Mautai would be better. Renowned as the liquor that tastes better coming up than it did going down it should put you in a fine mood for what's to come. :) |
Magic Crisp
Amarrian Micro Devices Curatores Veritatis Alliance
152
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Posted - 2014.04.28 15:02:00 -
[16] - Quote
Regarding the maxruns, please do NOT change the current effective limits on BPOs. Currently we can install unlimited number of jobs from maxrun BPOs as far as it fits into 30d. If you don't know why, then think of things like nanite pastes. maxrun is 15, producers are manufacturing them in batches of multiple thousands. If you still fail to see this, please try to manufacture 10K runs of nanite paste per week, using 15run jobs.
Please take extreme care on whatever you ruin.
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Master Flakattack
Royal Amarr Institute Amarr Empire
6
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Posted - 2014.04.28 15:03:00 -
[17] - Quote
Definitely liking this. Would have liked it even more had it come before the removal of slots in high-sec but oh well. |
Lena Lazair
Khanid Irregulars
102
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Posted - 2014.04.28 15:05:00 -
[18] - Quote
Quote:This would mean that ME/TE 1 become ME 5%/TE 10%, ME/TE 5-9 become ME 9%/TE 18%, and anything over ME/TE 10 currently move to ME 10%/TE 20%.
So if I have a blueprint with ME 4 that is currently "perfect" under the existing system, it will now require days/weeks to re-perfect it? That seems really odd.
What I expected to see is that the perfect ME/TE for any given blueprint be calculated, and then blueprints transitioned to the new system based on a ratio between their current number and the perfect number. E.g. if I have a blueprint at ME 4, and a perfect ME would be 5, then I'm at 0.8 and should get an ME 8% (or TE 16%) on the new blueprint.
Obviously you won't be able to go with a 100% perfect value as the upper end for a lot of things, since many blueprints have ridiculous upper-ends on that scale, but some reasonable margin would probably make most people happy (e.g. 95% or 98% being the "perfect" ME used to scale the top end of the ratio). |
Ulrich Cadalene
The Red Circle Inc.
14
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Posted - 2014.04.28 15:08:00 -
[19] - Quote
Are we going to see a decryptor rebalance as well or they'll just stay at the same equivalent me/te levels? |
Weaselior
GoonWaffe Goonswarm Federation
7078
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Posted - 2014.04.28 15:11:00 -
[20] - Quote
I THINK i've done the math here correctly but I'm not positive, could you confirm for the ME levels not listed (ME 2-4) for the conversion, they correspond to:
Current ME2 = future ME 6% Current ME3 = future ME 7% Current ME4 = future ME 8%
(obviously this is assuming the 10% waste bpos) Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
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IIIMAPOBOgKA
Babylon Knights The Unthinkables
0
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Posted - 2014.04.28 15:11:00 -
[21] - Quote
What about BPOs like Moros, which is perfect at ME 6. After the patch it will be less than perfect and still need ton of work to be perfected again ?
That does'nt seem right |
Vesan Terakol
Sad Face Enterprises
62
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Posted - 2014.04.28 15:11:00 -
[22] - Quote
The switch to 10-level research system is, lets say, interesting. It will help a lot with both its clarity and by easing some stress from the nerves of min/max obsessed players, giving them a final value to achieve (no 56573573 more hours for that last piece of trit).
I like the clarity part more, tho, and i see how the circular meter around the blueprint in the new manufacturing UI ties to it - its a neat concept.
It will also help a lot when deciding how good that blueprint you want to grab from a contract really is, because, that 200 ME 425mm definitely looks better than the 100ME one, but there's no way to really see its all the same without going through a third party website. https://forums.eveonline.com/default.aspx?g=posts&m=4259327 - more suff in the Zero.Zero collection |
5n4keyes
Sacred Templars Fatal Ascension
92
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Posted - 2014.04.28 15:12:00 -
[23] - Quote
Really loving the changes to research, couple of questions however!
- With these changes, does this mean that POS modules for example are now ME researchable, since currently you can research ME but it does nothing. Im assuming yes, as they are extra materials.
- What is going to happen to jobs in research, some of us might have some stupidly long BPO research going, which depending on when they patch is out, might overlap. Will all research get insta finished come patch day and then converted, or will research be lost? |
Obil Que
Star Explorers Reckoning Star Alliance
49
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Posted - 2014.04.28 15:14:00 -
[24] - Quote
Odd question, but does this mean that researched BPCs, now having defined levels, could be sold directly on the market since there are only a static number of ME/TE combinations for each BPC? |
Tara Tyrael
Almalexia Inc.
165
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Posted - 2014.04.28 15:14:00 -
[25] - Quote
Seems legit the new way.
Still not figuring this out, you can get to ME rank 10, and you can't improve more then that, correct?
And yea, still waiting on pos number changes, need to know shall I put it down or keep it running :D
************************************************ |
Vesan Terakol
Sad Face Enterprises
62
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Posted - 2014.04.28 15:15:00 -
[26] - Quote
IIIMAPOBOgKA wrote:What about BPOs like Moros, which is perfect at ME 6. After the patch it will be less than perfect and still need ton of work to be perfected again ?
That does'nt seem right
Here's another example, for a more mass produced item - rigs - small rigs have perfect manufacturing even without research and medium ones go perfect before 10. And so do:
- R.A.M.s - T II components - Nanite Repair paste - Station containers
etc.
So, what would become of blueprints like those? https://forums.eveonline.com/default.aspx?g=posts&m=4259327 - more suff in the Zero.Zero collection |
Mal Nina
The Red Circle Inc.
33
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Posted - 2014.04.28 15:16:00 -
[27] - Quote
Quote:So if I have a blueprint with ME 4 that is currently perfect under the existing system, it will now require days/weeks to re-perfect it? That seems really odd.
What I expected to see is that the perfect ME/TE for any given blueprint be calculated, and then blueprints transitioned to the new system based on a ratio between their current number and the perfect number. E.g. if I have a blueprint at ME 4, and a perfect ME would be 5, then I'm at 0.8 and should get an ME 8% (or TE 16%) on the new blueprint.
Obviously you won't be able to go with a 100% perfect value as the upper end for a lot of things, since many blueprints have ridiculous upper-ends on that scale, but some reasonable margin would probably make most people happy (e.g. 95% or 98% being the "perfect" ME used to scale the top end of the ratio).
I second this. For T2 manufacture, all those component BPOs that only needed low ME levels to max and we did the work to max them... how is the conversion going to work. My orca BPO is researched to 2 since at that level I only needed one extra capital component - what doe that scale to on the new system... 90% or 10%... its a big difference.
For the UI - how do those t2 component BPOs work into the manufacturing flow for that T2 product? Can you show us a full screen shot? or are you having to run each of those jobs in a separate UI and then the final T2 product in yet another?
T3 manufacturing works the same way... one screen or individual screens for each step of the process?
Will we see the ability to research invented BPCs to improve the ME/TE? if not are you finally going to get rid of BPOs and give us nuggs a chance to compete and actually make money?
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Callic Veratar
599
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Posted - 2014.04.28 15:18:00 -
[28] - Quote
My suggestion to maintain the previous ME research would be to add a custom field to every researched BPO on patch day. (Something like how meta level was used for the Inferno modules).
The BPO maintains that unique bit if info and, for those that care, it becomes a collector's item. All it needs is a good name, possibly even using Meta Level? |
Loraine Gess
Confedeferate Union of Tax Legalists
231
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Posted - 2014.04.28 15:23:00 -
[29] - Quote
IIIMAPOBOgKA wrote:What about BPOs like Moros, which is perfect at ME 6. After the patch it will be less than perfect and still need ton of work to be perfected again ?
That does'nt seem right
"CCP why are you letting me research my BPOs and reduce wastage further? Please stop allowing me to improve my builds." |
Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1519
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Posted - 2014.04.28 15:24:00 -
[30] - Quote
Welp... this is something |
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