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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
stoicfaux
4800
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Posted - 2014.05.13 14:37:00 -
[91] - Quote
CCP Greyscale wrote: Of course, if we're wrong, and everything collapses back into steady-state solutions, adding complexity is the easiest thing in game design :)
Wake me when you add 50 shades of gray to WiS...
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Daniel Plain
Science and Trade Institute Caldari State
1966
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Posted - 2014.05.13 15:41:00 -
[92] - Quote
mynnna wrote:Hey, I missed this thread.
The OP and everyone in the thread whining about things being "too simple" are idiots. I suspect they're the types of people who rely on the poorly designed UI and stuff like that to remain competitive and squak about that being "difficulty" because they're willing to deal with it. But when that's gone and the actual difficulty in industry comes from mastering the process, optimizing your build costs within the new system and so forth, they'll be outclassed and unable to compete.
As it should be.
*drops mic* what exactly is there to 'master' and 'optimize' when the UI literally tells you your projected profits?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
46
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Posted - 2014.05.13 21:25:00 -
[93] - Quote
Dr Grant wrote:It appears CCP is dumbing down Research. Instead of ME/PE we get Level 1-10 in each in category and that is it. Blueprint Copies will be be made so fast, that they can be used just as well as BPOs.
I believe it is 0-10 isn't it?
If you are going to argue, at least get the facts correct in the OP
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Meytal
School of Applied Knowledge Caldari State
393
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Posted - 2014.05.14 19:57:00 -
[94] - Quote
Partial progress: each level contains a set number of sub-level units. For simplicy, assume ME 0 -> 1 contains 10 units. If the particular blueprint at perfect efficiency can be researched at the rate of one unit per minute, then this blueprint can be researched to ME 1 in 10 minutes. ME 1 -> 2 could require twice as many sub-level research units, etc.
If I stop it at 5 minutes and 47 seconds, I would have only 5 units of research toward ME 1 performed, losing 47 seconds of research time. For the convenience of starting and stopping at will, a minimal setback like that is acceptable; after all, you're interrupting your scientists, breaking their concentration, and rushing them out of the lab.
(Perhaps it should also be possible to queue the job to be stopped at the next closest sub-level research unit.)
Then if you're researching that Titan BPO and you're about to lose the POS or lose control over the research Outpost, you can stop the job, move the BPO, and start it up again somewhere else with a minor but non-catastrophic loss of research time.
For the initial conversion, all research time could (should) be preserved, with no one gaining research, and no one losing research except what was beyond "perfect".
Incidentally, what might have helped with the old "over-researched" BPO issue is to list the Perfect ME and Perfect PE/TE numbers, as well as indicate the difference in material requirements of the current BPO compared to a perfect BPO. |
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