Casey AtThe Bat
Center for Advanced Studies Gallente Federation
8
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Posted - 2014.04.29 22:32:00 -
[1] - Quote
As with all ideas, nothing comes complete from the start, so this idea is only a basis.
Adjust sov to behave like an "city vs rural" setup. Essentially, a core "city" of several systems which are heavily used/reinforced/lived-in exist for an alliance, but with their conquered territory extending over less dense "rural" areas. Break up sov grind and timers to reflect these two aspects.
The target of this change is intended to reduce the ability for capital-heavy groups to steamroll map changes and should have a significant, detrimental impact on renting. This should also enable smaller groups to quickly steal tiny chunks of space without risking as much.
Core ideas
1) For rural systems. TCU will now reinforce like a POS with a max 30 hour reinforcement timer. IHubs can be dropped and used to upgrade a system (based on a faster strat index change than current), and are now protected by the TCU (instead of reverse). SBUs are no longer necessary to make a rural system vulnerable. No cyno jamming upgrade possible. All current POS benefits remain
2) For city systems. An alliance must name a "downtown" system and can expand their "core city" systems based on population of unique account characters. These must be linked to the downtown. Losing downtown prevents a new downtown system from being taken for 7 days. These systems can be cyno jammed after 24 hours of capture and assignment (faster than TCU reinf timer). IHub upgrades get a X% bonus to effect in cities. A new iHub upgrade can be added to jam even covert cynos, but prevents bridges from being lit. Timers for city systems are much the same as current as well as time required for system strategic index increases. Maybe, ability to build/anchor sentry guns on gates which must be manually operated by a uncloaked ship on grid.
3) Outposts remain indestructible and retain current EHP. In rural systems, they become vulnerable immediately when the TCU goes down. In city systems, they follow same timers as current. MAJOR CHANGE: Rural systems cannot control docking rights. Docking fees become dynamic, similar to new industry changes, and can be set for standings. Alliances can set standings rights to allow access to market/medical/etc and adjust taxation as they see fit.
Intended consequences.
1) Holding rural systems is tough, but for character heavy groups, they are desired as city systems become overcrowded. Smaller groups can quickly steal rural systems and plant their own "home city" flag.
1.1) It is expected cap and population heavy groups can simply come back and stomp these smaller groups into the dirt. The important thing is that it goes back to "rural" and is easily flipped again.
2) Renting alliances cannot extend over dozens of regions or hundreds of systems. Since all rental systems would essentially be rural, the ability for slumlords to defend renter space is negligible.
2.1) It is expected that things will become much like the rental scheme where guest/rental alliances will take control of their own systems instead of joining a centralized rental alliance (cue dirk sperg about this).
2.2) Fear of a gazillion mini-holding alliances. I expect the sheer man-hours required to oversee such a layout would prevent this from becoming a major problem. Did that slasher get the killing blow on a station? Welp, regrind it and make sure the right holding alliance takes it, then sets all the permissions right again.
3) Dreads rule, supers drool. Supers can't be used to wipe out swaths of rural space.
4) Ratting/mining/activity is more concentrated, ratters can be protected from covert hotdrops, but the concentration of activity makes for an inviting gang attack space. Rural space has much the same benefits and drawbacks as present, but with the addition of docking games WITH BUBBLES.
6) An individual can partially secure an entrance via the sentry guns, but as we all know, the guns have minimal impact. Should help to protect movement between city systems.
7) What's to prevent a sov-owning alliance, who is currently losing, from doing a rolling retreat? Any alliance that loses their main city system cannot reclaim for a week. |