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fRoDdEr's
Kleinrock Heavy Industries
0
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Posted - 2011.11.15 17:53:00 -
[1] - Quote
Since CCP has devoted their time to fixing alot of things have been very annoying and bad in the last years. I think it is time that they also look at one of the most stupid decisions they have probably made.
Except DPS they make no sacrifice. People can tackle, scout and tank with these ships at the same time.
In travel they are practically invulnerable. With an insta-safes they will get out of every single station, even in 0.0. If you happen to actually tackle on at a station the ******** ehp will let him easily redock (if they happen to undock at a bad angle on kickouts they can ctrl-space and redock).
To actually catch one on a gate you need a good hour of setting up can (which will be petioned). You need enough DPS and effective tackle so they do not make it back to the gate.
Despite the scanning changes they can still sit around being practically unscannable, in some cases even run missions or plexes while being totally immune.
It takes almost no effort to fly these ships through any space.
Especially the Tengu is just totally overpwoered. Not taking its PvE abilities into account its agility allows it to even warp out if it randomly happens to get decloaked.
I think its time that this issue gets addressed.
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adopt
Prophets Of a Damned Universe
103
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Posted - 2011.11.15 17:55:00 -
[2] - Quote
Nope.jpg Shadoo > Always remember to fit Cynosural Field Generator I, have 450 Liquid Ozone in your cargo and convo a friendly Pandemic Legion member if you have a capital or super capital ship tackled. |
Spectre80
The Knights Templar R.A.G.E
24
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Posted - 2011.11.15 17:55:00 -
[3] - Quote
no |
Drifterin Thedark
8
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Posted - 2011.11.15 17:58:00 -
[4] - Quote
fRoDdEr's wrote:It takes almost no effort to fly these ships through any space.
And it literally takes no effort to camp a gate or station.
I'd say it's an even playing field. |
David Grogan
The Motley Crew Reborn
216
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Posted - 2011.11.15 18:01:00 -
[5] - Quote
fRoDdEr's wrote:Since CCP has devoted their time to fixing alot of things have been very annoying and bad in the last years. I think it is time that they also look at one of the most stupid decisions they have probably made.
Except DPS they make no sacrifice. People can tackle, scout and tank with these ships at the same time.
In travel they are practically invulnerable. With an insta-safes they will get out of every single station, even in 0.0. If you happen to actually tackle on at a station the ******** ehp will let him easily redock (if they happen to undock at a bad angle on kickouts they can ctrl-space and redock).
To actually catch one on a gate you need a good hour of setting up can (which will be petioned). You need enough DPS and effective tackle so they do not make it back to the gate.
Despite the scanning changes they can still sit around being practically unscannable, in some cases even run missions or plexes while being totally immune.
It takes almost no effort to fly these ships through any space.
Especially the Tengu is just totally overpwoered. Not taking its PvE abilities into account its agility allows it to even warp out if it randomly happens to get decloaked.
I think its time that this issue gets addressed.
IMO the covert cloak subsystem & interdiction nullifier subsystem should be in same category so u can only fit one or the other but not both at the same time. this would remove the current game breaking mechanic. Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs. |
StillBorn CrackBaby
Caldari Provisions Caldari State
2
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Posted - 2011.11.15 18:01:00 -
[6] - Quote
Yes, we must nerf everything to compensate for lousy pilots... |
fRoDdEr's
Kleinrock Heavy Industries
0
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Posted - 2011.11.15 18:02:00 -
[7] - Quote
Drifterin Thedark wrote:fRoDdEr's wrote:It takes almost no effort to fly these ships through any space.
And it literally takes no effort to camp a gate or station. I'd say it's an even playing field.
If you put no effort in it you are going to die... very fast. |
Messoroz
AQUILA INC
60
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Posted - 2011.11.15 18:06:00 -
[8] - Quote
Never had one tackle me and live. |
Drifterin Thedark
8
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Posted - 2011.11.15 18:09:00 -
[9] - Quote
fRoDdEr's wrote:If you put no effort in it you are going to die... very fast.
All the important decisions are made before you even undock. After that it's just a matter of parking on a gate or station and chatting on vent like schoolgirls while you wait for something to land in your lap. |
Takseen
University of Caille Gallente Federation
14
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Posted - 2011.11.15 18:09:00 -
[10] - Quote
A Strat Cruiser with a Cov Ops subsystem is gonna be pretty poor at actually killing stuff. I think its reasonable given the near half billion you'd spend just on the hull and subsystems, that you get to be really good at moving about unhindered. |
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Aphoxema G
PONIES EVERYWHERE
40
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Posted - 2011.11.15 18:10:00 -
[11] - Quote
T3s aren't cheap and a lot of work goes into manufacturing them and training them, they deserve their unique position of virtual invulnerability. There is still a great risk, though, and even with nullifiers it's not impossible to catch one that's stupid enough to show its face as long as the fleet chasing it is well prepared and organized.
There's not much it can do otherwise, it sure as **** isn't going to harm a gate camp and the only real danger it poses is a cyno beacon... which any other ship can deploy. The only advantage is that a T3 has a better chance of getting to a good place to bring a fleet in, which will happen to be well away from whoever is chasing that T3.
So there's two possibilities, either any ship has a cyno and lights it in the middle of a camp, posing immediate danger to that camp, or a T3 does it away from the camp, giving the camp an opportunity to GTFO. I really don't see a problem here, other than you being angry that oh dear god there might be someone hiding in my system chest pound chest pound.
Wouldn't you like to be my little PWNEE? |
Skippermonkey
Tactical Knightmare
166
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Posted - 2011.11.15 18:10:00 -
[12] - Quote
fRoDdEr's wrote:Except DPS they make no sacrifice.
Thats a fairly big sacrifice there bud |
fRoDdEr's
Kleinrock Heavy Industries
0
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Posted - 2011.11.15 18:19:00 -
[13] - Quote
Half a Billion is nothing. I specifically didn't mention their cost because it changes nothing.
It's a scout that cannot be countered.
They do not need DPS when they can survive long enough for the rest of the gang to survive. They are not very good solo ships (except blaster proteus, or pve tengu), but in their fleet role they almost make any other scouting ship obsolete.
Why use a cov ops when your t3 can scan as good with lvl 5 skills not counting rigs, take 40x more, have enough dps to shrug off one little nasty tackler, align almost as fast (most important parameter in travel), and being uncatchable?
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Jennifer Starling
Imperial Navy Forum Patrol
286
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Posted - 2011.11.15 18:22:00 -
[14] - Quote
One thing: Hands off my Tengu! |
Tippia
Sunshine and Lollipops
1487
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Posted - 2011.11.15 18:23:00 -
[15] - Quote
fRoDdEr's wrote:I think its time that this issue gets addressed. What issue?
Quote:It's a scout that cannot be countered. You counter it the same way you counter other scouts: lock it up and shoot it. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
fRoDdEr's
Kleinrock Heavy Industries
0
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Posted - 2011.11.15 18:24:00 -
[16] - Quote
Tippia wrote:fRoDdEr's wrote:I think its time that this issue gets addressed. What issue? Quote:It's a scout that cannot be countered. You counter it the same way you counter other scouts: lock it up and shoot it.
Very original idea, would you explain how I should do this? |
Tippia
Sunshine and Lollipops
1487
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Posted - 2011.11.15 18:25:00 -
[17] - Quote
fRoDdEr's wrote:Very original idea, would you explain how I should do this? Ctrl-Click, F1.
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
Lord Ryan
True Xero
108
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Posted - 2011.11.15 18:27:00 -
[18] - Quote
Please see signature. -á"Nerf it cause I can't fly it". I want to fly a badass Mon Calamari stlye-ácruiser painted to match my Tron clothes. |
fRoDdEr's
Kleinrock Heavy Industries
0
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Posted - 2011.11.15 18:27:00 -
[19] - Quote
Tippia wrote:fRoDdEr's wrote:Very original idea, would you explain how I should do this? Ctrl-Click, F1.
I tried but I can never lock him =(
I guess he knows a scouts job is not to get killed and will try the best not to. Too bad for me he has a very easy job. |
fRoDdEr's
Kleinrock Heavy Industries
0
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Posted - 2011.11.15 18:29:00 -
[20] - Quote
Lord Ryan wrote:Please see signature.
I can actually fly all four t3's. I dont use them as cloakies since there are other ships that suit my needs better, they have limitations though, which should also be the case with cloaky nullified t3#s. |
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Captain Megadeath
Republic Military School Minmatar Republic
18
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Posted - 2011.11.15 18:31:00 -
[21] - Quote
Tippia wrote:fRoDdEr's wrote:Very original idea, would you explain how I should do this? Ctrl-Click, F1.
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fRoDdEr's
Kleinrock Heavy Industries
0
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Posted - 2011.11.15 18:44:00 -
[22] - Quote
Messoroz wrote:Never had one tackle me and live. Quote:, even in 0.0. If you happen to actually tackle on at a station the ******** ehp will let him easily redock You do realize that anyone can then just redock...not just T3s, and if he was offstation, how about scramming and webbing him? The subsystems don't make them invulnerable to scrams and webs.
Any ships except t3's is forced to dock. A t3 will just redock and undock till it has the right angle, nothing you can do about it. You will never even be able to lock him, either hes in warp instantly or redocks after 30s.
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Nephilius
Pillage and Plunder Salvage Co.
34
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Posted - 2011.11.15 18:57:00 -
[23] - Quote
fRoDdEr's wrote:Messoroz wrote:Never had one tackle me and live. Quote:, even in 0.0. If you happen to actually tackle on at a station the ******** ehp will let him easily redock You do realize that anyone can then just redock...not just T3s, and if he was offstation, how about scramming and webbing him? The subsystems don't make them invulnerable to scrams and webs. Any ships except t3's is forced to dock. A t3 will just redock and undock till it has the right angle, nothing you can do about it. You will never even be able to lock him, either hes in warp instantly or redocks after 30s.
Wait, what? Your delusions are making my head spin. At any rate, you should work for it, not cry for CCP to nerf it for you. Everyone wants the easy way...and they say miners are weak and need to be purged. If you bring down a giant, you're a hero. If you kill something weak-even if it has to die-then you will endure contempt. |
Herzog Wolfhammer
Sigma Special Tactics Group
141
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Posted - 2011.11.15 19:03:00 -
[24] - Quote
fRoDdEr's wrote:Since CCP has devoted their time to fixing alot of things have been very annoying and bad in the last years. I think it is time that they also look at one of the most stupid decisions they have probably made.
Except DPS they make no sacrifice. People can tackle, scout and tank with these ships at the same time.
In travel they are practically invulnerable. With an insta-safes they will get out of every single station, even in 0.0. If you happen to actually tackle on at a station the ******** ehp will let him easily redock (if they happen to undock at a bad angle on kickouts they can ctrl-space and redock).
To actually catch one on a gate you need a good hour of setting up can (which will be petioned). You need enough DPS and effective tackle so they do not make it back to the gate.
Despite the scanning changes they can still sit around being practically unscannable, in some cases even run missions or plexes while being totally immune.
It takes almost no effort to fly these ships through any space.
Especially the Tengu is just totally overpwoered. Not taking its PvE abilities into account its agility allows it to even warp out if it randomly happens to get decloaked.
I think its time that this issue gets addressed.
|
Handsome Hussein
98
|
Posted - 2011.11.15 19:07:00 -
[25] - Quote
Nephilius wrote:Wait, what? Your delusions are making my head spin. At any rate, you should work for it, not cry for CCP to nerf it for you. Everyone wants the easy way...and they say miners are weak and need to be purged. This.
The number of whine threads by l33t PvPers on these forums is staggering. Leaves only the fresh scent of pine. |
Gogela
Freeport Exploration
136
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Posted - 2011.11.15 19:07:00 -
[26] - Quote
I use a nullified cloaky tengu w/ stabs and major tank, no weapons, as a nullsec transport for high-value items. I will tell you right now that I have never been even close to getting caught. My Tengu are unteachable, just as a blockade runner is in low sec. It is a "win" button. If CCP is to fix this, they need to make blockade runners catchable in low sec. I know there are those who will say they have caught these ship in their respective sec dominated spaces, but the truth is that not they didn't, because the pilot of the blockade runner or cloaky nullified T3 made some huge mistake. If the pilot is even remotely competent, you can't catch them. Period.
The problem is that in this game there should be a counter measure for everything, and the answer is simple... release the 'Voila' Anti-Cloaking Pulse I module on tranquility. That would fix everything. You already have the answer built. Just give it to the players...
Otherwise, I'll just keep slipping through massive bubble camps like they aren't even there, and thinking about nullsec as an over-glorified version of empire.
Fly safe guys... I do. All GëíGêçGëí Ships | Many Odd GëíGêçGëí Items (+Drones) | <-- Links to showInfo in-game |
Verloc Nostromo
Silver Snake Enterprise Against ALL Authorities
80
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Posted - 2011.11.15 19:09:00 -
[27] - Quote
fRoDdEr's wrote:Tippia wrote:fRoDdEr's wrote:Very original idea, would you explain how I should do this? Ctrl-Click, F1. I tried but I can never lock him =(
Then you need sensor boosters and good fast tacklers. Dead T3.
Now if you don't have good pilots and good gang/fleet composition, then no, you don't deserve to kill a specialized ship. There is more to a gang than just DPS, but i suspect you know that already (hopefully.) |
Morganta
Peripheral Madness The Midget Mafia
322
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Posted - 2011.11.15 19:11:00 -
[28] - Quote
all non-blue ships should explode the moment they come into your visual range and send you a killmail and 500m isk The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |
Tippia
Sunshine and Lollipops
1490
|
Posted - 2011.11.15 19:15:00 -
[29] - Quote
Morganta wrote:all non-blue ships should explode the moment they come into your visual range and send you a killmail and 500m isk Screw blues! Who needs'em? GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
RubyPorto
Profoundly Disturbed RED.Legion
6
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Posted - 2011.11.15 19:17:00 -
[30] - Quote
fRoDdEr's wrote: Except DPS they make no sacrifice.
fRoDdEr's wrote: Except DPS they no sacrifice.
fRoDdEr's wrote: Except DPS no sacrifice.
fRoDdEr's wrote: DPS no sacrifice.
fRoDdEr's wrote: DPS = sacrifice.
Sorry, Please play the Kwik-E-Mart whine pachinko again tomorrow. |
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