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Thread Statistics | Show CCP posts - 3 post(s) |
Titan Andronicus
Rookie Mission Tax Haven
3
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Posted - 2014.05.03 22:05:00 -
[31] - Quote
@Habris, No offense, but that's a purely reactionary response and not a rational counter-argument.
So something works*. It could be better. The fact that you more experienced players have noted that this suggestion has been made before should be recognition that there is a valid demand for an longer queue. If there was no desire for continuous improvement, imagine where mankind would be. |
Habris
Wildly Inappropriate Goonswarm Federation
30
|
Posted - 2014.05.03 22:06:00 -
[32] - Quote
Jur Tissant wrote:I don't really understand the skill queue limit either. Logging in for five minutes does not constitute playing the game. I shouldn't have to queue up some Level 5 skill that I don't want now, versus some 3/4 skills that I do want, just because I'm going on vacation.
Sure, the times may be few and far between that you can't access your computer once a day to adjust your queue. But that's no good reason why it should be limited.
The skill queue was only added as a feature to help mitigate SP loss when your main skill had finished. It wasn't added as a benefit to skill plan management. Want that feature, it exists.... it's called EvEmon.
Titan Andronicus wrote:@Habris, No offense, but that's a purely reactionary response and not a rational counter-argument.
So something works*. It could be better. The fact that you more experienced players have noted that this suggestion has been made before should be recognition that there is a valid demand for an longer queue. If there was no desire for continuous improvement, imagine where mankind would be.
I wouldn't say more experienced.... ok I guess I will. As a vetted pilot of this game I was playing when this feature came out, when patch days were exactly that patch DAYS. After a patch stability was ****, and CCP implemented the queue as a way for players to have a backup skill(s) so they didn't HAVE to wake up at O'dark thirty to set a damn skill. Newer pilots who've always had this feature are flat out spoiled in this regard. Just login. |
Jur Tissant
Federal Navy Academy Gallente Federation
25
|
Posted - 2014.05.03 22:17:00 -
[33] - Quote
Habris wrote:
I wouldn't say more experienced.... ok I guess I will. As a vetted pilot of this game I was playing when this feature came out, when patch days were exactly that patch DAYS. After a patch stability was ****, and CCP implemented the queue as a way for players to have a backup skill(s) so they didn't HAVE to wake up at O'dark thirty to set a damn skill. Newer pilots who've always had this feature are flat out spoiled in this regard. Just login.
Sure, it isn't usually a big task to log in every day (usually, but sometimes it is). But the question is, why shouldn't CCP do away with the skill limit? What purpose does a 24h queue limit serve? What harm would be done if we were allowed to just queue up skills months in advance? |
Habris
Wildly Inappropriate Goonswarm Federation
30
|
Posted - 2014.05.03 22:24:00 -
[34] - Quote
Jur Tissant wrote:
Sure, it isn't usually a big task to log in every day (usually, but sometimes it is). But the question is, why shouldn't CCP do away with the skill limit? What purpose does a 24h queue limit serve? What harm would be done if we were allowed to just queue up skills months in advance?
The fact is it's NEVER a big task to login, if you're resourceful enough you'll find a way or you stop training for a period of time OH NOOEEEESSS! You keep missing the point which is that the queue isn't for setting a chain of skills because of either apathy or poor time management. It was put in place to keep players from losing SP, which before even if you were staring at your skill tree when something finished you'd still lose a nominal amount. To answer why it's a bad idea to have a larger queue? It would be harmful to the character trading economy as well as promote further apathy among the already disillusioned and would probably lead to a decrease in player activity by some percentage.
again
No, working as intendedGäó |
Seith Kali
GoonWaffe Goonswarm Federation
22
|
Posted - 2014.05.03 22:26:00 -
[35] - Quote
Habris wrote: The fact is it's NEVER a big task to login
Get a job you worthless waste of skin. Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privilege.-á |
Habris
Wildly Inappropriate Goonswarm Federation
30
|
Posted - 2014.05.03 22:31:00 -
[36] - Quote
Seith Kali wrote:Habris wrote: The fact is it's NEVER a big task to login
Get a job you worthless waste of skin.
I'm widot so the nomenclature fits, but usually I use various means to keep my queue full. Not excluding remoting into my PC to set skills, sometimes from my tools box....at my job....where as already stated work around 60+ hours a week.
Also I have ships in my hangar older than you |
Weasel Leblanc
Center for Advanced Studies Gallente Federation
35
|
Posted - 2014.05.03 22:36:00 -
[37] - Quote
Arthur Aihaken wrote:Jezza McWaffle wrote:Every player generates money for EVE. No - some players generate content, which is not the same. You can try to equate that with revenue, but at the end of the day while content may attract players - it ultimately doesn't pay for the game. Players who back their accounts with plex instead of real money are still helping fund EVE, actually. Those plex (with very few exceptions) came from someone pumping their dollars into CCP's coffers with the intent of selling.
The primary demand factor for plex (outside of speculation) is people who want to use their EVE earnings instead of their real earnings to fund their play time. They are, essentially, handing plex buyers their isk in exchange for having the plex buyers back their accounts. With the plex buyers' real money.
People who use a chain of trial accounts really aren't helping, though. |
Seith Kali
GoonWaffe Goonswarm Federation
24
|
Posted - 2014.05.03 22:39:00 -
[38] - Quote
Habris wrote:Seith Kali wrote:Habris wrote: The fact is it's NEVER a big task to login
Get a job you worthless waste of skin. I'm widot so the nomenclature fits, but usually I use various means to keep my queue full. Not excluding remoting into my PC to set skills, sometimes from my tools box....at my job....where as already stated work around 60+ hours a week. Also I have ships in my hangar older than you
You have to remote desktop to your PC and think that isn't a problem? Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privilege.-á |
Habris
Wildly Inappropriate Goonswarm Federation
30
|
Posted - 2014.05.03 22:45:00 -
[39] - Quote
Seith Kali wrote:
You have to remote desktop to your PC and think that isn't a problem?
Nope.
Obviously you've never been a few hundred miles away from your computer and needed a file or some other form of information.
Nice trolling though, I'm highly entertained by your attempts. Rifters at the sun in VFK? |
Daenika
MMO-Mechanics.com
65
|
Posted - 2014.05.03 23:06:00 -
[40] - Quote
Ya'll don't seem to realize, extending the skill queue doesn't (generally) mean you can log in any less. If you're, for example, chain-training 4-16 day level V's, having a 3 day skill queue still only lets me queue extra at a time. I still have to log in once per skill, at a minimum, to add it to the queue.
What it does is opens a larger window for me to do that during. If I'm out of town for the weekend, I don't have to worry about screwing with my training schedule because my current skill ends 29 hours from when my flight takes off.
The only ones that wouldn't have to log in as often are the lower-SP players that are chain-training II's and III's that only take a few hours each. They could set a few days worth at once (though keep in mind, they'd still have to log on to inject any new skills once the pre-reqs had been complete), and those aren't generally the type of players likely to randomly go gank someone because they logged in to update their queue.
Extended skill queues don't make the game any easier, any more than adding the skill queue in the first place did. It doesn't even mean logging in less often (in most cases), just like with the original skill queue. It just means less hassle and less having to plan your life around EVE. It's a quality of life issue, not an ease of access issue.
I also tend to concur that adding an API for updating your skills would be awesome. Frankly, if the only thing that gets someone to log in is their skill queue anyway, why are the paying for the game? If that's their only reason for logging in, they aren't going to be generating content while online anyway (any more than I generated any content logging in every day or two while doing the 6-month train for my HS L4 Tengu alt). If they are generating content, they are probably going to be logging in anyway, because they actually enjoy playing.
And CCP makes their money either way. |
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Nikk Narrel
Moonlit Bonsai
4207
|
Posted - 2014.05.03 23:26:00 -
[41] - Quote
Habris wrote:Seith Kali wrote:
You have to remote desktop to your PC and think that isn't a problem?
Nope. Obviously you've never been a few hundred miles away from your computer and needed a file or some other form of information. Nice trolling though, I'm highly entertained by your attempts. Rifters at the sun in VFK? You define a nearly Rube Goldberg process in order to update your skill queue, in an attempt to point out how it doesn't need any changes.
The irony, is that you want the ability to use your smart phone or pad to update your queue so badly, you create a work-a-round method involving remote access to a PC left on, possibly for this purpose. (Hey, we know people leave their clients logged in while they sleep and go to work, so why not you for that skill bump?)
Heaven forbid, if an android or I-phone app did it directly. You would still need your smart phone or pad, but that PC for remote access might be turned off more often...
Very entertaining. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |
Titan Andronicus
Rookie Mission Tax Haven
4
|
Posted - 2014.05.03 23:28:00 -
[42] - Quote
Habris wrote: I wouldn't say more experienced.... ok I guess I will. As a vetted pilot of this game I was playing when this feature came out, when patch days were exactly that patch DAYS. After a patch stability was ****, and CCP implemented the queue as a way for players to have a backup skill(s) so they didn't HAVE to wake up at O'dark thirty to set a damn skill. Newer pilots who've always had this feature are flat out spoiled in this regard. Just login.
As a two month old player I'd say nearly everyone is more experienced than I am! :)
Until I posted in the other thread I had thought that the 24-hr queue was just set arbitrarily and not as a later addition feature to save players from an interrupted night's sleep. So there was a process of improvement designed to ameliorate an inconvenient flaw in player progression, which no doubt affected players new to EVE the hardest.
Was this CCP's own idea, or was it following requests from the community? I was wondering if there was one person back then who responded thusly: "not needed, just plan your short and long skills better to match your login times. /thread."
Daenika wrote:The only ones that wouldn't have to log in as often are the lower-SP players that are chain-training II's and III's that only take a few hours each. They could set a few days worth at once (though keep in mind, they'd still have to log on to inject any new skills once the pre-reqs had been complete), and those aren't generally the type of players likely to randomly go gank someone because they logged in to update their queue.
Thank you for the added recognition that there is a problem which could be improved to the benefit of players new to EVE, so that there is an equality of access between a new player who is constantly at home, and a new player who has to be away from home for a period longer than his longest available skill training time, therefore losing potential skill points, and therefore not getting full value for money.
30-day queue to match my 30-day subscription, many thanks. |
Habris
Wildly Inappropriate Goonswarm Federation
30
|
Posted - 2014.05.03 23:46:00 -
[43] - Quote
Titan Andronicus wrote:
Was this CCP's own idea, or was it following requests from the community? I was wondering if there was one person back then who responded thusly: "not needed, just plan your short and long skills better to match your login times. /thread."
Well sorta, basically people kept bitching when extended down times cost players SP because they didn't set a long skill pre-patch. It took years of moaning and groaning and finally they gave the twenty four hour queue. For new characters just joining eve it was a routine when you logged after being away IRL. You'd login swap from a long skill to the shorter running skills while you were playing and when you went to log off you set a skill that would hold you over till next login. That sorta thing was highly annoying for 1-2 week old toons, but once you get to skills taking 17+ hours or more its just skill management from that point forward.
But CCP graced us with a queue that allotted players a 24 hour grace before the previous skill ended to set another one. It's a slippery slope, so 24->48->72->96->120 etc etc. How long of a queue would it take to please all the masses? There is always going to be some chud not happy that they have to login just because their skill is coming to an end. The player base has created so many tools tied to a characters API that there really isn't an excuse for any SP loss these days other than apathy or negligence. Going on a trip? Set a longer skill. Players are more than capable of keeping their accounts training, stop being lazy and/or stubborn. |
Titan Andronicus
Rookie Mission Tax Haven
5
|
Posted - 2014.05.04 00:06:00 -
[44] - Quote
Habris wrote:Titan Andronicus wrote:
Was this CCP's own idea, or was it following requests from the community? I was wondering if there was one person back then who responded thusly: "not needed, just plan your short and long skills better to match your login times. /thread."
Well sorta, basically people kept bitching when extended down times cost players SP because they didn't set a long skill pre-patch. It took years of moaning and groaning and finally they gave the twenty four hour queue. For new characters just joining eve it was a routine when you logged after being away IRL. You'd login swap from a long skill to the shorter running skills while you were playing and when you went to log off you set a skill that would hold you over till next login. That sorta thing was highly annoying for 1-2 week old toons, but once you get to skills taking 17+ hours or more its just skill management from that point forward. But CCP graced us with a queue that allotted players a 24 hour grace before the previous skill ended to set another one. It's a slippery slope, so 24->48->72->96->120 etc etc. How long of a queue would it take to please all the masses? There is always going to be some chud not happy that they have to login just because their skill is coming to an end. The player base has created so many tools tied to a characters API that there really isn't an excuse for any SP loss these days other than apathy or negligence. Going on a trip? Set a longer skill. Players are more than capable of keeping their accounts training, stop being lazy and/or stubborn.
I really don't like the sound of 'extended' downtime; again you wouldn't get full value for your sub money. I suppose we new players do seem spoiled, comparatively. But the generational comparison makes me smile: "you kids today", and "when I was a n00b", and most famously "you've never had it so good!"
Unfortunately the problem remains that you can have a planned absence exceeding your longest skill training time, and I don't fancy leaving my PC on for over two weeks while I'm away, thank you very much :)
Stubborn? Was that for me? Not that I mind. Regrettably I am very stubborn when I think I am right and have the winning argument.
30-day queue for a 30-day sub... That could become my first signature here! |
Habris
Wildly Inappropriate Goonswarm Federation
30
|
Posted - 2014.05.04 00:17:00 -
[45] - Quote
Titan Andronicus wrote:Stubborn? Was that for me? Not that I mind. Regrettably I am very stubborn when I think I am right and have the winning argument.
No it wasn't at you, but if it makes you feel better why not. I really hate to do the "damned kids! get off my lawn!" routine but you seriously can't tell me that in the time it takes to train one of the longer skills you couldn't some how manage to get to a computer or ask someone to do it for you. I definitely understand how things can happen and pull you away from logging in, but I took steps to keep my training going. There are thousands of players that seem to pull this off seamlessly, I'm not sure why you're having such a difficult time with it. Even being two months old you can't tell me that right now you can't set a skill that would hold you over for atleast a week or two.
I also see there is a lot of mention in this thread of things that happen outside this game, and to be blunt how is this CCP's problem? They've made available a way to queue skills and frankly with this character I could manage training only 20+ day skills for months and only logging in to queue the next.
30-day queue for a 30 da..... no no no no no no NO NO NO.
The current iteration is more than fair. |
FT Diomedes
The Graduates RAZOR Alliance
381
|
Posted - 2014.05.04 01:32:00 -
[46] - Quote
As someone who has had to rely on family to keep my skills updated for an extended period of time while I went to Afghanistan, I'm all in favor of being able to set a skill queue for as long as your subscription. None of us can play 23/7, so most of the time, all we are getting for our money is the opportunity to earn more SP.
Yes, the 24-hour skill queue is way better than the system we had before. Yes, we have PLAYER-CREATED tools like Evemon to help us plan and track it (why isn't this part of the ******* game already?). It seems absurd that I can immerse myself in Evemon and plan my character for the next 3 years, but I cannot do this in-game.
Bottom-line: Eve should have an in-game Evemon-type capability where you can set your skill queue for as long as the subscription. This is my signature. There are many like it, but this one is mine. |
Habris
Wildly Inappropriate Goonswarm Federation
30
|
Posted - 2014.05.04 01:39:00 -
[47] - Quote
FT Diomedes wrote:As someone who has had to rely on family to keep my skills updated for an extended period of time while I went to Afghanistan, I'm all in favor of being able to set a skill queue for as long as your subscription. None of us can play 23/7, so most of the time, all we are getting for our money is the opportunity to earn more SP.
Yes, the 24-hour skill queue is way better than the system we had before. Yes, we have PLAYER-CREATED tools like Evemon to help us plan and track it (why isn't this part of the ******* game already?). It seems absurd that I can immerse myself in Evemon and plan my character for the next 3 years, but I cannot do this in-game.
Bottom-line: Eve should have an in-game Evemon-type capability where you can set your skill queue for as long as the subscription.
Just examples for the "subscription based queue" argument, but I still disagree. At face value its sounds very fair, but they want people to play this game not create a bunch of characters drop the cash/plex on a years worth of subscription and then not login till it was time to sell/play the character. While it most certainly aides situations like yours, it could hurt the game on multiple fronts. |
Octoven
Phoenix Productions Headshot Gaming
370
|
Posted - 2014.05.04 02:39:00 -
[48] - Quote
Well, you have to remember that in the near future CREST will be implemented allowing you to set your queue from your mobile without the need to log in. The ONLY improvement I can see to the skill queue is that if you have a skill that is the pre-resiquite of another skill, it should allow both to be queued up. For example:
Target Management 5 can be queued up, but at the moment you have to wait until you have fully finished the skill before you can add Advanced Target Management to the queue, there are some who this isnt really an issue, others cant stand losing skill time, so they slap another temp skill in behind it, and then when they can get around to put Advanced Target Management in its place. This of course means partially trained skills, which for some may trigger OCD issues lol sooo the logical way to handle this would be, as long as the skills required to train another skill are in the queue, it should allow said skill to be added to the end of them. In this sense, if you have Target Management 5 queued and have 4 hours left on it, you can then add Advanced Target Management into the queue.
The only issue I can see with this is that Advanced Target Management requires Target Management to be 5 before it lets you inject it into your head, the work around to this is, if the skill is in your cargo bay of your active ship OR in the station hanger of the station you are docked at the moment that the skill needs to be trained in the queue, it will auto inject and train. This of course means you would need to know where you placed the skill in the event you log out before the 4 hours are up. |
Daenika
MMO-Mechanics.com
69
|
Posted - 2014.05.04 02:45:00 -
[49] - Quote
Quote:Just examples for the "subscription based queue" argument, but I still disagree. At face value its sounds very fair, but they want people to play this game not create a bunch of characters drop the cash/plex on a years worth of subscription and then not login till it was time to sell/play the character. While it most certainly aides situations like yours, it could hurt the game on multiple fronts.
Logging in to update your skill queue isn't playing the game, it's just needless annoyance, especially since they don't have a "lite" client or web-based option for it (for those of us with mobile solutions that don't have the capability to run EVE).
I just finished training an L4 mission runner alt. I logged in on that toon every day or two (every weekish near the end) to update the skill queue. I never undocked until he was finished "cooking".
Please, tell me how I've added content to the game more than simply dropping a 6-month skill queue on him and waiting. I'd love to hear how. The only thing I did was minusculely increase average server load over those 6 months.
CCP gets their money either way, and there's functionally no difference on the content creation side. The people that actually undock and do stuff probably would have logged in even without the queue forcing them too, and the people that wouldn't log in still don't undock.
Your entire premise is based on the concept that people need to be *forced* by their skill queue to actually log in, but once logged in will cheerfully roam, kill, and be killed. This concept is positively batty. People will play when they want to, and won't if they don't want to. Logging in to update the skill queue has no statistically significant impact on that behavior.
And remember, longer queues don't necessarily mean you have to log in less. That's only the case if the skills you're training, on average, take less time to complete than the skill queue length. Now, if we make it the duration of the subscription (which I favor, incidentally), that's a different matter, but as above, it's not like people focus-training are adding any meaningful content anyway... |
Habris
Wildly Inappropriate Goonswarm Federation
30
|
Posted - 2014.05.04 02:56:00 -
[50] - Quote
@Daenika, CCP cannot force people to play however they can do their best to encourage it as much as possible, having to login to the game is essentially the first step. Congrats on the missioning alt, but to be honest to not utilize your toon during that period is kinda dumb, you could have at least used it for some sort of passive income. Just my personal opinion on that point. But you spent 6 month training a toon and I bet there was little to no issue keeping your skill queue full. From the sounds of it you were/are annoyed that you couldn't just set it and come back to a skilled toon... pretty lazy. You're also right CCP get their money either way, but as the player it's YOUR responsibility to keep your account training. We pay CCP for that ability, not guaranteed SP.
@Octoven what you mention is something I DO support a solution for, I would prefer the CREST thing not be a feature in the future but I'm not going to fervently speak against it. Just not a good idea in my opinion. |
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Nikk Narrel
Moonlit Bonsai
4208
|
Posted - 2014.05.04 04:13:00 -
[51] - Quote
Daenika wrote:Quote:Just examples for the "subscription based queue" argument, but I still disagree. At face value its sounds very fair, but they want people to play this game not create a bunch of characters drop the cash/plex on a years worth of subscription and then not login till it was time to sell/play the character. While it most certainly aides situations like yours, it could hurt the game on multiple fronts. Logging in to update your skill queue isn't playing the game, it's just needless annoyance, especially since they don't have a "lite" client or web-based option for it (for those of us with mobile solutions that don't have the capability to run EVE). I just finished training an L4 mission runner alt. I logged in on that toon every day or two (every weekish near the end) for six months to update the skill queue. I never undocked until the toon was finished "cooking". Please, tell me how I've added content to the game more than simply dropping a 6-month skill queue on that toon and waiting. I'd love to hear how. The only thing I did was minusculely increase average server load over those 6 months. CCP gets their money either way, and there's functionally no difference on the content creation side. The people that actually undock and do stuff probably would have logged in even without the queue forcing them too, and the people that wouldn't log in still don't undock. Your entire premise is based on the concept that people need to be *forced* by their skill queue to actually log in, but once logged in will cheerfully roam, kill, and be killed. This concept is positively batty. People will play when they want to, and won't if they don't want to. Logging in to update the skill queue has no statistically significant impact on that behavior. And remember, longer queues don't necessarily mean you have to log in less. That's only the case if the skills you're training, on average, take less time to complete than the skill queue length. Now, if we make it the duration of the subscription (which I favor, incidentally), that's a different matter, but as above, it's not like people focus-training are adding any meaningful content anyway... This.
While I appreciate the concept that some people can be fooled into playing, it is secondary to the understanding the players in this context are both maintaining a skill queue as well as paying a subscription fee. Clearly they already intend to play, or they would not pursue either aspect.
If they have the opportunity to play, and the inclination, then they will.
If they feel maintaining a queue to be a burden, while not having time to actually play otherwise, it seems to me they might be pressured to walk away. Especially if they have problems with their PC, removing their ability to log in to play or update said queue.
Take it from someone with IT experience, losing PC access while a box is shipped out for warranty repairs can take a month. They can cancel the account through a web browser, but not update the skill queue that might motivate retaining the account during this period.
It simply makes more sense, in my opinion. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |
Daenika
MMO-Mechanics.com
70
|
Posted - 2014.05.04 04:49:00 -
[52] - Quote
Quote:Congrats on the missioning alt, but to be honest to not utilize your toon during that period is kinda dumb, you could have at least used it for some sort of passive income.
And such is your opinion. I'd love to know what sort of passive income you can think of, however, that doesn't require any additional training (since my L4 training plan only barely fit within the 6 dual-training PLEX).
Quote:But you spent 6 month training a toon and I bet there was little to no issue keeping your skill queue full.
I was fortunate to not have any issues, therefore no one ever has any legitimate issues. Sounds legit...
As the posted above, I've lost my desktop for weeks before due to an RMA (in my case, my MoBo). All of my other devices are Android, and I sure as hell am not giving my account information to someone in a game environment like EVE, that's flat foolhardy. If I'd actually been subscribed at that time, I'd have been SOL.
Fact is, they flat need either extended skill queues, or an alternative way to update them. I'm personally in favor of an API that applications like EVEMon could interface with, but I'm also partial to subscription-length queues, or hell, even no-limit queues that simply cap on number of skills that can be queued at a time, rather than a maximum amount of time (the current skill queue systemalready a limit on number of skills that can be queued, it's just rarely encountered in normal use).
Quote:You're also right CCP get their money either way, but as the player it's YOUR responsibility to keep your account training. We pay CCP for that ability, not guaranteed SP.
And where was it written that that responsibility had to be as cumbersome and annoying as possible? We're asking for a way to maintain that responsibility more easily when emergencies happen. That's what extended skill queues are about. Can you give me ONE solid reason why they shouldn't be in that doesn't ultimately boil down to one of the following?
- You're a bittervet and dislike new players having it easier than you had it starting out. - You've never need it, and thus find it impossible to conceive of others needing it. - Trying to imply that forcing people to log in to a game they are playing for will at all incline them to play it, when the money they are paying for it doesn't do so already. |
drillerkiller2004
Devil's Evil Spirits The Devil's Warrior Alliance
0
|
Posted - 2014.05.04 07:39:00 -
[53] - Quote
Doireen Kaundur wrote:The skill queue is a peculiar mini game in EVE. What keeps players tied to Eve is that damn skill queue. Even if you dont plan on playing that day or week, you still have to log in just to adjust skills. A feature that should at least have an external way of adjusting. Hell, even allow it to be adjusted via the forum/character profiles.
What the justification for limiting the skill queue is beyond me. How does logging in to adjust it then logging out help the Eve expereince at all?
So with that, I suggest extending the skill queue or allowing players to adjust the current limited queue via an external website.
I totally agree |
Seith Kali
GoonWaffe Goonswarm Federation
29
|
Posted - 2014.05.04 08:03:00 -
[54] - Quote
You are right, of course, but what it does do is open up a lot more options. You would still log in every day to keep the queue full 'just in case' but it would be far easier to not 'have' to any particular day.
It just helps players that me that have other hobbies outside eve. I don't necessarily want to log in every day. I want to take a week off here and there, and when I am off I sure don't want to have to RDP because I have ran out of skills that fit into my RL schedule.
Whoever mentioned 'get a friend to do it' earlier in the thread should be banned for encouraging breaking the Eula. Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privilege.-á |
King Fu Hostile
Imperial Collective Unsettled.
78
|
Posted - 2014.05.04 09:14:00 -
[55] - Quote
Extend? No ******* way thank you very much, my skill queue finishes in 52 days, 7 hours, 56 minutes and 2 seconds and most certainly does not need to be extended at all.
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Gawain Edmond
Angry Mustellid
80
|
Posted - 2014.05.04 09:17:00 -
[56] - Quote
no this is a terrible idea you should stop having those they're bad.
if you can't get on for an unknown period of time you set a long skill
if you can't get on for about a week you train a skill that's going to take more than a week
if you have none of those options well then that's your problem for poor planning |
Rykoszet
SixSixOne Crew
49
|
Posted - 2014.05.04 09:21:00 -
[57] - Quote
Doireen Kaundur wrote:The skill queue is a peculiar mini game in EVE. What keeps players tied to Eve is that damn skill queue. Even if you dont plan on playing that day or week, you still have to log in just to adjust skills. A feature that should at least have an external way of adjusting. Hell, even allow it to be adjusted via the forum/character profiles.
What the justification for limiting the skill queue is beyond me. How does logging in to adjust it then logging out help the Eve expereince at all?
So with that, I suggest extending the skill queue or allowing players to adjust the current limited queue via an external website.
Buy a Laptop.... my first mind! ACTIVE ORBITING https://forums.eveonline.com/default.aspx?g=posts&t=322910&find=unread |
Hairpins Blueprint
CBC Interstellar Fidelas Constans
41
|
Posted - 2014.05.04 11:35:00 -
[58] - Quote
Doireen Kaundur wrote:The skill queue is a peculiar mini game in EVE. What keeps players tied to Eve is that damn skill queue. Even if you dont plan on playing that day or week, you still have to log in just to adjust skills. A feature that should at least have an external way of adjusting. Hell, even allow it to be adjusted via the forum/character profiles.
What the justification for limiting the skill queue is beyond me. How does logging in to adjust it then logging out help the Eve expereince at all?
So with that, I suggest extending the skill queue or allowing players to adjust the current limited queue via an external website.
it will stay this way coz ccp thinks if you have to log to update skiills you may play a while too and contibiute to the world by geting kiled.
but soon we may be able to change skill que out side of the game on phone or whot ever Thx to crest |
Jaz Antollare
Deadly Loneliness
98
|
Posted - 2014.05.04 11:52:00 -
[59] - Quote
I support that the skill queue should be accessible just from out of game. For example right now i dont have a way to log in in to the game cuz im on vacation for some time, and nowhere near my reach is a pc strong enough and that has an eve client. |
I Have 18Accounts
Republic Military School Minmatar Republic
1
|
Posted - 2014.05.04 12:31:00 -
[60] - Quote
Yes. And my name has everything to do with it. **** off already. |
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