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Edwin Wyatt
Black Omega Industries In Utter Darkness
0
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Posted - 2014.05.05 04:37:00 -
[1] - Quote
I would like CCP to consider changing these skills so newer players won't have to complete Weapon upgrades to unlock the benefit of power grid reductions on weapons, which is a big challenge for newer players. Maybe a % of each Power-grid and CPU for each level of skill. Eg: Weapon Upgrade = 3% to both CPU and Power-gird and Advanced Weapon Upgrade 2% per level to both CPU and Power-grid. Or whatever % combination CCP feels works best, this would make it much easier for newer players to get into and fit different ships.
Please only post constructive feedback!
Thanks,
Edwin. |
Caldari 5
D.I.L.L.I.G.A.F. S.A.S Northern Associates.
317
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Posted - 2014.05.05 04:40:00 -
[2] - Quote
I believe I saw mentioned during one of the Fanfest Panels that the suggestion to Reduce the AWU Pre-req to WU 4 (instead of the current 5) might be considered for future, as it would follow recent changes to other Advanced Skills. |
Lephia DeGrande
Luxembourg Space Union
371
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Posted - 2014.05.05 05:30:00 -
[3] - Quote
Is it even possible to fit ships without WU5 and atleast AWU3? Meet the Mario Kart 8 - Capsuleer Club Cup |
Riot Girl
You'll Cowards Don't Even Smoke Crack
3171
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Posted - 2014.05.05 05:40:00 -
[4] - Quote
+1 WU V should be a specialised skill for more advanced players, it shouldn't be a prerequisite for an essential fitting skill. Oh god. |
Caldari 5
D.I.L.L.I.G.A.F. S.A.S Northern Associates.
318
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Posted - 2014.05.05 05:47:00 -
[5] - Quote
Lephia DeGrande wrote:Is it even possible to fit ships without WU5 and atleast AWU3? Yes, it just means fitting Meta 4 modules instead of T2 or Faction Gear, and occasionally using implants :P |
Batelle
Tymast Industries 150th
2580
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Posted - 2014.05.05 05:55:00 -
[6] - Quote
Edwin Wyatt wrote:I would like CCP to consider changing these skills so newer players won't have to complete Weapon upgrades to unlock the benefit of power grid reductions on weapons, which is a big challenge for newer players. Maybe a % of each Power-grid and CPU for each level of skill. Eg: Weapon Upgrade = 3% to both CPU and Power-gird and Advanced Weapon Upgrade 2% per level to both CPU and Power-grid. Or whatever % combination CCP feels works best, this would make it much easier for newer players to get into and fit different ships.
Keep them separate, definitely. One for cpu and one for grid.
Reducing the pre-req for advanced to level 4 WU would be okay. I do recall unlocking AWU felt like a major accomplishment though. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Arthur Aihaken
Erebus Solia
3462
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Posted - 2014.05.05 06:11:00 -
[7] - Quote
Weapon Upgrades V really isn't that much of a hardship. As for Advanced Weapon Upgrades, it's only required for Marauders, Dreadnoughts and Titans, soGǪ Beyond that, there are these wonderful things called implants that can boost your powergrid and CPU for fairly reasonable costs. Sorry, -1 for me on this idea. I am currently away, traveling through time and will be returning last week. |
Xequecal
GoonWaffe Goonswarm Federation
185
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Posted - 2014.05.05 06:22:00 -
[8] - Quote
If you want to fly a battleship with beam lasers or artillery on it, you need AWU V. Not everyone gets to fly Gallente and fit the biggest everything with no fitting mods or fitting skills needed. |
Salpad
Carebears with Attitude
527
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Posted - 2014.05.05 07:06:00 -
[9] - Quote
Batelle wrote:[quote=Edwin Wyatt]Reducing the pre-req for advanced to level 4 WU would be okay. I do recall unlocking AWU felt like a major accomplishment though.
Reducing prereq to WU 4 might be good, yes.
For me, unlucking AWU didn't feel like an accoplishment, really. But training it all the way to five did. I remember four "big ones", from way back in the autumn of 2007: Caldari Cruiser to 5, Generic BattleCruiser to 5, Caldari Battleship to 5 and AWU to 5. About a year later, or a year and a half, training Drone Interfacing all the way to 5 felt kinda big too, but not nearly as much. |
Ralph King-Griffin
Var Foundation inc.
1209
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Posted - 2014.05.05 09:03:00 -
[10] - Quote
Just train the dame skill already and be done with it. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á sig by Doc Fury -¬ 2014 Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
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Hasikan Miallok
Republic University Minmatar Republic
706
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Posted - 2014.05.05 09:48:00 -
[11] - Quote
You do of course need WU V for HACs and AWU V for Marauders so they are good skills to get out of the way early anyway. |
Ryan Paladin
Reckless-Endangerment
2
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Posted - 2014.05.05 11:01:00 -
[12] - Quote
I see two sides to this really:
On the for side cutting the prereq for AWU to WU IV would allow easier access to a core fitting skill which would make things easier on new players. All well and good. The idea of making both skills cut both PG and CPU is bad though so lets ignore that. It certainly would allow some fits to be easier earlier.
On the against side however I see a few points worth considering. First is the fact that in Eve making things easier for new players is not enough of a reason in itself to justify this type of change. Eve isn't really meant to be easy for new players and it is meant to take time to be able to fly more ships effectively. Second is the fact that the training for WU isn't really that bad. It doesn't take that long to train really. Third is the fact that I think getting WU to five is a good thing to encourage players to do as it helps greatly with fitting and is a prereq for some great ships.
All in all Eve is a game that rewards time put in and the time in question here is not extreme by the standards of Eve so after some consideration this idea gets a -1 from me sorry.
That being said I want to say it would not bother me much to see the prereq reduced I just don't see it as a necessary or good thing so if CCP decides to do it more power to them. |
Daichi Yamato
Xero Security and Technologies
1442
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Posted - 2014.05.05 11:04:00 -
[13] - Quote
i wouldnt mind it being reduced, but no awu is not that essential a skill.
just usually means ions instead of neutrons, or 150's instead of 220's, focused instead of heavy or perhaps a 400mm plate instead of a 800mm or one shield extender instead of two.
i base noob fits for my corp on having WU 3 engineering 4 and cpu upgrades 4. u can still make things like an overtanked merlin, a 400mm plate punisher, ruptures with medium neuts, brick Moa's. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
Lothros Andastar
The Minutemen Li3 Federation
56
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Posted - 2014.05.05 11:04:00 -
[14] - Quote
Let's just scrap the skills and give every ship +25% CPU and Power Grid.
And Lets scrap capacitor skills too. Heck, let's scrap all skills in the game!
Skills are there for a reason you know. Removing them to cater for the newbies isn't a good idea and will never be a good idea. |
afkalt
Republic Military School Minmatar Republic
17
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Posted - 2014.05.05 11:12:00 -
[15] - Quote
Daichi Yamato wrote:i wouldnt mind it being reduced, but no awu is not that essential a skill for new players.
just usually means ions instead of neutrons, or 150's instead of 220's, focused instead of heavy or perhaps a 400mm plate instead of a 800mm or one shield extender instead of two.
i base noob fits for my corp on having WU 3 engineering 4 and cpu upgrades 4. u can still make things like an overtanked merlin, a 400mm plate punisher, ruptures with medium neuts, brick Moa's.
Remember, you can't downsize missile launchers. |
Daichi Yamato
Xero Security and Technologies
1442
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Posted - 2014.05.05 11:18:00 -
[16] - Quote
no but they are really easy to fit! missile issues usually come from CPU, which is easier to remedy than grid because u can change the meta of ur mods, or fit 'refuge' plating. The caldari ship i had trouble fitting in the past was a torp raven, but that was looked at and changed. these days the biggest challenges for fittings is amarr laser boats.
the exception i find is the light missile corax...thats a pain in the arse unless u have high fitting skills EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
afkalt
Republic Military School Minmatar Republic
17
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Posted - 2014.05.05 11:34:00 -
[17] - Quote
Easier, some are still meaner (torps). It's a lot better since HAMs had the insane fitting reduced I admit, but worth adding to the thread anyway as it's oft overlooked.
Not looking to argue |
Hasikan Miallok
Republic University Minmatar Republic
707
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Posted - 2014.05.05 12:24:00 -
[18] - Quote
The original post suggested an overall bump to PG of 25% instead of the current 10% you get with both skills fully trained.
Just saying. |
Rivr Luzade
Coreli Corporation Ineluctable.
478
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Posted - 2014.05.05 14:34:00 -
[19] - Quote
Arthur Aihaken wrote:Weapon Upgrades V really isn't that much of a hardship. As for Advanced Weapon Upgrades V, it's only required for Marauders, Dreadnoughts and Titans, so I-IV aren't that massive of an undertakingGǪ Beyond that, there are these wonderful things called implants that can boost your powergrid and CPU for fairly reasonable costs. Sorry, -1 for me on this idea.
A PG +3 cannot compensate the PG needs of 8 WEapons with +2 PG. CPU is never really an issue (Drone Mods are not affected by this skill as far as I remember). Also, the Hardwiring for PG uses the same hardwiring slot as CPU, which means you can only have one.
I am not sure if lowering the WU requ for AWU to IV is a good or bad thing, but since you really need AWU for many tight fittings (and which fittings are not tight?), training them both to V regardless of how long it takes is a must for every player. |
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