Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [16] 17 .. 17 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 21 post(s) |
Joraa Starkmanir
Republic Military School Minmatar Republic
15
|
Posted - 2014.06.25 22:49:00 -
[451] - Quote
Lady Rift wrote:
58 mil hitpoints on a large tower. that's 21 hours for one 800 dps ship or 2 hours for 10 ships. medium tower is at 29 mil hp small is at 15 mil hp
its really only a half day activity if you try to do it solo
Still 21 manhours to remove something thats already abandoned (its not online, so its not active), and thats after you wait 24hours for the war to start. So 24hr5min if using a full fleet, or 45hours solo |
Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
838
|
Posted - 2014.06.25 23:36:00 -
[452] - Quote
Lady Rift wrote:TurAmarth ElRandir wrote:SalubriousSky Rinah wrote:Removing deadsticks is already possible, as stated by other posts in this thread.
To reiterate, you simply get in a big ship, load some big ammo into big guns, gather a big group of players and open fire at said big target. Then sit back on comms, ping d scan, share war stories and adult content, crack open some beer and 12 hours later watch the said POS explode.
If CCP want to make this easier for players to remove offlined towers without making it a simple 'right click on offlined tower and scoop to cargo mechanic', then why don't they just reduce the hull resists on offlined towers...instead of the bizarre 99% resists they have at the moment.
Sal First... wow... you can shoots them? really?? =\ Ok, with that outta the way... what the ALL rest of us are taking about it a new mechanic to allow players to actually take control of deadsticks. Something OTHER than a beer laden half DAY of wasted time ending only in the destruction (IE more waste) of said spike. Oh and if you actually enjoy POS bashes you probably would really love mining. 58 mil hitpoints on a large tower. that's 21 hours for one 800 dps ship or 2 hours for 10 ships. medium tower is at 29 mil hp small is at 15 mil hp its really only a half day activity if you try to do it solo
You've forgotten to take into account the fact that the tower regens HP like a passive shield.
On one of my alts I have actually participated in a POS bash in highsec and it took 6 or 7 of us, with a 500 dps average, about 20 hours to drop a large caldari tower.
I can quite honestly say that it is impossible to blow a tower solo in highsec. http://meme-generator.me/media/created/d3r3t8.jpg |
Lady Rift
What Shall We Call It
20
|
Posted - 2014.06.26 14:41:00 -
[453] - Quote
Hakan MacTrew wrote:Lady Rift wrote:TurAmarth ElRandir wrote:SalubriousSky Rinah wrote:Removing deadsticks is already possible, as stated by other posts in this thread.
To reiterate, you simply get in a big ship, load some big ammo into big guns, gather a big group of players and open fire at said big target. Then sit back on comms, ping d scan, share war stories and adult content, crack open some beer and 12 hours later watch the said POS explode.
If CCP want to make this easier for players to remove offlined towers without making it a simple 'right click on offlined tower and scoop to cargo mechanic', then why don't they just reduce the hull resists on offlined towers...instead of the bizarre 99% resists they have at the moment.
Sal First... wow... you can shoots them? really?? =\ Ok, with that outta the way... what the ALL rest of us are taking about it a new mechanic to allow players to actually take control of deadsticks. Something OTHER than a beer laden half DAY of wasted time ending only in the destruction (IE more waste) of said spike. Oh and if you actually enjoy POS bashes you probably would really love mining. 58 mil hitpoints on a large tower. that's 21 hours for one 800 dps ship or 2 hours for 10 ships. medium tower is at 29 mil hp small is at 15 mil hp its really only a half day activity if you try to do it solo You've forgotten to take into account the fact that the tower regens HP like a passive shield. On one of my alts I have actually participated in a POS bash in highsec and it took 6 or 7 of us, with a 500 dps average, about 20 hours to drop a large caldari tower. I can quite honestly say that it is impossible to blow a tower solo in highsec.
its peak recharge on a large is like 600hp/s 3/4 of one ship at 800dps.
also note I used 800 dps for my numbers as that's an easy to reach in many ships.
and ya i'll revise my numbers to include the passive recharge. (which is just me going to be adding one ship)
|
Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
838
|
Posted - 2014.06.26 18:57:00 -
[454] - Quote
Lady Rift wrote:its peak recharge on a large is like 600hp/s 3/4 of one ship at 800dps.
also note I used 800 dps for my numbers as that's an easy to reach in many ships.
and ya i'll revise my numbers to include the passive recharge. (which is just me going to be adding one ship)
And as I said, it took about 20 hours, (I think it was more actually,) @3000 dps.
Even with 2400dp, (3 ships @800dps average,) let alone 2 ships @800 each (and on a related note you can top out at 1270dps using lasers and drones with a T2 fit Armagedon without using rigs @ all lvl 5 skills,) you will not be able to break the tower before server shutdown, where it will start to regen again through the downtime. http://meme-generator.me/media/created/d3r3t8.jpg |
A'Tolkar
Carlson's Raiders
9
|
Posted - 2014.06.27 19:48:00 -
[455] - Quote
Please allow the anchoring of reaction arrays in any security status solar system, not just < 0.4. While you are at it, allow the same for Small Mobile 'Rote'/'Hybrid' Siphon.
Thank you. |
Lady Rift
What Shall We Call It
20
|
Posted - 2014.06.27 22:24:00 -
[456] - Quote
Hakan MacTrew wrote:Lady Rift wrote:its peak recharge on a large is like 600hp/s 3/4 of one ship at 800dps.
also note I used 800 dps for my numbers as that's an easy to reach in many ships.
and ya i'll revise my numbers to include the passive recharge. (which is just me going to be adding one ship)
And as I said, it took about 20 hours, (I think it was more actually,) @3000 dps. Even with 2400dp, (3 ships @800dps average,) let alone 2 ships @800 each (and on a related note you can top out at 1270dps using lasers and drones with a T2 fit Armagedon without using rigs @ all lvl 5 skills,) you will not be able to break the tower before server shutdown, where it will start to regen again through the downtime.
thats what the blob is there for |
Sgt Ocker
Last Bastion of Freedom
239
|
Posted - 2014.06.29 09:40:00 -
[457] - Quote
Putting a pos in 0.9 to try out the research lab changes. Large Caldari with 7 Research laboratory Online everything, place BPO in Corp hangar in No 1 lab.
Open Industry tab - Facilities, Corp owned facilities, Material effeciency research. Shows 3 X Mobile Laboratory - None of which shows the BPO I placed in there.
And really?? If your going to require 7 Labs to get maximum Benefit, make it so only 1 of them shows in the interface. As it is, the interface does not show the name given to each lab and only shows the total labs (in this case 3 of 7), all named by type as Mobile Laboratory. If nothing else, include a tab for names
NB; The industry tab needs to be able to be resized. To see Install Date and End Date requires resizing other info sections. Makes the whole thing look really untidy.
Not being able to bid on team auctions is getting blo*dy annoying My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |
Sgt Ocker
Last Bastion of Freedom
239
|
Posted - 2014.06.29 09:44:00 -
[458] - Quote
A'Tolkar wrote:Please allow the anchoring of reaction arrays in any security status solar system, not just < 0.4. While you are at it, allow the same for Small Mobile 'Rote'/'Hybrid' Siphon.
Thank you. Why ? If lowsec is too dangerous for you - Don't moon mine, that's easy. You want the isk - Take the risk. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |
A'Tolkar
Carlson's Raiders
10
|
Posted - 2014.06.29 21:53:00 -
[459] - Quote
Sgt Ocker wrote:A'Tolkar wrote:Please allow the anchoring of reaction arrays in any security status solar system, not just < 0.4. While you are at it, allow the same for Small Mobile 'Rote'/'Hybrid' Siphon.
Thank you. Why ? If lowsec is too dangerous for you - Don't moon mine, that's easy. You want the isk - Take the risk.
I never said anything about allowing a moon harvesting array to be anchorable in any sec status. I can refine ore and reprocess modules and process ice come Crius (any sec status). Why not be able to run reactions as well? |
Corraidhin Farsaidh
Hello-There
587
|
Posted - 2014.07.04 09:47:00 -
[460] - Quote
A'Tolkar wrote:Sgt Ocker wrote:A'Tolkar wrote:Please allow the anchoring of reaction arrays in any security status solar system, not just < 0.4. While you are at it, allow the same for Small Mobile 'Rote'/'Hybrid' Siphon.
Thank you. Why ? If lowsec is too dangerous for you - Don't moon mine, that's easy. You want the isk - Take the risk. I never said anything about allowing a moon harvesting array to be anchorable in any sec status. I can refine ore and reprocess modules and process ice come Crius (any sec status). Why not be able to run reactions as well?
I like the idea of allowing reactions in any space, this would encourage more sneaky goo theft with siphons... |
|
GodsWork
Realm of God
1
|
Posted - 2014.07.04 15:06:00 -
[461] - Quote
Can we add this to towers? to limit tower control from mega coalitions? for 0.0 only....
https://forums.eveonline.com/default.aspx?g=posts&t=356422&find=unread |
GodsWork
Realm of God Triple Penetration Empire
3
|
Posted - 2014.07.04 15:06:42 -
[462] - Quote
Can we add this to towers? to limit tower control from mega coalitions? for 0.0 only....
https://forums.eveonline.com/default.aspx?g=posts&t=356422&find=unread |
Hakan MacTrew
MUTED VOID Sick N' Twisted
838
|
Posted - 2014.07.04 21:57:00 -
[463] - Quote
The option of granting Alliance level access that equals that of corporate access would be awesome. http://meme-generator.me/media/created/d3r3t8.jpg |
Hakan MacTrew
MUTED VOID Takahashi Alliance
874
|
Posted - 2014.07.04 21:57:50 -
[464] - Quote
The option of granting Alliance level access that equals that of corporate access would be awesome.
Friends
|
Timcanpy Yvormes
Sparks Inc Zero Hour Alliance
0
|
Posted - 2014.07.07 22:13:00 -
[465] - Quote
i went to the test server, how can i get the max "Max bonus per structure"
Lets say it's for the Advanced Medium Ship Assembly. Do i need 13 to have max bonus??
If yes, i tried to anchor and i onlined 5 and i didnt get 10%. Did i read wrong about how to get the max bonus?
|
Timcanpy Yvormes
Lero Industries
0
|
Posted - 2014.07.07 22:13:59 -
[466] - Quote
i went to the test server, how can i get the max "Max bonus per structure"
Lets say it's for the Advanced Medium Ship Assembly. Do i need 13 to have max bonus??
If yes, i tried to anchor and i onlined 5 and i didnt get 10%. Did i read wrong about how to get the max bonus?
|
Rowells
Unknown Soldiers Fidelas Constans
920
|
Posted - 2014.07.08 00:03:00 -
[467] - Quote
Timcanpy Yvormes wrote:i went to the test server, how can i get the max "Max bonus per structure"
Lets say it's for the Advanced Medium Ship Assembly. Do i need 13 to have max bonus??
If yes, i tried to anchor and i onlined 5 and i didnt get 10%. Did i read wrong about how to get the max bonus?
If you're referring to the multiple array thingy I believe it's still bugged along with applying skills at a POS |
Rowells
Unknown Soldiers Fidelas Constans
1773
|
Posted - 2014.07.08 00:03:40 -
[468] - Quote
Timcanpy Yvormes wrote:i went to the test server, how can i get the max "Max bonus per structure"
Lets say it's for the Advanced Medium Ship Assembly. Do i need 13 to have max bonus??
If yes, i tried to anchor and i onlined 5 and i didnt get 10%. Did i read wrong about how to get the max bonus?
If you're referring to the multiple array thingy I believe it's still bugged along with applying skills at a POS |
Timcanpy Yvormes
Sparks Inc Zero Hour Alliance
0
|
Posted - 2014.07.08 08:21:00 -
[469] - Quote
Rowells wrote:Timcanpy Yvormes wrote:i went to the test server, how can i get the max "Max bonus per structure"
Lets say it's for the Advanced Medium Ship Assembly. Do i need 13 to have max bonus??
If yes, i tried to anchor and i onlined 5 and i didnt get 10%. Did i read wrong about how to get the max bonus?
If you're referring to the multiple array thingy I believe it's still bugged along with applying skills at a POS
Tks, i was refering to that, i didn't know it was bugged Because i wanted to test what to put in my POS |
Timcanpy Yvormes
Lero Industries
0
|
Posted - 2014.07.08 08:21:35 -
[470] - Quote
Rowells wrote:Timcanpy Yvormes wrote:i went to the test server, how can i get the max "Max bonus per structure"
Lets say it's for the Advanced Medium Ship Assembly. Do i need 13 to have max bonus??
If yes, i tried to anchor and i onlined 5 and i didnt get 10%. Did i read wrong about how to get the max bonus?
If you're referring to the multiple array thingy I believe it's still bugged along with applying skills at a POS
Tks, i was refering to that, i didn't know it was bugged Because i wanted to test what to put in my POS |
|
Tau Cabalander
Retirement Retreat Working Stiffs
3853
|
Posted - 2014.07.09 22:57:00 -
[471] - Quote
Timcanpy Yvormes wrote:Rowells wrote:Timcanpy Yvormes wrote:i went to the test server, how can i get the max "Max bonus per structure"
Lets say it's for the Advanced Medium Ship Assembly. Do i need 13 to have max bonus??
If yes, i tried to anchor and i onlined 5 and i didnt get 10%. Did i read wrong about how to get the max bonus?
If you're referring to the multiple array thingy I believe it's still bugged along with applying skills at a POS Tks, i was refering to that, i didn't know it was bugged Because i wanted to test what to put in my POS It has been removed. |
Tau Cabalander
Retirement Retreat Working Stiffs
4388
|
Posted - 2014.07.09 22:57:04 -
[472] - Quote
Timcanpy Yvormes wrote:Rowells wrote:Timcanpy Yvormes wrote:i went to the test server, how can i get the max "Max bonus per structure"
Lets say it's for the Advanced Medium Ship Assembly. Do i need 13 to have max bonus??
If yes, i tried to anchor and i onlined 5 and i didnt get 10%. Did i read wrong about how to get the max bonus?
If you're referring to the multiple array thingy I believe it's still bugged along with applying skills at a POS Tks, i was refering to that, i didn't know it was bugged Because i wanted to test what to put in my POS It has been removed. |
Alundil
Garoun Investment Bank Gallente Federation
592
|
Posted - 2014.07.21 22:04:00 -
[473] - Quote
Soon...
http://i.imgur.com/2GrkUTR.jpg
|
Alundil
Isogen 5
780
|
Posted - 2014.07.21 22:04:12 -
[474] - Quote
Soon...
http://i.imgur.com/2GrkUTR.jpg
I'm right behind you
|
Liafcipe9000
Critically Preposterous
22868
|
Posted - 2014.08.07 08:47:00 -
[475] - Quote
CCP Ytterbium wrote:Design labs: Time multiplier for invention: 0.5 (was 0.5) this is the biggest and most outrageous change and I will unsubscribe my 50 accounts if this change is done.
you have been warned. Frostys Virpio > CCP: Continously Crying Playerbase
I like to gank it, gank it!
|
Liafcipe9000
Critically Preposterous Safety's Set To Red
25642
|
Posted - 2014.08.07 08:47:45 -
[476] - Quote
CCP Ytterbium wrote:Design labs: Time multiplier for invention: 0.5 (was 0.5) this is the biggest and most outrageous change and I will unsubscribe my 50 accounts if this change is done.
you have been warned.
Frostys Virpio > CCP: Continously Crying Playerbase
I like to gank it, gank it!
|
Fifth Blade
The Nyan Cat Pirates Disband.
21
|
Posted - 2014.08.07 22:35:00 -
[477] - Quote
Quote:Component Assembly Array: from 1,000,000 m3 to 1,500,000 m3. Please increase this by one septillion, as this cannot hold remotely enough for even a small cycle like the one I just started. I posted about the same issue here
I removed my component array pos (11 component arrays, each 1m m3), I am now left with one component array containing 1.5m m3. It simply isn't enough and it means you constantly have to move materials back and forth until you can eventually start all the jobs, and then you can't deliver them all.
Effectively this removes the ability to start anything remotely. Either increase the capacity to prevent this, or allow it to access other anchored storage (like silos). |
Fifth Blade
The Nyan Cat Pirates Disband.
36
|
Posted - 2014.08.07 22:35:39 -
[478] - Quote
Quote:Component Assembly Array: from 1,000,000 m3 to 1,500,000 m3. Please increase this by one septillion, as this cannot hold remotely enough for even a small cycle like the one I just started. I posted about the same issue here
I removed my component array pos (11 component arrays, each 1m m3), I am now left with one component array containing 1.5m m3. It simply isn't enough and it means you constantly have to move materials back and forth until you can eventually start all the jobs, and then you can't deliver them all.
Effectively this removes the ability to start anything remotely. Either increase the capacity to prevent this, or allow it to access other anchored storage (like silos). |
Laendra
Wildly Inappropriate Goonswarm Federation
53
|
Posted - 2014.08.09 23:14:00 -
[479] - Quote
Can this topic lose its sticky now? |
Laendra
Wildly Inappropriate Goonswarm Federation
67
|
Posted - 2014.08.09 23:14:17 -
[480] - Quote
Can this topic lose its sticky now? |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [16] 17 .. 17 :: one page |
First page | Previous page | Next page | Last page |