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Author |
Thread Statistics | Show CCP posts - 66 post(s) |
The KFC Homeboy
Brutor Tribe Minmatar Republic
2
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Posted - 2014.05.27 12:37:00 -
[181] - Quote
You said that the jukebox is not coming back, ok then, but i like the music in high sec and low sec, but i live on 0.0.
Cant we get an option where we can chose to listen to the music in all sec levels, or just the ones we chose to listen to?
An option for one for high sec, one for low sec and one for null sec?
Its not a jukebox, but we kinda get to listen to what we want. I miss roaming in 0.0 while listening to "All Which Was Lost Have Now Been Regained" or "Nouvelle Rouvenor Hero"
INB4 Soundcloud ect ect. (So tired of opening that each time i play EVE)
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Ralph King-Griffin
Var Foundation inc.
1587
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Posted - 2014.05.27 12:42:00 -
[182] - Quote
The KFC Homeboy wrote: INB4 Soundcloud ect ect. (So tired of opening that each time i play EVE)
First world problems right there. "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT."
Unsuccessful At Everything |
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CCP WhiteNoiseTrash
C C P C C P Alliance
635
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Posted - 2014.05.27 13:58:00 -
[183] - Quote
The KFC Homeboy wrote:You said that the jukebox is not coming back, ok then, but i like the music in high sec and low sec, but i live on 0.0.
Cant we get an option where we can chose to listen to the music in all sec levels, or just the ones we chose to listen to?
An option for one for high sec, one for low sec and one for null sec?
Its not a jukebox, but we kinda get to listen to what we want. I miss roaming in 0.0 while listening to "All Which Was Lost Have Now Been Regained" or "Nouvelle Rouvenor Hero"
INB4 Soundcloud ect ect. (So tired of opening that each time i play EVE)
I agree and I understand, there are some stuff being done to solve parts of your problem. I don't know how it will be implemented or what we shall do about it for now.
but it's certainly something that we are thinking about. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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The KFC Homeboy
Brutor Tribe Minmatar Republic
2
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Posted - 2014.05.27 14:06:00 -
[184] - Quote
CCP WhiteNoiseTrash wrote:The KFC Homeboy wrote:You said that the jukebox is not coming back, ok then, but i like the music in high sec and low sec, but i live on 0.0.
Cant we get an option where we can chose to listen to the music in all sec levels, or just the ones we chose to listen to?
An option for one for high sec, one for low sec and one for null sec?
Its not a jukebox, but we kinda get to listen to what we want. I miss roaming in 0.0 while listening to "All Which Was Lost Have Now Been Regained" or "Nouvelle Rouvenor Hero"
INB4 Soundcloud ect ect. (So tired of opening that each time i play EVE)
I agree and I understand, there are some stuff being done to solve parts of your problem. I don't know how it will be implemented or what we shall do about it for now. but it's certainly something that we are thinking about.
Kjempegreie! WOHOOO! |
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CCP WhiteNoiseTrash
C C P C C P Alliance
635
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Posted - 2014.05.27 14:09:00 -
[185] - Quote
The KFC Homeboy wrote:CCP WhiteNoiseTrash wrote:The KFC Homeboy wrote:You said that the jukebox is not coming back, ok then, but i like the music in high sec and low sec, but i live on 0.0.
Cant we get an option where we can chose to listen to the music in all sec levels, or just the ones we chose to listen to?
An option for one for high sec, one for low sec and one for null sec?
Its not a jukebox, but we kinda get to listen to what we want. I miss roaming in 0.0 while listening to "All Which Was Lost Have Now Been Regained" or "Nouvelle Rouvenor Hero"
INB4 Soundcloud ect ect. (So tired of opening that each time i play EVE)
I agree and I understand, there are some stuff being done to solve parts of your problem. I don't know how it will be implemented or what we shall do about it for now. but it's certainly something that we are thinking about. Kjempegreie! WOHOOO!
haha :D Scandinvian languages at it's finest :D Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Victoria Sin
Center for Advanced Studies Gallente Federation
645
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Posted - 2014.05.27 14:15:00 -
[186] - Quote
That reminds me. WTF happened to Eve's cutesy tunes and little audio player? I feel it just disappeared sometime ages ago when I wasn't looking.
Bring it back for old time's sake. |
Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
308
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Posted - 2014.05.27 14:34:00 -
[187] - Quote
Victoria Sin wrote:That reminds me. WTF happened to Eve's cutesy tunes and little audio player? I feel it just disappeared sometime ages ago when I wasn't looking.
Bring it back for old time's sake.
Nope, never going to happen.
CCP thought it was a good idea to remove them and make you use Soundcloud to listen the ones that you wanted to listen too rather than the ones you want to - the only way to "switch" tracks now is to lower sound to 0 and back up again. All because the code was old and because they believed a survey which was god awful in the way it was written (e.g.: do you listen to the in game music when you're in a fleet fight?).
A better idea would have been to leave the code in, get a new player built in around the new code, copy over what worked and was transferrable, and then ditch the old jukebox.
But i'm not bitter. Blessed are those that carry the Empress' Light; with it they destroy the shadows |
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CCP WhiteNoiseTrash
C C P C C P Alliance
637
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Posted - 2014.05.27 18:54:00 -
[188] - Quote
Arline Kley wrote:Victoria Sin wrote:That reminds me. WTF happened to Eve's cutesy tunes and little audio player? I feel it just disappeared sometime ages ago when I wasn't looking.
Bring it back for old time's sake. Nope, never going to happen. CCP thought it was a good idea to remove them and make you use Soundcloud to listen the ones that you wanted to listen too rather than the ones you want to - the only way to "switch" tracks now is to lower sound to 0 and back up again. All because the code was old and because they believed a survey which was god awful in the way it was written (e.g.: do you listen to the in game music when you're in a fleet fight?). A better idea would have been to leave the code in, get a new player built in around the new code, copy over what worked and was transferrable, and then ditch the old jukebox. But i'm not bitter.
have in mind that mp3 files are binary files. Just saying that there might also be some security issues with that. Just saying. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
142
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Posted - 2014.05.27 22:17:00 -
[189] - Quote
Nice work with these new features! I love to hear new stuff from the Audio team. Personally I don't think I will be using the sliders much for now, because when I play EVE I want to enjoy a great audiovisual experience so I usually have sound effects at high volume, followed by music. I'm going to play with the sliders though :)
I've been recently thinking about current turret sounds, specially projectiles. CCP WhiteNoiseTrash, I red your responses to that subject in the pre-Fanfest topic. I agree with you it's very difficult to explain how you imagine a sound to another person, so I'll try to do my best to explain myself.
About projectiles, when I look at the enormous calibers we're using at EVE I imagine them sounding very loud and powerful, much like real life ones. About artilleries, in real life they sound like a "POOmm"; emphasis on the "P" as it's a very abrupt sound. This is a good example about how I imagine EVE large artilleries roaring (also a good example of impact sounds). About autocannons, it's not that easy to find good examples because EVE ones always shoot in bursts rather than continuous fire, but these ones (1, 2 (this one also has an example of reload-complete sound)) might be good examples too. Impact sounds for projectiles could also be louder; on artilleries the first example is a good one.
Yeah, many of us would love to have louder turret sounds, they would help inmersion given the huge guns we're using (sound in space is given by capsule software sooo... ;) ). Some people made good points about putting more emphasis on important sounds, but wouldn't both things be possible with the new sliders? I'd personally put all of them at high. Also, isn't being suddenly hit by an artillery an important event?
What do you think WhiteNoiseTrash? Could these things be made? |
Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
308
|
Posted - 2014.05.28 10:46:00 -
[190] - Quote
CCP WhiteNoiseTrash wrote:have in mind that mp3 files are binary files. Just saying that there might also be some security issues with that.
I never explicitly mentioned mp3's for that reason. i know the EVE tracks are (or were at one point) saved as ogg files.. Blessed are those that carry the Empress' Light; with it they destroy the shadows |
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CCP WhiteNoiseTrash
C C P C C P Alliance
638
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Posted - 2014.05.28 11:03:00 -
[191] - Quote
Arline Kley wrote:CCP WhiteNoiseTrash wrote:have in mind that mp3 files are binary files. Just saying that there might also be some security issues with that. I never explicitly mentioned mp3's for that reason. i know the EVE tracks are (or were at one point) saved as ogg files..
That's a different thing. I'm talking about the previous jukebox, which only accepted mp3 files. Which, without saying too much, could become a problem.
the .ogg files are because of the audio engines compression. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
638
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Posted - 2014.05.28 11:05:00 -
[192] - Quote
Komodo Askold wrote:Nice work with these new features! I love to hear new stuff from the Audio team. Personally I don't think I will be using the sliders much for now, because when I play EVE I want to enjoy a great audiovisual experience so I usually have sound effects at high volume, followed by music. I'm going to play with the sliders though :) I've been recently thinking about current turret sounds, specially projectiles. CCP WhiteNoiseTrash, I red your responses to that subject in the pre-Fanfest topic. I agree with you it's very difficult to explain how you imagine a sound to another person, so I'll try to do my best to explain myself. About projectiles, when I look at the enormous calibers we're using at EVE I imagine them sounding very loud and powerful, much like real life ones. About artilleries, in real life they sound like a "POOmm"; emphasis on the "P" as it's a very abrupt sound. This is a good example about how I imagine EVE large artilleries roaring (also a good example of impact sounds). About autocannons, it's not that easy to find good examples because EVE ones always shoot in bursts rather than continuous fire, but these ones ( 1, 2 (this one also has an example of reload-complete sound)) might be good examples too. Impact sounds for projectiles could also be louder; on artilleries the first example is a good one. Yeah, many of us would love to have louder turret sounds, they would help inmersion given the huge guns we're using (sound in space is given by capsule software sooo... ;) ). Some people made good points about putting more emphasis on important sounds, but wouldn't both things be possible with the new sliders? I'd personally put all of them at high. Also, isn't being suddenly hit by an artillery an important event? What do you think WhiteNoiseTrash? Could these things be made?
That's whole point, that you can shape the experience. I wouldn't want to see everybody turning everything down of course, but just tiny changes here and there if you like.
The turrets are definitely undergoing maintenance and a new mix at some point, I don't know when right now - currently I'm trying to figure out how to save some memory and performance at the same time, because the turrets really is one of our biggest problems. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
142
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Posted - 2014.05.28 13:25:00 -
[193] - Quote
CCP WhiteNoiseTrash wrote:That's whole point, that you can shape the experience. I wouldn't want to see everybody turning everything down of course, but just tiny changes here and there if you like.
The turrets are definitely undergoing maintenance and a new mix at some point, I don't know when right now - currently I'm trying to figure out how to save some memory and performance at the same time, because the turrets really is one of our biggest problems. Yes, being able to customize your experience is a very nice idea and very welcome, it improves gameplay experience for everyone.
Great to see turrets are being worked on ^w^ thanks for the response! Keep up the great work :)
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CCP WhiteNoiseTrash
C C P C C P Alliance
673
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Posted - 2014.05.29 22:28:00 -
[194] - Quote
ok, Quick update.. it's really late and I have been at the office for 12 hours now.
Because of all the feedback here and comments and opinions given and my own thoughts after having seen this in action. I have made a few last minute changes to this.
and I'll reply to all the replies since my last post later (as they are a quite a few, but I was just too busy with this today - as I got into excitement mode while working on it - and you don't interrupt excitement mode)
1. The ability to INCREASE the volume has now been added. this was an option mentioned by many, so it is now made so that all the sliders start in the middle and you can lower it completely or mash it to the right, giving it a 6 dB increase in volume.
have in mind that this is on your own risk! not saying that it will blow your speakers to oblivion, but the mix might go slightly over 0 dBFS which you don't want of course. (the option of just limiting and compressing this is the easy way out, but for now this is put in for you to control yourself)
2. The ability to change the volume of dungeon music, separate from general music has been added.
3. Inactive client volume is now called "inactive client muting" to clear some of the misunderstandings about this and the counter intuitive meaning of the checkboxes.
4. the 3rd party warp effect, the new flash and boom you hear, has been added to the list - it was magically gone missing before. and we can't have magic in our game.
That's it... :) The sliders being in the middle, does on the other hand force the values back to the default value when you turn the system on and off, so you may experience a change in loudness when turning this on and off, so have that in mind if you turn a lot of stuff down and suddenly turn off the system ..
Cheeererio ;) -CCP WNT . .. and I shall go watch some hockey now! Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Bienator II
madmen of the skies
2661
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Posted - 2014.05.30 01:53:00 -
[195] - Quote
CCP WhiteNoiseTrash wrote:2. The ability to change the volume of dungeon music, separate from general music has been added. <3 you! eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Bienator II
madmen of the skies
2661
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Posted - 2014.05.31 16:35:00 -
[196] - Quote
Bienator II wrote:CCP WhiteNoiseTrash wrote:2. The ability to change the volume of dungeon music, separate from general music has been added. <3 you! you know what would be even better? if you set it to 0 you skip it and it keeps playing whatever other music was playing ;) eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
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CCP WhiteNoiseTrash
C C P C C P Alliance
683
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Posted - 2014.05.31 16:55:00 -
[197] - Quote
Bienator II wrote:Bienator II wrote:CCP WhiteNoiseTrash wrote:2. The ability to change the volume of dungeon music, separate from general music has been added. <3 you! you know what would be even better? if you set it to 0 you skip it and it keeps playing whatever other music was playing ;)
yea, but the system doesn't work like that. the fader is merely a hammer shortcut klondyke solution to the issue, doesn't actually do anything apart from just lower the volume or kill the voice. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
745
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Posted - 2014.05.31 17:01:00 -
[198] - Quote
CCP WhiteNoiseTrash wrote:Bienator II wrote:Bienator II wrote:CCP WhiteNoiseTrash wrote:2. The ability to change the volume of dungeon music, separate from general music has been added. <3 you! you know what would be even better? if you set it to 0 you skip it and it keeps playing whatever other music was playing ;) yea, but the system doesn't work like that. the fader is merely a hammer shortcut klondyke solution to the issue, doesn't actually do anything apart from just lower the volume or kill the voice. Looks good changes are now on Sisi. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1679
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Posted - 2014.07.30 19:04:00 -
[199] - Quote
Apologies for necroing this, but does anyone know if it's possible to turn down the 'ambiance' sound that plays every single time you undock or before and after jumping into a new system via stargate?
It's hard to describe in words , something like a couple of bass sounds then higher pitched synth sounds that last several seconds.
I tried all the relevant new sound tweak options, such as stargate, warp, etc. but to no avail.
Reason I'm asking is it's fairly loud, I'd love to turn it down (actually mute it completely) when on comms, but - if at all possible - I wouldn't want to also turn down several other sound effects that I find useful (e.g. the combat UI ones for shield, armor, etc.).
Thanks! EVE Online: Death-o-meter |
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CCP WhiteNoiseTrash
C C P C C P Alliance
717
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Posted - 2014.08.01 23:29:00 -
[200] - Quote
Gully Alex Foyle wrote:Apologies for necroing this, but does anyone know if it's possible to turn down the 'ambiance' sound that plays every single time you undock or before and after jumping into a new system via stargate? It's hard to describe in words , something like a couple of bass sounds then higher pitched synth sounds that last several seconds. I tried all the relevant new sound tweak options, such as stargate, warp, etc. but to no avail. Reason I'm asking is it's fairly loud, I'd love to turn it down (actually mute it completely) when on comms, but - if at all possible - I wouldn't want to also turn down several other sound effects that I find useful (e.g. the combat UI ones for shield, armor, etc.). Thanks!
I think you mean the sound of the deployables, which plays when they are activated. there is a known bug right now, which plays these sounds whenever you enter grid if they were deployed by others.
I am not connected to the mix right now, so I can't tell. but try turning down deployables, I would expect them to be routed through that one. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Xer Jin
Ancient Anomaly and Artifacts Recovery Explorators
90
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Posted - 2014.08.04 04:40:00 -
[201] - Quote
CCP WhiteNoiseTrash wrote:Gully Alex Foyle wrote:Apologies for necroing this, but does anyone know if it's possible to turn down the 'ambiance' sound that plays every single time you undock or before and after jumping into a new system via stargate? It's hard to describe in words , something like a couple of bass sounds then higher pitched synth sounds that last several seconds. I tried all the relevant new sound tweak options, such as stargate, warp, etc. but to no avail. Reason I'm asking is it's fairly loud, I'd love to turn it down (actually mute it completely) when on comms, but - if at all possible - I wouldn't want to also turn down several other sound effects that I find useful (e.g. the combat UI ones for shield, armor, etc.). Thanks! I think you mean the sound of the deployables, which plays when they are activated. there is a known bug right now, which plays these sounds whenever you enter grid if they were deployed by others. I am not connected to the mix right now, so I can't tell. but try turning down deployables, I would expect them to be routed through that one.
CCP WhiteNoiseTrash he is talking about the scanner overlay sound and its connected to the "UI interaction" slider but turning this down also turns down things like the button click sound on UI windows and the probe scanner "scanning" sound
would be nice to have sliders for "UI click" "probe scan" and "scan overlay"
i hate the "scan overlay" so much ever since it was introduced but i would still like to hear "UI click" and "probe scan" can you fix this for me please CCP WhiteNoiseTrash |
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CCP WhiteNoiseTrash
C C P C C P Alliance
719
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Posted - 2014.08.05 07:25:00 -
[202] - Quote
aye, I can agree to some of that. I'll see if I can move it to another slider, but there isn't room for more sliders, so it won't get a specific one on it's own. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Erin Crawford
175
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Posted - 2014.08.05 10:49:00 -
[203] - Quote
CCP WhiteNoiseTrash wrote:...but there isn't room for more sliders, so it won't get a specific one on it's own.
I have no idea if something like this is at all possible and pardon the hack-job, but wouldn't adding sub-tabs to the Audio section give you a bit more space to add more options?
http://i.imgur.com/Sdp64ar.jpg |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3562
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Posted - 2014.08.05 15:59:00 -
[204] - Quote
I dont know if ye are aware of this but Look what i heard in a kids movie on netfix recently http://youtu.be/2laVxn-D6U0?t=3m6s =][= |
Erin Crawford
175
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Posted - 2014.08.05 16:27:00 -
[205] - Quote
Ralph King-Griffin wrote:
I've heard that scanning sound in an Audio/Music sample site but can't remember which one it was.
*edit.
Although I can't find the actually sample, I'm pretty sure it was on this site somewhere. At the time i was looking for telemetry sounds and came across it.
*2nd edit.
you realise your taste in movies is about to completely derail this thread? |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3565
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Posted - 2014.08.05 17:04:00 -
[206] - Quote
Agent F.O.X is a master piece of cinema and the work of a true auteur and i will hear no I'll said about it! =][= |
Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1722
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Posted - 2014.08.05 18:31:00 -
[207] - Quote
Xer Jin wrote:CCP WhiteNoiseTrash he is talking about the scanner overlay sound Yes, that's exactly it! Thanks!
CCP WhiteNoiseTrash wrote:aye, I can agree to some of that. I'll see if I can move it to another slider, but there isn't room for more sliders, so it won't get a specific one on it's own. Yes, please, that would be awesome!
I agree with Xer Jin the other 'UI interaction' sounds can be more useful, I'd also prefer not having to turn them down to get rid of the scanner overlay.
Problem with the scanner overlay sound is that it's not only annoying to some (e.g. me and Xer), but completely useless to everybody: because every system in EVE (I think) has at least one anomaly or signature, so a sound that reminds you of this well-known fact every. single. jump. and. undock. is... less then a great idea, let's say! :)
Maybe you could include it in the stargate and/or gate jump sound slider? I'd assume people that wanted to mute or turn down one would also be ok in muting the other.
Anyway, thanks for your time, awesome job in general on those audio settings!
EVE Online: Death-o-meter |
Xer Jin
Ancient Anomaly and Artifacts Recovery Explorators
93
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Posted - 2014.08.06 10:54:00 -
[208] - Quote
CCP WhiteNoiseTrash wrote:aye, I can agree to some of that. I'll see if I can move it to another slider, but there isn't room for more sliders, so it won't get a specific one on it's own.
could i make the suggestion of putting the scanner overlay sound on either the "ship ambience" or "atmosphere" slider i feel that they may be the most appropriate from the list. if you were to put it on the "jump activation" slider would be bad because i need to hear activations and don't want to hear this sound no offence its a great sound but hearing it on 3 alts on a 60 jump route it starts to numb your mind i made some really angry posts about this exact topic b4 and had no luck but im glad to be able to speak with someone about it now thank you CCP WhiteNoiseTrash o7 |
Xer Jin
Ancient Anomaly and Artifacts Recovery Explorators
93
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Posted - 2014.08.06 11:07:00 -
[209] - Quote
also i thought id just show you how i have my audio sliders set just incase anyone was curious
http://i.imgur.com/hYs27c7.png
you can see that i have the "warping effect" set to 0 this is a horrible sound (sorry) also the new 3rd party warp effect got pushed allllllllllll the way to the right that sound is awsome i get the nice deep booms and it lets me know right away when someone's warped on grid with me b4 i even look at the overview also Aura takes 2nd place i could listen to that lovely voice all day when she tells me "docking request accepted" i feel loved <3 also sometimes i turn up the music too in the pic its at 0 but it just depends what i'm doing i love the eve music also i think you guys should put the symphonic versions of the songs from fanfest in eve and bring back the jukebox |
Erin Crawford
176
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Posted - 2014.08.06 16:30:00 -
[210] - Quote
Goot idea!
Here are my Audio settings http://i.imgur.com/H706pjY.jpg
They're pretty much the same as yours: - I've also turned most sounds down to be able to bring out the 3rd Party Warp effect eve more - or above all others. - Only the Music Dungeon has been turned down completely. - I agree about the Aura voice too. In fact we could have more of here; since there's a voice for docking request, there should be one for undocking, and many more too... - Music volume get adjusted depending upon what I do.
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