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Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
561
|
Posted - 2014.05.07 00:30:00 -
[1] - Quote
I'm looking for ways to fit a paladin somewhat cheaply. It seems to be rather easy, but i have some options i can't decide between.
This is the current option i think i might go for:
[Paladin, Missions] Large Armor Repairer II Energized Adaptive Nano Membrane II Heat Sink II Heat Sink II Heat Sink II Armor EM Hardener II Armor Thermic Hardener II
Cap Recharger II Cap Recharger II Cap Recharger II Large Micro Jump Drive
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Small Tractor Beam II Small Tractor Beam II Small Tractor Beam II Bastion Module I
Large Auxiliary Nano Pump II Large Auxiliary Nano Pump II
Hobgoblin II x5
Why the tractor beams? Multitasking, bringing in loot in combination with an MTU. ATM i don't really care about salvaging at this point. The salvage i usually ended up getting from missions before turned out to be mostly not worth the time spent on it (drones + salvagers on the pala), so i might as well focus on getting loot while doing the mission and leaving everything else.
I also never used tracking mods, i never really felt i needed them. Most things burn from one shotting them as they fly at me, otherwise i just mjd and put some distance between the npc's and me.
The armor hardeners can be switched as necessary, obviously.
I used to fly a very different, far less useful setup (i just added a bastion mod to an ancient setup i used since 2008), hence i'm looking for a base to build on. Cap stable is a requirement i just want for convenience, i don't need to super-blitz missions, nor do i want to depend on cap charges.
Currently i've got a few options: - Exchange the EANM for another LAR. I'll have enough cap to use both for 5-10 minutes if the need arises, but it might be a waste of space - I also need to use a cap control circuit instead of an aux rig if i go for that option. I can tank a stupid amount of dps this way though. - Exchange the EANM for a MAR. I still need to use a CCC in the rigs to sustain this. I'll have a lot of cap leftover though, but it doesn't repair that much more than a single LAR + eanm + aux nano (like the setup above). - Keep it like it is now. It tanks over 2k dps for any mission i'd want to fly except drones and still does roughly 900 dps (without drones).
To re-iterate: I don't want a setup that needs constant micro managing. I know there's more efficient setups in terms of isk/hour, but that's not what i'm looking for. The input i'm looking for here is mostly concerning the amount of DPS i should be able to tank in bastion. I'm fairly sure 2k will be enough, at least to buy time to kill everything that's shooting at me if it goes over. The dual LAR setup would help here, but i'm not sure it's necessary given the need for micro management.
As far as the cheap thing goes, it's mostly to get something efficient running without the need for faction mods. I think everyone can think of a reason for that.
If you do things right, people won't be sure you've done anything at all... |
Illiar D'Anaari
Lassandar
20
|
Posted - 2014.05.07 01:14:00 -
[2] - Quote
Ditch the cap modules. For 90% of missions I don't need any, and for the longer ones I usually manage with 5 cap charges with a booster. You're also vastly overtanked.
Here's the setup I use. I replaced the few faction mods I have with T2 in this fit.
[Paladin, Beams] Heat Sink II Heat Sink II Heat Sink II Heat Sink II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Large Armor Repairer II
Prototype 100MN Microwarpdrive I Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Bastion Module I [empty high slot] Small Tractor Beam I Small Tractor Beam I
Large Auxiliary Nano Pump I Large Energy Burst Aerator II
Hobgoblin II x10 Salvage Drone I x5
This setup tanks about 1k dps, which has been more than enough in all the missions I've run. I swap in Mega Pulse for missions where more rats are below 40km, since the dps difference between Tachs with Gleam/INMF and MP with Conflag is very significant. If you use the MJD, you could probably only use a LAR2 and a nano pump as tank slots, fit some TE in the lows and keep some cap mods if they make you more secure, but they'll be even less needed as you probably won't drop below shield.
Tracking mods are not -necessary-, but they'll improve your range and tracking by a large margin.
I used to make my ships cap stable and since I switched to unstable setup, I would never go back. It's both more fun and efficient. |
Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
561
|
Posted - 2014.05.07 02:05:00 -
[3] - Quote
Illiar D'Anaari wrote:Ditch the cap modules. For 90% of missions I don't need any, and for the longer ones I usually manage with 5 cap charges with a booster. You're also vastly overtanked.
Here's the setup I use. I replaced the few faction mods I have with T2 in this fit.
[Paladin, Beams] Heat Sink II Heat Sink II Heat Sink II Heat Sink II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Large Armor Repairer II
Prototype 100MN Microwarpdrive I Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Bastion Module I [empty high slot] Small Tractor Beam I Small Tractor Beam I
Large Auxiliary Nano Pump I Large Energy Burst Aerator II
Hobgoblin II x10 Salvage Drone I x5
This setup tanks about 1k dps, which has been more than enough in all the missions I've run. I swap in Mega Pulse for missions where more rats are below 40km, since the dps difference between Tachs with Gleam/INMF and MP with Conflag is very significant. If you use the MJD, you could probably only use a LAR2 and a nano pump as tank slots, fit some TE in the lows and keep some cap mods if they make you more secure, but they'll be even less needed as you probably won't drop below shield.
Tracking mods are not -necessary-, but they'll improve your range and tracking by a large margin.
I used to make my ships cap stable and since I switched to unstable setup, I would never go back. It's both more fun and efficient.
Optimal range seems a bit redundant...
Still not entirely convinced about the unstable setup - I sometimes have trouble concentrating, something that can tank well and is cap stable has prevented me from losing a couple of ships already ;p
I think i'll try a TE instead of the EANM to begin with, i might switch out an aux for a burst later on as well depending on how much dps is shelled out at missions. Once i have some more isk to risk losing a couple of marauders i might try your setup though, it does seem interesting (assuming tracking scripts should be used as well).
If you do things right, people won't be sure you've done anything at all... |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1140
|
Posted - 2014.05.07 03:04:00 -
[4] - Quote
If you want to run a constant tank with bastion you may want to look at running a medium rep instead of a large. Well skilled it can run a 400DPS omni tank in bastion with just a pair of EAMN II's. This will help free up some cap to consider putting tracking comps in the mids which do help. |
Illiar D'Anaari
Lassandar
20
|
Posted - 2014.05.07 03:15:00 -
[5] - Quote
Tracking scripts are important mostly on a Tach setup since it'll allow to track cruisers when combined with Gleam.
Optimal range script are good because they get you to 73 km optimal with multifrequency+tachs, meaning you'll be dealing maximum damage (1015 dps) most of the time (and 80% at 98 km). Without the scripts, the range drops to 57 km, and 80% damage output at 72 km.
With Megapulse, I get an optimal of 33km (1198 dps with my skills/implants), 80% damage (958 dps) at 43km. Using Multifreq with 3 tracking scripts allows me to hit even frigates in close orbit (no clean hits and not all shots hit of course, but still impressive IMO)
I use a faction LAR and with Marauder IV I repair just shy of 3000 armor per cycle, so I basically pulse it every now and then when I've taken enough damage. If you manage triggers well, the amount of tank even on my setup is overkill. With a cap booster I can actually ignore triggers entirely and just destroy anything in any order and still get by. |
chaosgrimm
Universal Production and Networking Services
104
|
Posted - 2014.05.07 05:05:00 -
[6] - Quote
Too much: Cap Tank
Not enough: Dmg Applied dmg |
Odithia
Federal Defense Union Gallente Federation
36
|
Posted - 2014.05.07 05:51:00 -
[7] - Quote
Replace faction with T2 according to budget. The faction MWD is a huge help to capacitor.
Sebo is mostly used with a Scan Resolution script.
Open to ideas about what to fit in the two remaining hi-slots.
[Paladin, Paladin Tach] Imperial Navy Large Armor Repairer Imperial Navy Energized Adaptive Nano Membrane Damage Control II Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink
Tracking Computer II Sensor Booster II Large Micro Jump Drive Core B-Type 100MN Microwarpdrive
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Bastion Module I Small Tractor Beam I [empty high slot] [empty high slot]
Large Energy Collision Accelerator II Large Energy Discharge Elutriation I
[Paladin, Paladin Pulse] Imperial Navy Large Armor Repairer Imperial Navy Energized Adaptive Nano Membrane Damage Control II Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink
Tracking Computer II Tracking Computer II Sensor Booster II Core C-Type 100MN Microwarpdrive
Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Bastion Module I Small Tractor Beam I [empty high slot] [empty high slot]
Large Energy Collision Accelerator II Large Energy Discharge Elutriation I
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Kosetzu
S1lver Flame
110
|
Posted - 2014.05.07 09:22:00 -
[8] - Quote
My personal experience is that too few missions require MJD, so it's better to use an MWD.
Medium repper is plenty if you're lazy. Use Reactive Armor Hardener + EANM for resists, rest heatsinks.
2-3 Tracking Computers, with both scripts in cargo (nice to snipe out to 100km+ with pulses). Beams are a total waste on a ship that gets over 100km range with Scorch in just about every situation. the tracking on Beams is terrible compared to Pulses as well so even if they claim better dps and some odd range you're still applying it better with pulses.
Burst Aerator rig, T2. Best rig you can use. The last few calibration points is up to you really. Until the drone rebalance hits 5x Warriors, 5x Hobgoblins and either 5x salvage or perhaps even Hornets (yes they're not as bad s everyone claims). |
Ralph King-Griffin
Var Foundation inc.
1276
|
Posted - 2014.05.07 10:09:00 -
[9] - Quote
[Paladin, Missions] Large Armor Repairer II Energized Adaptive Nano Membrane II
Armor EM Hardener II Dmg Ctrl II
Armor Thermic Hardener II Heat Sink II Heat Sink II Heat Sink II Heat Sink II
Cap Recharger II sebo + range script
Cap Recharger II tracking computer + range script
Cap Recharger II something fun Large Micro Jump Drive
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Small Tractor Beam II
Small Tractor Beam II festive launcher
Small Tractor Beam II reserved for corpse launcher- Bastion Module I
Large Auxiliary Nano Pump II Large Auxiliary Nano Pump II
Hobgoblin II x5 Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á Soylent Green Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
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IIshira
School of Applied Knowledge Caldari State
838
|
Posted - 2014.05.07 14:34:00 -
[10] - Quote
Trying to make a Paladin cap stable will get you a fail fit
Basics are Lows 4 heat sinks (Why would you not want the most DPS) 2 Hardeners (2 active, 2 EANM, whatever) 1 LAR
Mids 3 TC (More applied DPS) 1 MJD
Highs 4 T2 Tachs 1 Bastion module
Rigs 1 T2 ROF 1 CCC or whatever
Don't be cheap on a billion ISK hull. Spend the extra ISK for faction heat sinks and LAR. The rest can be T2.
If you need something for a bit more AFK play don't use a Paladin. You're just asking for a loss mail. Use a Navy Dominix or something. |
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IIshira
School of Applied Knowledge Caldari State
838
|
Posted - 2014.05.07 14:42:00 -
[11] - Quote
Just curious but tractor beams to loot? When I kill NPC's I'm at MJD range and far out of tractor beam range. I have one to scoop the mission item but I don't see the point of MJD back in and trying to loot the mission with three unbonused tractor beams. It would be faster for me to dock up and get a Noctis.
I'm usually just heading to the next missions if I don't have someone who wants to salvage for me. |
Batelle
Tymast Industries 150th
2584
|
Posted - 2014.05.07 16:33:00 -
[12] - Quote
Marauders have midslots so they can fit tracking computers. Get some tracking computers. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1141
|
Posted - 2014.05.07 19:48:00 -
[13] - Quote
IIshira wrote:Trying to make a Paladin cap stable will get you a fail fit
Basics are Lows 4 heat sinks (Why would you not want the most DPS) 2 Hardeners (2 active, 2 EANM, whatever) 1 LAR
Mids 3 TC (More applied DPS) 1 MJD
Highs 4 T2 Tachs 1 Bastion module
Rigs 1 T2 ROF 1 CCC or whatever
Don't be cheap on a billion ISK hull. Spend the extra ISK for faction heat sinks and LAR. The rest can be T2.
If you need something for a bit more AFK play don't use a Paladin. You're just asking for a loss mail. Use a Navy Dominix or something. There is a difference between what the op is asking for and an AFK fit. A Paladin, and anything else really, especially marauders, can have really low interaction fittings. Really it does so much better than any T1 hull that even cheap fit it can put faction fit T1 ships to shame. With ewar on the field the difference becomes that much greater.
|
IIshira
School of Applied Knowledge Caldari State
838
|
Posted - 2014.05.07 19:58:00 -
[14] - Quote
Tyberius Franklin wrote:IIshira wrote:Trying to make a Paladin cap stable will get you a fail fit
Basics are Lows 4 heat sinks (Why would you not want the most DPS) 2 Hardeners (2 active, 2 EANM, whatever) 1 LAR
Mids 3 TC (More applied DPS) 1 MJD
Highs 4 T2 Tachs 1 Bastion module
Rigs 1 T2 ROF 1 CCC or whatever
Don't be cheap on a billion ISK hull. Spend the extra ISK for faction heat sinks and LAR. The rest can be T2.
If you need something for a bit more AFK play don't use a Paladin. You're just asking for a loss mail. Use a Navy Dominix or something. There is a difference between what the op is asking for and an AFK fit. A Paladin, and anything else really, especially marauders, can have really low interaction fittings. Really it does so much better than any T1 hull that even cheap fit it can put faction fit T1 ships to shame. With ewar on the field the difference becomes that much greater.
Since it pretty much instapops anything smaller than a cruiser I don't see how you can make it require less interaction. I keep having to target new ships as they die.
When it comes to tanking I might have to cycle the repper twice in a mission.
IMO putting a bunch of cap mods on a Paladin is a failfit but to each his own. I know something that flew an armor tanked Raven. To me it was failfit but to him he was happy. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1141
|
Posted - 2014.05.07 20:07:00 -
[15] - Quote
IIshira wrote:Tyberius Franklin wrote:IIshira wrote:Trying to make a Paladin cap stable will get you a fail fit
Basics are Lows 4 heat sinks (Why would you not want the most DPS) 2 Hardeners (2 active, 2 EANM, whatever) 1 LAR
Mids 3 TC (More applied DPS) 1 MJD
Highs 4 T2 Tachs 1 Bastion module
Rigs 1 T2 ROF 1 CCC or whatever
Don't be cheap on a billion ISK hull. Spend the extra ISK for faction heat sinks and LAR. The rest can be T2.
If you need something for a bit more AFK play don't use a Paladin. You're just asking for a loss mail. Use a Navy Dominix or something. There is a difference between what the op is asking for and an AFK fit. A Paladin, and anything else really, especially marauders, can have really low interaction fittings. Really it does so much better than any T1 hull that even cheap fit it can put faction fit T1 ships to shame. With ewar on the field the difference becomes that much greater. Since it pretty much instapops anything smaller than a cruiser I don't see how you can make it require less interaction. I keep having to target new ships as they die. When it comes to tanking I might have to cycle the repper twice in a mission. IMO putting a bunch of cap mods on a Paladin is a failfit but to each his own. I know something that flew an armor tanked Raven. To me it was failfit but to him he was happy. I was referring to tank as far as interaction goes, some people prefer a set and forget tank. I've endangered my ships in ways the rats never could just by forgetting to turn the tank off when only meaning to leave it on for a few pulses which meant not having the cap when I needed it. Sometimes people just don't want to deal with that possibility.
Granted if you plan on running at range with tachs a LAR, even a T2 LAR, is overkill with bastion. I can run a MAR for long periods with some cap help, but not as much as the op has. It's not as effective as a LAR pulsing fit, but the gulf isn't nearly the same as permarunning a LAR and depriving yourself of TC's. |
IIshira
School of Applied Knowledge Caldari State
839
|
Posted - 2014.05.07 21:51:00 -
[16] - Quote
Tyberius Franklin wrote:IIshira wrote:Tyberius Franklin wrote:IIshira wrote:Trying to make a Paladin cap stable will get you a fail fit
Basics are Lows 4 heat sinks (Why would you not want the most DPS) 2 Hardeners (2 active, 2 EANM, whatever) 1 LAR
Mids 3 TC (More applied DPS) 1 MJD
Highs 4 T2 Tachs 1 Bastion module
Rigs 1 T2 ROF 1 CCC or whatever
Don't be cheap on a billion ISK hull. Spend the extra ISK for faction heat sinks and LAR. The rest can be T2.
If you need something for a bit more AFK play don't use a Paladin. You're just asking for a loss mail. Use a Navy Dominix or something. There is a difference between what the op is asking for and an AFK fit. A Paladin, and anything else really, especially marauders, can have really low interaction fittings. Really it does so much better than any T1 hull that even cheap fit it can put faction fit T1 ships to shame. With ewar on the field the difference becomes that much greater. Since it pretty much instapops anything smaller than a cruiser I don't see how you can make it require less interaction. I keep having to target new ships as they die. When it comes to tanking I might have to cycle the repper twice in a mission. IMO putting a bunch of cap mods on a Paladin is a failfit but to each his own. I know something that flew an armor tanked Raven. To me it was failfit but to him he was happy. I was referring to tank as far as interaction goes, some people prefer a set and forget tank. I've endangered my ships in ways the rats never could just by forgetting to turn the tank off when only meaning to leave it on for a few pulses which meant not having the cap when I needed it. Sometimes people just don't want to deal with that possibility. Granted if you plan on running at range with tachs a LAR, even a T2 LAR, is overkill with bastion. I can run a MAR for long periods with some cap help, but not as much as the op has. It's not as effective as a LAR pulsing fit, but the gulf isn't nearly the same as permarunning a LAR and depriving yourself of TC's.
I guess if you can't remember to turn off your repper a MAR would be a fix to that. A better option would be right clicking the LAR and clicking "Set Auto-Repeat Off". I rarely have to cycle my LAR more than twice since I use range to avoid most of the incoming DPS.
Either way it's not a big deal since what counts if the pilot is happy what he's flying. |
VTyx Soul
The Shadow Plague Fidelas Constans
16
|
Posted - 2014.05.07 22:43:00 -
[17] - Quote
Terrible. Not one of you have fit the paladin correctly. If you want a real set up inbox me |
IIshira
School of Applied Knowledge Caldari State
839
|
Posted - 2014.05.07 22:46:00 -
[18] - Quote
VTyx Soul wrote:Terrible. Not one of you have fit the paladin correctly. If you want a real set up inbox me Or you can link it here for everyone to see |
Illiar D'Anaari
Lassandar
20
|
Posted - 2014.05.08 00:48:00 -
[19] - Quote
VTyx Soul wrote:Terrible. Not one of you have fit the paladin correctly. If you want a real set up inbox me
Do enlighten us, oh wise one. |
Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
562
|
Posted - 2014.05.08 02:45:00 -
[20] - Quote
Say you do get put into the middle of things and want to stay there, what kind of DPS would you need to tank if aggro'ing an entire room in Worlds Collide?
Just as an aside.
I'll probably experiment with the fits in the above posts. I'll start with my own and will move to more TC/TE depending on how the missions go. Somehow i keep being a bit weary of being unable to permatank at least 1k dps...
If you do things right, people won't be sure you've done anything at all... |
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Illiar D'Anaari
Lassandar
20
|
Posted - 2014.05.08 02:52:00 -
[21] - Quote
Reiisha wrote:Say you do get put into the middle of things and want to stay there, what kind of DPS would you need to tank if aggro'ing an entire room in Worlds Collide?
Just as an aside.
I'll probably experiment with the fits in the above posts. I'll start with my own and will move to more TC/TE depending on how the missions go. Somehow i keep being a bit weary of being unable to permatank at least 1k dps...
There are fringe cases that would overpower a "simple" 1k dps tank. According to eve-survival, full room aggro in WC is somewhere in the vicinity of 1.5k dps. Letting all the waves spawn and then hopping into Enemies Abound 5/5 is upwards of 3k dps. You have to try really hard to need more than 1k dps tank, even more so considering you can fairly easily get 1.2k dps out of your paladin, meaning incoming dps will go down pretty fast. |
IIshira
School of Applied Knowledge Caldari State
839
|
Posted - 2014.05.08 03:46:00 -
[22] - Quote
Reiisha wrote:Somehow i keep being a bit weary of being unable to permatank at least 1k dps... Perma tank at least 1k DPS...
Wow before Marauders had Bastion did you run missions in an Archon? |
Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
562
|
Posted - 2014.05.08 03:51:00 -
[23] - Quote
IIshira wrote:Reiisha wrote:Somehow i keep being a bit weary of being unable to permatank at least 1k dps... Perma tank at least 1k DPS... Wow before Marauders had Bastion did you run missions in an Archon?
I had a faction fit which omni tanked roughly 800 dps. I didn't use it that much though, since my pala has some sentimental value to me (one of the first ones ever built, built it myself, it's over 6 years old). I might just get a new one for that reason ;p
If you do things right, people won't be sure you've done anything at all... |
chaosgrimm
Universal Production and Networking Services
105
|
Posted - 2014.05.08 04:08:00 -
[24] - Quote
Reiisha wrote:Say you do get put into the middle of things and want to stay there, what kind of DPS would you need to tank if aggro'ing an entire room in Worlds Collide?
Just as an aside.
I'll probably experiment with the fits in the above posts. I'll start with my own and will move to more TC/TE depending on how the missions go. Somehow i keep being a bit weary of being unable to permatank at least 1k dps...
Just to help guide u in the right direction or thought process:
How long does a long mission take? 20 mins? In that 20 mins how long do you need to run the rep / how much time can u allow cap to regen?
Stable cap certainly isn't required. If you sac some cap to build your dps/ applied higher, ull kill off the incoming dmg quicker, and will need to use the rep less often.
Concerning tank, even if ur ehp/sec is lower than the dps of the room, you just need it to last long enough to kill off the dps until ur tank is able to keep up.
Another thing to consider is that you don't always need to tank the whole room. I haven't had the opportunity to play each version of worlds collide, but at least the ones I've played allow you to kill groups within a pocket, without aggroing the whole pocket. I'm assuming ur talking about the blood raider + angel version. It is possible to not aggro the entire pockets in that version
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IIshira
School of Applied Knowledge Caldari State
839
|
Posted - 2014.05.08 10:21:00 -
[25] - Quote
Reiisha wrote:IIshira wrote:Reiisha wrote:Somehow i keep being a bit weary of being unable to permatank at least 1k dps... Perma tank at least 1k DPS... Wow before Marauders had Bastion did you run missions in an Archon? I had a faction fit which omni tanked roughly 800 dps. I didn't use it that much though, since my pala has some sentimental value to me (one of the first ones ever built, built it myself, it's over 6 years old). I might just get a new one for that reason ;p
I just noticed your post asking "Say you do get put into the middle of things" The trick I've found is keep range. That's what the MJD is for. The beam lasers will do better damage since tracking is less of an issue and most NPC's won't be able to hit you. If you try an in your face approach you're going to get smashed
I think something like the Navy Raven would suffer less if you want heavy tank since you don't have to take out damage mods for tanking ones. Plus shield just tanks better. Yea you won't have target painters but with the ships bonuses and rigor rigs you can get away without them. |
Daniel Plain
Science and Trade Institute Caldari State
1958
|
Posted - 2014.05.08 15:17:00 -
[26] - Quote
IIshira wrote:Just curious but tractor beams to loot? When I kill NPC's I'm at MJD range and far out of tractor beam range. I have one to scoop the mission item but I don't see the point of MJD back in and trying to loot the mission with three unbonused tractor beams. It would be faster for me to dock up and get a Noctis.
I'm usually just heading to the next missions if I don't have someone who wants to salvage for me. in case this is still relevant: for now, looting at least battleship wrecks while you're shooting their buddies can boost your effective isk/hour by quite a margin. as for salvaging in a noctis, i would not bother unless you run several missions at once and drop and bookmark MTUs in all mission pockets. with the upcoming loot nerf, even this strategy will become barely viable, so I would advise to not waste any time looting when you could be shooting.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Nam Dnilb
Universal Frog
183
|
Posted - 2014.05.08 18:29:00 -
[27] - Quote
So many fits linked, not one with the correct rig choice for a Paladin. This makes me sad.
Alright then, listen up: You excel at smashing things from range. R-A-N-G-E. Let that sink in and try again. |
IIshira
School of Applied Knowledge Caldari State
839
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Posted - 2014.05.08 19:41:00 -
[28] - Quote
Daniel Plain wrote:IIshira wrote:Just curious but tractor beams to loot? When I kill NPC's I'm at MJD range and far out of tractor beam range. I have one to scoop the mission item but I don't see the point of MJD back in and trying to loot the mission with three unbonused tractor beams. It would be faster for me to dock up and get a Noctis.
I'm usually just heading to the next missions if I don't have someone who wants to salvage for me. in case this is still relevant: for now, looting at least battleship wrecks while you're shooting their buddies can boost your effective isk/hour by quite a margin. as for salvaging in a noctis, i would not bother unless you run several missions at once and drop and bookmark MTUs in all mission pockets. with the upcoming loot nerf, even this strategy will become barely viable, so I would advise to not waste any time looting when you could be shooting. I'm shooting from at least 70 km. This is beyond tractor beam range.
Are you shooting up close? If so maybe you should go with megapulse lasers. |
IIshira
School of Applied Knowledge Caldari State
839
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Posted - 2014.05.08 19:43:00 -
[29] - Quote
Nam Dnilb wrote:So many fits linked, not one with the correct rig choice for a Paladin. This makes me sad. Alright then, listen up: You excel at smashing things from range. R-A-N-G-E. Let that sink in and try again.
If I remember right range rigs have stacking penalties with tracking computers. I'm not at my PC so not sure how it looks on EFT |
Nam Dnilb
Universal Frog
183
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Posted - 2014.05.08 20:01:00 -
[30] - Quote
IIshira wrote:If I remember right range rigs have stacking penalties with tracking computers. I'm not at my PC so not sure how it looks on EFT
Yes, but the bonus is higher than a range scripted TC for the T2 rig. T1 is meh, don't bother. Obvious downside is you have to be at range all the time. I find this acceptable. |
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