Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Valleria Darkmoon
Convicts and Savages Shadow Cartel
239
|
Posted - 2014.05.08 21:15:00 -
[31] - Quote
One of the wonders of the bastion module is how much tank you get for so little effort and although I use a Golem I can't imagine the tanking principle changes much. You want just enough tank to get through the missions and you want to put your money into damage and application.
Spend any money you spend on faction modules on heat sinks and tracking computers (faction heat sinks are not overly expensive and you will be able to quickly recoup the cost with a paladin) your tank should absolutely be T2, my Golem easily tanks any level 4 on T2 XL booster, two invulns and the bastion mod and I only cycle the booster once any time I fall to 65% shield, meaning that in most missions with no cap mods at all I never even come close to capping out. The damage you take for 0 m/s is pretty high but tankable until you've killed enough of the dps that it doesn't matter any more, Worlds Collide I don't take full aggro in any pocket but will often have to cycle the booster often enough in the last pocket but still get nowhere close to capping out. Tanking anymore damage than that is wasted effort and trying to be cap stable to perma tank that is wasted damage. Swap your cap mods for tracking computers and faction your heat sinks (My only faction mods are target painters and BCUs). Faster missions is faster ISK.
The MJD is also debatable, I've found in many cases any acceleration gates I need to get to are often either very close meaning I don't need a prop mod or are ~30-50 km. In that case the MJD doesn't help you get there so much as you'll have to fly the 30 - 50 km at one end or the other which is why I generally prefer a traditional prop mod. In your case though you may have to worry about tracking and the MJD will help you get range to set up so missions that put you in close you may still want it. |
Illiar D'Anaari
Lassandar
21
|
Posted - 2014.05.08 21:29:00 -
[32] - Quote
Nam Dnilb wrote:So many fits linked, not one with the correct rig choice for a Paladin. This makes me sad. Alright then, listen up: You excel at smashing things from range. R-A-N-G-E. Let that sink in and try again.
So only one way to fly huh? :P
I find the Paladin is quite capable of smashing things point blank too. 1.3k dps with enough tracking to hit even some frigates at close range compares very well to other close range brawlers. If you like to use tachs from far away, that's fine. But it's not the only way to do it. And with massive range as is with 3 TC, I find the range rig choice dubious at best. I get 72 km optimal with MF, nearly 100 km at half falloff. How's that not enough range? |
IIshira
School of Applied Knowledge Caldari State
839
|
Posted - 2014.05.08 22:29:00 -
[33] - Quote
Illiar D'Anaari wrote:Nam Dnilb wrote:So many fits linked, not one with the correct rig choice for a Paladin. This makes me sad. Alright then, listen up: You excel at smashing things from range. R-A-N-G-E. Let that sink in and try again. So only one way to fly huh? :P I find the Paladin is quite capable of smashing things point blank too. 1.3k dps with enough tracking to hit even some frigates at close range compares very well to other close range brawlers. If you like to use tachs from far away, that's fine. But it's not the only way to do it. And with massive range as is with 3 TC, I find the range rig choice dubious at best. I get 72 km optimal with MF, nearly 100 km at half falloff. How's that not enough range?
Here's what I get from EFT using Mega Pulse Laser II. You can get 60 more DPS/ over twice the tracking speed with IN MF or 187 more DPS/50 percent better tracking with Conflagration. Either way you're putting a whole lot more DPS on target. If you like "smashing things point blank" you might want to consider this. Even the worse tracking pulse ammo (Conflagration) does way better than the best tracking beam ammo (Gleam).
I personally use a tach Paladin for the 72 km range. I find most Sansha or BR NPC rats don't even scratch my paint that far away. |
Nam Dnilb
Universal Frog
183
|
Posted - 2014.05.08 22:40:00 -
[34] - Quote
Illiar D'Anaari wrote:Nam Dnilb wrote:So many fits linked, not one with the correct rig choice for a Paladin. This makes me sad. Alright then, listen up: You excel at smashing things from range. R-A-N-G-E. Let that sink in and try again. So only one way to fly huh? :P
Admittedly it is a bit of a one trick pony, but it's one hell of a trick and it makes me giggle like a crazy person. All the time.
|
Illiar D'Anaari
Lassandar
21
|
Posted - 2014.05.08 23:41:00 -
[35] - Quote
IIshira wrote:Illiar D'Anaari wrote:Nam Dnilb wrote:So many fits linked, not one with the correct rig choice for a Paladin. This makes me sad. Alright then, listen up: You excel at smashing things from range. R-A-N-G-E. Let that sink in and try again. So only one way to fly huh? :P I find the Paladin is quite capable of smashing things point blank too. 1.3k dps with enough tracking to hit even some frigates at close range compares very well to other close range brawlers. If you like to use tachs from far away, that's fine. But it's not the only way to do it. And with massive range as is with 3 TC, I find the range rig choice dubious at best. I get 72 km optimal with MF, nearly 100 km at half falloff. How's that not enough range? Here's what I get from EFT using Mega Pulse Laser II. You can get 60 more DPS/ over twice the tracking speed with IN MF or 187 more DPS/50 percent better tracking with Conflagration. Either way you're putting a whole lot more DPS on target. If you like "smashing things point blank" you might want to consider this. Even the worse tracking pulse ammo (Conflagration) does way better than the best tracking beam ammo (Gleam). I personally use a tach Paladin for the 72 km range. I find most Sansha or BR NPC rats don't even scratch my paint that far away.
Oh I do use pulses for close range, if most spawns in a mission will be within 45 km. The tracking is by far superior to tachs+gleam+3 tc, obviously. And anyway, I don't get 1.3k dps with tachs ;)
But I'll use tachs if most spawns in a mission are beyond 45km. Tachs+INMF>Pulse+Scorch.
I really don't think the Paladin is a one trick pony. It's a massive tank, massive dps beast, with a very large engagement range to boot. It's the reason why I picked it over the Kronos. Blasters deal more damage up close but the range is really low, even with Null, and the damage with Rails was very close to Tachs. |
IIshira
School of Applied Knowledge Caldari State
839
|
Posted - 2014.05.09 04:08:00 -
[36] - Quote
Illiar D'Anaari wrote: Oh I do use pulses for close range, if most spawns in a mission will be within 45 km. The tracking is by far superior to tachs+gleam+3 tc, obviously. And anyway, I don't get 1.3k dps with tachs ;)
But I'll use tachs if most spawns in a mission are beyond 45km. Tachs+INMF>Pulse+Scorch.
I really don't think the Paladin is a one trick pony. It's a massive tank, massive dps beast, with a very large engagement range to boot. It's the reason why I picked it over the Kronos. Blasters deal more damage up close but the range is really low, even with Null, and the damage with Rails was very close to Tachs.
Okay that clears up some of my confusion.
Right now on my tach setup it's a LAR, DC and EANM. The DC is in case I do a "Oh crap that was ********" move and it's more than enough tank since I rarely take much damage at range. By the time stuff thinks about moving closer it's dead.
What is your tank setup for in close? Do you have to take care not to pull full room aggro? |
Odithia
Federal Defense Union Gallente Federation
36
|
Posted - 2014.05.09 05:46:00 -
[37] - Quote
IIshira wrote:[quote=Illiar D'Anaari] What is your tank setup for in close? Do you have to take care not to pull full room aggro? LAR, DC and EANM are enough for Pulse Build, you need to watch aggro on those Gurristas missions because it will take a while to destroy enough of them so that you take less damage. That's the reason why I bought an Imperial Navy repper.
Maybe I should get a T2 fit Raven just for these Gurristas missions, they make me really hate the Paladin.
Unrelated question, for tach build, is there a range after with the NPC stop jamming/tracking disrupting/damping you ? |
Danglabesh
BHE holdings
0
|
Posted - 2014.05.09 07:31:00 -
[38] - Quote
Valleria Darkmoon wrote: ...
The MJD is also debatable, I've found in many cases any acceleration gates I need to get to are often either very close meaning I don't need a prop mod or are ~30-50 km. In that case the MJD doesn't help you get there so much as you'll have to fly the 30 - 50 km at one end or the other which is why I generally prefer a traditional prop mod. In your case though you may have to worry about tracking and the MJD will help you get range to set up so missions that put you in close you may still want it.
Since LMJD are debatable i will give it a try.
Paladin Role Bonus: 100% bonus to large energy weapon damage, 100% bonus to range and velocity of tractor beams, 70% reduction in Micro Jump Drive reactivation delay
LMJD Reactivation Delay: 180 sec Cap Cost: 786 GJ
So with a 70% reduction we get 180 * (1 - 0.7) = 54
Which means we can use the LMJD roughly every minute. Now we add some geometry. In this case we need a equilateral triangle.
[img]http://www.mathe-lexikon.at/media/advanced_pictures/gleichschenklige_dreiecke_-_aehnlichkeit.jpg [/img]
So we only need 2 activations at the cost of 786 GJ per jump to get to a desired destination. All we have to do to get from point A to point C is to align our ship in the correct angle to point B and do the first jump. Then after 54sec which we wisely used to align our ship to point C we do the second and final jump and arrive at our destination point C. Time required 108 sec. Cap required 1572 GJ.
|
Illiar D'Anaari
Lassandar
23
|
Posted - 2014.05.09 11:00:00 -
[39] - Quote
IIshira wrote:Illiar D'Anaari wrote: Oh I do use pulses for close range, if most spawns in a mission will be within 45 km. The tracking is by far superior to tachs+gleam+3 tc, obviously. And anyway, I don't get 1.3k dps with tachs ;)
But I'll use tachs if most spawns in a mission are beyond 45km. Tachs+INMF>Pulse+Scorch.
I really don't think the Paladin is a one trick pony. It's a massive tank, massive dps beast, with a very large engagement range to boot. It's the reason why I picked it over the Kronos. Blasters deal more damage up close but the range is really low, even with Null, and the damage with Rails was very close to Tachs.
Okay that clears up some of my confusion. Right now on my tach setup it's a LAR, DC and EANM. The DC is in case I do a "Oh crap that was ********" move and it's more than enough tank since I rarely take much damage at range. By the time stuff thinks about moving closer it's dead. What is your tank setup for in close? Do you have to take care not to pull full room aggro?
Tach or pulse, I use 1 EANM2, 1 RAH and 1 faction LAR. |
Vtra
The Scope Gallente Federation
1
|
Posted - 2014.05.09 14:25:00 -
[40] - Quote
[Paladin, Paladin fit]
Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Tracking Enhancer II Large Armor Repairer II Centum C-Type Energized Adaptive Nano Membrane Centum C-Type Energized Adaptive Nano Membrane
Large Micro Jump Drive Tracking Computer II, Tracking Speed Script Tracking Computer II, Tracking Speed Script Sensor Booster II, Scan Resolution Script
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Bastion Module I Drone Link Augmentor I Salvager II Small Tractor Beam II
Large Energy Burst Aerator II Large Auxiliary Nano Pump I
Acolyte II x5
If the gate is 50k away Jump straight up then to the gate and bam you are on it at 0.... lrntoMJD
over 1k dps out of guns with +3 implants. Split into 2 sets of 2 Keep Navy Multis, Navy Gammas and Navy XRay and you are covered up to 100k Optimals, 71k Optimal with Multi's with double Optimal scripts. |
|
Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
562
|
Posted - 2014.05.09 15:00:00 -
[41] - Quote
Getting a bit far offtopic here... Faction/deadspace/officer mods are to be avoided if possible. Yes, it's a billion isk hull, but the hull doesn't drop when you're killed :)
T2 rigs are fine for this reason, though i wouldn't go for faction+ mods.
If you do things right, people won't be sure you've done anything at all... |
Alexander McKeon
AQUILA INC Verge of Collapse
49
|
Posted - 2014.05.09 17:18:00 -
[42] - Quote
chaosgrimm wrote:Too much: Cap Tank
Not enough: Dmg Applied dmg I'd argue that he in fact doesn't have enough capacitor / tank. This setup requires fitting implants and a mind-linked off-grid booster to have sufficient reps, but the damage projection with scorch is sexy. Right around 1K dps with conflag, 3k DPS tank, and can handle 80 GJ/s of neut pressure vs. the ~50 GJ/s of neut pressure typically applied by npcs. Your cap booster will last long enough to kill scramming rats, allowing you to MJD away if it looks like you'll be capped out.
[Paladin, Solo Stuff]
Damage Control II Core A-Type Large Armor Repairer Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Heat Sink Imperial Navy Heat Sink Capacitor Power Relay II
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800 Large Micro Jump Drive Tracking Computer II, Optimal Range Script Cap Recharger II
Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Bastion Module I True Sansha Heavy Nosferatu Heavy Unstable Power Fluctuator I (Disable hostile scramblers) True Sansha Large EMP Smartbomb (Killing Frigates)
Large Auxiliary Nano Pump II Large Auxiliary Nano Pump II
Inherent Implants 'Squire' Engineering EG-604 Inherent Implants 'Squire' Energy Management EM-804 Eifyr and Co. 'Gunslinger' Surgical Strike SS-904 Inherent Implants 'Lancer' Large Energy Turret LE-1004
This fitting is about as cheap as I can come up with while still hitting the target tank levels. If you want to do it without an off grid booster, you'll either have to make things shinier, or switch to a shield ship. It's hard to push a Paladin into the 3k tank range necessary and still have enough capacitor to avoid being neuted to death by npcs, and the 2k tank you get without boosts will see you very dead. |
Odithia
Federal Defense Union Gallente Federation
36
|
Posted - 2014.05.09 18:04:00 -
[43] - Quote
Alistair McKeon wrote: [Paladin, Solo Stuff]
Too much : Tank Capacitor Bling
You won't be able to tank those 10+ Tornadoes that will be waiting for you on a gate.
What is the point of tanking 3k DPS ? What is the point of sustaining those neut when you have a MJD.
Rats don't scramble, they just disrupt.
|
Batelle
Tymast Industries 150th
2595
|
Posted - 2014.05.09 18:30:00 -
[44] - Quote
Odithia wrote:What is the point of tanking 3k DPS ?
Having a really strong burst tank on your marauder is quite useful. I don't care about sustainability, but being able to mwd directly at the rats, not caring that you're in low shield, then getting into position, hitting bastion, and boosting to full in 3 cycles is pretty nice. Not sure how well that works on an armor marauder though. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Alexander McKeon
AQUILA INC Verge of Collapse
49
|
Posted - 2014.05.09 18:58:00 -
[45] - Quote
Odithia wrote:You won't be able to tank those 10+ Tornadoes that will be waiting for you on a gate.
What is the point of tanking 3k DPS ? What is the point of sustaining those neut when you have a MJD.
Rats don't scramble, they just disrupt.
When the npcs do 2.7k dps, there's a very good reason to tank 3k. NPCs with a 70km neut range & MWDs to close the distance are a reason to sustain neuts. I've had my MWD shut off, therefore they do in fact scram. |
IIshira
School of Applied Knowledge Caldari State
839
|
Posted - 2014.05.09 20:45:00 -
[46] - Quote
Vtra wrote:[Paladin, Paladin fit]
Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Tracking Enhancer II Large Armor Repairer II Centum C-Type Energized Adaptive Nano Membrane Centum C-Type Energized Adaptive Nano Membrane
Large Micro Jump Drive Tracking Computer II, Tracking Speed Script Tracking Computer II, Tracking Speed Script Sensor Booster II, Scan Resolution Script
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Bastion Module I Drone Link Augmentor I Salvager II Small Tractor Beam II
Large Energy Burst Aerator II Large Auxiliary Nano Pump I
Acolyte II x5
If the gate is 50k away Jump straight up then to the gate and bam you are on it at 0.... lrntoMJD
over 1k dps out of guns with +3 implants. Split into 2 sets of 2 Keep Navy Multis, Navy Gammas and Navy XRay and you are covered up to 100k Optimals, 71k Optimal with Multi's with double Optimal scripts. Looks nice but 2 Deadspace EANM's but a T2 LAR? |
IIshira
School of Applied Knowledge Caldari State
839
|
Posted - 2014.05.09 20:56:00 -
[47] - Quote
Odithia wrote:Alistair McKeon wrote: [Paladin, Solo Stuff]
Too much : Tank Capacitor BlingYou won't be able to tank those 10+ Tornadoes that will be waiting for you on a gate. What is the point of tanking 3k DPS ? What is the point of sustaining those neut when you have a MJD. Rats don't scramble, they just disrupt. Wait this thing is blinged out and only gets 1k DPS with Conflagration?? I'm not on my PC but I would say it has to get more than that. I get over 1k DPS with a non bling tach setup and it projects it to 70km.
Smartbombs on a mission ship... That's a free killmail for anyone who wants it |
Alexander McKeon
AQUILA INC Verge of Collapse
49
|
Posted - 2014.05.09 23:10:00 -
[48] - Quote
IIshira wrote:[quote=Odithia] Wait this thing is blinged out and only gets 1k DPS with Conflagration?? I'm not on my PC but I would say it has to get more than that. I get over 1k DPS with a non bling tach setup and it projects it to 70km.
Smartbombs on a mission ship... That's a free killmail for anyone who wants it Did you see the bit about the fit being intended to solo any content in the game which could be? Any person who isn't a complete fool will strip the smartbomb when running in hisec. The OP was rather vague on exactly what he wanted to do with the ship, so I provided a fit which, with links, can solo Class 5 wormhole sites, and will therefore be able to handle any lesser pve. |
Kosetzu
S1lver Flame
110
|
Posted - 2014.05.09 23:42:00 -
[49] - Quote
Alexander McKeon wrote:Did you see the bit about the fit being intended to solo any content in the game which could be? Any person who isn't a complete fool will strip the smartbomb when running in hisec. The OP was rather vague on exactly what he wanted to do with the ship, so I provided a fit which, with links, can solo Class 5 wormhole sites, and will therefore be able to handle any lesser pve. Did you ever read the title of the thread?
"Cheap but effective Paladin fit"
I underlined the part you seem to have completely missed out on. Also smartbombs in highsec = concorded. You DO know you get concorded for smartbombing stuff that missions spawn right? |
Alexander McKeon
AQUILA INC Verge of Collapse
49
|
Posted - 2014.05.10 00:00:00 -
[50] - Quote
Kosetzu wrote:Alexander McKeon wrote:Any person who isn't a complete fool will strip the smartbomb when running in hisec. The OP was rather vague on exactly what he wanted to do with the ship, so I provided a fit which, with links, can solo Class 5 wormhole sites, and will therefore be able to handle any lesser pve. " Cheap but effective Paladin fit" I underlined the part you seem to have completely missed out on. Also smartbombs in highsec = concorded. You DO know you get concorded for smartbombing stuff that missions spawn right? Did you read the post you quoted? I commented that only fools use smartbombs in hisec, then you accuse me of not realizing hisec smartbombs = bad idea?
My design goal was to make a ship able to do any solo content, not just hisec level 4s. If you can come up with a cheaper fit which is capable of handling the same range of PvE tasks, I'd love to see it. Is there some secret code that PvE = Level 4 hisec missions which I wasn't aware of? |
|
Vtra
The Scope Gallente Federation
1
|
Posted - 2014.05.10 03:20:00 -
[51] - Quote
IIshira wrote:Vtra wrote:[Paladin, Paladin fit]
Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Tracking Enhancer II Large Armor Repairer II Centum C-Type Energized Adaptive Nano Membrane Centum C-Type Energized Adaptive Nano Membrane
Large Micro Jump Drive Tracking Computer II, Tracking Speed Script Tracking Computer II, Tracking Speed Script Sensor Booster II, Scan Resolution Script
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Bastion Module I Drone Link Augmentor I Salvager II Small Tractor Beam II
Large Energy Burst Aerator II Large Auxiliary Nano Pump I
Acolyte II x5
If the gate is 50k away Jump straight up then to the gate and bam you are on it at 0.... lrntoMJD
over 1k dps out of guns with +3 implants. Split into 2 sets of 2 Keep Navy Multis, Navy Gammas and Navy XRay and you are covered up to 100k Optimals, 71k Optimal with Multi's with double Optimal scripts. Looks nice but 2 Deadspace EANM's but a T2 LAR?
EANM's are realtivley cheap and the T2 repper NEVER gets turned on lol
|
Kosetzu
S1lver Flame
110
|
Posted - 2014.05.10 13:22:00 -
[52] - Quote
Alexander McKeon wrote:[quote=Kosetzu]Did you read the post you quoted? I commented that only fools use smartbombs in hisec, then you accuse me of not realizing hisec smartbombs = bad idea? My design goal was to make a ship able to do any solo content, not just hisec level 4s. If you can come up with a cheaper fit which is capable of handling the same range of PvE tasks, I'd love to see it. Is there some secret code that PvE = Level 4 hisec missions which I wasn't aware of? I misread that yes , bit late to make overzealous statements
Considering just about everyone that wants a ship tailored for higher end PvE than highsec missions generally specify such in their posts I would easily assume that the intended purpose for OP wouldn't be above that. Not seen anyone just say they want a PvE fit and not specify that they want to use it for sanctums or whatnot which requires a different approach.
@OP: It's really all up to you if you prefer Beams or Pulse, neither is really wrong, they both have their pros and cons, so it depends more on what playstyle you prefer than anything else. |
Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
562
|
Posted - 2014.05.10 18:04:00 -
[53] - Quote
Kosetzu wrote:Alexander McKeon wrote:[quote=Kosetzu]Did you read the post you quoted? I commented that only fools use smartbombs in hisec, then you accuse me of not realizing hisec smartbombs = bad idea? My design goal was to make a ship able to do any solo content, not just hisec level 4s. If you can come up with a cheaper fit which is capable of handling the same range of PvE tasks, I'd love to see it. Is there some secret code that PvE = Level 4 hisec missions which I wasn't aware of? I misread that yes , bit late to make overzealous statements Considering just about everyone that wants a ship tailored for higher end PvE than highsec missions generally specify such in their posts I would easily assume that the intended purpose for OP wouldn't be above that. Not seen anyone just say they want a PvE fit and not specify that they want to use it for sanctums or whatnot which requires a different approach. @OP: It's really all up to you if you prefer Beams or Pulse, neither is really wrong, they both have their pros and cons, so it depends more on what playstyle you prefer than anything else.
I'm currently running the fit in the OP, with the a TE in the low slot instead of more tank. Playing around with MJD does seem to make tanking a lot easier, i may sac some cap for TC's soon. Though overall i'm still quite happy, most things (up to bc) die in one hit and i can relax a little bit when running the missions :)
If you do things right, people won't be sure you've done anything at all... |
Ralph King-Griffin
Var Foundation inc.
1400
|
Posted - 2014.05.10 18:15:00 -
[54] - Quote
Reiisha wrote: I'm currently running the fit in the OP,
Just bring a mobile depo with you and fit in the fly, you have the cargo space for like 4-5 different fits and a complete rack of crystals while still having useful space left over. I generally have both types of lasers , heatsinks and enams , tracking computers and sensor boosters, and a lot of other crap to swap out as i see fit. |
Natalia Abre-Kai
5
|
Posted - 2014.05.11 09:03:00 -
[55] - Quote
Paladin - T2 CHEAP
Lows
1x Large Armor Repairer II 1x Damage Control II 2x Energized Adaptive Nano Membrane II 2x Heat Sink II 1x True Sansha Heat Sink
Mids
2x Tracking Computer II 1x100MN Afterburner II 1x Heavy Capacitor Booster II
Highs
4x Mega Pulse Laser II 1x Bastion Module I 2x Small Tractor Beam II 1x Salvager II
Rigs
Large Energy Burst Aerator II Large Energy Locus Coordinator I
Drones
10x Hobgoblin II 5x Salvage Drone I
Not a fit that I use for every mission obviously. I generally carry around a set of scorch, conflag, and faction MF when I use pulse. For beams, I only use faction MF. Also MTU is nice for missions where you can just sit in a spot and micromanage. |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |