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99 Two
Ministry of War Amarr Empire
0
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Posted - 2014.05.07 20:01:00 -
[1] - Quote
- you wear a big bullseye around your neck for wardecks - you can help ship around stuff, be social ... woohoo (beeing social is actually the biggest benefit I can see, which is not neglicable tho. but maybe it is) - you have to have NPC corp characters to freight things
with the new industry changes:
- no benefits for beeing organzied and/or having a shared pos, only that you share the cost for that - now you have lesser costs for running multiple posses, that actually encourages me to make my own corps and force people to individually wardeck each one of them - beeing an indy (only) corp means, you might not be (or want to be) affiliated with people who can defend you or that you event want to bother with pvp, or with the time and cost associated to pvp - you pay more labor (teams) cost if you work together and choose a "home" system - you force people to spread out to divide operations, instead of beeing together - you can pay for teams a little easier, but that gets divided as opportunity cost anyways - if you bid for teams, you attract other unwanted people to your system - to the sandcastle you want to build, with no means of defending it - you cant build big industry hubs by bidding for teams, because you attract PVP to your system - virtually all the big names you hear so
Please help me understand the other benefits of beeing in an industry corporation.
Sollution: Join an alliance and deal with that stuff or accept the fact that almost every part of industry is better done in a 1man corporation in a dead-end, in an as lonely as possible part of space instead of a big entity, group/social effort.
What to be proud of? - my NPC corp? - that fact that I need to hide from public if I want to be successful?
What to build with the sand that is in my sandcastle that I want to shape towards industry?
- holes to hide in? |
Ginger Barbarella
Caldari Provisions Caldari State
1928
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Posted - 2014.05.07 20:37:00 -
[2] - Quote
What?!?!?! I don't even--- what?!?!?
And it's spelled "being", not "beeing" (although if you're into raising bees I'm sure "beeing" is OK)... "Blow it all on Quafe and strippers." --- Sorlac |
Kestrix
Jovian Labs Jovian Enterprises
136
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Posted - 2014.05.07 20:53:00 -
[3] - Quote
One benefit that jumps to mind is that an industrial corp thats been in business for a long time could have an extensive collection of researched blue prints available to it's member base. |
virm pasuul
Mine 'N' Refine Yulai Federation
98
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Posted - 2014.05.07 21:21:00 -
[4] - Quote
99 Two wrote:- you wear a big bullseye around your neck for wardecks (same as before) - you can help ship around stuff, be social ... woohoo (beeing social is actually the biggest benefit I can see, which is not neglicable tho. but maybe it is) - you have to have NPC corp characters to freight things
with the new industry changes:
- no benefits for beeing organzied and/or having a shared pos, only that you share the cost for that - now you have lesser costs and requirements for running multiple posses and that actually encourages me to make my own corps and force people to individually wardeck each one of them - beeing an indy (only) corp means, you might not be (or want to be) affiliated with people who can defend you or that you event want to bother with pvp, or with the time and cost associated to pvp - you pay more labor (teams) cost if you work together and choose a "home" system - you force people to spread out to divide operations, instead of beeing together - you can pay for teams a little easier, but that gets divided as opportunity cost anyways - if you bid for teams, you attract other unwanted people to your system - to the sandcastle you want to build, with no means of defending it - you cant build big industry hubs by bidding for teams, because you attract PVP to your system
Please help me understand the other benefits of beeing in an industry corporation.
Sollution: Join an alliance and deal with that stuff or accept the fact that almost every part of industry is better done in a 1man corporation in a dead-end, in an as lonely as possible part of space instead of a big entity, group/social effort.
What to be proud of? - my NPC corp? - that fact that I need to hide from public if I want to be successful?
What to build with the sand that is in my sandcastle that I want to shape towards industry?
- holes to hide in?
|
Velicitia
Arma Artificer
2170
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Posted - 2014.05.07 21:24:00 -
[5] - Quote
have to see how things shake out -- they haven't totally revealed what benefits POS will provide.
Also, ore compression arrays and better base-refining. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |
Victoria Sin
Center for Advanced Studies Gallente Federation
616
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Posted - 2014.05.07 22:19:00 -
[6] - Quote
Well, he's got a point. But POS are still really useful due to the time multipliers on labs which cut research time down considerably. For manufacturing there will be a 2% ME bonus I think. If you're running a POS because of the time bonus on labs it's a free 2% extra for putting up a few arrays there to build as well.
Otherwise as far as I can see it I don't want other people hanging out in my system doing research and manufacture thus increasing my costs, so I probably won't bid for teams. And actually I'll see what happens to the market and whether lots of people are going to pile into it so reducing margins. If they do then I'll probably pack the POS away and a few characters with it.
You know what's going to happen here though don't you. Large corps and alliances who can war dec and get good numbers to pos bash are going to make sure smaller builders like me aren't in the systems they want to build in. The systems they want to build in (if it's high sec) are going to be the kind of system I'm in already, which is a fair way from a hub and quiet, with few people around. So I think what this change will do more than anything else is run the smaller businesses out of the market and quite a few alts out of the game. |
Gilbaron
Free-Space-Ranger Nulli Secunda
1380
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Posted - 2014.05.07 22:28:00 -
[7] - Quote
Dunno, but the thing with the improved nullsec facilities is a pretty huge motivation to team up.
We actually have, for the first time in years (!), been thinking about getting our highsec Indu alts together to find a cozy place for them in nullsec. GRRR Goons |
Tau Cabalander
Retirement Retreat Working Stiffs
3575
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Posted - 2014.05.08 01:01:00 -
[8] - Quote
Awox-ing |
Barbara Nichole
Cryogenic Consultancy
591
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Posted - 2014.05.08 04:50:00 -
[9] - Quote
Kestrix wrote:One benefit that jumps to mind is that an industrial corp thats been in business for a long time could have an extensive collection of researched blue prints available to it's member base. not a new benefit. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |
Max Essen
The Scope Gallente Federation
30
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Posted - 2014.05.08 14:10:00 -
[10] - Quote
I guess a modified question would be, "What's the point in being in an HiSec industry corp now?"
Welp, I'm gonna bide my time and see how the expansion shakes out and how it effects my industry team. Bascially, to paraphrase CCP, "my spreadsheets show nothing." |
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LHA Tarawa
Pator Tech School Minmatar Republic
986
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Posted - 2014.05.08 15:55:00 -
[11] - Quote
You can be social without being in the same corp.
You can crank out copies of BPOs and hand them out to people you are working with, even if not in the same corp.
By destroying the value of the research POS, remote use of locked down BPOs, and shortening copy times, CCP has removed most of the reasons for high sec industrialists to be in a player corp instead of NPC corp. Heck, with "duel" I can even have my rapier web my freighter for faster align, without being in the same corp.
I guess if you are a PVEer, you can put each of your toons into a separate corp and just drop to NPC corp whenever a war dec comes in. |
LHA Tarawa
Pator Tech School Minmatar Republic
986
|
Posted - 2014.05.08 15:56:00 -
[12] - Quote
Barbara Nichole wrote:Kestrix wrote:One benefit that jumps to mind is that an industrial corp thats been in business for a long time could have an extensive collection of researched blue prints available to it's member base. not a new benefit.
But dropping copy time and infinite copy slots means you can crank out a copy from the BPC and hand it off. |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
378
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Posted - 2014.05.08 16:56:00 -
[13] - Quote
here is a dirty little secret
industry was never complicated enough to demand the resources of an entire corporation or the attention of more than one or two people
as things are right now, as a single player with a modicum of alt accounts, i can compete exactly on the same level as any established, decade-old "industry corp" just because the number of advantages any one person can leverage are so few in number and so easy to claw out
face it, your "industry corp" is just a social construct and had no business reason to exist |
Weaselior
GoonWaffe Goonswarm Federation
7317
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Posted - 2014.05.08 16:59:00 -
[14] - Quote
you will want an industry corp to do higher-level manufacturing like teams and such
however that would require actual gameplay besides fuel pos and entail more interaction with other players in this massively multiplayer online game and on that basis you appear to reject it Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Victoria Sin
Center for Advanced Studies Gallente Federation
617
|
Posted - 2014.05.08 17:01:00 -
[15] - Quote
Promiscuous Female wrote:here is a dirty little secret
industry was never complicated enough to demand the resources of an entire corporation or the attention of more than one or two people
as things are right now, as a single player with a modicum of alt accounts, i can compete exactly on the same level as any established, decade-old "industry corp" just because the number of advantages any one person can leverage are so few in number and so easy to claw out
face it, your "industry corp" is just a social construct and had no business reason to exist
That's not strictly true though is it. I have found two characters are optimal if you're inventing and building T2 in volume. 3 if you want to research other blueprints whilst you're doing it, 4 if you want to make copies whilst you're researching, building and inventing. And then there's the fifth character, the idiot boy, who never quite managed to be good at anything. He can mine.
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Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
380
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Posted - 2014.05.08 17:37:00 -
[16] - Quote
Victoria Sin wrote:Promiscuous Female wrote:here is a dirty little secret
industry was never complicated enough to demand the resources of an entire corporation or the attention of more than one or two people
as things are right now, as a single player with a modicum of alt accounts, i can compete exactly on the same level as any established, decade-old "industry corp" just because the number of advantages any one person can leverage are so few in number and so easy to claw out
face it, your "industry corp" is just a social construct and had no business reason to exist That's not strictly true though is it. I have found two characters are optimal if you're inventing and building T2 in volume. 3 if you want to research other blueprints whilst you're doing it, 4 if you want to make copies whilst you're researching, building and inventing. And then there's the fifth character, the idiot boy, who never quite managed to be good at anything. He can mine. yeah, but i have all those dudes, i didn't have to spam recruitment to find a copy monkey or anything
all the "advantages" you gain from having a player corporation are completely matched by just training the odd lab or production skill on the multitude of alts spread across different accounts that you need to actually be able to play this game
i mean once you've finished your eighth cyno 5 alt you start to run out of stuff to train yknow |
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